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Battlefield 3 Premium eGuide Battlefields Squad Rush

Operation Métro

The Squad Rush variant of this map revisits some locations and objectives from the standard Rush mode, centered around the Ticket Hall and Cafe.

Experience on Rush mode greatly aids you squad’s performance here as it allows you to become familiar with the different approaches to each objective.

Prepare for a mix of close-to-intermediate range engagements here. While there are long sight lines around the Ticket Hall and Cafe, the action around each objective takes place at close range. So choose a versatile weapon like a carbine or assault rifle when selecting your class and load-out.

ZONE 1: TICKET HALL

If you’re familiar with Rush mode on this map, you’ll recognize this is the same objective as M-COM station B in the Ticket Hall. In this smaller-scale variant, both teams should apply the same tactics to both attack and defend this location.

With only four players, the RU squad has a tough time locking down the upper floor. So instead of covering the escalators and western stairway, center the defenses around the objective.

Cover the western maintenance corridor and watch the turnstiles from within the central ticket booth to the south. For the US squad, it’s still safest to advance through the western maintenance corridor.

This allows you to avoid the turnstiles and sneak up on the objective from the west.

ZONE 2: CAFE

Squad Rush also utilizes the Cafe objective from Rush mode for the second stage of this battle. Although risky, the defenders can attempt to lock down the métro station by covering the three exits. But with only four players, this can be difficult.

It’s much safer to focus on covering the Cafe. Post three defenders outside the Cafe to cover the western and southern approaches, while the fourth defender hides inside near the objective.

For the US attackers, a cautious flanking maneuver from the east is strongly advised. Exit the métro station to the east and advance along the eastern perimeter before turning west and entering the Cafe through the southern windows.

If any of the plywood over the windows has been disturbed, assume that defenders are inside. Take this as your cue to begin the assault by tossing grenades through the windows.