Prima Games eGuides Tales of Xillia 2 eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Tales of Xillia 2 eGuide 2 Characters Gaius

Artes

Zero In on Solitary Targets for Major Damage

Gaius has a variety of powerful artes to display his unparalleled strength in melee combat. He also has access to some long-range artes, like Demon Fang and Exalted Divide, which provide some versatility in terms of who he can target. In addition to his offensive artes, Gaius can support the party by providing healing and Physical Attack and Arte Attack boosts with artes like Chakra Circle, or revive the fallen with Spirit Channel. What he lacks is artes that can target whole groups of foes, so make a habit of isolating and attacking lone enemies who are far from the crowd.

Chakra Circle
TP Cost

15

Casting Time

Learned From

Start

Power

# of Hits

Phys. to Magic Ratio

0:10

Iron Stance

Guard Break

HP Recovery

Properties

HP Recovery 15% -Physical and Magic attack Up (15% )

Count

[200/400] Recovery Increased + 5%

Gauge

0

Spirit Channel
TP Cost

40

Casting Time

Learned From

Water 4530

Power

# of Hits

Phys. to Magic Ratio

0:10

Iron Stance

Guard Break

HP Recovery

Properties

Recovery Impossible(HP Recovery 5% )

Count

[100/200] Cast Time Reduced (0.8 Sec.)

Gauge

0

Savage Beckoning
TP Cost

7

Casting Time

Learned From

Start

Power

250

# of Hits

1

Phys. to Magic Ratio

10:0

Iron Stance

6

Guard Break

4

HP Recovery

6

Properties

Attack Increase 50%, Rotate Enemy

Count

[100] Increased Area of Effect, [200] Prop Up

Gauge

10

Soaring Demon Fang
TP Cost

5

Casting Time

Learned From

Dark-Wind 610

Power

220

# of Hits

2

Phys. to Magic Ratio

10:0

Iron Stance

12

Guard Break

8

HP Recovery

12

Properties

Count

[100] Speed Up

Gauge

10

Demon Fang
TP Cost

9

Casting Time

Learned From

Start

Power

360

# of Hits

2

Phys. to Magic Ratio

7:3

Iron Stance

12

Guard Break

8

HP Recovery

12

Properties

Prop Up (Swords Only)

Count

[100] Range Up, [200] Prop Up/Pierces Foes

Gauge

10

Sonic Thrust
TP Cost

6

Casting Time

Learned From

Wind 100

Power

300

# of Hits

1

Phys. to Magic Ratio

10:0

Iron Stance

6

Guard Break

4

HP Recovery

6

Properties

Count

[100] Can Use in Mid-air

Gauge

10

Squall
TP Cost

6

Casting Time

Learned From

Fire 160

Power

350

# of Hits

1

Phys. to Magic Ratio

10:0

Iron Stance

6

Guard Break

4

HP Recovery

6

Properties

Count

[100] Stun Critical

Gauge

5

Hydra Strike
TP Cost

11

Casting Time

Learned From

Dark 730

Power

450

# of Hits

2

Phys. to Magic Ratio

10:0

Iron Stance

12

Guard Break

8

HP Recovery

12

Properties

Count

[100] Stun (15%), [200] Stun Rate + 15%

Gauge

10

Eradication Sweep
TP Cost

15

Casting Time

Learned From

Light 230

Power

450

# of Hits

3

Phys. to Magic Ratio

10:0

Iron Stance

18

Guard Break

12

HP Recovery

18

Properties

Stun (30%) /Pull-in

Count

[200] Unstaggerable After Use

Gauge

15

Pale Ghost
TP Cost

12

Casting Time

Learned From

Earth 1210

Power

500

# of Hits

1

Phys. to Magic Ratio

10:0

Iron Stance

6

Guard Break

4

HP Recovery

6

Properties

Prop Up

Count

[100] Can Use in Mid-air, [200] Knockdown Critical

Gauge

10

Tiger Blade
TP Cost

13

Casting Time

Learned From

Earth 15

Power

600<780>

# of Hits

2<3>

Phys. to Magic Ratio

10:0

Iron Stance

12<18>

Guard Break

8<12>

HP Recovery

12<18>

Properties

Count

[100] Can Use in Mid-air

Gauge

10<15>

Exalted Divide
TP Cost

18

Casting Time

Learned From

Light-Earth 1210

Power

663

# of Hits

3

Phys. to Magic Ratio

10:0

Iron Stance

18

Guard Break

300

HP Recovery

18

Properties

Count

[100] Prop Up, [200] Unstaggerable After Use

Gauge

15

Calamity Stance
TP Cost

16

Casting Time

Learned From

Start

Power

550

# of Hits

2

Phys. to Magic Ratio

10:0

Iron Stance

60

Guard Break

200

HP Recovery

12

Properties

Knockdown/Usable mid-stagger

Count

[100] Iron Stance while in attack stance

Gauge

30

Beast
TP Cost

16

Casting Time

Learned From

Wind-Fire 2810

Power

700

# of Hits

1

Phys. to Magic Ratio

10:0

Iron Stance

6

Guard Break

100

HP Recovery

6

Properties

Knockdown

Count

[100] Guard Block +100

Gauge

15

Celestial Rupture
TP Cost

20

Casting Time

Learned From

Water 1630

Power

672

# of Hits

6

Phys. to Magic Ratio

10:0

Iron Stance

36

Guard Break

24

HP Recovery

36

Properties

Juggle/Prop Up

Count

[100] Stun Critical

Gauge

12

Obliteration Cross
TP Cost

24

Casting Time

Learned From

Light 2470

Power

900

# of Hits

2

Phys. to Magic Ratio

10:0

Iron Stance

12

Guard Break

8

HP Recovery

12

Properties

Pass-Through/Knockdown/No Damage Reduction vs. Knockdown (First 2 Hits Only)

Count

[100] Prop Up

Gauge

10

Dragon Swarm
TP Cost

28

Casting Time

Learned From

Earth-Water 1880

Power

1000<1400>

# of Hits

5<6>

Phys. to Magic Ratio

10:0

Iron Stance

12<18>

Guard Break

8<108>

HP Recovery

12<18>

Properties

Count

[100] Speed Up

Gauge

10<12>

Divine Ascension
TP Cost

32

Casting Time

Learned From

Water-Dark 1880

Power

1200

# of Hits

1

Phys. to Magic Ratio

10:0

Iron Stance

30

Guard Break

100

HP Recovery

6

Properties

Knockdown/Knockdown Critical

Count

[100] Speed Up

Gauge

20

Swallow Fury
TP Cost

25

Casting Time

Learned From

Wind 4530

Power

765<1020>

# of Hits

3<4>

Phys. to Magic Ratio

10:0

Iron Stance

18<24>

Guard Break

12<16>

HP Recovery

18<24>

Properties

Prop Up (more than 1 Hit)/Pass-Through/Juggle/Knockdown

Count

[100] Can Use in Mid-air

Gauge

7.5<10>

Demonic Wrath
TP Cost

30

Casting Time

Learned From

Dark-Wind 6250

Power

900

# of Hits

4

Phys. to Magic Ratio

10:0

Iron Stance

24

Guard Break

16

HP Recovery

24

Properties

Juggle/Knockdown

Count

[100] Prop Up [200], Toss enemy into air (stabilized), [400] Range Up

Gauge

10

Incineration Wave
TP Cost

60

Casting Time

Learned From

Fire 2160

Power

1800

# of Hits

8

Phys. to Magic Ratio

10:0

Iron Stance

48

Guard Break

32

HP Recovery

48

Properties

Count

[100/400] Hits + 2, [200] Speed Up

Gauge

12

Light of Ruin
TP Cost

35

Casting Time

Learned From

Fire-Light 4530

Power

1260

# of Hits

9

Phys. to Magic Ratio

9:1

Iron Stance

54

Guard Break

36

HP Recovery

54

Properties

Prop Up/Juggle/Knockdown

Count

[100] Iron Stance + 24, Guard Block + 96

Gauge

12

Blade of Heaven
TP Cost

70

Casting Time

Learned From

Light-Earth 6250

Power

1250

# of Hits

7

Phys. to Magic Ratio

10:0

Iron Stance

70

Guard Break

28

HP Recovery

70

Properties

Juggle/Knockdown

Count

[100] Prop Up

Gauge

10

Dragon's Maw
TP Cost

56

Casting Time

Learned From

Wind-Fire 3590

Power

1100

# of Hits

7

Phys. to Magic Ratio

10:0

Iron Stance

70

Guard Break

124

HP Recovery

70

Properties

Juggle/Knockdown/Critical(30%)

Count

[100] Speed Up, [200] Enemy Pop Up mid-range

Gauge

15

Absolute Domination
TP Cost

0

Casting Time

Learned From

Skill Special

Power

11900

# of Hits

9

Phys. to Magic Ratio

10:0

Iron Stance

Guard Break

HP Recovery

Properties

Accuracy/Knockdown

Count

Gauge

0