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Contents

  • Battlefields
    • Conquest
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Conquest 64
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Tehran Highway
      • Wake Island
    • Rush
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Squad Rush
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Squad Deathmatch
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Team Deathmatch
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Scavenger
      • Aftermath - Azadi Palace
      • Aftermath - Epicenter
      • Aftermath - Markaz Monolith
      • Aftermath - Talah Market
    • Close Quarters/Gun Master
      • Close Quarters - Donya Fortress
      • Close Quarters - Operation 925
      • Close Quarters - Scrapmetal
      • Close Quarters - Ziba Tower
      • Aftermath - Azadi Palace
      • Aftermath - Epicenter
      • Aftermath - Markaz Monolith
      • Aftermath - Talah Market
    • Capture the Flag
      • Operation Riverside
      • Nebandan Flats
      • Kiasar Railroad
      • Sabalan Pipeline
    • Tank Superiority
      • Alborz Mountains
      • Armored Shield
      • Bandar Desert
      • Death Valley
    • Air Superiority
      • Operation Riverside
      • Nebandan Flats
      • Kiasar Railroad
      • Sabalan Pipeline
  • Essentials
    • Primer
      • What's New in Battlefield 3?
      • What's New in Close Quarters?
      • What's New in Armored Kill?
      • What's New in Aftermath?
      • What's New in End Game?
    • Basics
      • Introduction and Interface
      • Spawn Screen
      • Movement and Fundementals
      • Combat
      • Game Modes
      • Squad Play
      • Multiplayer Tactics
      • Persistance System
      • Battlelog
      • Specilizations
      • Camo Patterns
    • Classes
      • Introduction
      • Assault
      • Engineer
      • Support
      • Recon
    • Weapons
      • Introduction & Accessory Index
      • Assault Rifles
      • Carbines
      • Light Machine Guns
      • Sniper Rifles
      • Personal Defense Weapons (PDWs)
      • Shotguns
      • Pistols
      • Crossbow
    • Vehicles
      • Vehicle Customization
      • Light Vehicles
      • Infantry Fighting Vehicles (IFVs)
      • Mobile AA
      • Main Battle Tanks (MBT)
      • Attack Helicopters
      • Scout Helicopters
      • Transport Helicopters
      • Jets
      • Stationery Anti-Vehicle Weapons
  • Campaign
    • Mission 1: Semper Fidelis
      • Semper Fidelis
    • Mission 2: Operation Swordbreaker
      • Operation Swordbreaker
    • Mission 3: Uprising
      • Uprising
    • Mission 4: Going Hunting
      • Going Hunting
    • Mission 5: Operation Guillotine
      • Operation Guillotine
    • Mission 6: Comrades
      • Comrades
    • Mission 7: Thunder Run
      • Thunder Run
    • Mission 8: Fear No Evil
      • Fear No Evil
    • Mission 9: Night Shift
      • Night Shift
    • Mission 10: Rock and a Hard Place
      • Rock and a Hard Place
    • Mission 11: Kaffarov
      • Kaffarov
    • Mission 12: The Great Destroyer
      • The Great Destroyer
  • Multiplayer
    • Crash Course in Co-operative Play
      • Crash Course in Co-operative Play
    • Co-Op Mission 1: Operation Exodus
      • Operation Exodus
    • Co-Op Mission 2: Fire from the Sky
      • Fire from the Sky
    • Co-Op Mission 3: Exfiltration
      • Exfiltration
    • Co-Op Mission 4: Hit and Run
      • Hit and Run
    • Co-Op Mission 5: Drop 'em Like Liquid
      • Drop 'em Like Liquid
    • Co-Op Mission 6: The Eleventh Hour
      • The Eleventh Hour
  • Compendium
    • Multiplayer Scoring
      • Multiplayer Scoring
    • Assignments
      • Assignments
    • Achievements and Trophies
      • Achievements and Trophies
    • Dog Tags
      • Dog Tags
    • Ranks
      • Ranks
    • Camo Patterns
      • Camo Patterns
    • Ribbons
      • Ribbons
    • Medals
      • Medals

Battlefield 3 Premium Guide › Campaign › Mission 10: Rock and a Hard Place

Rock and a Hard Place

Unit 1st Recon Marines
Callsign Sgt. Henry “Black” Blackburn
Location Araz Valley, Iran
Date November 9th
Time 0810hrs Zulu Time
Black is on the tail of a Russian arms dealer by the name of Amir Kaffarov, who may have helped in moving the final missing nuke elsewhere around Iran.

If there is to be any hope in finding Solomon, it must start with using Kaffarov to track him down. With Al-Bashir dead, the Marines are out of options.

What starts as a downright tranquil trek through a small Iranian forest quickly turns dangerous as the convoy comes under fire from RPGs and ground forces alike.

REPEL ENEMY ATTACK

Caution

Forest Fire

One would certainly be forgiven for thinking this is just another routine ambush, but these skilled enemy marks-men demonstrate more extensive training than most.

Immediately grab cover behind the uprooted tree next to a fellow Marine. Duck safely under cover of the tree roots in response to incoming fire as the enemies here are extremely lethal.

A few tangos can be eliminated by poking out behind the roots’ right side. One takes up a position near the trees to the right, while another grabs cover near the burning wreckage of the first part of the convoy.

Still more enemies wait to the right of the roots, but trying to fire around the Marine here is problematic at best.

The wall of rocks to the left can provide cover, but only when you’re absolutely flush. Although the outcropping might seem safe, it’s vulnerable to flanking fire from the right.

Pick off these enemies one at a time and take the time to recover your health fully before exposing Black again. The hostiles are incredibly hard to spot, forcing you to rely on their muzzle flares to give them away—which often means they’re firing at you.

When the first group is taken care of, push forward but don’t make the mistake of staying in the open. More enemies pour in ahead, and one of them has an extremely deadly RPG.

The bulk of the threats will take positions on the left side, but make the RPG bearer the absolute priority.

These troops’ superior aim means even the splash damage from an RPG can force you to start this whole fight over again.

Take out the RPG by moving up and crouching or going prone behind the rock just ahead of the uprooted tree. There’s a slight ledge created by some earth ahead, but this should be considered a fall-back position rather than somewhere to fire from.

The threats to the right aren’t of significant concern, but there is a clump of enemies waiting on the left side of the road that might be hard to spot without crossing over to grab cover elsewhere.

Take things slowly here; nobody needs to hear about vanilla milkshakes more than once.

INVESTIGATE

On the plus side, these aren’t PLR. The bad news? They’re Russians, and that means the opposition is going international.

Follow the rest of the squad up the path and back toward some semblance of safety.

[ ACHIEVEMENT | TROPHY ]

What the hell *are* you?
Don’t be so hasty in following the on-screen waypoints.

It’s easy to miss the opportunity to pull dog tags off a Russian soldiers and earn an easy Achievement/Trophy, so explore the forest just a bit before rejoining the rest of the squad.

REPEL ENEMY ATTACK

The firefights ahead are unlike anything seen thus far.

The sheer numbers of parachuting Russian forces are staggering to say the least. Stick to cover on the way down the hillside to confront the troops here.

There’s no real strategy beyond simply thinning their numbers. Push forward and gun down some targets, making sure to push up as the waypoint indicators change.

Eliminate the tangos that take up positions behind cover ahead. Trying to gun down every Russian streaming into this battlefield is a foolish and possibly costly idea.

Focus your fire on the forward operating enemies nearest Black’s position. Continue to lay them out as efficiently as possible, moving up when the situation presents itself.

Take care not to find yourself behind cover that can be easily destroyed.

As a general rule of thumb, if it’s metal, it’s cover—at least until the softer stuff surrounding it is removed by heavy gunfire from those mounted turrets, leaving only a metallic skeleton.

After putting a sufficient dent in the enemy troops, a pair of mounted machine gun vehicles will show up.

Their gunners are extremely dangerous, and must be taken out as quickly as possible via headshots.

Once both are removed, the unit can regroup and figure out their next move.

With no other options, the unit proceeds onward and presses forward.

The series of walls ahead are good place to drop to a knee and gun down as many enemies as possible—at least until they bring those god-forsaken turret vehicles into the picture.

They present a significant threat, but they’re nothing compared to the armored vehicle that rumbles in. Use the directional buttons to swap to a proper anti-tank weapon and lay the rumbling beast out.

Jargon

SMAW
A Shoulder-Launched Multi-purpose Assault Weapon is far more than just a means to take out some enemy armor.

Designed to be a bunker buster as much as an anti-armor weapon, the SMAW is capable of taking out both hardened structures and vehicles alike.

Unfortunately, its limited capacity here means it must be deployed to take down something quite mobile and present.

Once the armor has been removed, take out any remaining tangos and push forward toward another conflict.

The enemy heavies might be taken care of, but this new group of enemies is nothing to scoff at.

Use the nearby rocky outcropping to go prone when in need of cover and eliminate every single enemy in this small camp.

As they are taken out, a massive tower in the distance comes crashing down, snapping cables and no doubt causing considerable damage to those underneath is baleful shadow.

Charging down the road, another conflict erupts near a set of silos near a farm.

The Russians here are relentless, but clear them out and push into the farm-like area ahead to quell their numbers.

More occupy the neighboring areas to the north and northwest, so proceed slowly.

Stick to cover and eliminate any hostiles that try to charge in. Push forward on your own if need be to hit the next checkpoint.

Before the unit is in the clear, a pair of the same armored BMP tanks seen earlier decide to make things more complicated. Thankfully, you’re well-equipped.

Bust out the SMAW when near a reliable piece of cover Black can go prone behind. Pop up and send a few shots apiece into those would-be dangers.

Follow the group toward a series of low cover near a car. Take your time here eliminating threats and moving up as cover provides; it’s about to get far more explosive...

After some vocalized objections from Campo and Montes to the current op and its overwhelming odds against the Russians, things get far more pressing.

A jet fighter shows up, all too ready to offer some serious air-to-ground complications.

Sprint as fast as possible to assume position beside Cole for the time being and get ready to run for your life as the plane circles for more strafing runs.

The first buzz is simple enough to avoid. Sit next to Cole near the pipe for moment while the plane flies overhead, then begin making sprints toward the bridge.

Behind you lies another pipe and the next piece of cover. From there, advance to the flipped car on the left side of the bridge, and then into an open cargo container.

After the plane crosses again, head out and sprint toward safe cover behind the destroyed APC farther down the bridge.

When the plane makes another run, sprint toward the burning wreckage at the end of the bridge in search of a way to take down the plane.

SEARCH THE GROWLER WRECK

Sprint forward toward the objective while staying mindful of the plane’s position. Eventually the location of the anti-air ordnance will be revealed.

GRAB STINGER AND TAKE OUT SU25

Scoot around to the side of the vehicle and hold the prompted button to grab the missile.

[ ACHIEVEMENT | TROPHY ]

Float like a butterfly...
Like Achievements/Trophies in the past, this one is for all the marbles; a one-shot assault on the plane currently buzzing you and your friends.

The difficulty comes in getting a hard lock on the plane. If you try to get a lock as the plane is flying away, you’re guaranteed to lose it as it’s jet turbines carry it off in to the distance.

Instead, take a hard stand amidst the wreckage of the Growler Black retrieved the rocket from.

Turn and wait for the plane to come into range, get the lock, and then let loose, watching the missile find its target far off in the distance.

After all that fighting, this mission comes to a tragic and violent close.

Let the memories and accomplishments of those that died in the line of duty live on in our hearts and minds.

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