Prima Games eGuides Tales of Xillia 2 eGuide

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Tales of Xillia 2 eGuide 2 Characters Rowen Ilbert

Artes

Selecting the Right Arte for the Job

Arte Tuning allows you to deal greater damage and ensnare additional foes with Rowen’s artes. But using it does add to the arte’s TP cost and execution time, causing a longer period of vulnerability. So make sure to consider factors like your current TP and the number of enemies you’re facing when deciding whether an arte is worth tuning.

Rowen has access to plenty of Water-, Earth-, and Light-type artes, but only a few that are Fire- or Wind-type, and none that are Dark-type. When you don’t have the right arte to exploit an enemy’s weakness, attack with an arte that has no elemental type or provide support with Healing Etude instead.

Healing Etude
TP Cost

10

Casting Time

Learned From

Start

Power

# of Hits

Phys. to Magic Ratio

0:10

Iron Stance

Guard Break

HP Recovery

Properties

HP Recovery 5% ×3

Count

[100/200] HP Recovery +6%

Gauge

0

Severed Fate
TP Cost

4

Casting Time

Learned From

Start

Power

153

# of Hits

3

Phys. to Magic Ratio

7:3

Iron Stance

12

Guard Break

12

HP Recovery

12

Properties

Count

[100] Increased Area of Effect

Gauge

6

Marche Waltz
TP Cost

6

Casting Time

Learned From

Earth 15

Power

200

# of Hits

2

Phys. to Magic Ratio

7:3

Iron Stance

8

Guard Break

8

HP Recovery

8

Properties

Count

[100] Prop Up

Gauge

10

Soaring Symphony
TP Cost

8

Casting Time

Learned From

Wind 230

Power

300

# of Hits

5

Phys. to Magic Ratio

10:0

Iron Stance

20

Guard Break

20

HP Recovery

20

Properties

Count

[100] Can Use in Mid-air

Gauge

10

Meteoric Waltz
TP Cost

12

Casting Time

Learned From

Light-Earth 1210

Power

400

# of Hits

1

Phys. to Magic Ratio

7:3

Iron Stance

4

Guard Break

4

HP Recovery

4

Properties

Juggle

Count

[100] Can Use in Mid-air, [200/400] Hits +4/+5

Gauge

5

Prelude
TP Cost

12

Casting Time

Learned From

Fire 4040

Power

400

# of Hits

2

Phys. to Magic Ratio

6:4

Iron Stance

8

Guard Break

8

HP Recovery

8

Properties

Knockdown/Pull-in

Count

[100] Can Use in Mid-air, [200] Pull-in Enemy Stabilize

Gauge

10

Spectral Purge
TP Cost

16

Casting Time

Learned From

Dark 1210

Power

600

# of Hits

4

Phys. to Magic Ratio

8:2

Iron Stance

16

Guard Break

16

HP Recovery

16

Properties

Juggle

Count

[100] Speed Up

Gauge

25

Dagger Rhapsody
TP Cost

24

Casting Time

Learned From

Wind-Fire 2810

Power

900

# of Hits

5

Phys. to Magic Ratio

10:0

Iron Stance

20

Guard Break

20

HP Recovery

20

Properties

Count

[100] Ailment Points+20, [200] Stagger Extended

Gauge

10

Rage Crescendo
TP Cost

36

Casting Time

Learned From

Dark-Wind 2810

Power

1200

# of Hits

8

Phys. to Magic Ratio

10:0

Iron Stance

32

Guard Break

32

HP Recovery

32

Properties

Knockdown

Count

[100] Ailment Points+16, [200] Guard Break+16

Gauge

11

Fireball
TP Cost

6

Casting Time

1 Sec.

Learned From

Fire 230

Power

250<1000>

# of Hits

1<4>

Phys. to Magic Ratio

0:10

Iron Stance

20<80>

Guard Break

HP Recovery

20<80>

Properties

Count

Gauge

10<40>

Rock Trine
TP Cost

8

Casting Time

1 Sec.

Learned From

Start

Power

204<284>

# of Hits

3<5>

Phys. to Magic Ratio

0:10

Iron Stance

21<35>

Guard Break

HP Recovery

21<37>

Properties

Juggle/Knockdown

Count

Gauge

10.5<17.5>

Wind Lance
TP Cost

8

Casting Time

1.3 Sec.

Learned From

Wind 15

Power

300<600>

# of Hits

1<2>

Phys. to Magic Ratio

0:10

Iron Stance

20<40>

Guard Break

HP Recovery

20<40>

Properties

Count

Gauge

10<20>

Splash
TP Cost

12

Casting Time

1 Sec.

Learned From

Start

Power

740

# of Hits

6

Phys. to Magic Ratio

0:10

Iron Stance

30

Guard Break

HP Recovery

30

Properties

Count

Gauge

12

Shimmering Toll
TP Cost

12

Casting Time

2.2 Sec.

Learned From

Light 230

Power

400<600>

# of Hits

4<6>

Phys. to Magic Ratio

0:10

Iron Stance

20<30>

Guard Break

HP Recovery

20<30>

Properties

Stun (20%)

Count

Gauge

10<15>

Freeze Lancer
TP Cost

13

Casting Time

2 Sec.

Learned From

Earth-Water 400

Power

525<840>

# of Hits

10<16>

Phys. to Magic Ratio

0:10

Iron Stance

20<32>

Guard Break

HP Recovery

20<32>

Properties

Count

Gauge

10<16>

Air Pressure
TP Cost

26

Casting Time

2 Sec.

Learned From

Earth 1630

Power

918<1278>

# of Hits

3<4>

Phys. to Magic Ratio

0:10

Iron Stance

21<28>

Guard Break

HP Recovery

21<28>

Properties

<Knockdown>

Count

Gauge

6<10>

Blue Sphere
TP Cost

26

Casting Time

2 Sec.

Learned From

Water 500

Power

900

# of Hits

1

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

HP Recovery

30

Properties

Knockdown

Count

Gauge

15

Divine Streak
TP Cost

28

Casting Time

3.5 Sec.

Learned From

Fire-Light 2160

Power

1000

# of Hits

10

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

HP Recovery

20

Properties

Count

Gauge

10

Glacial Core
TP Cost

34

Casting Time

3.3 Sec.

Learned From

Earth-Water 5060

Power

1320

# of Hits

5

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

HP Recovery

40

Properties

Knockdown

Count

Gauge

10

Tightening Chains
TP Cost

36

Casting Time

2 Sec.

Learned From

Light 3180

Power

585<845>

# of Hits

2<3>

Phys. to Magic Ratio

0:10

Iron Stance

10<15>

Guard Break

HP Recovery

10<15>

Properties

<Pull-in-Knockdown>

Count

Gauge

5<10>

Roche Waltz
TP Cost

40

Casting Time

3 Sec.

Learned From

Light-Earth 3590

Power

1440

# of Hits

3

Phys. to Magic Ratio

0:10

Iron Stance

28

Guard Break

HP Recovery

114

Properties

Prop Up (Roll) /Knockdown Critical (Roll)

Count

Gauge

20

Diffusional Drive
TP Cost

40

Casting Time

3 Sec.

Learned From

Water-Dark 4040

Power

1100

# of Hits

10

Phys. to Magic Ratio

0:10

Iron Stance

10

Guard Break

HP Recovery

10

Properties

HP Recovery 10%/Ignore Knockdown Damage

Count

Gauge

10

Tidal Wave
TP Cost

52

Casting Time

3 Sec.

Learned From

Water 4530

Power

672

# of Hits

8

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

HP Recovery

80

Properties

Pull-in/Rotate Enemy/Reduce Movement Speed

Count

Gauge

12

Grand Finale
TP Cost

0

Casting Time

Learned From

Skill Special

Power

7500

# of Hits

2

Phys. to Magic Ratio

0:10

Iron Stance

Guard Break

HP Recovery

Properties

Accuracy/Knockdown

Count

Gauge

0