Kiasar Railroad’s Squad Rush battle is focused around the Train Station. This location provides plenty of opportunities for cover and flanking your enemy by using the train cars and shipping containers that stand about the station. Sight lines are few and far between, so recon soldiers should opt to use shotguns or PDWs instead of their sniper rifles. During this face-paced firefight, deployment of MAVs is useful when approaching objectives to ensure that hostiles are not hiding around the next bend. Attackers and defenders alike will find that fanning out as they advance upon the objective works well to root out hostiles that may be camping around the objective. The fight here may be reminiscent of a deathmatch round, but the placement of booby traps like C4 and claymores will help your team maintain control of the chaos in the field. For soldiers looking to camp objectives, expect to be stabbed in the back frequently if a squad mate is not there to cover your back.
Zone 1
During the first stage of this battle, the M-COM is on the north side of the Train Station against a power box near a tanker car. Defenders should deploy a MAV to observe the movements of attackers entering the area from the north. When camping this objective, defenders should take positions north of the objective since attackers will run through the area without looking back at the container or vehicle they just ran past. Attackers should approach from the west, as the train cars run parallel with the objective, offering sight lines past the objective to spot oncoming defenders while providing cover positions that attackers can duck into. Soldiers proficient with grenades can use the train cars and shipping containers here to deflect their grenades and limit the amount of time they are exposed while throwing them.
Zone 2
The objective of the second stage of this battle is on the south side of the Train Station, positioned against a blue shipping container. Defenders are afforded a sight line of the objective. This sight line is on the southeast side of the Train Station, behind a building near the fence line. From this position, defenders can fire on hostiles as they attempt to plant a charge and bleed the enemy of tickets until they are aware of the direction of fire. Savvy attackers will also exploit this position, as they will be able to cover their squad mates from here after the charge is planted and pick off defenders attempting to disarm. With most of the firefight occurring in the southeast corner of the station, deployment of T-UGS motion sensors can assist squads in detecting the enemy’s movements. While this fight will be bloody and cutthroat to the end, the first team to place booby traps and maintain them on the field will quickly overpower their foe.