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Contents

  • Battlefields
    • Conquest
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Conquest 64
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Tehran Highway
      • Wake Island
    • Rush
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Squad Rush
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Squad Deathmatch
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Team Deathmatch
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Scavenger
      • Aftermath - Azadi Palace
      • Aftermath - Epicenter
      • Aftermath - Markaz Monolith
      • Aftermath - Talah Market
    • Close Quarters/Gun Master
      • Close Quarters - Donya Fortress
      • Close Quarters - Operation 925
      • Close Quarters - Scrapmetal
      • Close Quarters - Ziba Tower
      • Aftermath - Azadi Palace
      • Aftermath - Epicenter
      • Aftermath - Markaz Monolith
      • Aftermath - Talah Market
    • Capture the Flag
      • Operation Riverside
      • Nebandan Flats
      • Kiasar Railroad
      • Sabalan Pipeline
    • Tank Superiority
      • Alborz Mountains
      • Armored Shield
      • Bandar Desert
      • Death Valley
    • Air Superiority
      • Operation Riverside
      • Nebandan Flats
      • Kiasar Railroad
      • Sabalan Pipeline
  • Essentials
    • Primer
      • What's New in Battlefield 3?
      • What's New in Close Quarters?
      • What's New in Armored Kill?
      • What's New in Aftermath?
      • What's New in End Game?
    • Basics
      • Introduction and Interface
      • Spawn Screen
      • Movement and Fundementals
      • Combat
      • Game Modes
      • Squad Play
      • Multiplayer Tactics
      • Persistance System
      • Battlelog
      • Specilizations
      • Camo Patterns
    • Classes
      • Introduction
      • Assault
      • Engineer
      • Support
      • Recon
    • Weapons
      • Introduction & Accessory Index
      • Assault Rifles
      • Carbines
      • Light Machine Guns
      • Sniper Rifles
      • Personal Defense Weapons (PDWs)
      • Shotguns
      • Pistols
      • Crossbow
    • Vehicles
      • Vehicle Customization
      • Light Vehicles
      • Infantry Fighting Vehicles (IFVs)
      • Mobile AA
      • Main Battle Tanks (MBT)
      • Attack Helicopters
      • Scout Helicopters
      • Transport Helicopters
      • Jets
      • Stationery Anti-Vehicle Weapons
  • Campaign
    • Mission 1: Semper Fidelis
      • Semper Fidelis
    • Mission 2: Operation Swordbreaker
      • Operation Swordbreaker
    • Mission 3: Uprising
      • Uprising
    • Mission 4: Going Hunting
      • Going Hunting
    • Mission 5: Operation Guillotine
      • Operation Guillotine
    • Mission 6: Comrades
      • Comrades
    • Mission 7: Thunder Run
      • Thunder Run
    • Mission 8: Fear No Evil
      • Fear No Evil
    • Mission 9: Night Shift
      • Night Shift
    • Mission 10: Rock and a Hard Place
      • Rock and a Hard Place
    • Mission 11: Kaffarov
      • Kaffarov
    • Mission 12: The Great Destroyer
      • The Great Destroyer
  • Multiplayer
    • Crash Course in Co-operative Play
      • Crash Course in Co-operative Play
    • Co-Op Mission 1: Operation Exodus
      • Operation Exodus
    • Co-Op Mission 2: Fire from the Sky
      • Fire from the Sky
    • Co-Op Mission 3: Exfiltration
      • Exfiltration
    • Co-Op Mission 4: Hit and Run
      • Hit and Run
    • Co-Op Mission 5: Drop 'em Like Liquid
      • Drop 'em Like Liquid
    • Co-Op Mission 6: The Eleventh Hour
      • The Eleventh Hour
  • Compendium
    • Multiplayer Scoring
      • Multiplayer Scoring
    • Assignments
      • Assignments
    • Achievements and Trophies
      • Achievements and Trophies
    • Dog Tags
      • Dog Tags
    • Ranks
      • Ranks
    • Camo Patterns
      • Camo Patterns
    • Ribbons
      • Ribbons
    • Medals
      • Medals

Battlefield 3 Premium Guide › Essentials › Weapons

Personal Defense Weapons (PDWs)

These compact and lightweight weapons are best deployed in close quarters due to their short range. But what they lack in accuracy and damage output, they make up for in rate of fire.

In Battlefield 3, the PDWs are available to all classes. So consider choosing one of these weapons when tasked with assaulting or defending a building interior or other confined space.

These weapons are unlocked with promotions in rank. So the more you play (with any kit), the more PDWs you’ll unlock.

PP-2000

Though chambered in the standard 9x19mm caliber, the PP-2000 is designed to use Russian overpressure rounds at high velocity to penetrate body armor.

The high muzzle velocity of the PP-2000 gives it a flatter trajectory than other 9mm weapons, and its compact size make it ideal as a personal defense weapon.

When equipped with the 40-round extended magazine, the PP-2000 also functions admirably in a CQB assault role.

Ammo: 9x19mm Parabellum

Rate of Fire: 600 rpm

Magazine Capacity: 20

Unlock: Rank 7 (Lance Corporal II)

Fire Modes:

Mode Enabled
Single-Shot x
Burst
Automatic x

Unlock Progression

Image Accessory Slot Kills
KOBRA (RDS) Optics 10
Laser Sight Secondary 20
Suppressor Secondary 30
PKA-S (HOLO) Optics 40
Tactical Light Secondary 50
Extended Mag Primary 60
PKA-A (3.4x) Optics 70
ACOG (4x) Optics 80
Reflex (RDS) Optics 90
IRNV (IR 1x) Optics 100
Holographic (HOLO) Optics 125
M145 (3.4x) Optics 150

UMP-45

The German-built UMP-45 is a fully automatic personal defense weapon noted for its versatility and optimal mobility.

Essentially an improved version of the MP5, the UMP-45 is functionally similar but substantially cheaper to manufacture and includes several modern upgrades such as the top and forward accessory rails.

The UMP-45 is well-rounded and capable as a personal defense weapon.

Ammo: .45ACP

Rate of Fire: 600 rpm

Magazine Capacity: 25

Unlock: Rank 16 (Sergeant III)

Fire Modes:

Mode Enabled
Single-Shot x
Burst x
Automatic x

Unlock Progression

Image Accessory Slot Kills
Reflex (RDS) Optics 10
Laser Sight Secondary 20
Suppressor Secondary 30
Holographic (HOLO) Optics 40
Tactical Light Secondary 50
Flash Suppressor Secondary 60
M145 (3.4x) Optics 70
ACOG (4x) Optics 80
KOBRA (RDS) Optics 90
IRNV (IR 1x) Optics 100
PKA-S (HOLO) Optics 125
PKA-A (3.4x) Optics 150

PDW-R

Developed as a personal defense weapon, the PDW-R differs from most others by utilizing the standard 5.56mm NATO rounds of the M16 or M4.

This allows the PDW-R to share magazines and supply lines with standard troops, while its short length and bullpup configuration allow the PDW-R to be easily operated in CQB.

Though it lacks the accuracy of a rifle, the PDW-R has a greater punch at longer ranges than other PDWs.

Ammo: 5.56mmx45mm NATO

Rate of Fire: 600 rpm

Magazine Capacity: 30

Unlock: Rank 32 (Sergeant Major)

Fire Modes:

Mode Enabled
Single-Shot x
Burst
Automatic x

Unlock Progression

Image Accessory Slot Kills
Reflex (RDS) Optics 10
Laser Sight Secondary 20
Suppressor Secondary 30
Holographic (HOLO) Optics 40
Tactical Light Secondary 50
Flash Suppressor Secondary 60
M145 (3.4x) Optics 70
ACOG (4x) Optics 80
KOBRA (RDS) Optics 90
IRNV (IR 1x) Optics 100
PKA-S (HOLO) Optics 125
PKA-A (3.4x) Optics 150

P90

Developed in Belgium as a personal defense weapon for vehicle crews, Special Forces and counter-terrorist groups, the P90 is a compact and capable weapon system.

The three forward rails allow an operator to mount a wide variety accessories, and the 5.7x28mm special armor-piercing ammunition is fired at nearly rifle velocity.

With a standard 50-round magazine, the P90 is an effective offensive CQB weapon for highly mobile personnel.

Ammo: 5.7x28mm

Rate of Fire: 900 rpm

Magazine Capacity: 50

Unlock: Rank 40 (Second Lieutenant)

Fire Modes:

Mode Enabled
Single-Shot x
Burst
Automatic x

Unlock Progression

Image Accessory Slot Kills
Reflex (RDS) Optics 10
Laser Sight Secondary 20
Suppressor Secondary 30
Holographic (HOLO) Optics 40
Tactical Light Secondary 50
Flash Suppressor Secondary 60
M145 (3.4x) Optics 70
ACOG (4x) Optics 80
KOBRA (RDS) Optics 90
IRNV (IR 1x) Optics 100
PKA-S (HOLO) Optics 125
PKA-A (3.4x) Optics 150

AS VAL

The AS VAL is an integrally suppressed, Soviet-designed assault rifle developed for use in the Spetsnaz.

Chambered for a special high-performance armor-piercing 9x39mm round, the AS VAL includes mounts for using optical, red dot, or even night vision scopes.

The AS VAL is designed to be fired only with the suppressor attached, and this therefore prevents the rifle from mounting underslung attachments.

Ammo: 9x39mm

Rate of Fire: 900 rpm

Magazine Capacity: 30

Unlock: Rank 45 (Colonel)

Fire Modes:

Mode Enabled
Single-Shot x
Burst
Automatic x

Unlock Progression:

Image Accessory Slot Kills
PSO-1 (4x) Optics 10
Tactical Light Secondary 20
KOBRA (RDS) Optics 30
PKA-S (HOLO) Optics 40
Laser Sight Secondary 50
IRNV (IR 1x) Optics 60
PKS-07 (7x) Optics 70
PKA-A (3.4x) Optics 80
ACOG (4x) Optics 90
Reflex (RDS) Optics 100
Holographic (HOLO) Optics 125
Rifle Scope (6x) Optics 150
M145 (3.4x) Optics 175

MP7

Another contender for the newly developing PDW market, the MP7 is currently in service with the German Bundeswehr and the Norwegian Armed Forces.

The MP7 includes an improved stock, additional safeties, and added rails for mounting lights, lasers, and sights. The weapon is also capable of being suppressed, and therefore has excellent close-combat stealth performance.

Ammo: 4.6x30mm

Rate of Fire: 950 rpm

Magazine Capacity: 20

Unlock: 189,000 Co-Op score

Fire Modes:

Mode Enabled
Single-Shot x
Burst
Automatic x

Unlock Progression

Image Accessory Slot Kills
Reflex (RDS) Optics 10
Laser Sight Secondary 20
Suppressor Secondary 30
Holographic (HOLO) Optics 40
Tactical Light Secondary 50
Flash Suppressor Secondary 60
M145 (3.4x) Optics 70
ACOG (4x) Optics 80
KOBRA (RDS) Optics 90
IRNV (IR 1x) Optics 100
PKA-S (HOLO) Optics 125
PKA-A (3.4x) Optics 150

PP-19

Russian-made submachine gun with a unique cylindrical 50-round magazine. Based on proven AK-47 design, this weapon saw action in Battlefield 2 as part of the Russian anti-tank kit.

Ammo: 9x18mm

Rate of Fire: 700 rpm

Magazine Capacity: 50

Unlock: Familiar Territory assignment

Fire Modes:

Mode Enabled
Single-Shot x
Burst
Automatic x

Unlock Progression

Image Accessory Slot Kills
KOBRA (RDS) Optics 10
Laser Sight Secondary 20
Suppressor Secondary 30
PKA-S (HOLO) Optics 40
Tactical Light Secondary 50
Extended Mag Primary 60
PKA-A (3.4x) Optics 70
ACOG (4x) Optics 80
Reflex (RDS) Optics 90
IRNV (IR 1x) Optics 100
Holographic (HOLO) Optics 125
M145 (3.4x) Optics 150

M5K

A tactical machine pistol based on one of the world’s most successful submachine gun designs. With the shoulder stock completely removed and the shortened receiver, this ultracompact personal defense weapon is capable of very high rates of fire, as well as great stopping power at close range.

Ammo: 9 x 19 mm

Rate of Fire: 900 rpm

Magazine Capacity: 25

Range: Short

Unlock: Hold the Trigger assignment

  • Complete These Hurt Too assignment
  • Finish Top 5 Gun Master
  • 100 kills with PDWs

Fire Modes:

Mode Enabled
Single-Shot
Burst
Automatic x

Unlock Progression

Image Accessory Slot Kills
Reflex (RDS) Optics 10
Laser Sight Secondary 20
Suppressor Secondary 30
Holographic (HOLO) Optics 40
Tactical Light Secondary 50
Flash Suppressor Secondary 60
M145 (3.4x) Optics 70
ACOG (4x) Optics 80
KOBRA (RDS) Optics 90
IRNV (IR 1x) Optics 100
PKA-S (HOLO) Optics 125
PKA-A (3.4x) Optics 150

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