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Contents

  • Battlefields
    • Conquest
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Conquest 64
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Tehran Highway
      • Wake Island
    • Rush
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Squad Rush
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Squad Deathmatch
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Team Deathmatch
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Scavenger
      • Aftermath - Azadi Palace
      • Aftermath - Epicenter
      • Aftermath - Markaz Monolith
      • Aftermath - Talah Market
    • Close Quarters/Gun Master
      • Close Quarters - Donya Fortress
      • Close Quarters - Operation 925
      • Close Quarters - Scrapmetal
      • Close Quarters - Ziba Tower
      • Aftermath - Azadi Palace
      • Aftermath - Epicenter
      • Aftermath - Markaz Monolith
      • Aftermath - Talah Market
    • Capture the Flag
      • Operation Riverside
      • Nebandan Flats
      • Kiasar Railroad
      • Sabalan Pipeline
    • Tank Superiority
      • Alborz Mountains
      • Armored Shield
      • Bandar Desert
      • Death Valley
    • Air Superiority
      • Operation Riverside
      • Nebandan Flats
      • Kiasar Railroad
      • Sabalan Pipeline
  • Essentials
    • Primer
      • What's New in Battlefield 3?
      • What's New in Close Quarters?
      • What's New in Armored Kill?
      • What's New in Aftermath?
      • What's New in End Game?
    • Basics
      • Introduction and Interface
      • Spawn Screen
      • Movement and Fundementals
      • Combat
      • Game Modes
      • Squad Play
      • Multiplayer Tactics
      • Persistance System
      • Battlelog
      • Specilizations
      • Camo Patterns
    • Classes
      • Introduction
      • Assault
      • Engineer
      • Support
      • Recon
    • Weapons
      • Introduction & Accessory Index
      • Assault Rifles
      • Carbines
      • Light Machine Guns
      • Sniper Rifles
      • Personal Defense Weapons (PDWs)
      • Shotguns
      • Pistols
      • Crossbow
    • Vehicles
      • Vehicle Customization
      • Light Vehicles
      • Infantry Fighting Vehicles (IFVs)
      • Mobile AA
      • Main Battle Tanks (MBT)
      • Attack Helicopters
      • Scout Helicopters
      • Transport Helicopters
      • Jets
      • Stationery Anti-Vehicle Weapons
  • Campaign
    • Mission 1: Semper Fidelis
      • Semper Fidelis
    • Mission 2: Operation Swordbreaker
      • Operation Swordbreaker
    • Mission 3: Uprising
      • Uprising
    • Mission 4: Going Hunting
      • Going Hunting
    • Mission 5: Operation Guillotine
      • Operation Guillotine
    • Mission 6: Comrades
      • Comrades
    • Mission 7: Thunder Run
      • Thunder Run
    • Mission 8: Fear No Evil
      • Fear No Evil
    • Mission 9: Night Shift
      • Night Shift
    • Mission 10: Rock and a Hard Place
      • Rock and a Hard Place
    • Mission 11: Kaffarov
      • Kaffarov
    • Mission 12: The Great Destroyer
      • The Great Destroyer
  • Multiplayer
    • Crash Course in Co-operative Play
      • Crash Course in Co-operative Play
    • Co-Op Mission 1: Operation Exodus
      • Operation Exodus
    • Co-Op Mission 2: Fire from the Sky
      • Fire from the Sky
    • Co-Op Mission 3: Exfiltration
      • Exfiltration
    • Co-Op Mission 4: Hit and Run
      • Hit and Run
    • Co-Op Mission 5: Drop 'em Like Liquid
      • Drop 'em Like Liquid
    • Co-Op Mission 6: The Eleventh Hour
      • The Eleventh Hour
  • Compendium
    • Multiplayer Scoring
      • Multiplayer Scoring
    • Assignments
      • Assignments
    • Achievements and Trophies
      • Achievements and Trophies
    • Dog Tags
      • Dog Tags
    • Ranks
      • Ranks
    • Camo Patterns
      • Camo Patterns
    • Ribbons
      • Ribbons
    • Medals
      • Medals

Battlefield 3 Premium Guide › Campaign › Mission 1: Semper Fidelis

Semper Fidelis

SEMPER FIDELIS

Location New York City
Well that was certainly a way to make an entrance. Whatever’s going on, it’s clear this subway train isn’t filled with the usual passengers—at least not ones that normally open fire on a guy sporting a pair of handcuffs who comes crashing in from the roof.

Take out all hostile threats and make your way toward the front of the train.

Let it never be said that you (whoever you are) aren’t one to make an entrance. After taking the express entrance into the train and “borrowing” one of the masked tangos’ firearm,

it’s time to clear our the rest of the car before they decide you’re better left like the rest of the poor, doomed passengers on this express car to... somewhere.

Follow the on-screen prompts for the basic controls to draw a bead on the fleeing masked combatants, drop them, and then proceed slowly toward the next car.

GET TO THE ENGINE

A mess of broken ladders and debris requires ducking, conveniently affording a clean shot at another of the masked men.

Take him out before carefully scooting left, using the wall for cover if the first few shots don’t connect with the pair of enemies at the far end of the car. Once they’re dealt with, proceed forward with caution.

At the end of the car waits the oh so helpful M1014—an Italian semi-automatic shotgun capable of laying down startling amounts of wide-area fire.

Tip

Close-Quarters Combat
Almost immediately upon entering the next car, a knife-wielding, gas-masked threat makes itself known with gusto.

Study the on-screen prompts here as closely as possible; in most cases, these surprise Quick Time Events will use the same few but-tons, namely the Fire, Grenade, and the Action Buttons.

This isn’t always the case, but more often than not, it’s best to have those fingers ready to quickly tap to avoid an unfortunate end.

Regardless, that handy semi-auto shotty isn’t in your poses-sion for long; the masked combatant steals it, but not before you can do the same, helping to introduce him to the delights of New York City’s light rail system at high speed.

Keep pushing forward toward the next car and ever-closer toward a rather bold, unmasked threat that has wired the car with explosives—explosives that are quickly counting down.

Look to the shattered window on the left and press the Action Button to slip outside the moving car.

Caution

With the Quickness
The Quick Time Event that kicks off explosively is one of many to come, but this one is especially dire. After being shot by the unmasked mystery man, you’ll need to quickly mash the on-screen button to climb up the side of the train and onto the roof.

The threat of immediate death may have been skirted, but that doesn’t mean things are going to get any easier.

Three differ-ent tangos will attempt the same move you did, leaning out the window and opening fire directly toward the only non-metallic object on this subway car’s roof.

Because there’s no cover here, quickly acquiring the targets and taking them out with quick, short bursts of fire will ensure they end up where you don’t want to be.

Another explosion rocks the car up ahead, sending debris screaming toward you. Don’t worry about taking too much damage here, just keep battling the gale force winds as you march ever-closer to the front of the train.

Just before dropping into the entrance, a AKS-74u offers an extremely rapid-fire reward for surviving not one but two close-range explosions. Yes, you are a badass. Drop down into that train to continue to prove it.

More masked bandits pour in from the front of the car, but are quickly dispatched with the new weapon you just acquired.

Be particularly careful to grab cover with the small outcropping to the left, as there are numerous enemies here and their combined fire can be extremely dangerous on the harder difficulty levels.

Move forward slowly past the first set of seats to discover a few more threats taking cover to the left.

They’re well covered here, and can completely duck out of sight. Proceed slowly until you’ve gunned them all down.

A few more masked enemies wait in the next car, but they can be easily taken out from the previous car with careful aim and judicious use of burst fire.

Continue forward slowly, sticking to cover and reloading after each firefight before popping out to re-engage.

STOP THE TRAIN

One more enemy waits, using the flapping door as both cover and disguise. It can be rather dark here, so move carefully. Squeeze off a few shots between the doors as you move up to avoid the enemy getting the drop on you.

After moving forward a little more, the target objective behind the abrupt train-jumping becomes clear: those are big bombs, and they look ready to go off.

The goal here isn’t to disarm them, though, it’s to stop this train from arriving wherever it’s headed, and fast.

Keep moving forward, following the on-screen prompt to open the door, and get ready for a confrontation.

There’s nothing to be done here but to wonder what the hell is even going on. Thankfully, things will become quite a bit clearer in the hours to come...

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