Prima Games eGuides
primagames.com Browse Redeem a code Help
Battlefield 3 Premium eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Battlefields
    • Conquest
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Conquest 64
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Tehran Highway
      • Wake Island
    • Rush
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Squad Rush
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Squad Deathmatch
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Team Deathmatch
      • Alborz Mountains
      • Armored Shield
      • Azadi Palace
      • Bandar Desert
      • Caspian Border
      • Damavand Park
      • Death Valley
      • Epicenter
      • Grand Bazaar
      • Gulf of Oman
      • Kharg Island
      • Kiasar Railroad
      • Markaz Monolith
      • Nebandan Flats
      • Noshahr Canals
      • Operation Firestorm
      • Operation Métro
      • Operation Riverside
      • Sabalan Pipeline
      • Seine Crossing
      • Sharqi Peninsula
      • Strike at Karkand
      • Talah Market
      • Tehran Highway
      • Wake Island
    • Scavenger
      • Aftermath - Azadi Palace
      • Aftermath - Epicenter
      • Aftermath - Markaz Monolith
      • Aftermath - Talah Market
    • Close Quarters/Gun Master
      • Close Quarters - Donya Fortress
      • Close Quarters - Operation 925
      • Close Quarters - Scrapmetal
      • Close Quarters - Ziba Tower
      • Aftermath - Azadi Palace
      • Aftermath - Epicenter
      • Aftermath - Markaz Monolith
      • Aftermath - Talah Market
    • Capture the Flag
      • Operation Riverside
      • Nebandan Flats
      • Kiasar Railroad
      • Sabalan Pipeline
    • Tank Superiority
      • Alborz Mountains
      • Armored Shield
      • Bandar Desert
      • Death Valley
    • Air Superiority
      • Operation Riverside
      • Nebandan Flats
      • Kiasar Railroad
      • Sabalan Pipeline
  • Essentials
    • Primer
      • What's New in Battlefield 3?
      • What's New in Close Quarters?
      • What's New in Armored Kill?
      • What's New in Aftermath?
      • What's New in End Game?
    • Basics
      • Introduction and Interface
      • Spawn Screen
      • Movement and Fundementals
      • Combat
      • Game Modes
      • Squad Play
      • Multiplayer Tactics
      • Persistance System
      • Battlelog
      • Specilizations
      • Camo Patterns
    • Classes
      • Introduction
      • Assault
      • Engineer
      • Support
      • Recon
    • Weapons
      • Introduction & Accessory Index
      • Assault Rifles
      • Carbines
      • Light Machine Guns
      • Sniper Rifles
      • Personal Defense Weapons (PDWs)
      • Shotguns
      • Pistols
      • Crossbow
    • Vehicles
      • Vehicle Customization
      • Light Vehicles
      • Infantry Fighting Vehicles (IFVs)
      • Mobile AA
      • Main Battle Tanks (MBT)
      • Attack Helicopters
      • Scout Helicopters
      • Transport Helicopters
      • Jets
      • Stationery Anti-Vehicle Weapons
  • Campaign
    • Mission 1: Semper Fidelis
      • Semper Fidelis
    • Mission 2: Operation Swordbreaker
      • Operation Swordbreaker
    • Mission 3: Uprising
      • Uprising
    • Mission 4: Going Hunting
      • Going Hunting
    • Mission 5: Operation Guillotine
      • Operation Guillotine
    • Mission 6: Comrades
      • Comrades
    • Mission 7: Thunder Run
      • Thunder Run
    • Mission 8: Fear No Evil
      • Fear No Evil
    • Mission 9: Night Shift
      • Night Shift
    • Mission 10: Rock and a Hard Place
      • Rock and a Hard Place
    • Mission 11: Kaffarov
      • Kaffarov
    • Mission 12: The Great Destroyer
      • The Great Destroyer
  • Multiplayer
    • Crash Course in Co-operative Play
      • Crash Course in Co-operative Play
    • Co-Op Mission 1: Operation Exodus
      • Operation Exodus
    • Co-Op Mission 2: Fire from the Sky
      • Fire from the Sky
    • Co-Op Mission 3: Exfiltration
      • Exfiltration
    • Co-Op Mission 4: Hit and Run
      • Hit and Run
    • Co-Op Mission 5: Drop 'em Like Liquid
      • Drop 'em Like Liquid
    • Co-Op Mission 6: The Eleventh Hour
      • The Eleventh Hour
  • Compendium
    • Multiplayer Scoring
      • Multiplayer Scoring
    • Assignments
      • Assignments
    • Achievements and Trophies
      • Achievements and Trophies
    • Dog Tags
      • Dog Tags
    • Ranks
      • Ranks
    • Camo Patterns
      • Camo Patterns
    • Ribbons
      • Ribbons
    • Medals
      • Medals

Battlefield 3 Premium Guide › Essentials › Vehicles

Main Battle Tanks (MBT)

While tanks are still at the top of the food chain during ground combat, they’re far from invincible. Rockets fired by infantry, helicopters, and jets pose a big threat, as do other tanks. A tank’s side and rear armor are the weakest. For this reason, keep the front armor facing a threat at all times, especially when engaging other tanks. The rounds fired by a tank’s main gun travel in an arced trajectory. So compensate for range by elevating the barrel and aiming above your target. Use the horizontal lines on the tank’s HUD to determine the proper elevation setting to score a hit.

MBT Unlock Progression

Image Name Loadout Slot Points Description
IR Smoke Gadget 800 Smoke grenades enhanced with metal filaments that when launched remove laser-designation, spoof incoming guided missiles, and prevent enemies from revealing your position to teammates.
Coaxial LMG Weapon 2,100 A light machine gun mounted coaxially to your main weapon.
Autoloader Upgrade 4,400 An enhanced mechanism decreases the minimum time between firing rounds in your main weapon.
Zoom Optics Gadget 7,600 A secondary weapon sight with up to 3x magnification.
Maintenance Upgrade 12,000 Preventative maintenance procedures improve your vehicles recovery from damage.
Coax HMG Weapon 17,700 A heavy machine gun mounted coaxially to your main weapon.
Proximity Scan Upgrade 24,700 External sensors detect and reveal enemy units on your minimap.
Guided Shell Weapon 33,200 A smart target-activated fire and forget shell that can lock on to and track enemy land vehicles and can acquire laser-designated targets even if they are out of line of sight.
Thermal Optics Gadget 43,200 A secondary weapon sight with thermal optics that highlights soldiers and vehicles for efficient target identification.
Thermal Camo Upgrade 54,800 Antireflective coating on your vehicle increases enemy locking and tracking difficulty and decreases the time you are revealed to the enemy from being spotted.
Canister Shell Weapon 68,100 A tank shell encasing thousands of tungsten balls that is fired though the cannon muzzle like a shotgun.
Reactive Armor Upgrade 83,200 Reactive armor panels and/or slats absorb the impact from anti-tank weapons, protecting you from damage but becoming destroyed in the process.
CITV Station Gadget 100,000 Access to a third turret position in the tank from which you can laser-designate targets and use a proximity scanner. You can enter a tank in this seat even if other players are occupying both the driver and remote gunner positions.

[ MBT Service Stars ]

You earn a service star for every 100,000 points you score with the MBTs. 100 MBT service stars are available.

M1 Abrams

Nationality : US

Description : The M1 Abrams is the principal battle tank of the US Marine Corps.

Vehicle Performance

Speed
Armor
Firepower

Vehicle Occupancy

Seat Position Weapon
1 Driver 120mm Cannon
2 Gunner HMG .50

Field Notes

Powered by a turbine engine that produces a distinct whining sound, the M1 Abrams sounds more like a jet than a tank. The green horizontal lines in the center of the tank’s HUD can be used to gauge barrel elevation when firing at distant targets. But hitting targets at extreme ranges requires more guesswork, as there are no lines to reference. Fire a shot, watch where it lands, then either elevate or lower the barrel to zero in on your target.

T-90A

Nationality : RU

Description : The T-90A is derived from the T-72, and is the most modern tank in service with the Russian Ground Forces and Naval Infantry.

Vehicle Performance

Speed
Armor
Firepower

Vehicle Occupancy

Seat Position Weapon
1 Driver 125mm Cannon
2 Gunner 12.7mm Machine Gun

Field Notes

The T90A is well balanced when countering the US M1 Abrams, but its HUD offers a bit more help when engaging targets at long range. Use the green vertical line beneath the tank’s center crosshairs to better gauge barrel elevation. The horizontal notches on this line can be used as reference points when firing the main gun—if the first notch was too low, elevate your aim to the second notch, and so on.

[ MBT Tactics ]

  • Tanks are designed for one purpose: killing other tanks. Statistically, the M1 Abrams and T-90A are identical, providing an even playing field for both drivers during tank duels. But there are a few tactics you can use to gain the upper hand. For one, try to maneuver so you can target the enemy tank’s weaker side or rear armor. >Likewise, rotate your tank so both the chasis and turret are facing the enemy tank’s main gun. This allows the thick front armor to absorb the majority of the damage. Unlocks like the Autoloader and Reactive Armor upgrades can also make a huge difference in a tank duel.
  • Tanks are best deployed as stand-off weapons. Use the power and range of the cannon to engage enemy vehicles at long range. This is easiest when firing the Guided Shell weapon unlock. These shells are capable of locking onto laser-designated targets painted by the SOFLAM or CITV Station.
  • When the CITV Station gadget is unlocked, a third seat is added to the tank. The crew member occupying this third seat mans a laser-designator. When used in combination with the Guided Shell, a tank with a CITV Station can paint and engage their own targets without having to rely on a recon soldier’s SOFLAM.
  • The Canister Shell unlock is a devastating antipersonnel weapon, effectively turning a tank’s main gun into a massive shotgun. But like a shotgun, this shell is most effective at close to intermediate range. Only use this in defensive situations. Never go hunting for infantry in a tank, especially in urban environments. If you spot enemy infantry on the periphery, immediately back up while firing before one of them can toss a mine or C4 in your direction.
  • Consider playing as an engineer when driving a tank. As you take damage, retreat, hop out, and use the repair tool to fix your ride. Better yet, have your engineer gunner get out and repair while you continue firing the main gun. This tactic gives you a huge advantage during tank duels and is the only way to keep a disabled tank in the fight.
  • Helicopters and jets are a tank’s worst enemy. However, the machine gun turret is completely capable of damaging these airborne threats. But when counterattacking, stay on the move so as to not give your opponent an easy target to strafe. If you have the IR Smoke gadget unlock, use it to conceal your position and break the locks of laser-guided munitions.
  • The tank’s driver seat offers poor visibility. Unless a teammate is manning the machine gun turret and actively scanning the perimeter for threats, switch to an external view when driving a tank through city streets. This allows you to spot enemy troops attempting to sneak up on your tank—support troops can ruin your day by sticking C4 to the back of your ride.

Keep reading with a free account

The first 3 sections of Battlefield 3 Premium are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousMobile AA NextAttack Helicopters