Prima Games eGuides Tales of Xillia 2 eGuide

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Tales of Xillia 2 Guide 6 Data Item Data

Accessories

Legend: =Shop, =Special, =Coliseum, =Cat, =Event, =Other

Amulet

Name Buy Sell Effect Obtain

Flame Ward

5000 500 Burning resistance + 50% Fennmont

Flame Charm

— 5000 Immunity to burning After beating the game

Tech Ward

5000 500 Skillseal resistance + 50% Fennmont

Tech Charm

— 5000 Immunity to skillseal After beating the game

Shock Ward

5000 500 Paralysis resistance + 50% Fennmont

Shock Charm

— 5000 Immunity to paralysis After beating the game

Stone Ward

5000 500 Petrify resistance + 50% Fennmont

Stone Charm

— 5000 Immunity to petrify After beating the game

Muddle Ward

5000 500 Charm resistance + 50% Fennmont

Muddle Charm

— 5000 Immunity to charm After beating the game

Poison Ward

5000 500 Poison resistance + 50% Fennmont

Poison Charm

— 5000 Immunity to poison After beating the game

Blood Ward

5000 500 Bleeding resistance + 50% Fennmont

Blood Charm

— 5000 Immunity to bleeding After beating the game

Frailty Ward

5000 500 Weakness resistance + 50% Fennmont

Frailty Charm

— 5000 Immunity to weakness After beating the game

Disease Ward

5000 500 Nausea resistance + 50% Fennmont

Disease Charm

— 5000 Immunity to nausea After beating the game

Stun Bracelet

500 50 Stun resistance + 50% Aladhi Seahaven

Stun Talisman

— 1000 Immunity to stun Debt Repayment Interval 9-10

Laurel Crown

— 10000 Immunity to all ailments Illusionary Darkness

Heal Bangle

— 1700 When enemy defeated HP 5% Restore Debt Repayment Interval 9-10

Spirit Bangle

— 1700 When enemy defeated TP 2% Restore Debt Repayment Interval 9-10

Miracle Bangle

— 3500 When enemy defeated HP 5% Restore / When enemy defeated TP 2% Restore After beating the game

Legend: =Shop, =Special, =Coliseum, =Cat, =Event, =Other

Symbols

Name Buy Sell Effect Obtain

Dark Seal

— 3000 EXP gained + 50% / Damage +100% After beating the game

Demon Seal

— 6000 EXP gained +100% / Damage +1 50% After beating the game

Mystic Emblem

— 1000 Casting time reduction 10% Debt Repayment Interval 8-9

Mystic Symbol

— 2000 Casting time reduction 20% Debt Repayment Interval 12-13

Knight Crest

3500 350 Critical rate +3% Fennmont

Warrior Emblem

3500 350 P.ATK +5% Fennmont

Warrior Symbol

— 1000 P.ATK +10% Debt Repayment Interval 12-13

Magic Emblem

3500 350 M.ATK +5% Fennmont

Magic Symbol

— 1000 M.ATK +10% Debt Repayment Interval 12-13

Guardian Emblem

3500 350 P.DEF +5% Fennmont

Guardian Symbol

— 1000 P.DEF +10% Debt Repayment Interval 12-13

Resistance Emblem

3500 350 A.DEF +5% Fennmont

Resistance Symbol

— 1000 A.DEF +10% Debt Repayment Interval 12-13

Holy Symbol

4500 450 Every 2 seconds HP 3% Restore Fennmont

Spirit Symbol

6000 600 Every 2 seconds TP 1% Restore Fennmont

Legend: =Shop, =Special, =Coliseum, =Cat, =Event, =Other

Rings

Name Buy Sell Effect Obtain

Might Ring

1500 150 STR +10% Fennmont

Strength Ring

— 1500 STR +15% Debt Repayment Interval 10-11

Stamina Ring

1500 150 VIT +10% Fennmont

Vitality Ring

— 1500 VIT +15% Debt Repayment Interval 10-11

Quick Ring

1500 150 AGI +10% Fennmont

Agility Ring

— 1500 AGI +15% Debt Repayment Interval 10-11

Finesse Ring

1500 150 DEX +10% Fennmont

Dexterity Ring

— 1500 DEX +15% Debt Repayment Interval 10-11

Wisdom Ring

1500 150 INT +10% Fennmont

Intelligence Ring

— 1500 INT +15% Debt Repayment Interval 10-11

Mind Ring

1500 150 PSY +10% Fennmont

Psychic Ring

— 1500 PSY +15% Debt Repayment Interval 10-11

Revival Ring

— 1700 30% Chance of auto-revive from K.O. Debt Repayment Interval 9-10

Emerald Ring

— 1700 Consume 2/3 TP Debt Repayment Interval 9-10

Faerie Ring

— 2000 Consume 1/2 TP Debt Repayment Interval 12-13

Risk Ring

— 3400 TP costs reduced to 1/ Damage +100% After beating the game

Jewels

Name Buy Sell Effect Obtain

Garnet

6000 600 Fire resistance 50% Fennmont

Aquamarine

6000 600 Water resistance 50% Fennmont

Opal

6000 600 Wind resistance 50% Fennmont

Ruby

6000 600 Earth resistance 50% Fennmont

Diamond

6000 600 Light resistance 50% Fennmont

Amethyst

6000 600 Dark resistance 50% Fennmont

Elemental

— 7000 Fire Water Wind Earth Light Dark resistance 30% After beating the game

Black Onyx

13000 1300 Max HP +30% Fennmont

Moonstone

13000 1300 Max TP +20% Fennmont

Alexandrite

— 3000 Max HP +12% / Max TP +12% After beating the game

Legend: =Shop, =Special, =Coliseum, =Cat, =Event, =Other

Other

Name Buy Sell Effect Obtain

Exceed

— 1000 AC +1 Debt Repayment Interval 7-8

Accel

— 5700 AC +2 After beating the game

Affinity Stone

— 1000 Resistance +30% After beating the game

Sync Stone

— 1700 Over Limit time +2seconds Debt Repayment Interval 7-8

Sephira

— 3000 Gald earned + 50% After beating the game

Blue Sephira

— 7000 Gald earned +100% After beating the game

Reverse Doll

3000 300 100% Chance of auto-revive Destroyed after use Fennmont

Hallowed Doll

— 1500 50% Chance of auto-revive from K.O. Chapter 12: Dig up the time capsule

Monocle

— 1700 When enemy defeated item drop rate +15% Debt Repayment Interval 9-10

Hunter’s Monocle

— 3500 When enemy defeated item drop rate +30% After beating the game

Bonds of Shadow

— — Ignore affinity amount to enter Illusionary Darkness After clearing the game

Capes

Name Buy Sell Effect Obtain

Cape

500 50 P.DEF +8 / A.DEF +4 / Slash Resistance +5% Aladhi Seahaven

Leather Cape

750 75 P.DEF +12 / A.DEF +8 / Slash Strike Resistance +5% Aladhi Seahaven

Thief’s Cape

7500 750 P.DEF +86 / A.DEF +42 / Slash Strike Shoot Resistance +10% Drellin

Paladin’s Cape

20000 2000 P.DEF +100 / A.DEF +100 / Slash Strike Shoot Resistance +15% Nia Khera (After beating the game)

Flame Cape

— 700 P.DEF +30 / A.DEF +60 / Fire Resistance +30% Debt Repayment Interval 8-9

Aqua Cape

— 700 P.DEF +30 / A.DEF +60 / Water Resistance +30% Debt Repayment Interval 8-9

Wind Cape

— 700 P.DEF +30 / A.DEF +60 / Wind Resistance +30% Debt Repayment Interval 7-8

Earth Cape

— 700 P.DEF +30 / A.DEF +60 / Earth Resistance +30% Debt Repayment Interval 7-8

Light Cape

— 700 P.DEF +30 / A.DEF +60 / Light Resistance +30% Debt Repayment Interval 10-11

Dark Cape

— 700 P.DEF +30 / A.DEF +60 / Dark Resistance +30% Debt Repayment Interval 10-11

Elemental Cape

— 1700 P.DEF +30 / A.DEF +60 / Fire Water Wind Earth Light Dark Resistance +15% Debt Repayment Interval 12-13

Red Cape

— 3000 P.DEF +100 / A.DEF +50 / Fire Earth Light Resistance +105%, Water Wind Dark resistance−100% After beating the game

Blue Cape

— 3000 P.DEF +50 / A.DEF +100 / Water Wind Dark Resistance +105% ,Fire Earth Light resistance−100% After beating the game

Boots

Name Buy Sell Effect Obtain

Boots

500 50 P.DEF +6 / A.DEF +3 / AGI +40 / Slash Resistance +5% Aladhi Seahaven

Leather Boots

750 75 P.DEF +10 / A.DEF +6 / AGI +50 / Slash Strike Resistance +5% Aladhi Seahaven

Fine Boots

2000 200 P.DEF +25 / A.DEF +12 / AGI +60 / Slash Strike Shoot Resistance +5% Fennmont

Iron Leggings

6500 650 P.DEF +50 / A.DEF +25 / AGI +40 / Slash Strike Shoot Resistance +10% Fennmont

Silver Leggings

7500 750 P.DEF +65 / A.DEF +32 / AGI +40 / Slash Strike Shoot Resistance +10% Drellin

Gold Leggings

15000 1500 P.DEF +100 / A.DEF +100 / AGI +40 / Slash Strike Shoot Resistance +15% Nia Khera (After beating the game)

Rare Boots

— 2000 P.DEF +100 / A.DEF +100 / AGI +100 / Slash Strike Shoot Resistance +15% After beating the game

Persian Boots

— 3000 P.DEF +100 / A.DEF +100 / AGI +120 / Slash Strike Shoot Resistance +20% After beating the game