Prima Games eGuides Battlefield 3 Premium eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Battlefield 3 Premium eGuide Battlefields Squad Rush

Talah Market

This small-scale Rush battle takes place at the Courtyard and Square, and gives each squad a chance to showcase their close-quarter fighting skills. The fighting at the Courtyard almost always takes place at close range, so plan accordingly by equipping carbines, PDWs, or shotguns—grenade and rocket launchers can also come in handy for punching holes in the garage-like building where the objective is located. As the fighting shifts to the Square, be ready for a mix of close- and intermediate-range engagements. When fighting in the Square, carbines and assault rifles offer the most versatility. However, close-quarter weapons are still effective among the cramped flanking paths. As usual, both sides should utilize the recon soldier’s enemy-detecting gadgets to locate opponents. Knowing where the opposing squad is gives your squad a huge advantage.

Zone 1

In the opening phase of the battle the first M-COM station is located within the garage-like building at the Courtyard—this is the same location where M-COM Station A is positioned in the first phase of Rush battles. But with only two squads in the fight, attackers must take a more cautious approach. Spawning from the north side of the map, the attacking squad should deploy a MAV before moving toward the objective area in an effort to locate camping defenders. Meanwhile, defenders should rely on at least one T-UGS motion sensor to act as an early warning system. The east and west sides of the map are open and allow the attackers to stage flanking attacks. This is always preferable and far less dangerous than charging through the archways on the north side of the Courtyard. So when attacking, take your time when moving toward the objective, locate the defenders, then attack aggressively.

Zone 2

The second and final objective is tucked away in the southeast corner of the Square. Given the large size of this area and its various access points, the defending squad should focus their efforts around the objective instead of trying to lock down the entire Square. There are plenty of hiding spots on the south side of the Square that are ideal for monitoring the M-COM station. Entering the Square can be extremely dangerous for the attacking squad, so avoid the most predictable northern route. Instead, consider flanking through the alley on the west side or cutting though the abandoned souk to the east. Infiltrating the souk and placing a Radio Beacon inside gives the attacking squad a spawn point only meters away from the objective, thus they can constantly exert pressure on the Square. But defenders can foil such assaults by periodically patrolling the souk and destroying the attacking team’s gear.