After the death of Al-Bashir, Russia moves into Northern Iran to police its borders, telling the US to stay out or risk Russian retribution. A recon Russian force has set up camp on the Turkmenistan side of the border and has proceeded to take over the heavily built-up Iranian border checkpoint.
The checkpoint regulates traffic across the border and through a highway that leads into Tehran.
US Marines, attempting to cut of the Russian advance towards the inland, need to push the Russians out of the border and destroy their nearby base.
The lush green valley represents a welcome change of scenery for advancing American forces accustomed to the dry desert plains. However, the Russian forces are better acquainted with the local terrain and will prove a tenacious foe.
In this head-on Conquest match, the US and RU teams fight for domination of a tightly contested border crossing area. There are four control points, meaning each team must strive to capture and hold at least three flags to initiate a ticket drain on the opposing team.
For the US team, the Checkpoint (A), Forest (B), and Hilltop (C) are the best options. When playing as the RU team, attempt to take and hold the Gas Station (D), Hilltop (B), and Forest (B).
As in any conquest match, don’t stretch your team too thin, especially if playing with fewer than 32 players. Capture each point, then immediately dig in to prepare for the inevitable enemy counterattack.
This is a very large map and there’s a lot of terrain to cover on foot. So don’t forget to make use of the vehicles that spawn at your team’s base. The control points in the center of the map provide very few vehicles, so the team that consistently fields vehicles produced from their bases will have the upper hand in this conflict.
US BASE
Base Assets
| Name | Quantity | Respawn Time |
|---|---|---|
| Growler ITV | 2* | 5 sec. |
| M1 Abrams | 2* | 20 sec. |
| AH-1Z Viper | 1 | 60 sec. |
| F/A-18E Super Hornet | 2 | 40 sec. |
| Centurion C-RAM | 1 | — |
| M220 TOW Launcher | 2 | 30 sec. |
* = only 1 when Checkpoint (A) is controlled by US
Positioned on the north edge of the map, the US Base is a long hike from even the nearest control points, so make sure you hitch a ride if you choose to spawn here.
By taking the highway to the west, you can quickly race to the Checkpoint (A) and secure a couple more vehicles. However, when the Checkpoint (A) is captured by the US team, the US Base spawns only one Growler ITV and one M1 Abrams.
To the east of the US Base is a dirt road leading toward the Forest (B) and Gas Station (D). The Growler ITVs are well suited for traveling this road, particularly at the start of a round. While the US Base is off-limits to RU troops, be ready for aerial harassment.
If aerial assaults become a problem, man the Centurion C-RAM air defense system to fend off the attacking jets and choppers.
RU BASE
Base Assets
| Name | Quantity | Respawn Time |
|---|---|---|
| VDV Buggy | 2* | 5 sec. |
| T-90A | 2* | 20 sec. |
| Mi-28 Havoc | 1 | 60 sec. |
| SU-35BM Flanker-E | 2 | 40 sec. |
| Pantsir-S1 | 1 | — |
| 9M133 Kornet Launcher | 2 | 30 sec. |
* = only 1 when Gas Station (D) is controlled by RU
The RU team has setup camp in the large base to the south. Like all bases in Conquest, this one is off-limits to US troops and ground vehicles.
However, be prepared to fend off frequent strafing runs by US jets and attack helicopters, particularly early during the round.
The Pantsir-S1 air defense system should be manned early on to deter such aerial attacks.
The dirt road to the east is the major artery leading out of the RU Base and directly to the Gas Station (D) and Hilltop (C)—use the VDV Buggies to capture these points early in the round.
If the RU team manages to capture the Gas Station (D), only one VDV Buggy and one T-90A spawn back at the RU Base instead of the default number of two each—think of it as these assets moving to the forward staging area.
A: CHECKPOINT
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
| Growler ITV (1) | — | 25 sec. |
| M1 Abrams (1) | — | 40 sec. |
| M220 TOW Launcher | M220 TOW Launcher | 30 sec. |
This control point (A) sits on the major highway on the west side of the map. Although it is centrally positioned, the US team has a slight edge when it comes to capturing this point early during a round.
Utilizing the smooth, paved highway, the US team can capture this area early on using their fast-moving Growler ITVs. By capturing this point, the US gains access to one Growler ITV and one M1 Abrams.
However, these assets are simply moved forward from the US Base and do not add to the total count of US vehicles. The flag here is situated within the Checkpoint facility, along the east side of the highway.
Given the open nature of the area, this spot is best captured by tanks. However, infantry can capture and contest the flag from within the concrete structure to the north of the flagpole.
This structure can be completely demolished, denying infantry suitable cover and concealment. Still, there are plenty of hiding spots outside, though none of them offer the protection of the concrete building.
B: FOREST
The Forest control point (B) provides no vehicles to either team. But don’t let that deter your team from capturing and defending this critical central location.
Holding this area gives your team a spawn point in the middle of the map, which is ideal for launching raids on the Checkpoint (A), Hilltop (C), or Gas Station (D).
Given the uneven terrain and lack of road access, this control point is best attacked and defended by infantry. Tanks are particularly vulnerable to ambush here, so try to move in on foot when possible.
The trees (while still standing) offer decent concealment from air attacks and the massive boulders offer great cover. When defending, attacks mostly come from the west, originating from the other control points.
So constantly watch for infantry and vehicles crossing the shallow stream to the west. Controlling the Hilltop (C) makes it much easier to hold this position. There, your team can use the high elevation to cover the approach to the flag.
C: HILLTOP
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
| 9M133 Kornet Launcher (1) | 9M133 Kornet Launcher (1) | 30 sec. |
Regardless of which team you’re on, taking the high ground of the Hilltop (C) should always be a priority. The RU team has the best chance of reaching this location early due to its relative close proximity to their base.
However, US troops can make a claim here, too, by bailing out of jets or helicopters in the early moments of a match.
While the control point offers very little in the way of assets, it has a great view of the surrounding terrain, making it a popular sniping perch for recon soldiers.
If it’s well defended, the Hilltop is also a tough nut to crack. The rocky cliff side to the east is completely impassable, which forces attacking units to approach the flag from the two dirt roads to the east.
Both of these roads can be mined or booby-trapped with C4 to deter attacks by enemy vehicles.
The flag itself sits atop the hill and can be captured or contested within the garage-like structure to the east. However, this concrete building will not last long under a sustained attack by tanks, jets, and helicopters.
So be prepared to create your own concealment by deploying smoke.
D: GAS STATION D
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
| — | VDV Buggy (1) | 25 sec. |
| — | T-90A (1) | 40 sec. |
| M220 TOW Launcher | M220 TOW Launcher | 30 sec. |
The Gas Station (D) serves as the RU team’s forward base, providing them with a VDV Buggy and T-90A closer to the map’s central control points.
However, these vehicles do not add to the RU team’s total vehicle count. When the Gas Station is controlled by the RU team, the RU Base produces one fewer VDV Buggy and T-90A—these vehicles have not disappeared, they’ve just moved closer to the action.
Given its close proximity to the RU Base, the RU team has the best chance of maintaining control of this location throughout the match.
Still, the US team should attempt to capture the Gas Station to deny the RU team these vehicles. The flag is located near the roadway, not far from the flaming wreck of a truck.
The fiery wreck emits a black cloud of smoke that helps conceal ground units from air attack. The gas pumps here are explosive, so keep your distance during firefights.
If you’re defending here, consider destroying all the pumps to make your job a little safer—or wait until attackers get near the pumps, then detonate them.
Refuge can be sought in the Gas Station building, where you can either capture or contest the flag.