Zero In on Solitary Targets for Major Damage
Gaius has a variety of powerful artes to display his unparalleled strength in melee combat. He also has access to some long-range artes, like Demon Fang and Exalted Divide, which provide some versatility in terms of who he can target. In addition to his offensive artes, Gaius can support the party by providing healing and Physical Attack and Arte Attack boosts with artes like Chakra Circle, or revive the fallen with Spirit Channel. What he lacks is artes that can target whole groups of foes, so make a habit of isolating and attacking lone enemies who are far from the crowd.
Chakra Circle
| TP Cost |
15 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery 15% -Physical and Magic attack Up (15% ) |
Count |
[200/400] Recovery Increased + 5% |
Gauge |
0 |
||||||
Spirit Channel
| TP Cost |
40 |
Casting Time |
— |
Learned From |
Water 4530 |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Recovery Impossible(HP Recovery 5% ) |
Count |
[100/200] Cast Time Reduced (0.8 Sec.) |
Gauge |
0 |
||||||
Savage Beckoning 
| TP Cost |
7 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
250 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
6 |
Guard Break |
4 |
HP Recovery |
6 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Attack Increase 50%, Rotate Enemy |
Count |
[100] Increased Area of Effect, [200] Prop Up |
Gauge |
10 |
||||||
Soaring Demon Fang 
| TP Cost |
5 |
Casting Time |
— |
Learned From |
Dark-Wind 610 |
|---|
| Power |
220 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
12 |
Guard Break |
8 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Speed Up |
Gauge |
10 |
||||||
Demon Fang 
| TP Cost |
9 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
360 |
# of Hits |
2 |
Phys. to Magic Ratio |
7:3 |
Iron Stance |
12 |
Guard Break |
8 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up (Swords Only) |
Count |
[100] Range Up, [200] Prop Up/Pierces Foes |
Gauge |
10 |
||||||
Sonic Thrust 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Wind 100 |
|---|
| Power |
300 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
6 |
Guard Break |
4 |
HP Recovery |
6 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Can Use in Mid-air |
Gauge |
10 |
||||||
Squall 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Fire 160 |
|---|
| Power |
350 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
6 |
Guard Break |
4 |
HP Recovery |
6 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Stun Critical |
Gauge |
5 |
||||||
Hydra Strike 
| TP Cost |
11 |
Casting Time |
— |
Learned From |
Dark 730 |
|---|
| Power |
450 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
12 |
Guard Break |
8 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Stun (15%), [200] Stun Rate + 15% |
Gauge |
10 |
||||||
Eradication Sweep 
| TP Cost |
15 |
Casting Time |
— |
Learned From |
Light 230 |
|---|
| Power |
450 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
18 |
Guard Break |
12 |
HP Recovery |
18 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Stun (30%) /Pull-in |
Count |
[200] Unstaggerable After Use |
Gauge |
15 |
||||||
Pale Ghost 
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Earth 1210 |
|---|
| Power |
500 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
6 |
Guard Break |
4 |
HP Recovery |
6 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up |
Count |
[100] Can Use in Mid-air, [200] Knockdown Critical |
Gauge |
10 |
||||||
Tiger Blade 
| TP Cost |
13 |
Casting Time |
— |
Learned From |
Earth 15 |
|---|
| Power |
600<780> |
# of Hits |
2<3> |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
12<18> |
Guard Break |
8<12> |
HP Recovery |
12<18> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Can Use in Mid-air |
Gauge |
10<15> |
||||||
Exalted Divide 
| TP Cost |
18 |
Casting Time |
— |
Learned From |
Light-Earth 1210 |
|---|
| Power |
663 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
18 |
Guard Break |
300 |
HP Recovery |
18 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Prop Up, [200] Unstaggerable After Use |
Gauge |
15 |
||||||
Calamity Stance 
| TP Cost |
16 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
550 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
60 |
Guard Break |
200 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown/Usable mid-stagger |
Count |
[100] Iron Stance while in attack stance |
Gauge |
30 |
||||||
Beast 
| TP Cost |
16 |
Casting Time |
— |
Learned From |
Wind-Fire 2810 |
|---|
| Power |
700 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
6 |
Guard Break |
100 |
HP Recovery |
6 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Guard Block +100 |
Gauge |
15 |
||||||
Celestial Rupture 
| TP Cost |
20 |
Casting Time |
— |
Learned From |
Water 1630 |
|---|
| Power |
672 |
# of Hits |
6 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
36 |
Guard Break |
24 |
HP Recovery |
36 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Prop Up |
Count |
[100] Stun Critical |
Gauge |
12 |
||||||
Obliteration Cross 
| TP Cost |
24 |
Casting Time |
— |
Learned From |
Light 2470 |
|---|
| Power |
900 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
12 |
Guard Break |
8 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pass-Through/Knockdown/No Damage Reduction vs. Knockdown (First 2 Hits Only) |
Count |
[100] Prop Up |
Gauge |
10 |
||||||
Dragon Swarm 
| TP Cost |
28 |
Casting Time |
— |
Learned From |
Earth-Water 1880 |
|---|
| Power |
1000<1400> |
# of Hits |
5<6> |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
12<18> |
Guard Break |
8<108> |
HP Recovery |
12<18> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Speed Up |
Gauge |
10<12> |
||||||
Divine Ascension 
| TP Cost |
32 |
Casting Time |
— |
Learned From |
Water-Dark 1880 |
|---|
| Power |
1200 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
30 |
Guard Break |
100 |
HP Recovery |
6 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown/Knockdown Critical |
Count |
[100] Speed Up |
Gauge |
20 |
||||||
Swallow Fury 
| TP Cost |
25 |
Casting Time |
— |
Learned From |
Wind 4530 |
|---|
| Power |
765<1020> |
# of Hits |
3<4> |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
18<24> |
Guard Break |
12<16> |
HP Recovery |
18<24> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up (more than 1 Hit)/Pass-Through/Juggle/Knockdown |
Count |
[100] Can Use in Mid-air |
Gauge |
7.5<10> |
||||||
Demonic Wrath 
| TP Cost |
30 |
Casting Time |
— |
Learned From |
Dark-Wind 6250 |
|---|
| Power |
900 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
24 |
Guard Break |
16 |
HP Recovery |
24 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown |
Count |
[100] Prop Up [200], Toss enemy into air (stabilized), [400] Range Up |
Gauge |
10 |
||||||
Incineration Wave 
| TP Cost |
60 |
Casting Time |
— |
Learned From |
Fire 2160 |
|---|
| Power |
1800 |
# of Hits |
8 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
48 |
Guard Break |
32 |
HP Recovery |
48 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100/400] Hits + 2, [200] Speed Up |
Gauge |
12 |
||||||
Light of Ruin 
| TP Cost |
35 |
Casting Time |
— |
Learned From |
Fire-Light 4530 |
|---|
| Power |
1260 |
# of Hits |
9 |
Phys. to Magic Ratio |
9:1 |
Iron Stance |
54 |
Guard Break |
36 |
HP Recovery |
54 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Juggle/Knockdown |
Count |
[100] Iron Stance + 24, Guard Block + 96 |
Gauge |
12 |
||||||
Blade of Heaven 
| TP Cost |
70 |
Casting Time |
— |
Learned From |
Light-Earth 6250 |
|---|
| Power |
1250 |
# of Hits |
7 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
70 |
Guard Break |
28 |
HP Recovery |
70 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown |
Count |
[100] Prop Up |
Gauge |
10 |
||||||
Dragon's Maw 

| TP Cost |
56 |
Casting Time |
— |
Learned From |
Wind-Fire 3590 |
|---|
| Power |
1100 |
# of Hits |
7 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
70 |
Guard Break |
124 |
HP Recovery |
70 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown/Critical(30%) |
Count |
[100] Speed Up, [200] Enemy Pop Up mid-range |
Gauge |
15 |
||||||
Absolute Domination
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Skill Special |
|---|
| Power |
11900 |
# of Hits |
9 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Accuracy/Knockdown |
Count |
— |
Gauge |
0 |
||||||