Selecting the Right Arte for the Job
Arte Tuning allows you to deal greater damage and ensnare additional foes with Rowen’s artes. But using it does add to the arte’s TP cost and execution time, causing a longer period of vulnerability. So make sure to consider factors like your current TP and the number of enemies you’re facing when deciding whether an arte is worth tuning.
Rowen has access to plenty of Water-, Earth-, and Light-type artes, but only a few that are Fire- or Wind-type, and none that are Dark-type. When you don’t have the right arte to exploit an enemy’s weakness, attack with an arte that has no elemental type or provide support with Healing Etude instead.
Healing Etude
| TP Cost |
10 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery 5% ×3 |
Count |
[100/200] HP Recovery +6% |
Gauge |
0 |
||||||
Severed Fate 
| TP Cost |
4 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
153 |
# of Hits |
3 |
Phys. to Magic Ratio |
7:3 |
Iron Stance |
12 |
Guard Break |
12 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Increased Area of Effect |
Gauge |
6 |
||||||
Marche Waltz 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Earth 15 |
|---|
| Power |
200 |
# of Hits |
2 |
Phys. to Magic Ratio |
7:3 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Prop Up |
Gauge |
10 |
||||||
Soaring Symphony 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Wind 230 |
|---|
| Power |
300 |
# of Hits |
5 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
20 |
Guard Break |
20 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Can Use in Mid-air |
Gauge |
10 |
||||||
Meteoric Waltz 
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Light-Earth 1210 |
|---|
| Power |
400 |
# of Hits |
1 |
Phys. to Magic Ratio |
7:3 |
Iron Stance |
4 |
Guard Break |
4 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[100] Can Use in Mid-air, [200/400] Hits +4/+5 |
Gauge |
5 |
||||||
Prelude 

| TP Cost |
12 |
Casting Time |
— |
Learned From |
Fire 4040 |
|---|
| Power |
400 |
# of Hits |
2 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown/Pull-in |
Count |
[100] Can Use in Mid-air, [200] Pull-in Enemy Stabilize |
Gauge |
10 |
||||||
Spectral Purge 
| TP Cost |
16 |
Casting Time |
— |
Learned From |
Dark 1210 |
|---|
| Power |
600 |
# of Hits |
4 |
Phys. to Magic Ratio |
8:2 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[100] Speed Up |
Gauge |
25 |
||||||
Dagger Rhapsody 
| TP Cost |
24 |
Casting Time |
— |
Learned From |
Wind-Fire 2810 |
|---|
| Power |
900 |
# of Hits |
5 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
20 |
Guard Break |
20 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Ailment Points+20, [200] Stagger Extended |
Gauge |
10 |
||||||
Rage Crescendo 
| TP Cost |
36 |
Casting Time |
— |
Learned From |
Dark-Wind 2810 |
|---|
| Power |
1200 |
# of Hits |
8 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
32 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Ailment Points+16, [200] Guard Break+16 |
Gauge |
11 |
||||||
Fireball 
| TP Cost |
6 |
Casting Time |
1 Sec. |
Learned From |
Fire 230 |
|---|
| Power |
250<1000> |
# of Hits |
1<4> |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20<80> |
Guard Break |
— |
HP Recovery |
20<80> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
10<40> |
||||||
Rock Trine 
| TP Cost |
8 |
Casting Time |
1 Sec. |
Learned From |
Start |
|---|
| Power |
204<284> |
# of Hits |
3<5> |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
21<35> |
Guard Break |
— |
HP Recovery |
21<37> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown |
Count |
— |
Gauge |
10.5<17.5> |
||||||
Wind Lance 
| TP Cost |
8 |
Casting Time |
1.3 Sec. |
Learned From |
Wind 15 |
|---|
| Power |
300<600> |
# of Hits |
1<2> |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20<40> |
Guard Break |
— |
HP Recovery |
20<40> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
10<20> |
||||||
Splash 
| TP Cost |
12 |
Casting Time |
1 Sec. |
Learned From |
Start |
|---|
| Power |
740 |
# of Hits |
6 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
30 |
Guard Break |
— |
HP Recovery |
30 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
12 |
||||||
Shimmering Toll 
| TP Cost |
12 |
Casting Time |
2.2 Sec. |
Learned From |
Light 230 |
|---|
| Power |
400<600> |
# of Hits |
4<6> |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20<30> |
Guard Break |
— |
HP Recovery |
20<30> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Stun (20%) |
Count |
— |
Gauge |
10<15> |
||||||
Freeze Lancer 

| TP Cost |
13 |
Casting Time |
2 Sec. |
Learned From |
Earth-Water 400 |
|---|
| Power |
525<840> |
# of Hits |
10<16> |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20<32> |
Guard Break |
— |
HP Recovery |
20<32> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
10<16> |
||||||
Air Pressure 
| TP Cost |
26 |
Casting Time |
2 Sec. |
Learned From |
Earth 1630 |
|---|
| Power |
918<1278> |
# of Hits |
3<4> |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
21<28> |
Guard Break |
— |
HP Recovery |
21<28> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
<Knockdown> |
Count |
— |
Gauge |
6<10> |
||||||
Blue Sphere 
| TP Cost |
26 |
Casting Time |
2 Sec. |
Learned From |
Water 500 |
|---|
| Power |
900 |
# of Hits |
1 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
30 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
— |
Gauge |
15 |
||||||
Divine Streak 
| TP Cost |
28 |
Casting Time |
3.5 Sec. |
Learned From |
Fire-Light 2160 |
|---|
| Power |
1000 |
# of Hits |
10 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
10 |
||||||
Glacial Core 

| TP Cost |
34 |
Casting Time |
3.3 Sec. |
Learned From |
Earth-Water 5060 |
|---|
| Power |
1320 |
# of Hits |
5 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
40 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
— |
Gauge |
10 |
||||||
Tightening Chains 
| TP Cost |
36 |
Casting Time |
2 Sec. |
Learned From |
Light 3180 |
|---|
| Power |
585<845> |
# of Hits |
2<3> |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
10<15> |
Guard Break |
— |
HP Recovery |
10<15> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
<Pull-in-Knockdown> |
Count |
— |
Gauge |
5<10> |
||||||
Roche Waltz 
| TP Cost |
40 |
Casting Time |
3 Sec. |
Learned From |
Light-Earth 3590 |
|---|
| Power |
1440 |
# of Hits |
3 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
28 |
Guard Break |
— |
HP Recovery |
114 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up (Roll) /Knockdown Critical (Roll) |
Count |
— |
Gauge |
20 |
||||||
Diffusional Drive 
| TP Cost |
40 |
Casting Time |
3 Sec. |
Learned From |
Water-Dark 4040 |
|---|
| Power |
1100 |
# of Hits |
10 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
10 |
Guard Break |
— |
HP Recovery |
10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery 10%/Ignore Knockdown Damage |
Count |
— |
Gauge |
10 |
||||||
Tidal Wave 
| TP Cost |
52 |
Casting Time |
3 Sec. |
Learned From |
Water 4530 |
|---|
| Power |
672 |
# of Hits |
8 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
80 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pull-in/Rotate Enemy/Reduce Movement Speed |
Count |
— |
Gauge |
12 |
||||||
Grand Finale
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Skill Special |
|---|
| Power |
7500 |
# of Hits |
2 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Accuracy/Knockdown |
Count |
— |
Gauge |
0 |
||||||