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Battlefield 3 Premium eGuide Battlefields Conquest 64

Strike at Karkand

For Battlefield 2 veterans, the configuration of this classic map should look very familiar. Like the smaller Conquest variants, the RU team begins with control of all the flags while the US team attacks from the north, seeking to gain a foothold within the city.

US Deployment

Base Assets

Vehicle Image Quantity Respawn Time
LAV-25 1 40 sec.
M1 Abrams 1 40 sec.

With seven flags up for grabs, the magic number is four: Both teams should strive to hold at least four flags to drain the opposing team’s tickets.

B: Square

Base Assets

US Control RU Control Respawn Time
Growler ITV (1) 30 sec.
30 sec.

For the US team, it makes the most sense to hold the four eastern control points, thereby containing the RU team on the west side of the map.

C: Market

Base Assets

US Control RU Control Respawn Time
30 sec.

However, if opportunity and manpower allows, capturing all the flags will give the RU team nowhere to spawn, leading to a swift US victory.

D: Suburb

Base Assets

US Control RU Control Respawn Time
Growler ITV (1) 30 sec.

For the RU team, the goal is to still deny the US access into the city by forming a strong line of defense at the Hotel (A). However, breakthrough attacks are likely and can be disastrous if nobody is left behind to guard the other flags.

E: Train

Base Assets

US Control RU Control Respawn Time
Growler ITV (1) 30 sec.

Pay particular attention to the Gatehouse (G) control point. If the US team captures this flag, they’ll have a major advantage, gaining an extra tank and IFV.

F: Warehouse

Base Assets

US Control RU Control Respawn Time
Growler ITV (1) 30 sec.
30 sec.

Failing to defend the Gatehouse (G) and other control points at the outset can lead to quick collapse of the RU team’s holdings.

G: Gatehouse

Base Assets

US Control RU Control Respawn Time
Growler ITV (1) VDV Buggy (1) 30 sec.
LAV-25 (1) BTR 40 sec.
M1 Abrams (1) T90-A 40 sec
9M133 Kornet Launcher (1) 30 sec.