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Contents

  • Battlefields
    • Conquest
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Conquest 64
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Tehran Highway
      • Wake Island
    • Rush
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Squad Rush
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Squad Deathmatch
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Team Deathmatch
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Scavenger
      • Aftermath - Azadi Palace
      • Aftermath - Epicenter
      • Aftermath - Markaz Monolith
      • Aftermath - Talah Market
    • Close Quarters/Gun Master
      • Close Quarters - Donya Fortress
      • Close Quarters - Operation 925
      • Close Quarters - Scrapmetal
      • Close Quarters - Ziba Tower
      • Aftermath - Azadi Palace
      • Aftermath - Epicenter
      • Aftermath - Markaz Monolith
      • Aftermath - Talah Market
    • Capture the Flag
      • Operation Riverside
      • Nebandan Flats
      • Kiasar Railroad
      • Sabalan Pipeline
    • Tank Superiority
      • Alborz Mountains
      • Armored Shield
      • Bandar Desert
      • Death Valley
    • Air Superiority
      • Operation Riverside
      • Nebandan Flats
      • Kiasar Railroad
      • Sabalan Pipeline
  • Essentials
    • Primer
      • What's New in Battlefield 3?
      • What's New in Close Quarters?
      • What's New in Armored Kill?
      • What's New in Aftermath?
      • What's New in End Game?
    • Basics
      • Introduction and Interface
      • Spawn Screen
      • Movement and Fundementals
      • Combat
      • Game Modes
      • Squad Play
      • Multiplayer Tactics
      • Persistance System
      • Battlelog
      • Specilizations
      • Camo Patterns
    • Classes
      • Introduction
      • Assault
      • Engineer
      • Support
      • Recon
    • Weapons
      • Introduction & Accessory Index
      • Assault Rifles
      • Carbines
      • Light Machine Guns
      • Sniper Rifles
      • Personal Defense Weapons (PDWs)
      • Shotguns
      • Pistols
      • Crossbow
    • Vehicles
      • Vehicle Customization
      • Light Vehicles
      • Infantry Fighting Vehicles (IFVs)
      • Mobile AA
      • Main Battle Tanks (MBT)
      • Attack Helicopters
      • Scout Helicopters
      • Transport Helicopters
      • Jets
      • Stationery Anti-Vehicle Weapons
  • Campaign
    • Mission 1: Semper Fidelis
      • Semper Fidelis
    • Mission 2: Operation Swordbreaker
      • Operation Swordbreaker
    • Mission 3: Uprising
      • Uprising
    • Mission 4: Going Hunting
      • Going Hunting
    • Mission 5: Operation Guillotine
      • Operation Guillotine
    • Mission 6: Comrades
      • Comrades
    • Mission 7: Thunder Run
      • Thunder Run
    • Mission 8: Fear No Evil
      • Fear No Evil
    • Mission 9: Night Shift
      • Night Shift
    • Mission 10: Rock and a Hard Place
      • Rock and a Hard Place
    • Mission 11: Kaffarov
      • Kaffarov
    • Mission 12: The Great Destroyer
      • The Great Destroyer
  • Multiplayer
    • Crash Course in Co-operative Play
      • Crash Course in Co-operative Play
    • Co-Op Mission 1: Operation Exodus
      • Operation Exodus
    • Co-Op Mission 2: Fire from the Sky
      • Fire from the Sky
    • Co-Op Mission 3: Exfiltration
      • Exfiltration
    • Co-Op Mission 4: Hit and Run
      • Hit and Run
    • Co-Op Mission 5: Drop 'em Like Liquid
      • Drop 'em Like Liquid
    • Co-Op Mission 6: The Eleventh Hour
      • The Eleventh Hour
  • Compendium
    • Multiplayer Scoring
      • Multiplayer Scoring
    • Assignments
      • Assignments
    • Achievements and Trophies
      • Achievements and Trophies
    • Dog Tags
      • Dog Tags
    • Ranks
      • Ranks
    • Camo Patterns
      • Camo Patterns
    • Ribbons
      • Ribbons
    • Medals
      • Medals

Battlefield 3 Premium Guide › Essentials › Vehicles

Attack Helicopters

The attack helicopters are the most devastating vehicles in the game, but only when crewed by a capable pilot and gunner. A two-man crew is essential for each attack helicopter to live up to its deadly potential. The pilot can fire the chopper’s unguided rockets, which are ideal for taking out tanks and other ground vehicles. But it’s the gunner who benefits from the awesome firepower provided by the chin-mounted turret. Like the auto-cannons found on the IFVs, the cannons on attack helicopters fire small explosive rounds. The gunner can use this weapon to rack up dozens of infantry kills. Despite their impressive offensive capability, attack helicopters are vulnerable to heavy machine gun fire and heat-seeking missiles fired by engineers or other aircraft. But with some fancy flying and the aid of upgrades and gadgets, it’s possible to minimize the danger posed by these threats. Unlike other vehicles, attack helicopters have six loadout slots—three for the pilot and three for the gunner. This allows an experienced crew to become more powerful with each attained unlock.

[ Attack Helicopter Service Stars ]

You earn a service star for every 60,000 points you score with the attack helicopters. 100 attack helicopter service stars are available.

Attack Helicopter Unlock Progression

Image Name Loadout Slot Points Description
IR Flares Gadget 300 Infrared flare launchers that when launched will distract incoming missiles and cause them to miss their locked target.
Heat Seekers Pilot Weapon 800 Heat-seeking missiles launched by the pilot that lock on to and track enemy aircraft.
Stealth Upgrade 1,600 Engine tuning and fuselage coating materials disguise your vehicle’s infrared signature, thereby increasing enemy locking and tracking difficulty and decreasing the time you are revealed to the enemy when spotted.
Autoloader Upgrade 2,800 An enhanced mechanism decreases the minimum time between firing bursts with your main weapon.
Zoom Optics Gunner Gadget 4,400 A secondary weapon sight for the gunner position with up to 3x magnification.
Proximity Scan Upgrade 6,500 External sensors detect and reveal enemy units on your minimap.
Air Radar Upgrade 9,000 The range of your minimap increases greatly and reveals all friendly and enemy aircraft.
Guided Missile Gunner Weapon 12,000 Guided missiles launched by the helicopter gunner that lock on to and track enemy land vehicles and can acquire laser-designated targets even if they are out of line of sight.
Extinguisher Pilot Gadget 16,000 A controlled air pressure release in the engine compartment will extinguish engine fires when activated, helping a disabled aircraft return to normal operation and recover from damage.
Maintenance Upgrade 20,000 Preventative maintenance procedures improve your vehicles recovery from damage.
Thermal Optics Gunner Gadget 25,000 A secondary weapon sight for the gunner position using thermal optics that highlights soldiers and vehicles for efficient target identification.
Laser Painter Pilot Upgrade 30,500 Nose-mounted targeting systems designate an enemy vehicle in your line of sight automatically, painting them as a target for teammates using laser-guided weapons.
Below Radar Upgrade 37,000 When flying at low altitudes your heat signature is decreased, hiding you from enemy radar and preventing enemy air-to-air missile systems from locking on to you.
ECM Jammer Pilot Gadget 44,000 Electronic countermeasures including chaff launchers and deceptive transmitters prevent your aircraft from being locked on to by enemy weapon systems for a short time when activated.
Guided Rocket Upgrade 51,000 The pilot’s rockets are equipped with semi-active guidance systems, increasing accuracy and thereby range of effectiveness.
TV Missile Gunner Weapon 60,000 TV-guided missiles launched by the helicopter gunner that are flown by direct-feed video.

AH-1Z Viper

Nationality : US

Description : The AH-1Z Viper (also called SuperCobra or Zulu Cobra) is a twin-engine helicopter based on the AH-1W.

Vehicle Performance

Speed
Armor
Firepower

Vehicle Occupancy

Seat Position Weapon
1 Pilot 70mm Rockets
2 Passenger 20mm Cannon

Field Notes

When piloting the Viper, use the I-shaped reticle in the middle of the HUD to aim your rockets. You can fire up to 14 rockets in one salvo, but then the rockets must reload. Likewise, the gunner can fire only 30 cannon rounds in quick succession before the weapon must be reloaded. The time it takes to reload these weapons can be reduced by applying Autoloader to both the pilot and gunner upgrade slots.

Mi-28 Havoc

Nationality : RU

Description : The Mil Mi-28 (NATO reporting name Havoc) is a Russian all-weather day or night, two-seat anti-armor attack helicopter.

Vehicle Performance

Speed
Armor
Firepower

Vehicle Occupancy

Seat Position Weapon
1 Pilot S-8 Rockets
2 Passenger 30mm Chain Gun

Field Notes

The Havoc performs identically to the US team’s Viper, even utilizing the same HUD layout. In the default configuration, the pilot can fire rockets while the gunner controls the chin-mounted chain gun. Both weapons are effective against infantry as well as light and armored vehicles. When not firing, the gunner position is great for spotting targets, particularly when the Zoom Optics or Thermal Optics gadgets are selected.

[ Attack Helicopter Tactics ]

  • If you’re planning to fly an attack helicopter, discuss loadouts with your gunner before spawning into the game. Make sure you don’t have any duplicate upgrade or gadget loadout slots assigned. For example, there is no benefit for both the pilot and gunner to have the Stealth upgrade selected. So mix up your loadouts to maximize the effectiveness of this powerful vehicle.
  • With the new vehicle damage system, it’s possible to recover from light damage simply by flying away from danger. If you stay away from enemy fire for a few seconds, you chopper automatically returns to full health. However, if your helicopter catches fire, there are only two ways to repair it. You can land and have an engineer use their Repair Tool or you can use the Extinguisher gadget to put out the flames.
  • Add Heat Seekers to the pilot’s weapon loadout slot when you’re confronted with enemy jets and choppers.
  • This gives the attack helicopter the ability to shoot down enemy aircraft. Heat-seeking missiles can only lock on to enemy aircraft in flight.
  • Once a lock is achieved, fire the missile and watch it streak toward the target.
  • The Below Radar and IR Flares upgrades greatly increase your chances of survival. Both upgrades make it difficult for heat-seeking missiles to achieve a lock. If you haven’t unlocked these upgrades, stay low to the ground, utilizing nap-of-the-earth (NOE) flight to put objects such as hills and trees between your chopper and hostile missile launchers. By breaking line of sight with a heat-seeking missile, you can prevent a lock prior to launch.
  • The chin turrets on the Viper and Havoc are absolutely devastating against infantry. So when piloting these choppers, try to give your gunner a stable firing platform to increase the weapon’s accuracy. Instead of dipping the chopper’s nose forward, fly laterally, keeping the nose pointed toward the enemy. Strafing left and right keeps the chopper moving while allowing your gunner to accurately engage enemy ground targets.
  • The Guided Missile is very effective but requires a laser target designator, such as the recon kit’s SOFLAM, to paint a target. Once the Laser Painter upgrade is unlocked, the pilot of an attack helicopter can paint their own targets, allowing the gunner to fire a Guided Missile. The gunner can fire the TV Missile without having to wait for a lock or laser designation, but it must be manually guided into a target.
  • As soon as it’s available, choose the Extinguisher unlock for your gadget slot. If your chopper ever becomes disabled, it’s incredibly difficult to control, potentially leading to a crash. But if you immediately deploy the Extinguisher, the controls are restored. Still, you may want to seek cover while the helicopter regenerates health.

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