Prima Games eGuides
primagames.com Browse Redeem a code Help
Battlefield 3 Premium eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Battlefields
    • Conquest
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Conquest 64
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Tehran Highway
      • Wake Island
    • Rush
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Squad Rush
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Squad Deathmatch
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Team Deathmatch
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Scavenger
      • Aftermath - Azadi Palace
      • Aftermath - Epicenter
      • Aftermath - Markaz Monolith
      • Aftermath - Talah Market
    • Close Quarters/Gun Master
      • Close Quarters - Donya Fortress
      • Close Quarters - Operation 925
      • Close Quarters - Scrapmetal
      • Close Quarters - Ziba Tower
      • Aftermath - Azadi Palace
      • Aftermath - Epicenter
      • Aftermath - Markaz Monolith
      • Aftermath - Talah Market
    • Capture the Flag
      • Operation Riverside
      • Nebandan Flats
      • Kiasar Railroad
      • Sabalan Pipeline
    • Tank Superiority
      • Alborz Mountains
      • Armored Shield
      • Bandar Desert
      • Death Valley
    • Air Superiority
      • Operation Riverside
      • Nebandan Flats
      • Kiasar Railroad
      • Sabalan Pipeline
  • Essentials
    • Primer
      • What's New in Battlefield 3?
      • What's New in Close Quarters?
      • What's New in Armored Kill?
      • What's New in Aftermath?
      • What's New in End Game?
    • Basics
      • Introduction and Interface
      • Spawn Screen
      • Movement and Fundementals
      • Combat
      • Game Modes
      • Squad Play
      • Multiplayer Tactics
      • Persistance System
      • Battlelog
      • Specilizations
      • Camo Patterns
    • Classes
      • Introduction
      • Assault
      • Engineer
      • Support
      • Recon
    • Weapons
      • Introduction & Accessory Index
      • Assault Rifles
      • Carbines
      • Light Machine Guns
      • Sniper Rifles
      • Personal Defense Weapons (PDWs)
      • Shotguns
      • Pistols
      • Crossbow
    • Vehicles
      • Vehicle Customization
      • Light Vehicles
      • Infantry Fighting Vehicles (IFVs)
      • Mobile AA
      • Main Battle Tanks (MBT)
      • Attack Helicopters
      • Scout Helicopters
      • Transport Helicopters
      • Jets
      • Stationery Anti-Vehicle Weapons
  • Campaign
    • Mission 1: Semper Fidelis
      • Semper Fidelis
    • Mission 2: Operation Swordbreaker
      • Operation Swordbreaker
    • Mission 3: Uprising
      • Uprising
    • Mission 4: Going Hunting
      • Going Hunting
    • Mission 5: Operation Guillotine
      • Operation Guillotine
    • Mission 6: Comrades
      • Comrades
    • Mission 7: Thunder Run
      • Thunder Run
    • Mission 8: Fear No Evil
      • Fear No Evil
    • Mission 9: Night Shift
      • Night Shift
    • Mission 10: Rock and a Hard Place
      • Rock and a Hard Place
    • Mission 11: Kaffarov
      • Kaffarov
    • Mission 12: The Great Destroyer
      • The Great Destroyer
  • Multiplayer
    • Crash Course in Co-operative Play
      • Crash Course in Co-operative Play
    • Co-Op Mission 1: Operation Exodus
      • Operation Exodus
    • Co-Op Mission 2: Fire from the Sky
      • Fire from the Sky
    • Co-Op Mission 3: Exfiltration
      • Exfiltration
    • Co-Op Mission 4: Hit and Run
      • Hit and Run
    • Co-Op Mission 5: Drop 'em Like Liquid
      • Drop 'em Like Liquid
    • Co-Op Mission 6: The Eleventh Hour
      • The Eleventh Hour
  • Compendium
    • Multiplayer Scoring
      • Multiplayer Scoring
    • Assignments
      • Assignments
    • Achievements and Trophies
      • Achievements and Trophies
    • Dog Tags
      • Dog Tags
    • Ranks
      • Ranks
    • Camo Patterns
      • Camo Patterns
    • Ribbons
      • Ribbons
    • Medals
      • Medals

Battlefield 3 Premium Guide › Essentials › Vehicles

Mobile AA

Despite their rugged armored appearance, these vehicles aren’t intended for toe-to-toe slugfests with enemy tanks. In fact, their armor isn’t different from that found on the IFVs. But these vehicles are designed for the sole purpose of shooting down enemy aircraft. Move them to strategically advantageous locations to provide your forces protection from air strikes. The auto-cannons on these vehicles are great for shredding helicopters and jets alike. But these weapons can also be very effective when targeting infantry and light vehicles. These vehicles are rare, so take steps to protect them by keeping them repaired.

Mobile AA Unlock Progression

Image Name Loadout Slot Points Description
IR Smoke Gadget 400 Smoke grenades enhanced with metal filaments that when launched remove laser-designation, spoof incoming guided missiles, and prevent enemies from revealing your position to teammates.
Anti-Air Missile Weapon 1,200 Anti-aircraft missile launchers are mounted on the turret and will lock on to and track enemy air vehicles.
Belt Speed Upgrade 2,500 An enhanced mechanism decreases the minimum time between firing bursts with your main weapon.
Zoom Optics Gadget 4,400 A secondary weapon sight with up to 3x magnification.
Proximity Scan Upgrade 7,000 External sensors detect and reveal enemy units on your minimap.
Thermal Optics Gadget 10,000 A secondary weapon sight with thermal optics that highlights soldiers and vehicles for efficient target identification.
Air Radar Upgrade 14,000 The range of your minimap increases greatly and reveals all friendly and enemy aircraft.
Maintenance Upgrade 19,000 Preventative maintenance procedures improve your vehicles recovery from damage.
Thermal Camo Upgrade 25,000 Antireflective coating on your vehicle increases enemy locking and tracking difficulty and decreases the time you are revealed to the enemy when spotted.
Reactive Armor Upgrade 32,000 Reactive armor panels and/or slats absorb the impact from anti-tank weapons, protecting you from damage but becoming destroyed in the process.

[ Mobile AA Service Stars ]

You earn a service star for every 32,000 points you score with the mobile AA vehicles. 100 mobile AA service stars are available.

LAV-AD

Nationality : US

Description : The LAV-AD includes the Avenger anti-air system on a LAV-25 chassis.

Vehicle Performance

Speed
Armor
Firepower

Vehicle Occupancy

Seat Position Weapon
1 Driver None
2 Gunner 12.7mm Machine Gun
3 Passenger Troop Kit

Field Notes

The LAV-AD looks just like the LAV-25, but it performs quite differently. For one, it has only a driver seat and cannot be used to transport troops. But the five-barreled 25mm cannon attached to its turret is great for tearing apart enemy helicopters or jets. The weapon is equally devastating against infantry and light vehicles. It can even damage tanks.

9K22 Tunguska-M

Nationality : RU

Description : This mobile surface-to-air gun and missile system has been in service since 1982. It was developed in response to range shortcomings in the ZU-23 Shilka design.

Vehicle Performance

Speed
Armor
Firepower

Vehicle Occupancy

Seat Position Weapon
1 Driver 25mm AA Cannon

Field Notes

Offensively, the Tunguska performs identically to the LAV-AD and is ideal for ripping apart aircraft, light vehicles, and infantry with its rapid-firing 30mm cannons. However, this hulking tracked vehicle is a bit more sluggish than its wheeled counterpart, and therefore a bit more difficult to maneuver in tight spaces.

[ Mobile AA Tactics ]

Before moving out, analyze your team’s air defenses and move the vehicle to an area where it can protect your team. Make an effort to park it in a well-protected area that is out of sight from advancing enemy tanks and infantry. While scanning the skies for targets, it’s easy to lose sight of the battle happening around you.

Instead of constantly rotating the turret looking for targets, rely on the minimap to spot enemy jets and helicopters. If your vehicle is spotted by teammates, these threats appear as red icons on the minimap. So rotate the turret in the direction of these icons, then scan the sky for the target—if still spotted, a red icon appears above the aircraft, making it easy to track. The Air Radar upgrade automatically marks the positions of all enemy aircraft on the minimap.

The mobile AA vehicles have unlimited ammo, but the cannons tend to overheat when fired for long, uninterrupted bursts. To prevent overheating, fire in bursts that last no longer than four seconds. A brief pause in firing allows the guns to cool down.

When attacking one of these vehicles, try to hit them from the side or rear, where their armor is weakest. Although they fill a very specialized role, these vehicles have thick armor capable of withstanding heavy damage. Tanks and IFVs are best suited for taking out these vehicles.

These vehicles have only one weapon unlock in the form of the Anti-Air Missile. This is a heat-seeking missile similar to those fired by the Stinger and IGLA missiles carried by engineers. When selected, these missiles automatically track targets in the center of your screen, indicated by a red bounded box. Keep tracking the target across the sky until a lock is achieved, then fire the missile. The pilot you’re tracking is made aware of the missile lock and may deploy IR Flares in an effort to break the lock. So consider waiting for the pilot to dump their flares before reacquiring a lock and firing a missile. If the lock is achieved quickly, the pilot won’t have a chance to deploy a second set of flares.

Mobile Artillery in Armored Kill

The new M142 and BM-23 mobile artillery units launch volleys of high-explosive rockets over great distances, giving each team the ability to bombard targets from across the map. Each vehicle is capable of launching up to six rockets in quick succession. From the gunner position, use the ladder-like reticle to adjust your aim, moving the rocket tubes both vertically and horizontally. When making vertical adjustments, the higher the pitch of the rocket tubes, the farther the rockets will travel. The rockets are by no means precision weapons and greatly benefit from the assistance of a forward spotter, helping you adjust your aim. If your rockets are falling short of the target, increase the pitch of the rocket tubes. Likewise, if the rockets are overshooting the target, reduce the pitch of the rocket tubes. When fired at great distances, the rockets impact beyond your visual range. So if you don’t have the feedback of a forward spotter, you’re firing blind. After firing six rockets, the vehicle automatically begins the long reload process. During this time the vehicle is completely defenseless unless fitted with one of the unlockable weapon upgrades. At close range mobile artillery units are vulnerable to attacks by infantry, tanks, and aircraft. So keep these units back from the front lines, where they’re less likely to be harassed by enemies.

Mobile Artillery Service Stars

You earn a service star for every 9,000 points you score with a mobile artillery unit; 100 mobile artillery service stars are available.

Mobile Artillery Unlock Progression

Image Name Loadout Slot Points Description
IR Smoke Gadget 400 Smoke grenades enhanced with metal filaments that when launched remove laser-designation, spoof incoming guided missiles, and prevent enemies from revealing your position to teammates.
Autoloader Upgrade 800 An enhanced mechanism decreases the minimum time between firing rounds in your main weapon.
Proximity Scan Upgrade 1,600 External sensors detect and reveal enemy units on your minimap.
ATACMS Missile Weapon 2,500 Locks on ground vehicles and laser-designated targets.
Maintenance Upgrade 3,500 Preventative maintenance procedures improve your vehicle’s recovery from damage.
Zoom Optics Gadget 4,500 A secondary weapon sight with up to 3x magnification.
Thermal Camo Upgrade 5,500 Anti-reflective coating on your vehicle increases enemy locking and tracking difficulty and decreases the time you are revealed to the enemy after being spotted.
TOW Weapon 7,000 Wire-guided anti-tank missile launcher.
Proximity Defense Gadget 9,000 Incendiary smoke that damages enemies within the proximity.

M142

Nationality : US

Description : Mobile rocket artillery used by the US Marine Corps and Fire Brigade.

Vehicle Performance

Speed
Armor
Firepower

Vehicle Occupancy

Seat Position Weapon
1 Driver None
2 Gunner 227mm Rockets

Field Notes

The hulking M142 is approximately the size of a bus. So don’t expect to get anywhere fast in this vehicle. Fortunately, it’s best deployed behind the front lines, so its sluggish acceleration and wide turn radius shouldn’t be much of a drawback. While the outer skin of the vehicle can repel small-arms fire, the driver can be shot through the narrow front and side windows.

BM-23

Nationality : RU

Description : Russian multiple rocket launcher system mounted on a Soviet truck.

Vehicle Performance

Speed
Armor
Firepower

Vehicle Occupancy

Seat Position Weapon
1 Driver None
2 Gunner 300mm Rockets

Field Notes

The BM-23 is the direct descendant of Katyusha rocket launchers dating back to World War II—and Battlefield 1942. Unfortunately, accuracy hasn’t improved much. The BM-23 is a bit smaller and more nimble than its American counterpart. But the large windows of the truck’s cab make the driver extremely vulnerable to small-arms fire.

[Mobile Artillery Tactics]

  • Despite their impressive display, the standard rockets fired by the mobile artillery units don’t cause much splash damage. It practically takes a direct hit to significantly damage an armored vehicle like a tank or tank destroyer. But the impact of multiple rockets in a small area can have a significant psychological effect on infantry, causing them to scramble for cover. So even if you don’t score too many kills with these vehicles, they play a big role in suppressing enemy troops during attacks on control points and M-COM stations. Complete the Rocket Specialist assignment to unlock air-burst rockets for greater effectiveness against infantry.
  • Always employ a squadmate to act as a forward observer when firing rockets at targets beyond your visual range. Being able to speak with your forward observer through a headset makes a huge difference when it comes to accurately placing rockets on target.
  • The rockets have an effective range of approximately 650 meters when the rocket tubes are raised to their maximum angle and when the vehicle is parked on even terrain. However, you can get a bit more distance from the rockets by parking the unit on an elevated slope. This allows you fire the rockets at a steeper trajectory, resulting in greater range.
  • Make a habit of parking these vehicles in remote areas of the map where they’re less likely to be disturbed by enemies traveling between control points or other high-traffic areas. However, once you start firing rockets, your position will be easy to spot. So make a habit of moving the vehicle after you’ve fired a volley of rockets. Staying in one position too long can make you an easy target for enemy aircraft and counter-artillery bombardments.
  • When encountering enemy vehicles at close range, these vehicles are defenseless unless equipped with one of the unlocked weapon upgrades, such as the ATACMS or TOW missiles. These weapons are far more accurate against nearby targets than the standard rockets. Enemy infantry are more problematic. The Proximity Defense upgrade deploys toxic smoke around the vehicle, giving you a chance to escape.

Keep reading with a free account

The first 3 sections of Battlefield 3 Premium are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousInfantry Fighting Vehicles (IFVs) NextMain Battle Tanks (MBT)