This small-scale Rush battle takes place entirely within the village, requiring both teams to brush up on their urban combat tactics. As in most Squad Rush battles, detecting your opponents plays a large part in securing a victory. But given the number of structures in the village, MAV units are largely ineffective, as they can’t see through rooftops. Therefore both teams should rely on T-UGS motion sensors to help locate opponents scurrying about the village. Expect a healthy dose of house-to-house fighting in this battle. In these close quarters, carbines, shotguns, and PDWs are all very effective. But rocket launchers and grenade launchers can also prove beneficial for breaching walls or simply denying the enemy cover. Both objectives are located within dark houses, so consider attaching a tactical light to your weapon in an effort to blind opponents gathered near the M-COM stations. Laser sights are also effective for blinding enemies, but they do little to illuminate these dark spaces.
Zone 1
The first M-COM station is on the north side of the village on the ground floor of a farmhouse. The structures of the farm to the north offer the US attackers some cover and concealment during their initial advance. However, the road directly north of the objective is wide open, making it a popular kill zone for defenders. The attackers should always deploy smoke before crossing this road. While there are several entry points into the farmhouse, attackers are better off making their own doorway by blasting a hole in one of the perimeter walls, preferably with a SMAW rocket launcher. Whether attacking or defending, prepare for close-quarters combat within the dark interior of the house. PDWs and shotguns fitted with tactical lights are ideal for getting the jump on your opponents. Grenades are also very effective in this cramped space. Attackers should always assume the area around the M-COM station is booby-trapped with claymores or C4. Always toss a grenade toward the objective to detonate any booby traps before attempting to plant a charge.
Zone 2
Similar to the first objective, the second M-COM station is also housed within a farmhouse, this time on the southern edge of the village. Expect more close-quarters engagements as both teams struggle to gain control of the area around the farmhouse. While PDWs and shotguns are still effective, rocket and grenade launchers also come in handy for blowing holes through walls. Both teams can benefit from deploying T-UGS motion sensors as well, ideal for detecting enemy movement when sight lines are obscured by structures. Once again, tactical lights and grenades are very effective inside the dark farmhouse. The house’s perimeter concrete walls are completely destructible, so attackers should always consider making their own entry point instead of walking through a potentially booby-trapped doorway.