Prima Games eGuides Battlefield 3 Premium eGuide

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Battlefield 3 Premium eGuide Essentials Classes

Engineer

US Starting Loadout

Primary: M4A1

Sidearm: M9

Gadgets: SMAW, Repair Tool

Specialization:

RU Starting Loadout

Primary: AKS-74u

Sidearm: MP443

Gadgets: RPG-7V2, Repair Tool

Specialization:

Strengths: Anti-vehicle specialist; vehicle repair

Weaknesses: Limited anti-infantry capability

Engineers are great at taking out vehicles as well as fixing them. Out of the gate, the engineer is equipped with the SMAW or RPG-7V2 rocket launcher.

Use this weapon (and the kit’s unlockable FGM-148 Javelin) to take out enemy vehicles, including heavily armored tanks and IFVs.

The first unlocks available to this class are the FIM-92 Stinger and SA-18 IGLA shoulder-fired anti-aircraft missiles, which are perfect for shooting down helicopters and jets.

While the engineer is strong against vehicles, the kit’s carbines are a bit underpowered, particularly at long range.

So when you’re not facing tons of vehicles, consider choosing a different kit with better performance against infantry.

In addition to demolishing vehicles, the engineer can also repair them with the Repair Tool. Repairing manned friendly vehicles can earn you Repair points, a great way to supplement your score.

Try to use the vehicle you’re repairing as cover to avoid getting picked off by enemies.

Unlock Progression

Unlock Name Image Engineer Score
1 FIM-92 Stinger (for US) 3,000
1 SA-18 IGLA (for RU) 3,000
2 M15 AT Mine 7,000
3 SCAR-H 14,000
4 EOD Bot 25,000
5 M4 40,000
6 A-91 58,000
7 FGM-148 Javelin 82,000
8 G36C 110,000
9 M4A1 (for RU) 145,000
9 AKS-74u (for US) 145,000

Special Equipment

Repair Tool

Unlock: Engineer Kit Start

Description: A handheld oxy-fuel welding and cutting torch provides the engineer with the ability to both repair friendly vehicles and damage enemy vehicles.

Field Notes

The engineer kit’s Repair Tool is the only way to repair disabled vehicles. To deploy it, simply stand next to a damaged vehicle (while aiming at it) and hold down the trigger.

Watch the circular meter in the center of the HUD fill in a clockwise fashion. Once the meter is filled completely, the vehicle is fully repaired.

You’re vulnerable while using this tool, so make sure you have adequate cover. During tank duels, stand behind a friendly tank and repair it as it takes damage.

Repairing vehicles manned by a teammate or squad mate earns you Repair points—a great way to boost your score while playing as an engineer.

SMAW

Unlock: US Engineer Kit Start

Description: Developed especially for the US Marine Corps to defeat light armor and enemy bunkers, the Mark 153 SMAW is capable of defeating both modern armor and emplacements.

Unguided 83mm rockets are loaded individually at the back of the launcher from disposable, sealed, one-time use units.

Field Notes

The SMAW (shoulder-launched multipurpose assault weapon) is the default rocket launcher for US engineers. The launcher fires an 83mm high-explosive dual purpose (HEDP) rocket that is ideal for targeting tanks, IFVs, and light vehicles.

In a pinch, the rockets can also be fired at enemy infantry, but don’t expect a large blast radius—the rocket must impact and detonate close to your target to produce lethal results.

The rocket has no guidance system and tends to lose altitude as it travels. Therefore, when firing at a distant target, compensate for range by aiming slightly above the intended impact point.

RPG-7V2

Unlock: RU Engineer Kit Start

Description: A widely produced, anti-tank rocket-propelled grenade weapon, the RPG-7 has been used in almost all conflicts across all continents since the mid-1960s.

Modernized into the RPG-7V2, which is lighter and more accurate than the original RPG-7, and firing GP-7VL rocket-propelled grenades, the RPG-7V2 is effective against both fortifications and armor.

Field Notes

RU engineers begin their tank-busting career by toting around the RPG-7V2 rocket launcher. Like the SMAW, this rocket launcher has no optical sighting system.

Instead you must use the ironsight view to aim the weapon prior to launch. As with the SMAW, aim high when firing at distant infantry or vehicles because the rocket tends to dip when traveling great distances.

Since the weapon lacks a guidance system, don’t bother firing at jets and helicopters—the chances of scoring a hit against these fast-moving targets are incredibly slim.

FIM-92 Stinger

Unlock: 3,000 Engineer score

Description: The FIM-92 Stinger is a portable infrared homing surface-to-air missile (SAM).

The Stinger is capable of locking on and engaging a large variety of craft, from small UAVs up to low-flying helicopters and jets. The Stinger requires a locked target to fire.

Field Notes

The Stinger is only available to US engineers—RU engineers get the SA-18 IGLA at the same time the Stinger is unlocked.

With helicopters and jets firing rockets and missiles from above, the battlefield is much more dangerous for troops on the ground.

Fortunately, engineers now have a powerful way to counter these airborne threats.

Simply aim the missile at an enemy jet or helicopter and wait for a red bouncing box to surround the aircraft while peering through the weapon’s sight.

When a circle appears within the box and the word “LOCK” appears above, the missile has attained a lock and is ready to fire.

At this point, the missile tracks the targeted aircraft and slams into it, dealing heavy damage.

SA-18 IGLA

Unlock: 3,000 Engineer score

Description: Russian man-portable infrared homing SAM.

Labeled the 9K38 by the Russians and SA-18 IGLA by the US, the IGLA is capable of engaging a wide range of threats from UAV-sized aircraft up to helicopters and low flying jets.

The IGLA requires a locked target to fire.

Field Notes

The IGLA functions identically to the Stinger and is only available to RU engineers.

This shoulder-fired surface-to-air missile is capable of locking onto jets and helicopters.

One hit from this will disable a healthy aircraft or potentially destroy a damaged one.

Pilots can break missile locks by deploying IR Flares or by breaking line of sight with the missile prior to launch.

So once you lock on to an aircraft, wait for it deploy its Flares, then achieve a new lock before firing the missile.

Both the Stinger and IGLA can be fired only at enemy aircraft—they can’t be used against ground vehicles or infantry.

M15 AT Mine

Unlock: 7,000 Engineer score

Description: Proximity-triggered anti-tank mine. Multiple mines may be required to defeat heavily armored vehicles. Equipped with a friend-or-foe recognition system.

Field Notes

This is a powerful anti-tank mine, effective against any ground vehicle. It requires a couple of these mines to take out a tank, but one mine instantly disables all other vehicles.

Scatter these M15 AT Mines around high-traffic areas such as control points or M-COM stations.

Choke points like bridges or narrow urban streets are also good ambush spots. However, when carrying these mines, you cannot carry a Repair Tool. So weigh the pros and cons before entering the battle.

Enemy mines can be destroyed with explosives, such as grenades or tank rounds. Although they’re only triggered by enemy vehicles, an anti-tank mine can still be lethal to all nearby infantry.

So keep your distance, or else you may be killed by your own detonating mine.

EOD Bot

Unlock: 25,000 Engineer score

Description: A remotely controlled explosive ordinance disposal robot allows the engineer to repair and damage vehicles like a normal Repair Tool, but can also arm and disarm explosives and MCOM stations in Rush.

Field Notes

When you don’t want to expose yourself to incoming fire, send an EOD Bot to do the dangerous work. However, before deploy an EOD Bot, find a very good hiding spot.

While controlling this robot you’re completely vulnerable to attacks. So drop prone behind some cover to make yourself as invisible as possible.

Once the EOD Bot is deployed, the camera switches to the robot’s vantage point. The EOD Bot controls just like a vehicle. Drive next to a friendly vehicle and repair it.

Or drive next to an enemy vehicle and damage it with the EOD Bot’s own Repair Tool. The EOD Bot is most effective in Rush matches, where it can be used to arm and disarm charges on M-COM stations. But don’t expect your new friend to go unnoticed by enemies.

Although this little robot can absorb some damage, it won’t last long when exposed to high concentrations of enemy fire.

FGM-148 Javelin

Unlock: 82,000 Engineer score

Description: A shoulder-launched, anti-tank missile with both a direct and top attack mode. Its fire-and-forget system requires a lock on before launch; it is exceptionally powerful against enemy armor.

Field Notes

Firing a 127mm high explosive anti-tank (HEAT) missile, the Javelin takes tank killing to whole new level. The weapon is aimed through a small TV-screen that totally blocks all peripheral vision.

So make sure a buddy is watching your back while you’re aiming this weapon system. When you place the green crosshairs icon over a vehicle, a red bracket appears and you’ll hear a beeping sound.

When the bracket becomes a solid red box and the beeps transition into a solid, high-pitched tone, the missile has acquired a lock on the targeted vehicle. Fire the missile to score a hit.

When launched, the missile flies straight up then comes crashing down on the target. This is the best way to score hits on the weak top armor of a tank. However, tanks can break locks by deploying IR Smoke.

So consider waiting for a tank to use their smoke before firing a missile. The tank’s Thermal Camo upgrade increases the time it takes for Javelins to lock on.

[ Engineer TACTICS ]

The carbines associated with this kit are excellent during close-quarters firefights. Consider equipping a Tactical Light or Laser Sight to these weapons in an effort to blind your opponents and give you a slight advantage.

Make friends with the support class. You’ll need Ammo Boxes dropped at your feet if you want to keep firing rockets and missiles.

The engineer’s Stinger and IGLA help to even the playing field when enemy jets and helicopters are present. But you must maintain line of sight with the target to achieve a missile lock.

If your target flies behind a hill or line of trees before a lock is achieved, the missile cannot be fired. The missile cannot be dumb-fired at any other targets, either. So don’t bother equipping these missiles unless there’s plenty of air traffic.

Never attack tanks or IFVs head-on with a rocket launcher. For one, the driver will probably see you and return fire, sending you back to the spawn screen. Secondly, the front armor on these vehicles is very thick, reducing the effectiveness of your weapon’s warhead.

Instead, try to hit the vehicle from the side or rear, where you’re less likely to be spotted. Furthermore, the side armor is weaker than the front and the rear armor is weakest of all.

If you hit the side or rear, you’ll ensure that your rocket inflicts maximum damage—it takes two rockets to kill a tank from the rear and three to kill it from the front.

Try to hit tanks and IFVs at perpendicular angles when attacking with the rocket launchers. Glancing shots may deflect, and therefore inflict considerably less damage.

A rocket striking armor at a perpendicular angle ensures maximum penetration by the warhead’s shaped charge. The vertical surfaces covering the wheels and treads on the side are good targets, as is the engine compartment at the back of each vehicle.

Anti-tank mines are extremely powerful explosives capable instantly disabling any ground vehicle. However, the mines fill the gadget slot, meaning you can’t carry a Repair Tool while they’re equipped.

Consider deploying mines when defending a static position with predictable avenues of attack. Otherwise, stick with a rocket launcher.