Prima Games eGuides Battlefield 3 Premium eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Battlefield 3 Premium eGuide Battlefields Conquest

Kharg Island

Kharg Island is Iran’s biggest oil export terminal. If the US can stake control over this island, it will deny the Russians critical access to Iranian oil reserves.

A Marine Expeditionary Force is on the way to the island as part of a major push by US Forces to secure local resources for operations in the region.

Reports also refer to recent shipments of arms and equipment to the Kharg harbor.

A preemptive assault has been initiated to stop the Russians from further mobilizing the weaponry. Locking down the harbor is the overall goal of the mission, but establishing a beachhead will be the primary objective if the operation is to succeed.

All modes of transportation are represented in this battle: Air, land, and sea vehicles are provided for both teams. While vehicles play in significant role in this fight, it’s important not to lose sight of the victory conditions.

There are four control points on this map; your team needs to hold at least three to begin draining the opposing team’s ticket count. While any three control points will work, it’s best to hold the three flags closest to your base.

For instance, the US team should hold the Gas Station (A), Offices (B), and Construction Site (C). Meanwhile the RU team should forces on the Docks (D), Construction Site (C), and Offices (B).

This is a very large map so it’s important not to spread your forces too thin. The division of labor works best when assigning each squad a specific control point to attack and defend throughout the match.

This allows squads to remain focused on one area (preferably with the use of Radio Beacons) instead of constantly racing all over the map.

US BASE

Base Assets

Name Quantity Respawn Time
Growler ITV 1 10 sec.
M1 Abrams 2 20 sec.
AH-1Z Viper 1 90 sec.
F/A-18E Super Hornet 1 40 sec.
RHIB 2 10 sec.
Centurion C-RAM 1

The US Base is spread across two locations, so be careful where you choose to spawn. All of the ground vehicles spawn on the beach, which is located on the southern shoreline of the island.

The US team also gets an RHIB at the beach and it allows for sneaky ocean attacks on the coastal control points to the north. All the air assets, an RHIB and the Centurion C-RAM, spawn on the aircraft carrier south of the beach.

If you want to fly, spawn directly into the Super Hornet or Viper. Otherwise, you’ll appear belowdecks and have to take the second RHIB to shore. At the start of a round, make a quick move to capture the Gas Station (A) with the ground vehicles.

Pilots may want to ditch their aircraft to capture the Offices (B) or Construction Site (C), too. Capturing three control points early on can pay off in the long run.

RU BASE

Base Assets

Name Quantity Respawn Time
VDV Buggy 2 10 sec.
T-90A 2 20 sec.
Mi-28 Havoc 1 90 sec.
SU-35BM Flanker-E 1 40 sec.
RHIB 1 10 sec.
Pantsir S-1 1

Like the US Base, there are two different spawn locations for the RU team. The bulk of their ground vehicles (and one RHIB) are located on a dock on the northeastern coast of the island.

Even infantry spawning here will have no problem reaching the nearby Docks (D) control point. The RU team’s air assets (and one VDV Buggy) spawn along the main coastal highway to the northeast. Spawn directly into the Havoc or Flanker-E for guaranteed access.

If you don’t get in the chopper or jet, you can always take the VDV Buggy to the front lines. The RU team is well-positioned to take at least three control points early on.

But speed is essential, so communicate with teammates to ensure that the vehicles are utilized to their full potential to reach the Docks (D), Construction Site (C) and Offices (B) control points early on.

A: GAS STATION

Control Point Assets

US Control RU Control Respawn Time
Growler ITV (1) 10 sec.

Located only a few hundred meters north of the US Base, the Gas Station (A) is likely to stay under US control for the duration of the match.

While the control point supplies the US only an extra Growler ITV, simply having a spawn point within striking distance of the nearby Offices (B) and Construction Site (C) is well worth the effort it takes to hold on to this flag.

However, all the explosive gas pumps, fuel tanks, and vehicles make it a relatively dangerous place to loiter. When capturing or contesting the flag, always seek cover in the concrete building just east of the flagpole.

This will keep you relatively safe from strafing runs by enemy aircraft as well as any secondary explosions. While the road to the west is the most obvious route to this control point, it can also be accessed from the sea to the east.

Use a RHIB to sneak in from the coast and establish a foothold on the east side of the Gas Station.

B: OFFICES

Although the Offices (B) spawn no vehicles for either team, they are, as a central control point, likely to see plenty of action throughout the course of the battle.

Given its location near the center of the map, this control point is really up for grabs at the start of a round. Both teams should consider rushing this location early on with their fastest vehicles.

Capturing it first may mean ditching a jet or chopper. The flag sits out in the open, not far from the road to the west. While capturing or contesting this point, scatter around the flag’s capture radius, preferably taking cover in the nearby buildings.

Like the Gas Station (A), this control point sits on the coast, which makes it a good candidate for amphibious assaults. The road access also makes it easy to capture in any ground vehicle.

Defenders here have a relatively easy time watching the flag from a distance. The partially constructed three-story buildings across the street to the west offer excellent views of the flag.

But defenders posted here might not be able to spot infantry hiding in the nearby buildings. So regular sweeps of the buildings are necessary to prevent covert captures.

Or simply level the buildings and surrounding concrete walls to deny attackers any hiding spot within the flag’s capture radius.

C: CONSTRUCTION SITE

Like the Offices (B), the Construction Site (C) is another central control point that’s likely to see heavy action. If captured and properly defended, this flag can be a tough one to wrestle away from a determined team.

Surrounded by tall buildings and other structures, defenders here have an easy time watching the flag from a distance. Therefore, always approach this flag with caution and be ready to take cover.

Tanks have a relatively easy time rushing the flag’s capture radius and converting the flag. However, tanks (and any other vehicles) should be prepared for the presence of mines and C4 placed near the flagpole.

Defenders determined to hold on to this position should place a Radio Beacon in or near the large warehouse to the west. Therefore, even if the opposing team converts the flag, your squad will still have a spawn point at the Construction Site, which allows for a quick counteroffensive.

The Construction Site spawns no vehicles for either team. So be sure to reinforce it with ground assets brought up from your team’s base. This is often a front line control point, so the more firepower you can bring here, the more likely your team is to hold this flag.

D: DOCKS

Control Point Assets

US Control RU Control Respawn Time
VDV Buggy (1) 10 sec.

The Docks (D) are a short distance from the RU Base, which gives the RU team the best chance of capturing this control point and holding it for the duration of the match.

The Docks spawn one VDV Buggy for the RU team; it’s ideal for launching high-speed raids on the nearby Construction Site (C) and Offices (B) control points.

The flag is located on the west side of a large warehouse. Vehicles parked near the flag or infantry hiding in the warehouse can capture or contest this point.

So instead of simply watching the flag from one angle, defenders must rely on regular patrols to counter potential sneak attacks. One popular avenue of attack is from the ocean to the east.

Attackers can dock RHIBs near one of the ladders to the north or east and rush into the warehouse to covertly convert the flag. Defenders posted on the warehouse roof have a good view of the surrounding area, so they can spot attacks coming from the sea.

However, the large collection of shipping containers to the west offers plenty of hiding spots. This is a good place for both attackers and defenders to place Radio Beacons, which help guarantee a spawn point at this location regardless of which team holds the flag.