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Tales of Xillia 2 eGuide
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Contents

  • 4 Character Stories
    • Character Stories
      • Jude's Story
      • Milla's Story
      • Alvin's Story
      • Elize's Story
      • Rowen's Story
      • Leia's Story
      • Gaius's Story
      • Muzét's Story
      • Bonus Chapter
  • 5 Side Quest
    • Side Quests
      • Event Quests
      • Elite Monsters
      • Sting of Terror: Scorpactus!
      • Terror of the Skies: Veywind Eye!
      • Claws of Steel: Heavy Claw!
      • Giant Insect: Radiant Horn!
      • Face of Death: Greater Demon!
      • Wings of Light: Siennabronc!
      • The Insectoid Terror: Moralzamm!
      • Merciless Render: Graddic Claw!
      • The Buzz of Doom: Arrow Folzam!
      • Grimacing Tree: Ghastly Stump!
      • Raging Bull: Bluetaur!
      • Fire Down Below: Dark Teagle!
      • Fungus Gone Wild: Exoplasma!
      • Deceptive Beauty: Veywind Stinger!
      • Croak of Doom: Fortune Stepper!
      • Speed Demon: Wind Racer!
      • Ravenous Insect: Hammerzamm!
      • Giant Insect: Krudis Eye!
      • Touch of Death: Goddess Touch!
      • Cold-Blooded Beast: Hydro Blade!
      • Bloodsucking Tree: Vampiric Plant!
      • Infernal Call: Cthulhu Demon!
      • Burning Intensity: Magma Dragon!
      • Frozen Gaze: Snow Cougar!
      • Kitty Dispatch
      • Poker
      • Coliseum
      • Illusionary Darkness
      • Endings
  • 6 Data
    • Data
      • Shop Data
      • Custom Order
      • Enemty Data
      • Trophies and Title Data
      • Skits (long)
    • Item Data
      • Consumables
      • Dishes
      • Weapons
      • Headgear
      • Body Armor
      • Accessories
      • Fashion
      • Fashion (Personal)
      • Materials
      • Valuables
      • Extractors
  • 8 Videos
    • Side Quests Videos
      • Elite Monsters Part 4
      • Elite Monsters Part 3
      • Elite Monsters Part 2
      • Elite Monsters Part 1
    • Character Stories Videos
      • Bonus Chapter
      • Muzet's Story
      • Gaius's Story
      • Leia's Story
      • Rowen's Story
      • Elize's Story
      • Alvin's Story
      • Milla's Story
      • Jude's Story
    • Walkthrough Videos
      • Chapter 16
      • Chapter 15
      • Chapter 14
      • Chapter 13
      • Chapter 12
      • Chapter 11
      • Chapter 10
      • Chapter 9
      • Chapter 8
      • Chapter 7
      • Chapter 6
      • Chapter 5
      • Chapter 4
      • Chapter 1
  • 3 Walkthrough
    • Walkthrough
      • World Map
      • Walkthrough Tips
      • CHAPTER 1: The Cogs of Fate 1
      • CHAPTER 1: The Cogs of Fate 2
      • CHAPTER 1: The Cogs of Fate 3
      • CHAPTER 2: New Friends, New Debts
      • Chapter 3: It All Falls Apart
      • Chapter 4: The Monster in the Alleyway 1
      • Chapter 4: The Monster in the Alleyway 2
      • Chapter 5: Spyrite Goes Haywire
      • CHAPTER 6: Spirius Corporation 1
      • CHAPTER 6: Spirius Corporation 2
      • CHAPTER 7: Destroy the Fractured Dimension 1
      • CHAPTER 7: Destroy the Fractured Dimension 2
      • CHAPTER 7: Destroy the Fractured Dimension 3
      • CHAPTER 7: Destroy the Fractured Dimension 4
      • CHAPTER 7: Destroy the Fractured Dimension 5
      • CHAPTER 7: Destroy the Fractured Dimension 6
      • CHAPTER 8: A Song Echoes Through the Falls 1
      • CHAPTER 8: A Song Echoes Through the Falls 2
      • CHAPTER 9: Gaius Trial 1
      • CHAPTER 9: Gaius Trial 2
      • CHAPTER 9: Gaius Trial 3
      • CHAPTER 10: Distant Thunder 1
      • CHAPTER 10: Distant Thunder 2
      • CHAPTER 10: Distant Thunder 3
      • CHAPTER 11: Milla Maxwell 1
      • CHAPTER 11: Milla Maxwell 2
      • CHAPTER 12: Elle and I 1
      • CHAPTER 12: Elle and I 2
      • CHAPTER 12: Elle and I 3
      • CHAPTER 12: Elle and I 4
      • CHAPTER 12: Elle and I 5
      • CHAPTER 13: The Promised Land Appears
      • CHAPTER 14: The Mission Complete 1
      • CHAPTER 14: The Mission Complete 2
      • CHAPTER 14: The Mission Complete 3
      • CHAPTER 15: Brothers Forever 1
      • CHAPTER 15: Brothers Forever 2
      • CHAPTER 16: The Gates of Judgment
      • Post-Game
  • 1 Game System
    • Game System
      • Game Progression
      • Exploration
      • Side Quests
      • Character Episodes
      • Repaying Your Debt
      • Debt Repayment Rewards
      • How Your Choices Affect the Game
      • The Affinity System
      • SkitsChat With Your Party Members
      • Earn Titles to Amass Grade
      • Kitty Dispatch
      • Having Cats Get Items
      • Custom Orders
      • Character Stats and Abilities
      • Allium Orb
      • Combat Basics
      • Combat Actions
      • Mobility Actions
      • Normal Attacks
      • Use Artes for Powerful Attacks
      • Blocking Attacks by Guarding
      • Taunt to Recover TP
      • Understanding Weakness and Resistances
      • Ailments
      • Use Links to Team Up With Allies
      • Support Abilities
      • Linked Artes
      • Using Over Limit
      • Transformation
      • Enemies
  • 7 Strategy Guide Q&A
    • Interview
      • Tales of Xillia 2 Strategy Guide Q&A
  • 2 Characters
    • Character Skills & Artes
      • Skills
      • Mystic/Linked Mystic Artes
    • Muzet
      • Overview: Master of the Artes
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Gaius
      • Overview: Master of the Physical
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Leia Rolando
      • Overview: Agile and Well-Balanced
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Rowen Ilbert
      • Overview: A Nimble-Fingered Genius
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Elize Lutus
      • Overview: An Artes-Defense Prodigy
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Alvin Vint Svent
      • Overview: A Focused Power Hitter
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Milla Maxwell
      • Overview: Intelligent and Well-Balanced
      • Character Abilities
      • Artes
      • Tactics
      • Use Aerial Skills to Strike from the Heavens
      • Recommended Combos
      • Character Evolution
    • Jude Mathis
      • Overview: Unmatched in Close Combat
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Ludger Will Kresnik
      • All-Purpose Fighter with Strong Stats
      • Character Abilities
      • Artes
      • Chromatus
      • Chromatus Artes
      • Tactics
      • Recommended Combos
      • Character Development

Tales of Xillia 2 Guide › 2 Characters › Gaius

Artes

Zero In on Solitary Targets for Major Damage

Gaius has a variety of powerful artes to display his unparalleled strength in melee combat. He also has access to some long-range artes, like Demon Fang and Exalted Divide, which provide some versatility in terms of who he can target. In addition to his offensive artes, Gaius can support the party by providing healing and Physical Attack and Arte Attack boosts with artes like Chakra Circle, or revive the fallen with Spirit Channel. What he lacks is artes that can target whole groups of foes, so make a habit of isolating and attacking lone enemies who are far from the crowd.

Chakra Circle
TP Cost

15

Casting Time

—

Learned From

Start

Power

—

# of Hits

—

Phys. to Magic Ratio

0:10

Iron Stance

—

Guard Break

—

HP Recovery

—

Properties

HP Recovery 15% -Physical and Magic attack Up (15% )

Count

[200/400] Recovery Increased + 5%

Gauge

0

Spirit Channel
TP Cost

40

Casting Time

—

Learned From

Water 4530

Power

—

# of Hits

—

Phys. to Magic Ratio

0:10

Iron Stance

—

Guard Break

—

HP Recovery

—

Properties

Recovery Impossible(HP Recovery 5% )

Count

[100/200] Cast Time Reduced (0.8 Sec.)

Gauge

0

Savage Beckoning
TP Cost

7

Casting Time

—

Learned From

Start

Power

250

# of Hits

1

Phys. to Magic Ratio

10:0

Iron Stance

6

Guard Break

4

HP Recovery

6

Properties

Attack Increase 50%, Rotate Enemy

Count

[100] Increased Area of Effect, [200] Prop Up

Gauge

10

Soaring Demon Fang
TP Cost

5

Casting Time

—

Learned From

Dark-Wind 610

Power

220

# of Hits

2

Phys. to Magic Ratio

10:0

Iron Stance

12

Guard Break

8

HP Recovery

12

Properties

—

Count

[100] Speed Up

Gauge

10

Demon Fang
TP Cost

9

Casting Time

—

Learned From

Start

Power

360

# of Hits

2

Phys. to Magic Ratio

7:3

Iron Stance

12

Guard Break

8

HP Recovery

12

Properties

Prop Up (Swords Only)

Count

[100] Range Up, [200] Prop Up/Pierces Foes

Gauge

10

Sonic Thrust
TP Cost

6

Casting Time

—

Learned From

Wind 100

Power

300

# of Hits

1

Phys. to Magic Ratio

10:0

Iron Stance

6

Guard Break

4

HP Recovery

6

Properties

—

Count

[100] Can Use in Mid-air

Gauge

10

Squall
TP Cost

6

Casting Time

—

Learned From

Fire 160

Power

350

# of Hits

1

Phys. to Magic Ratio

10:0

Iron Stance

6

Guard Break

4

HP Recovery

6

Properties

—

Count

[100] Stun Critical

Gauge

5

Hydra Strike
TP Cost

11

Casting Time

—

Learned From

Dark 730

Power

450

# of Hits

2

Phys. to Magic Ratio

10:0

Iron Stance

12

Guard Break

8

HP Recovery

12

Properties

—

Count

[100] Stun (15%), [200] Stun Rate + 15%

Gauge

10

Eradication Sweep
TP Cost

15

Casting Time

—

Learned From

Light 230

Power

450

# of Hits

3

Phys. to Magic Ratio

10:0

Iron Stance

18

Guard Break

12

HP Recovery

18

Properties

Stun (30%) /Pull-in

Count

[200] Unstaggerable After Use

Gauge

15

Pale Ghost
TP Cost

12

Casting Time

—

Learned From

Earth 1210

Power

500

# of Hits

1

Phys. to Magic Ratio

10:0

Iron Stance

6

Guard Break

4

HP Recovery

6

Properties

Prop Up

Count

[100] Can Use in Mid-air, [200] Knockdown Critical

Gauge

10

Tiger Blade
TP Cost

13

Casting Time

—

Learned From

Earth 15

Power

600<780>

# of Hits

2<3>

Phys. to Magic Ratio

10:0

Iron Stance

12<18>

Guard Break

8<12>

HP Recovery

12<18>

Properties

—

Count

[100] Can Use in Mid-air

Gauge

10<15>

Exalted Divide
TP Cost

18

Casting Time

—

Learned From

Light-Earth 1210

Power

663

# of Hits

3

Phys. to Magic Ratio

10:0

Iron Stance

18

Guard Break

300

HP Recovery

18

Properties

—

Count

[100] Prop Up, [200] Unstaggerable After Use

Gauge

15

Calamity Stance
TP Cost

16

Casting Time

—

Learned From

Start

Power

550

# of Hits

2

Phys. to Magic Ratio

10:0

Iron Stance

60

Guard Break

200

HP Recovery

12

Properties

Knockdown/Usable mid-stagger

Count

[100] Iron Stance while in attack stance

Gauge

30

Beast
TP Cost

16

Casting Time

—

Learned From

Wind-Fire 2810

Power

700

# of Hits

1

Phys. to Magic Ratio

10:0

Iron Stance

6

Guard Break

100

HP Recovery

6

Properties

Knockdown

Count

[100] Guard Block +100

Gauge

15

Celestial Rupture
TP Cost

20

Casting Time

—

Learned From

Water 1630

Power

672

# of Hits

6

Phys. to Magic Ratio

10:0

Iron Stance

36

Guard Break

24

HP Recovery

36

Properties

Juggle/Prop Up

Count

[100] Stun Critical

Gauge

12

Obliteration Cross
TP Cost

24

Casting Time

—

Learned From

Light 2470

Power

900

# of Hits

2

Phys. to Magic Ratio

10:0

Iron Stance

12

Guard Break

8

HP Recovery

12

Properties

Pass-Through/Knockdown/No Damage Reduction vs. Knockdown (First 2 Hits Only)

Count

[100] Prop Up

Gauge

10

Dragon Swarm
TP Cost

28

Casting Time

—

Learned From

Earth-Water 1880

Power

1000<1400>

# of Hits

5<6>

Phys. to Magic Ratio

10:0

Iron Stance

12<18>

Guard Break

8<108>

HP Recovery

12<18>

Properties

—

Count

[100] Speed Up

Gauge

10<12>

Divine Ascension
TP Cost

32

Casting Time

—

Learned From

Water-Dark 1880

Power

1200

# of Hits

1

Phys. to Magic Ratio

10:0

Iron Stance

30

Guard Break

100

HP Recovery

6

Properties

Knockdown/Knockdown Critical

Count

[100] Speed Up

Gauge

20

Swallow Fury
TP Cost

25

Casting Time

—

Learned From

Wind 4530

Power

765<1020>

# of Hits

3<4>

Phys. to Magic Ratio

10:0

Iron Stance

18<24>

Guard Break

12<16>

HP Recovery

18<24>

Properties

Prop Up (more than 1 Hit)/Pass-Through/Juggle/Knockdown

Count

[100] Can Use in Mid-air

Gauge

7.5<10>

Demonic Wrath
TP Cost

30

Casting Time

—

Learned From

Dark-Wind 6250

Power

900

# of Hits

4

Phys. to Magic Ratio

10:0

Iron Stance

24

Guard Break

16

HP Recovery

24

Properties

Juggle/Knockdown

Count

[100] Prop Up [200], Toss enemy into air (stabilized), [400] Range Up

Gauge

10

Incineration Wave
TP Cost

60

Casting Time

—

Learned From

Fire 2160

Power

1800

# of Hits

8

Phys. to Magic Ratio

10:0

Iron Stance

48

Guard Break

32

HP Recovery

48

Properties

—

Count

[100/400] Hits + 2, [200] Speed Up

Gauge

12

Light of Ruin
TP Cost

35

Casting Time

—

Learned From

Fire-Light 4530

Power

1260

# of Hits

9

Phys. to Magic Ratio

9:1

Iron Stance

54

Guard Break

36

HP Recovery

54

Properties

Prop Up/Juggle/Knockdown

Count

[100] Iron Stance + 24, Guard Block + 96

Gauge

12

Blade of Heaven
TP Cost

70

Casting Time

—

Learned From

Light-Earth 6250

Power

1250

# of Hits

7

Phys. to Magic Ratio

10:0

Iron Stance

70

Guard Break

28

HP Recovery

70

Properties

Juggle/Knockdown

Count

[100] Prop Up

Gauge

10

Dragon's Maw
TP Cost

56

Casting Time

—

Learned From

Wind-Fire 3590

Power

1100

# of Hits

7

Phys. to Magic Ratio

10:0

Iron Stance

70

Guard Break

124

HP Recovery

70

Properties

Juggle/Knockdown/Critical(30%)

Count

[100] Speed Up, [200] Enemy Pop Up mid-range

Gauge

15

Absolute Domination
TP Cost

0

Casting Time

—

Learned From

Skill Special

Power

11900

# of Hits

9

Phys. to Magic Ratio

10:0

Iron Stance

—

Guard Break

—

HP Recovery

—

Properties

Accuracy/Knockdown

Count

—

Gauge

0

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