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Tales of Xillia 2 eGuide
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Contents

  • 4 Character Stories
    • Character Stories
      • Jude's Story
      • Milla's Story
      • Alvin's Story
      • Elize's Story
      • Rowen's Story
      • Leia's Story
      • Gaius's Story
      • Muzét's Story
      • Bonus Chapter
  • 5 Side Quest
    • Side Quests
      • Event Quests
      • Elite Monsters
      • Sting of Terror: Scorpactus!
      • Terror of the Skies: Veywind Eye!
      • Claws of Steel: Heavy Claw!
      • Giant Insect: Radiant Horn!
      • Face of Death: Greater Demon!
      • Wings of Light: Siennabronc!
      • The Insectoid Terror: Moralzamm!
      • Merciless Render: Graddic Claw!
      • The Buzz of Doom: Arrow Folzam!
      • Grimacing Tree: Ghastly Stump!
      • Raging Bull: Bluetaur!
      • Fire Down Below: Dark Teagle!
      • Fungus Gone Wild: Exoplasma!
      • Deceptive Beauty: Veywind Stinger!
      • Croak of Doom: Fortune Stepper!
      • Speed Demon: Wind Racer!
      • Ravenous Insect: Hammerzamm!
      • Giant Insect: Krudis Eye!
      • Touch of Death: Goddess Touch!
      • Cold-Blooded Beast: Hydro Blade!
      • Bloodsucking Tree: Vampiric Plant!
      • Infernal Call: Cthulhu Demon!
      • Burning Intensity: Magma Dragon!
      • Frozen Gaze: Snow Cougar!
      • Kitty Dispatch
      • Poker
      • Coliseum
      • Illusionary Darkness
      • Endings
  • 6 Data
    • Data
      • Shop Data
      • Custom Order
      • Enemty Data
      • Trophies and Title Data
      • Skits (long)
    • Item Data
      • Consumables
      • Dishes
      • Weapons
      • Headgear
      • Body Armor
      • Accessories
      • Fashion
      • Fashion (Personal)
      • Materials
      • Valuables
      • Extractors
  • 8 Videos
    • Side Quests Videos
      • Elite Monsters Part 4
      • Elite Monsters Part 3
      • Elite Monsters Part 2
      • Elite Monsters Part 1
    • Character Stories Videos
      • Bonus Chapter
      • Muzet's Story
      • Gaius's Story
      • Leia's Story
      • Rowen's Story
      • Elize's Story
      • Alvin's Story
      • Milla's Story
      • Jude's Story
    • Walkthrough Videos
      • Chapter 16
      • Chapter 15
      • Chapter 14
      • Chapter 13
      • Chapter 12
      • Chapter 11
      • Chapter 10
      • Chapter 9
      • Chapter 8
      • Chapter 7
      • Chapter 6
      • Chapter 5
      • Chapter 4
      • Chapter 1
  • 3 Walkthrough
    • Walkthrough
      • World Map
      • Walkthrough Tips
      • CHAPTER 1: The Cogs of Fate 1
      • CHAPTER 1: The Cogs of Fate 2
      • CHAPTER 1: The Cogs of Fate 3
      • CHAPTER 2: New Friends, New Debts
      • Chapter 3: It All Falls Apart
      • Chapter 4: The Monster in the Alleyway 1
      • Chapter 4: The Monster in the Alleyway 2
      • Chapter 5: Spyrite Goes Haywire
      • CHAPTER 6: Spirius Corporation 1
      • CHAPTER 6: Spirius Corporation 2
      • CHAPTER 7: Destroy the Fractured Dimension 1
      • CHAPTER 7: Destroy the Fractured Dimension 2
      • CHAPTER 7: Destroy the Fractured Dimension 3
      • CHAPTER 7: Destroy the Fractured Dimension 4
      • CHAPTER 7: Destroy the Fractured Dimension 5
      • CHAPTER 7: Destroy the Fractured Dimension 6
      • CHAPTER 8: A Song Echoes Through the Falls 1
      • CHAPTER 8: A Song Echoes Through the Falls 2
      • CHAPTER 9: Gaius Trial 1
      • CHAPTER 9: Gaius Trial 2
      • CHAPTER 9: Gaius Trial 3
      • CHAPTER 10: Distant Thunder 1
      • CHAPTER 10: Distant Thunder 2
      • CHAPTER 10: Distant Thunder 3
      • CHAPTER 11: Milla Maxwell 1
      • CHAPTER 11: Milla Maxwell 2
      • CHAPTER 12: Elle and I 1
      • CHAPTER 12: Elle and I 2
      • CHAPTER 12: Elle and I 3
      • CHAPTER 12: Elle and I 4
      • CHAPTER 12: Elle and I 5
      • CHAPTER 13: The Promised Land Appears
      • CHAPTER 14: The Mission Complete 1
      • CHAPTER 14: The Mission Complete 2
      • CHAPTER 14: The Mission Complete 3
      • CHAPTER 15: Brothers Forever 1
      • CHAPTER 15: Brothers Forever 2
      • CHAPTER 16: The Gates of Judgment
      • Post-Game
  • 1 Game System
    • Game System
      • Game Progression
      • Exploration
      • Side Quests
      • Character Episodes
      • Repaying Your Debt
      • Debt Repayment Rewards
      • How Your Choices Affect the Game
      • The Affinity System
      • SkitsChat With Your Party Members
      • Earn Titles to Amass Grade
      • Kitty Dispatch
      • Having Cats Get Items
      • Custom Orders
      • Character Stats and Abilities
      • Allium Orb
      • Combat Basics
      • Combat Actions
      • Mobility Actions
      • Normal Attacks
      • Use Artes for Powerful Attacks
      • Blocking Attacks by Guarding
      • Taunt to Recover TP
      • Understanding Weakness and Resistances
      • Ailments
      • Use Links to Team Up With Allies
      • Support Abilities
      • Linked Artes
      • Using Over Limit
      • Transformation
      • Enemies
  • 7 Strategy Guide Q&A
    • Interview
      • Tales of Xillia 2 Strategy Guide Q&A
  • 2 Characters
    • Character Skills & Artes
      • Skills
      • Mystic/Linked Mystic Artes
    • Muzet
      • Overview: Master of the Artes
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Gaius
      • Overview: Master of the Physical
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Leia Rolando
      • Overview: Agile and Well-Balanced
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Rowen Ilbert
      • Overview: A Nimble-Fingered Genius
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Elize Lutus
      • Overview: An Artes-Defense Prodigy
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Alvin Vint Svent
      • Overview: A Focused Power Hitter
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Milla Maxwell
      • Overview: Intelligent and Well-Balanced
      • Character Abilities
      • Artes
      • Tactics
      • Use Aerial Skills to Strike from the Heavens
      • Recommended Combos
      • Character Evolution
    • Jude Mathis
      • Overview: Unmatched in Close Combat
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Ludger Will Kresnik
      • All-Purpose Fighter with Strong Stats
      • Character Abilities
      • Artes
      • Chromatus
      • Chromatus Artes
      • Tactics
      • Recommended Combos
      • Character Development

Tales of Xillia 2 Guide › 2 Characters › Rowen Ilbert

Artes

Selecting the Right Arte for the Job

Arte Tuning allows you to deal greater damage and ensnare additional foes with Rowen’s artes. But using it does add to the arte’s TP cost and execution time, causing a longer period of vulnerability. So make sure to consider factors like your current TP and the number of enemies you’re facing when deciding whether an arte is worth tuning.

Rowen has access to plenty of Water-, Earth-, and Light-type artes, but only a few that are Fire- or Wind-type, and none that are Dark-type. When you don’t have the right arte to exploit an enemy’s weakness, attack with an arte that has no elemental type or provide support with Healing Etude instead.

Healing Etude
TP Cost

10

Casting Time

—

Learned From

Start

Power

—

# of Hits

—

Phys. to Magic Ratio

0:10

Iron Stance

—

Guard Break

—

HP Recovery

—

Properties

HP Recovery 5% ×3

Count

[100/200] HP Recovery +6%

Gauge

0

Severed Fate
TP Cost

4

Casting Time

—

Learned From

Start

Power

153

# of Hits

3

Phys. to Magic Ratio

7:3

Iron Stance

12

Guard Break

12

HP Recovery

12

Properties

—

Count

[100] Increased Area of Effect

Gauge

6

Marche Waltz
TP Cost

6

Casting Time

—

Learned From

Earth 15

Power

200

# of Hits

2

Phys. to Magic Ratio

7:3

Iron Stance

8

Guard Break

8

HP Recovery

8

Properties

—

Count

[100] Prop Up

Gauge

10

Soaring Symphony
TP Cost

8

Casting Time

—

Learned From

Wind 230

Power

300

# of Hits

5

Phys. to Magic Ratio

10:0

Iron Stance

20

Guard Break

20

HP Recovery

20

Properties

—

Count

[100] Can Use in Mid-air

Gauge

10

Meteoric Waltz
TP Cost

12

Casting Time

—

Learned From

Light-Earth 1210

Power

400

# of Hits

1

Phys. to Magic Ratio

7:3

Iron Stance

4

Guard Break

4

HP Recovery

4

Properties

Juggle

Count

[100] Can Use in Mid-air, [200/400] Hits +4/+5

Gauge

5

Prelude
TP Cost

12

Casting Time

—

Learned From

Fire 4040

Power

400

# of Hits

2

Phys. to Magic Ratio

6:4

Iron Stance

8

Guard Break

8

HP Recovery

8

Properties

Knockdown/Pull-in

Count

[100] Can Use in Mid-air, [200] Pull-in Enemy Stabilize

Gauge

10

Spectral Purge
TP Cost

16

Casting Time

—

Learned From

Dark 1210

Power

600

# of Hits

4

Phys. to Magic Ratio

8:2

Iron Stance

16

Guard Break

16

HP Recovery

16

Properties

Juggle

Count

[100] Speed Up

Gauge

25

Dagger Rhapsody
TP Cost

24

Casting Time

—

Learned From

Wind-Fire 2810

Power

900

# of Hits

5

Phys. to Magic Ratio

10:0

Iron Stance

20

Guard Break

20

HP Recovery

20

Properties

—

Count

[100] Ailment Points+20, [200] Stagger Extended

Gauge

10

Rage Crescendo
TP Cost

36

Casting Time

—

Learned From

Dark-Wind 2810

Power

1200

# of Hits

8

Phys. to Magic Ratio

10:0

Iron Stance

32

Guard Break

32

HP Recovery

32

Properties

Knockdown

Count

[100] Ailment Points+16, [200] Guard Break+16

Gauge

11

Fireball
TP Cost

6

Casting Time

1 Sec.

Learned From

Fire 230

Power

250<1000>

# of Hits

1<4>

Phys. to Magic Ratio

0:10

Iron Stance

20<80>

Guard Break

—

HP Recovery

20<80>

Properties

—

Count

—

Gauge

10<40>

Rock Trine
TP Cost

8

Casting Time

1 Sec.

Learned From

Start

Power

204<284>

# of Hits

3<5>

Phys. to Magic Ratio

0:10

Iron Stance

21<35>

Guard Break

—

HP Recovery

21<37>

Properties

Juggle/Knockdown

Count

—

Gauge

10.5<17.5>

Wind Lance
TP Cost

8

Casting Time

1.3 Sec.

Learned From

Wind 15

Power

300<600>

# of Hits

1<2>

Phys. to Magic Ratio

0:10

Iron Stance

20<40>

Guard Break

—

HP Recovery

20<40>

Properties

—

Count

—

Gauge

10<20>

Splash
TP Cost

12

Casting Time

1 Sec.

Learned From

Start

Power

740

# of Hits

6

Phys. to Magic Ratio

0:10

Iron Stance

30

Guard Break

—

HP Recovery

30

Properties

—

Count

—

Gauge

12

Shimmering Toll
TP Cost

12

Casting Time

2.2 Sec.

Learned From

Light 230

Power

400<600>

# of Hits

4<6>

Phys. to Magic Ratio

0:10

Iron Stance

20<30>

Guard Break

—

HP Recovery

20<30>

Properties

Stun (20%)

Count

—

Gauge

10<15>

Freeze Lancer
TP Cost

13

Casting Time

2 Sec.

Learned From

Earth-Water 400

Power

525<840>

# of Hits

10<16>

Phys. to Magic Ratio

0:10

Iron Stance

20<32>

Guard Break

—

HP Recovery

20<32>

Properties

—

Count

—

Gauge

10<16>

Air Pressure
TP Cost

26

Casting Time

2 Sec.

Learned From

Earth 1630

Power

918<1278>

# of Hits

3<4>

Phys. to Magic Ratio

0:10

Iron Stance

21<28>

Guard Break

—

HP Recovery

21<28>

Properties

<Knockdown>

Count

—

Gauge

6<10>

Blue Sphere
TP Cost

26

Casting Time

2 Sec.

Learned From

Water 500

Power

900

# of Hits

1

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

—

HP Recovery

30

Properties

Knockdown

Count

—

Gauge

15

Divine Streak
TP Cost

28

Casting Time

3.5 Sec.

Learned From

Fire-Light 2160

Power

1000

# of Hits

10

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

—

HP Recovery

20

Properties

—

Count

—

Gauge

10

Glacial Core
TP Cost

34

Casting Time

3.3 Sec.

Learned From

Earth-Water 5060

Power

1320

# of Hits

5

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

—

HP Recovery

40

Properties

Knockdown

Count

—

Gauge

10

Tightening Chains
TP Cost

36

Casting Time

2 Sec.

Learned From

Light 3180

Power

585<845>

# of Hits

2<3>

Phys. to Magic Ratio

0:10

Iron Stance

10<15>

Guard Break

—

HP Recovery

10<15>

Properties

<Pull-in-Knockdown>

Count

—

Gauge

5<10>

Roche Waltz
TP Cost

40

Casting Time

3 Sec.

Learned From

Light-Earth 3590

Power

1440

# of Hits

3

Phys. to Magic Ratio

0:10

Iron Stance

28

Guard Break

—

HP Recovery

114

Properties

Prop Up (Roll) /Knockdown Critical (Roll)

Count

—

Gauge

20

Diffusional Drive
TP Cost

40

Casting Time

3 Sec.

Learned From

Water-Dark 4040

Power

1100

# of Hits

10

Phys. to Magic Ratio

0:10

Iron Stance

10

Guard Break

—

HP Recovery

10

Properties

HP Recovery 10%/Ignore Knockdown Damage

Count

—

Gauge

10

Tidal Wave
TP Cost

52

Casting Time

3 Sec.

Learned From

Water 4530

Power

672

# of Hits

8

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

—

HP Recovery

80

Properties

Pull-in/Rotate Enemy/Reduce Movement Speed

Count

—

Gauge

12

Grand Finale
TP Cost

0

Casting Time

—

Learned From

Skill Special

Power

7500

# of Hits

2

Phys. to Magic Ratio

0:10

Iron Stance

—

Guard Break

—

HP Recovery

—

Properties

Accuracy/Knockdown

Count

—

Gauge

0

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