A USMC Marine Expeditionary Unit (MEU) has landed on this Persian Gulf beach during the night in the hopes of quickly seizing the nearby Russian airbase.
The stakes are high for both sides. The Marines face possibly being driven into the sea and destroyed.
The Russian forces could lose a key airbase and open the door for US forces to take strategic oilfields. Both sides have been using the morning to prepare for the final assault.
Conquest Assault (3 Flags)
With only three flags up for grabs, the intensity of this battle rarely subsides, regardless of where you are.
US Deployment
Base Assets
| Vehicle | Image | Quantity | Respawn Time |
|---|---|---|---|
| DPV |
|
2 | 20 sec. |
| M1 Abrams |
|
1 | 60 sec. |
The RU team begins the match with control of all three flags, draining the US team’s ticket count. So the US must act quickly and wrestle at least two flags away from the RU team.
While the RU team should expect a heated fight at the Veteran’s Retreat (A) control point, consider staging quick attacks on the City (B) and Construction Site (C) control points at the start of the match using the speedy DPVs provided at the US deployment area.
C: Construction Site
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
DPV (1)
|
DPV (1)
|
20 |
|
60 sec. |
This is a great way to catch the defenders off guard, forcing them to go on the offensive. When playing as the RU defenders, never take a flag for granted.
Post at least one squad at each control point. The longer the RU team can maintain control of at least two flags, the more likely they are to hold out for a win.
But the US team can bring the match to a quick end by securing all three flags and denying the RU team a spawn point.
Conquest (24 Flags)
At the start of this battle both sides hold two flags, with the US occupying the coastal area to the south while the RU team occupies the city to the north.
US Deployment
Base Assets
| Vehicle | Image | Quantity | Respawn Time |
|---|---|---|---|
| AH-1Z Viper |
|
1 | 40 sec. |
| UH-1Y Venom |
|
1 | 30 sec. |
| F-35B Joint Strike Fighter |
|
2 | 40 sec. |
| RHIB |
|
2 | 5 sec. |
| Centurion |
|
1 | N/A |
To initiate a drain on the opposing team’s ticket count, both teams must try to hold at least three flags.
RU Deployment
Base Assets
| Vehicle | Image | Quantity | Respawn Time |
|---|---|---|---|
| VDV Buggy |
|
1 | 5 sec. |
| BTR-90 |
|
1 | 30 sec. |
| T-90A |
|
1 | 30 sec. |
| Mi-28 Havoc |
|
1 | 40 sec. |
| SU-35BM Flanker-E |
|
2 | 40 sec. |
| Pantsir S-1 |
|
1 | N/A |
In addition to defending the Olive Fort (A) and Veteran’s Retreat (B), the US should try to take the Construction Site (D) to gain access to an LAV-25.
If manpower allows, it’s possible to take and hold all the flags, forcing the opposing team to spawn from their base. This strategy is very effective when playing as the RU team.
A: Olive Fort
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
|
|
40 sec. |
|
|
20 sec. |
By capturing all the flags, the RU team forces the US team to spawn on the aircraft carrier, which makes it much tougher for them to establish a beachhead.
B: Veteran's Retreat
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
|
|
20 sec. |
At that point they can simply defend the coast and shoot down the incoming aircraft while peppering the approaching RHIBs with machine gun and cannon fire.
C: City
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
|
|
20 sec. |
To avoid such domination, the US must actively defend the Olive Fort (A) and Veteran’s Retreat (B) control points from the very beginning.
D: Construction Site
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
|
|
20 sec. |
|
|
40 sec. |