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Tales of Xillia 2 eGuide
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Contents

  • 4 Character Stories
    • Character Stories
      • Jude's Story
      • Milla's Story
      • Alvin's Story
      • Elize's Story
      • Rowen's Story
      • Leia's Story
      • Gaius's Story
      • Muzét's Story
      • Bonus Chapter
  • 5 Side Quest
    • Side Quests
      • Event Quests
      • Elite Monsters
      • Sting of Terror: Scorpactus!
      • Terror of the Skies: Veywind Eye!
      • Claws of Steel: Heavy Claw!
      • Giant Insect: Radiant Horn!
      • Face of Death: Greater Demon!
      • Wings of Light: Siennabronc!
      • The Insectoid Terror: Moralzamm!
      • Merciless Render: Graddic Claw!
      • The Buzz of Doom: Arrow Folzam!
      • Grimacing Tree: Ghastly Stump!
      • Raging Bull: Bluetaur!
      • Fire Down Below: Dark Teagle!
      • Fungus Gone Wild: Exoplasma!
      • Deceptive Beauty: Veywind Stinger!
      • Croak of Doom: Fortune Stepper!
      • Speed Demon: Wind Racer!
      • Ravenous Insect: Hammerzamm!
      • Giant Insect: Krudis Eye!
      • Touch of Death: Goddess Touch!
      • Cold-Blooded Beast: Hydro Blade!
      • Bloodsucking Tree: Vampiric Plant!
      • Infernal Call: Cthulhu Demon!
      • Burning Intensity: Magma Dragon!
      • Frozen Gaze: Snow Cougar!
      • Kitty Dispatch
      • Poker
      • Coliseum
      • Illusionary Darkness
      • Endings
  • 6 Data
    • Data
      • Shop Data
      • Custom Order
      • Enemty Data
      • Trophies and Title Data
      • Skits (long)
    • Item Data
      • Consumables
      • Dishes
      • Weapons
      • Headgear
      • Body Armor
      • Accessories
      • Fashion
      • Fashion (Personal)
      • Materials
      • Valuables
      • Extractors
  • 8 Videos
    • Side Quests Videos
      • Elite Monsters Part 4
      • Elite Monsters Part 3
      • Elite Monsters Part 2
      • Elite Monsters Part 1
    • Character Stories Videos
      • Bonus Chapter
      • Muzet's Story
      • Gaius's Story
      • Leia's Story
      • Rowen's Story
      • Elize's Story
      • Alvin's Story
      • Milla's Story
      • Jude's Story
    • Walkthrough Videos
      • Chapter 16
      • Chapter 15
      • Chapter 14
      • Chapter 13
      • Chapter 12
      • Chapter 11
      • Chapter 10
      • Chapter 9
      • Chapter 8
      • Chapter 7
      • Chapter 6
      • Chapter 5
      • Chapter 4
      • Chapter 1
  • 3 Walkthrough
    • Walkthrough
      • World Map
      • Walkthrough Tips
      • CHAPTER 1: The Cogs of Fate 1
      • CHAPTER 1: The Cogs of Fate 2
      • CHAPTER 1: The Cogs of Fate 3
      • CHAPTER 2: New Friends, New Debts
      • Chapter 3: It All Falls Apart
      • Chapter 4: The Monster in the Alleyway 1
      • Chapter 4: The Monster in the Alleyway 2
      • Chapter 5: Spyrite Goes Haywire
      • CHAPTER 6: Spirius Corporation 1
      • CHAPTER 6: Spirius Corporation 2
      • CHAPTER 7: Destroy the Fractured Dimension 1
      • CHAPTER 7: Destroy the Fractured Dimension 2
      • CHAPTER 7: Destroy the Fractured Dimension 3
      • CHAPTER 7: Destroy the Fractured Dimension 4
      • CHAPTER 7: Destroy the Fractured Dimension 5
      • CHAPTER 7: Destroy the Fractured Dimension 6
      • CHAPTER 8: A Song Echoes Through the Falls 1
      • CHAPTER 8: A Song Echoes Through the Falls 2
      • CHAPTER 9: Gaius Trial 1
      • CHAPTER 9: Gaius Trial 2
      • CHAPTER 9: Gaius Trial 3
      • CHAPTER 10: Distant Thunder 1
      • CHAPTER 10: Distant Thunder 2
      • CHAPTER 10: Distant Thunder 3
      • CHAPTER 11: Milla Maxwell 1
      • CHAPTER 11: Milla Maxwell 2
      • CHAPTER 12: Elle and I 1
      • CHAPTER 12: Elle and I 2
      • CHAPTER 12: Elle and I 3
      • CHAPTER 12: Elle and I 4
      • CHAPTER 12: Elle and I 5
      • CHAPTER 13: The Promised Land Appears
      • CHAPTER 14: The Mission Complete 1
      • CHAPTER 14: The Mission Complete 2
      • CHAPTER 14: The Mission Complete 3
      • CHAPTER 15: Brothers Forever 1
      • CHAPTER 15: Brothers Forever 2
      • CHAPTER 16: The Gates of Judgment
      • Post-Game
  • 1 Game System
    • Game System
      • Game Progression
      • Exploration
      • Side Quests
      • Character Episodes
      • Repaying Your Debt
      • Debt Repayment Rewards
      • How Your Choices Affect the Game
      • The Affinity System
      • SkitsChat With Your Party Members
      • Earn Titles to Amass Grade
      • Kitty Dispatch
      • Having Cats Get Items
      • Custom Orders
      • Character Stats and Abilities
      • Allium Orb
      • Combat Basics
      • Combat Actions
      • Mobility Actions
      • Normal Attacks
      • Use Artes for Powerful Attacks
      • Blocking Attacks by Guarding
      • Taunt to Recover TP
      • Understanding Weakness and Resistances
      • Ailments
      • Use Links to Team Up With Allies
      • Support Abilities
      • Linked Artes
      • Using Over Limit
      • Transformation
      • Enemies
  • 7 Strategy Guide Q&A
    • Interview
      • Tales of Xillia 2 Strategy Guide Q&A
  • 2 Characters
    • Character Skills & Artes
      • Skills
      • Mystic/Linked Mystic Artes
    • Muzet
      • Overview: Master of the Artes
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Gaius
      • Overview: Master of the Physical
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Leia Rolando
      • Overview: Agile and Well-Balanced
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Rowen Ilbert
      • Overview: A Nimble-Fingered Genius
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Elize Lutus
      • Overview: An Artes-Defense Prodigy
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Alvin Vint Svent
      • Overview: A Focused Power Hitter
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Milla Maxwell
      • Overview: Intelligent and Well-Balanced
      • Character Abilities
      • Artes
      • Tactics
      • Use Aerial Skills to Strike from the Heavens
      • Recommended Combos
      • Character Evolution
    • Jude Mathis
      • Overview: Unmatched in Close Combat
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Ludger Will Kresnik
      • All-Purpose Fighter with Strong Stats
      • Character Abilities
      • Artes
      • Chromatus
      • Chromatus Artes
      • Tactics
      • Recommended Combos
      • Character Development

Tales of Xillia 2 Guide › 2 Characters › Character Skills & Artes

Skills

Name Linked Skill SP Ludger Jude Milla Alvin Elize Rowen Leia Gaius Muzét Requirement Effect

Minimum Damage

√

0

√

√

√

√

√

√

√

√

√

Skill Tome: Mosquito LU

All attacks only deal 1 point of damage.

HP Absorbed

√

4

√

—

—

—

—

—

—

—

√

Ludger:Skill Tome: Attack Absorber LU/Muzét:Dark-Water 2160

Normal attacks restore HP instead of TP.

HP Gain

√

6

√

√

√

√

√

√

√

√

√

Light 100

Recover 10% HP each time you defeat an enemy.

HP Gain 2

—

4

√

√

√

√

√

√

√

√

√

Light 1030

The effects of HP Gain will increase based on your combo count. Increases by 1% for every 5 hits.

HP Restoration Guard

√

6

√

—

√

—

√

√

—

—

√

Earth 4530 (Ludger:Earth 3180/Elize:Earth 5060)

Recover 25% HP when you perform a successful Flash Guard.

Medicinal Meditation

√

2

—

—

—

√

—

—

—

—

—

Fire-Wind 1410

HP will slowly regenerate while standing idle in battle.

TP Gain

√

10

√

√

√

√

√

√

√

√

√

Dark 100

Recover 2% TP each time you defeat an enemy.

TP Gain 2

—

4

√

√

√

√

√

√

√

√

√

Dark 1030 (Milla-Leia:Dark 1210)

The effects of TP Gain will increase based on your combo count. Increases by 1% for every 5 hits.

TP Restoration Guard

√

6

√

√

—

√

—

—

√

√

—

Earth 4530 (Jude:Earth 5630)

Recover 10% TP when you perform a successful Flash Guard.

TP Reversal

—

8

√

√

√

√

√

√

√

√

√

Level 55

Restores 50% of your last TP consumption.

Earth Guard

√

8

√

—

—

—

—

—

√

—

—

Ludger:Earth 1410/Leia:Earth 1630

Increase resistance to earth by 15%.

Stable Shift

—

4

—

—

√

—

—

—

—

—

—

Dark-Water 310

Avoid staggering while chaining into an arte from Spirit Shift (i.e., Flare Bomb into Fireball.)

Multi-Item

—

24

—

—

—

—

—

—

√

—

—

Skill Tome: Share the Wealth LE

Single-target restorative items can target all members, but at half the effectiveness.

Item Spawn

—

12

—

—

—

—

—

—

√

—

—

Light 8410

Enemies become twice as likely to drop items.

Item Knowledge

√

8

—

—

—

—

—

—

√

—

—

Water-Earth 400

A certain portion of your items will have increased effectiveness in battle.

Focused Assault

—

4

—

—

—

—

—

—

—

—

√

Wind-Dark 1880

An arte that follows up Emergency Warp will cost 20% less TP to cast.

Focused Spell

—

4

—

—

—

—

—

—

—

—

√

Fire-Wind 3180

An arte that follows up Emergency Warp will have its strength and casting time doubled.

Water Guard

√

8

√

—

—

—

—

√

—

—

—

Ludger:Water 1410/Rowen:Water 1630

Increase resistance to water by 15%.

Fortune

√

18

√

—

—

—

—

—

—

—

√

Ludger:Skill Tome: Dispeller LU/Muzét:Fire 8410

50% chance of nullifying damage dealt to you by enemy artes.

Assault Step

√

12

√

√

—

—

—

—

—

—

—

Ludger:Skill Tome: Assault Step LU/Jude:Dark-Water 2160

You can perform an attack during a front-step. This only applies once when quick-stepping.

Agility

—

2

√

√

√

√

√

√

√

√

√

Wind 50

Increases AGI by 5%.

Agility 2

—

4

√

√

√

√

√

√

√

√

√

Wind 870

Increases AGI by 10%.

Agility 3

√

8

√

√

—

—

—

—

√

—

—

Ludger:Skill Tome: Agility Blast LU/

Jude:Wind 6920/Leia:Skill Tome: Agility Blast LE

Increases AGI by 15%.

Blunt Force

√

6

√

—

—

√

—

—

—

—

—

Ludger:Water-Earth 100/Alvin:Light-Fire 310

Increases chance of stunning an enemy with a physical attack by 5%.

Increased Tension

—

4

—

—

—

—

—

—

—

—

√

Light-Fire 1410

Performing a taunt will restore 30% max TP but reduce current HP by 30%.

Increased Tension 2

—

22

—

—

—

—

—

—

—

—

√

Light-Fire 9230

Increased Tension will now only consume 10% of current HP (not 30%).

Fury Stoke

—

4

√

√

√

√

√

√

√

√

√

Fire 230 (Rowen:Dark 230/Leia:Light-Fire 230/

Gaius:Water 230)

Performing a taunt will make you the focus of enemy attacks for 5 seconds.

Fury Stoke 2

—

2

√

√

√

√

√

√

√

√

√

Fire 3590 (Rowen:Dark 4530/Leia:Light-Fire 3590/Gaius:Water 3590)

Fury Stoke duration increased to 10 sec.

Support Shift (Jude)

—

8

—

√

—

—

—

—

—

—

—

Fire 5060

Restore now restores TP instead of HP, and will no longer revive KO'd members.

Support Shift (Milla)

—

8

—

—

√

—

—

—

—

—

—

Water 4530

Reduced duration on Bind, and afflict the enemy with a magic ailment based on its weakness.

Support Shift (Alvin)

—

10

—

—

—

√

—

—

—

—

—

Earth-Light 5630

When using Breaker, you will lower enemies' P. DEF and A. DEF without stunning them.

Support Shift (Elize)

—

6

—

—

—

—

√

—

—

—

—

Water-Earth 4530

Teepo Drain can activate on downed enemies, not just enemies hit into the air.

Support Shift (Rowen)

—

8

—

—

—

—

—

√

—

—

—

Water 5060

While defending with Auto Magic Guard, damage will be taken as TP instead of HP.

Support Shift (Leia)

—

8

—

—

—

—

—

—

√

—

—

Wind 4530

Item Steal steals gald instead of items.

Support Shift (Gaius)

—

8

—

—

—

—

—

—

—

√

—

Earth 5060

Chivalry will only affect TP consumption on your next chain and will not consume AC.

Support Shift (Muzét)

—

8

—

—

—

—

—

—

—

—

√

Wind 5060

Can no longer use Emergency Warp during a back-step, but can now do a body blow attack during a front-step.

Anti-Magic

—

10

√

—

—

—

—

√

—

—

—

Ludger:Skill Tome: Magical Shield LU/Rowen:Dark 11050

All artes used on you will have no effect. This includes both offensive and defensive spirit artes.

Feign Death

√

2

—

√

—

—

—

—

—

—

—

Dark 5630

Hold down on the left stick to stay on the ground when downed and recover HP and TP at a rate of 3% per second.

Indication

—

4

—

—

—

—

—

—

—

√

—

Water 400

10% TP restored to entire party during a Back-Attack Encounter.

Intelligence

—

2

√

√

√

√

√

√

√

√

√

Light 50

Increases INT by 5%.

Intelligence 2

—

4

√

√

√

√

√

√

√

√

√

Light 870

Increases INT by 10%.

Intelligence 3

√

8

√

—

√

—

—

√

—

—

—

Ludger:Skill Tome: Mind Gymnastics LU/Milla:Skill Tome: Mind Gymnastics ML/Rowen:Light 6920

Increases INT by 15%.

Reconaissance

—

2

√

—

—

—

—

—

—

—

—

Light 230

Enemies' weaknesses will be displayed while you press the "switch target" button.

Wizard

—

22

—

—

—

—

√

—

—

—

—

Dark-Water 610

Setting Teepo to ON will multiply effectiveness of spirit artes by 1.5.

Wizard 2

—

20

—

—

—

—

√

—

—

—

—

Dark-Water 3180

Setting Teepo to ON will reduce casting time by 40%.

Jude Sync

—

2

—

—

√

—

—

—

—

—

—

Skill Tome: Dynamic Duo ML

Can use Snap Pivot when linked with Jude. This will position you behind an enemy when avoiding an attack with a back-step.

Milla Sync

—

2

—

√

—

—

—

—

—

—

—

Skill Tome: Perfect Harmony JD

Can use Spirit Shift when linked with Milla, Demon Fist, Cerberus Strike, Steel, and Palm Strike will become Spirit Shift.

Wind Guard

√

8

√

√

—

—

—

—

—

—

—

Wind 1630

Increase resistance to wind by 15%.

Solid Guard

—

4

√

√

√

√

√

√

√

√

√

Dark 15

Decrease damage by 50% when guarding. Also works with Magic Guard.

Warrior

—

14

—

—

—

—

√

—

—

—

—

Light-Fire 730

Setting Teepo to OFF will multiply attack power of artes by 1.5.

Warrior 2

—

4

—

—

—

—

√

—

—

—

—

Light-Fire 2470

Setting Teepo to OFF will increase movement speed by 25%. Front and back-steps will also cover 25% more distance.

Aerial Armor

√

28

√

—

√

—

—

—

—

—

√

Ludger:Skill Tome: Air Armor LU/

Milla:Wind 11050/Muzét:Earth 11050

Avoid staggering when attacked during a jump.

Aerial Guard

—

2

—

—

√

—

—

—

—

—

√

Milla:Wind-Dark1410/Muzét:Earth-Light 1210

Enables you to guard in mid-air.

Aerial Jump

√

4

—

—

√

—

—

—

√

—

√

Milla:Fire 5060/Leia:Wind 400/Muzét:Wind 1630

Enables you to jump once in mid-air.

Aerial Jump 2

—

10

—

—

√

—

—

—

—

—

—

Fire 9230

Enables you to jump again after performing an Aerial Jump.

Air Swimmer

—

16

—

—

—

—

—

—

—

—

√

Dark-Water 1210

Can front-step, back-step, jump, or quickly fall in the air (once).

Aerial Spell

—

32

—

—

√

—

√

—

—

—

√

Milla:Wind 5630/Elize:Skill Tome: Floating Magic EZ/Muzét:Wind 2470

You can cast attack artes in mid-air.

Aerial Dash

—

4

—

—

√

—

—

—

—

—

—

Fire 2810

Grants the ability to perform a front-step in mid-air.

Aerial Bind

√

4

—

—

√

—

—

—

—

—

√

Milla:Fire-Wind 400/Muzét:Fire-Wind 730

Attacking an airborne enemy will make them stagger for 25% longer.

Aerial Backstep

—

4

—

—

√

—

—

—

—

—

—

Fire-Wind 730

Grants the ability to perform a back-step in mid-air.

Aerial Force

√

4

—

—

√

—

—

—

—

—

√

Milla:Wind-Dark 310/Muzét:Wind-Dark160

Inflict 10% more damage when attacking an airborne enemy.

Aerial Revenge

—

4

—

—

—

—

—

—

—

√

—

Fire 1630

Enables you to use Retribution by pressing L1.

Linked Action

√

8

√

√

√

√

√

√

√

√

√

Light 4530 (Ludger:Skill Tome: Beyond Linking LU/Milla:Earth 3180/Alvin-Elize:Light-Fire 4530/Gaius:Earth-Light 4530)

Increases max AC by 1. Linked partners will receive the same effect.

Exchange

—

2

√

—

—

—

—

—

—

—

—

Earth 310

After L1 + X, your weapons will auto-swap: Dual Blades - Sledgehammer - Dual Pistols - Dual Blades.

Exchange Plus

—

2

√

—

—

—

—

—

—

—

—

Earth 500

Exchange will swap in this order: Dual Blades - Dual Pistols - Sledgehammer - Dual Blades.

Energy Armor

—

32

—

—

√

—

—

—

—

—

—

Dark-Water 4530

Energy Barrier's cost reduced to 6 TP, but damage will be reduced by 50%.

Energy Barrier

—

20

—

—

√

—

—

—

—

—

—

Dark-Water 1030

All damage taken will be lessened by 30% at the cost of 3 TP each time.

Elemental Armor

√

8

—

—

√

—

—

—

—

—

—

Skill Tome: Spirit Armor ML

Elemental martial artes and spirit artes will grant a 30% resistance to that element for 8 sec.

Angel's Cry

—

32

—

—

—

—

√

—

—

—

—

Light 11050

100% chance of automatically reviving when KO'd. Will only work once per battle.

Endurance

√

8

—

—

—

—

—

—

—

√

—

Water 1210

Recovery time decreased by 20% when you take damage.

Auto Medicine

√

8

—

—

—

—

√

—

—

—

—

Water 1210

15% chance of recovering HP when receiving damage.

Auto Medicine 2

√

8

—

—

—

—

√

—

—

—

—

Water 4040

30% chance of nullifying physical or magical ailments when affected.

Continued Channeling

—

12

—

—

—

—

—

√

—

—

—

Fire-Wind 5630

Double the power of a spirit arte by holding O even after the spell is cast.

Overdrive

—

2

√

—

—

—

—

—

—

—

—

After beating the game

Taunting while transformed causes Chromatus Gauge to deplete 50% slower. However, you may stagger from enemy attacks.

All Guard

—

20

√

√

√

√

√

√

√

√

√

Ludger:Skill Tome: All Guard LU/

Jude-Rowen:Earth 1410/Milla:Wind 2160/

Alvin:Water-Earth 1630/Elize:Earth 1210/

Leia:Fire 1410/Gaius-Muzét:Earth 1630

Allows Magic Guard to lessen both magical and physical damage.

TP Guard Support

√

2

—

—

—

—

—

—

—

√

—

Light-Fire 1210

Artes used after a successful guard will consume 10% less TP.

Guard Impact

—

2

—

—

—

—

—

—

—

√

—

Water-Earth 1410

A well-timed guard will deal damage to nearby enemies. You must take damage from the attack.

Heal Guard

√

8

—

—

—

—

√

—

—

—

—

Water-Earth 1880

HP will recover gradually when guarding. Also works with Magic Guard.

Guard Plus

√

8

√

—

—

—

—

—

—

√

—

Ludger:Skill Tome/Gaius:Dark-Water 160

Restore an additional 1% TP from guarding.

Reflective Guard

√

8

√

—

—

—

√

—

—

—

—

Ludger:Skill Tome: Reflect Guard LU/Elize:Dark-Water 310

For the first 3 sec of guarding, 20% of all damage received will be reflected back to the enemy (works with Magic Guard).

Counter Artes

—

12

√

—

—

—

—

—

—

—

—

Fire-Wind 2160

Certain sledgehammer artes will now be useable while being hit by an enemy: Flame Tunnel & Psychic Restoration

Counter Chance

—

2

√

—

—

—

—

—

—

—

—

Dark-Water 610

Avoid staggering for 8 sec after a well-timed guard while using a sledgehammer.

Bullet Vengeance

—

2

√

—

—

—

—

—

—

—

—

Water 4530

Can fire with dual pistols while recovering.

Keen Edge

√

4

—

—

—

—

—

—

—

√

—

Fire 3180

Critical hits from slash attacks deal +50% damage.

Charismatic Stance

√

4

—

—

—

—

—

√

—

—

—

Wind 5060

Avoid staggering for 4 seconds after performing a taunt.

Speed Freak

—

4

√

—

—

—

—

—

—

—

—

Earth-Light 1030

Sledgehammer artes will have increased speed.

Quick Motion

—

4

—

—

—

—

—

—

—

√

—

Fire 5060

Casting different artes each time will reduce the previous arte's recharge time.

Quick Recover

√

4

—

√

—

—

—

—

—

—

—

Dark-Water 160

Recover quickly when knocked down.

Immediate Consumption

√

14

—

—

—

—

—

—

√

—

—

Wind-Dark 1030

Use items without having to stand still.

Crusher

—

4

√

—

—

—

—

—

—

—

—

Fire 400

It is easier to inflict magical ailments with normal sledgehammer attacks.

Critical

√

8

√

—

—

√

—

—

—

—

—

Ludger:Skill Tome: Critical Strike LU/Alvin:Wind-Dark400

Increases chance of performing a critical hit by 3%.

Sustained Critical

—

16

—

—

—

√

—

—

—

—

—

Fire-Wind 2470

Critical hit rate in Over Limit +30%.

Critical Damage

√

8

—

—

—

√

—

—

—

—

—

Light-Fire 1630

Critical hits deal +50% damage.

Kresnik

—

8

√

—

—

—

—

—

—

—

—

At the end of Chapter 6

Increase transformation time by 5 sec.

Kresnik 2

—

2

√

—

—

—

—

—

—

—

—

At the end of Chapter 8/9

Chromatus Gauge will deplete 50% slower while you are in mid-air.

Kresnik 3

—

2

√

—

—

—

—

—

—

—

—

At the end of Chapter 15

While transformed, front-steps will warp you to your target.

Grace

√

30

—

—

—

—

—

√

—

—

√

Rowen:Wind-Dark 6920/Muzét:Water 6920

Avoid staggering when attacked during spellcasting.

Level Restore

—

2

√

√

√

√

√

√

√

√

√

Earth-Light 230 (Alvin:Earth-Light 310)

Completely restores HP and TP when you gain a level.

Back Support

—

2

—

—

—

—

√

—

—

—

—

Fire 5060

Avoid Back-Attack Encounters.

Grounded Stance

√

32

√

√

—

—

—

—

—

√

—

Ludger:Skill Tome: The Undefeated LU/Jude:Skill Tome: Instant Landing JD/Gaius:Skill Tome: The Undefeated GS

Avoid staggering when both feet are on the ground.

Cross Counter

—

4

√

√

—

—

—

—

—

√

—

Ludger:Light-Fire 4530/Jude:Earth 4040/Gaius:Light-Fire 1880

Inflict 25% more damage when attacking an enemy during its attack.

Snap Pivot

—

4

—

√

—

—

—

—

—

—

—

Light-Fire 1030

A successful guard 5 seconds after a back-step will allow you to step around the enemy.

Snap Pivot 2

—

4

—

√

—

—

—

—

—

—

—

Light-Fire 6250

Increases the duration to activate a Snap Pivot after a back-step by 3 seconds.

Snap Pivot 3

—

4

—

√

—

—

—

—

—

—

—

Light-Fire 310

Snap Pivot also activates during front-steps as well.

Conductor

—

2

—

—

—

—

—

√

—

—

—

Water-Earth 230

TP will not be consumed during Arte Tuning.

Conductor 2

—

4

—

—

—

—

—

√

—

—

—

Water-Earth 1030

Avoid staggering during Arte Tuning.

Conductor 3

—

12

—

—

—

—

—

√

—

—

—

Water-Earth 3590

Adds 50% resistance to Fire, Water, Earth, Wind, Light, and Dark while casting an arte after Arte Tuning.

Conductor 4

—

4

—

—

—

—

—

√

—

—

—

Water-Earth 6250

Avoid staggering for 1 sec after using an arte cast with Arte Tuning.

Point Conversion

—

4

√

—

—

—

—

√

—

—

—

Ludger:Skill Tome: Point Converter LU/Rowen:Fire 2470

Converts 25% of total HP into TP. Effectively, HP becomes 75% and TP becomes 125% of its normal value.

TP Combo Support

—

2

√

√

√

√

√

√

√

√

√

Ludger-Alvin:Water 500/Jude-Gaius:Dark 230/Milla:Dark 400/Elize:Water 400/Rowen:Water 310/Leia:Wind 610/Muzét:Wind-Dark 1210)

TP consumption reduced from normal attacks: 4-hit combos or greater = 10%, 8-hit combos or greater = 30%

Spell Combo

—

4

—

—

—

—

—

—

√

—

—

Fire 2470

Casting time cut in half after a combo of 20 or higher.

Combo Siphon

—

2

√

√

√

√

√

√

√

√

√

Dark 1630 (Ludger:Wind-Dark 1880/Milla-Alvin:Dark 2470/Elize-Muzét:Dark 1410)

Recover 1% TP for every 9 hits.

Lottery

—

4

√

—

—

—

—

—

√

—

—

Ludger:Skill Tome: Gold Digger LU/Leia:Water-Earth 160

25% chance of getting twice as much gald after a battle.

Lottery 2

—

4

—

—

—

—

—

—

√

—

—

Water-Earth 4530

77% chance of getting twice as much gald. (Must have Lottery set as well.)

Self-Sacrifice

—

2

—

—

—

—

—

—

√

—

—

Wind-Dark 11050

As a support partner, you will take your partner's place if they are KO'd. The partner will fully recover their HP and TP.

Survive

√

20

√

—

—

√

√

—

—

√

—

Ludger:Skill Tome: Survival LU/Alvin:Dark-Water 5630/Elize:Earth-Light 5630/Gaius:Light-Fire 7640

No matter how powerful an attack is, guarding will help maintain 1 HP and avoid KO.

Gentleman's Creed

—

8

—

—

—

√

—

—

—

—

—

Skill Tome: Etiquette Guide AL

All basic parameters increase by 5% for each female party member you have during battle.

Sharp Edge

√

4

—

—

—

—

—

—

—

√

—

Fire-Wind 500

Slash attacks have a higher chance to inflict magical ailments.

Shining Hand

—

4

—

√

—

—

—

—

—

—

—

Light-Fire 4530

Light emitted from the palm of your hand increases attack range during Over Limit.

Jump Cancel

√

4

√

√

√

√

√

√

√

√

√

Ludger-Rowen:Wind 500/Jude-Gaius:Wind 400/Milla:Water-Earth 610/Alvin-Elize:Wind 310/

Leia:Wind 730/Muzét:Wind 230

Cancel attacks by jumping.

Single Artes

—

4

√

√

√

√

√

√

√

√

√

Level 70

If Special is active: Mystic arte = hold during an arcane arte.

Melee Gamble

—

4

√

—

—

—

√

—

—

—

—

Ludger:Skill Tome: Guardmaster LU/Elize:Fire-Wind 5630

Take only 1 point of damage when guarding against physical attacks, but receive twice as much damage when not guarding.

Spell Gamble

—

4

√

—

—

—

√

—

—

—

—

Ludger:Skill Tome: Ultra Resist LU/Elize:Water-Earth 6250

Take only 1 point of damage from magical attacks when using Magic Guard, but receive twice as much damage when not using it.

Sky Soldier

√

20

√

—

—

—

—

—

√

—

—

Ludger:Skill Tome: Sky Soldier LU/

Ludger:Wind 11050/Leia:Wind 5630

When attacking in the air, damage dealt to enemies increases by 25% and TP consumed decreases by 25%.

Vitality

—

2

√

√

√

√

√

√

√

√

√

Water 50

Increases VIT by 5%.

Vitality 2

—

4

√

√

√

√

√

√

√

√

√

Water 870

Increases VIT by 10%.

Vitality 3

√

8

√

√

—

—

—

—

—

√

—

Ludger:Skill Tome: Body Booster LU/Jude:Skill Tome: Body Boost JD/Gaius:Water 6920

Increases VIT by 15%.

Steal Plus

—

2

—

—

—

—

—

—

√

—

—

Light-Fire 730

Increases chance of successfully stealing an item by 30%.

Steal Psyche

—

4

—

—

—

—

—

—

√

—

—

Dark-Water 3590

Recover 5% TP when you successfully steal an item from an enemy.

Bonus Extension

—

2

—

—

—

—

—

—

√

—

—

Earth 400

Elongated Staff will last 3 seconds longer.

Bonus Extension 2

—

2

—

—

—

—

—

—

√

—

—

Earth 3590

Using Flash Guard successfully will activate the Elongated Staff.

Status Guard

√

10

—

—

—

—

—

—

—

√

—

Water-Earth 2810

Magical ailments will last half as long.

Status Breaker

—

4

—

—

—

—

—

—

—

√

—

Dark-Water 1210

Higher combo counts will increase your chance of inflicting magical ailments.

Mirage Step

—

8

√

√

√

√

√

√

√

√

√

Wind 610 (Ludger:Wind 730/Milla:Water-Earth 1030/

Alvin:Fire 730/Rowen:Fire-Wind 730/

Leia:Fire-Wind 500/Muzét:Light-Fire 610)

AC will not be consumed while quick-stepping.

Step Guard

√

12

√

√

—

—

—

—

—

—

—

Ludger:Fire-Wind 4040/Jude:Earth-Light 4530

Avoid staggering when attacked during a quick-step.

Long Step

√

4

√

√

—

—

—

—

—

—

—

Fire-Wind 100

Perform front-steps and back-steps over a greater distance.

Disorienting Strike

—

14

—

—

—

√

—

—

—

√

—

Alvin:Earth 1410/Gaius:Earth 1880

Normal attacks will extend enemy's recovery time by 25%.

Strength

—

2

√

√

√

√

√

√

√

√

√

Fire 50

Increases STR by 5%.

Strength 2

—

4

√

√

√

√

√

√

√

√

√

Fire 870

Increases STR by 10%

Strength 3

√

8

√

—

√

—

√

—

—

—

—

Skill Tome: “Strength Booster”

Increases STR by 15%

Chain Consumption

√

32

—

—

—

—

—

—

√

—

—

Fire-Wind 6250

After using an item, you can use another one instantly without delay.

Speed Cast

√

8

—

—

—

—

—

√

—

—

√

Light-Fire 160

Reduce casting time by 10%.

Speed Cast 2

√

10

—

—

—

—

—

√

—

—

—

Light-Fire 1410

Arte casting time reduced by 10% when following after a martial arte.

Speed Cast 3

√

16

—

—

—

—

—

√

—

—

—

Light-Fire 4040

Casting time reduced by 30% when at 0 AC.

Speed Spoils

—

2

√

—

—

—

—

—

—

—

—

At the end of Chapter 6

Defeating Speed-type enemies in stage-1 transformation yields 2x Elemental Ore.

Speed Charge

—

16

—

—

—

√

—

—

—

—

—

Water-Earth 5630

Increase Charging speed.

Spirit

—

2

√

√

√

√

√

√

√

√

√

Dark 610 (Milla:Dark 730)

Increases max TP by 5%.

Spirit 2

—

4

√

√

√

√

√

√

√

√

√

Dark 2160 (Milla:Dark 1880)

Increases max TP by 10%.

Spirit 3

√

8

√

—

—

—

√

—

—

—

√

Ludger:Skill Tome: Arte Amplify LU/Muzét:Skill Tome: Arte Amplify MZ/Elize:Dark 6920

Increases max TP by 15%.

Sprinter

—

4

—

√

—

—

—

—

—

—

—

Fire 2470

Free movement speed +30% for .5 sec after starting movement.

Renewed Confidence

√

4

—

—

—

—

√

—

—

—

—

Water 2160

After a successful back-step dodge, the next combo attack will not consume TP.

Temporary Stability

√

8

—

—

√

—

—

—

—

—

—

Water-Earth 1630

Avoid staggering 5 seconds after a successful back-step dodge on the ground.

Momentary Gain

—

2

√

√

√

√

√

√

√

√

√

Fire-Wind 310 (Elize:Fire-Wind 230/Muzét:Fire-Wind 500)

AC +1 when peforming a back-step to avoid an attack (up to 3 times).

Momentary Gain 2

—

4

√

√

√

√

√

√

√

√

√

Fire-Wind 3180 (Leia-Muzét:Fire-Wind 4040)

If Momentary Gain is active, your AC will automatically be maxed at 3.

Adrenaline Rush

√

4

—

√

—

—

—

—

—

—

—

Wind-Dark 400

Increases movement speed and quick-step speed for 8 seconds after avoiding an attack with a back-step.

Opportune Moment

√

12

—

—

—

—

—

√

—

—

—

Skill Tome: Frozen Field RW

Time stops for 3 seconds after avoiding an attack with a back-step.

Special

—

20

√

√

√

√

√

√

√

√

√

Level 42

During a linked arte in Over Limit: Leader's mystic arte = hold, Partner's mystic arte = hold.

Xillia Special

—

40

—

√

√

—

—

—

—

—

—

Level 70 or higher Bonus Episode

If Jude and Milla have Special active: Linked mystic arte = hold during a linked arte.

Special Linked Artes

—

40

—

√

√

√

√

√

√

√

√

Talent

If Ludger and partner have Special active: Linked mystic arte = hold during a linked arte.

Spell Shock

—

4

—

—

—

—

√

—

—

—

—

Wind 1880

.9 sec after casting, a shockwave will knock enemies away from you.

Abrupt Cast

√

16

—

—

—

—

—

√

—

—

—

Water 8410

Can’t use Arte Tuning after an arte but recovery time is decreased.

Queued Spellcasting

—

8

—

—

—

—

—

√

—

—

—

Wind-Dark 1410

If you cancel spellcasting for a given spirit arte, you will resume where you left off when recasting it.

Mobile Casting

—

4

—

—

√

—

—

—

—

—

—

Water 3180

If you pause casting by holding O, you can move around before resuming.

Spell Boost

—

4

—

—

—

—

—

—

—

—

√

Skill Tome: Spellcaster MZ

The less TP you have left, the stronger your artes will become (up to twice as powerful).

Absolute Reduction

—

4

—

—

—

—

—

√

—

—

—

Fire 1880

10% chance of 0 TP being consumed when casting a spirit arte.

Spell Resonance

—

8

—

—

—

—

—

—

—

—

√

Water-Earth 2810

If your Link Partner casts an arte while you are casting, casting time is reduce by 20%.

Casting Window

√

6

—

—

√

—

√

√

√

—

√

Milla:Fire 1630/Elize:Earth-Light 1630/

Rowen:Dark-Water 1880/Leia:Water 2470/Muzét:Water 1880

Linked artes can be initiated during the spellcasting of a spirit arte.

Second Artes (Ludger)

—

10

√

—

—

—

—

—

—

—

—

Skill Tome: Arte Shift LU

Hold the attack button when using dual blades to unleash a new attack: Swift Strike or Falling Snow.

Second Artes (Jude)

—

6

—

√

—

—

—

—

—

—

—

Water 1410

Hold the button down for alternate effects: Demon Fist, Healer, Cerberus Strike, and Steel.

Second Artes (Gaius)

—

12

—

—

—

—

—

—

—

√

—

Water 8410

Hold the button for an additional attack: Tiger Blade, Dragon Swarm, and Swallow Fury.

Second Artes 2 (Ludger)

—

6

√

—

—

—

—

—

—

—

—

Water-Earth 500

Hold the attack button when using a sledgehammer to unleash a new attack: Outlander.

Second Artes 2 (Jude)

—

6

—

√

—

—

—

—

—

—

—

Earth 8410

Continually using Palm Strike will change it to Reaper's Toll. Also, Swallow Dance will gain one more kick.

Second Artes 3

—

8

√

—

—

—

—

—

—

—

—

Dark 4040

Gain an extra attack during Rapid Burst if you have dual pistols equipped.

Second Artes 4

—

8

√

—

—

—

—

—

—

—

—

Skill Tome: Arte Flux LU

Hold the attack button when using dual blades to unleash a new attack: Demon Fang.

Second Artes 5

—

8

√

—

—

—

—

—

—

—

—

Skill Tome: Arte Psychosis LU

Hold the attack button when using dual blades to unleash a new attack: Tiger Blade.

Invigorating Taunt

—

4

—

√

—

—

—

—

—

—

—

Fire 2160

Taunting will recover 5% more TP, and the animation will change.

Alternate Dash

—

0

√

√

√

√

√

√

√

√

√

Wind 9230 (Milla:Dark-Water 9230/Leia-Gaius:Wind 8410)

Changes your dash animation on the field map.

Dark Guard

√

8

√

—

—

—

√

—

—

—

√

Dark 1630

Increase resistance to Dark by 15%.

Down Burst

√

4

√

√

—

—

—

—

—

—

—

Ludger:Water 5060/Jude:Water-Earth 1630

Inflict 10% more damage when attacking a downed enemy.

Down Rush

√

8

—

√

—

—

—

—

—

—

—

Water-Earth 8410

Doubles the effects of Down Burst.

Dash

√

16

√

√

—

—

—

—

—

—

—

Ludger:Wind-Dark 2810/Jude:Wind 2810

Increases movement speed by 25% in battle.

Quick Drop

—

2

√

—

√

—

—

—

—

—

—

Ludger:Skill Tome: Instant Landing LU/Milla:Earth-Light 2470

Touch down on land in an instant by pressing X while in air.

Damage Control

√

4

√

√

√

√

√

√

√

√

√

Ludger-Alvin:Water 9230/Jude:Fire-Wind 9230/Milla:Dark 6250/Elize:Fire-Wind 8410/Rowen:Dark-Water 9230/Leia:Wind 10110/Gaius:Earth 9230/Muzét:Light 10110

30% chance of preventing knockback.

Chicken Run

—

2

—

—

—

—

√

—

—

—

—

Fire 310

Reduces time it takes to escape in battle by 80%.

Charge Armor

—

28

—

—

—

√

—

—

—

—

—

Fire-Wind 11050

Avoid staggering during a Charge or 5 sec afterwards.

Charge Plus

—

2

—

—

—

√

—

—

—

—

—

Wind-Dark 160

Enables you to stack an extra Charge, and attack one extra time while Charged.

Charge Plus 2

—

4

—

—

—

√

—

—

—

—

—

Wind-Dark 1410

Enables you to stack an extra Charge, and attack one extra time while Charged.

Charge Plus 3

—

4

—

—

—

√

—

—

—

—

—

Wind-Dark 4530

Enables you to stack an extra Charge, and attack one extra time while Charged.

Charge Breaker

—

8

—

—

—

√

—

—

—

—

—

Water-Earth 2160

Hitting an enemy with an arte while Charged will break the enemy's guard.

Charge Breaker 2

—

8

—

—

—

√

—

—

—

—

—

Water-Earth 5060

Hitting an enemy with an arte after stacking 4 Charges will make an enemy's Iron Stance easier to break.

Mind Charge

—

8

—

—

—

√

—

—

—

—

—

Dark-Water 310

Recover 1% TP each time you perform a Charge.

Mind Charge 2

—

18

—

—

—

√

—

—

—

—

—

Dark-Water 1880

Triples the effects of Mind Charge.

Defense Artes

—

4

√

—

—

—

—

—

—

—

—

Fire-Wind 610

Holding down the button will increase the duration of Sanctuary (must have a sledgehammer equipped).

Teepo Master

—

2

—

—

—

—

√

—

—

—

—

Fire-Wind 1030

Recover 2% more TP and 5% HP when taunting.

Teepo Master 2

—

4

—

—

—

—

√

—

—

—

—

Fire-Wind 4530

Teepo will always be set to ON while casting and using artes.

Teepo Master 3

—

4

—

—

—

—

√

—

—

—

—

Fire-Wind 2160

Your taunting animation will quicken and also repel nearby enemies away.

Dimensional Spell

—

12

—

—

—

—

—

—

—

—

√

Wind-Dark 7640

An arte that follows up Emergency Warp will have its TP cost reduced by 50% and its casting time reduced by 30%.

Extended Window

√

4

√

√

—

√

—

—

—

√

—

Fire-Wind 1880 (Jude:Wind 2160/Alvin:Wind-Dark 1880)

Doubles the window of opportunity for performing linked artes when initiating them.

Dexterity

—

2

√

√

√

√

√

√

√

√

√

Earth 50

Increases DEX by 5%.

Dexterity 2

—

4

√

√

√

√

√

√

√

√

√

Earth 870 (Ludger:Earth 730)

Increases DEX by 10%.

Dexterity 3

√

8

√

—

—

—

—

√

—

—

√

Skill Tome: Dexterity Plus LU

Increases DEX by 15%.

Tetra Spell

—

8

—

—

√

—

—

√

—

—

—

Milla:Earth 9230/Rowen:Wind 7640

Chain spirit artes together with no delay. Each spirit arte must be different.

Temptation

—

8

—

—

√

—

—

—

—

—

—

Water 500

Charm an enemy with a 20% probability when performing a taunt.

Trance

—

2

√

—

—

—

—

—

—

—

—

At the end of Chapter 8/9

Defeating an enemy in a different stage of transformation than the previously used one yields 2x Elemental Ore.

Treasure Fang

—

2

—

—

—

—

—

—

√

—

—

Earth-Light 500

You have a chance to steal items from enemies even if you escape from battle.

Knife Revenge

—

2

—

—

—

—

—

√

—

—

—

Wind 160

Allows you to throw a knife when recovering.

Natural Recovery

√

2

—

—

—

√

—

—

—

—

—

Dark-Water 1210

Standing still for 2 sec will cure magical ailments.

Perfect Guard

—

4

√

√

√

√

√

√

√

√

√

Earth 6920 (Ludger:Skill Tome: Perfect Guard LU/Jude:Earth 7640/Muzét:Earth 6250)

Flash Guard will null damage completely.

Impregnable Guard

—

28

√

√

√

√

√

√

√

√

√

Skill Tome: Absolute Defense MZ

Your guard can no longer be broken.

Stamina

—

2

√

√

√

√

√

√

√

√

√

Light 610

Increases max HP by 5%.

Stamina 2

—

4

√

√

√

√

√

√

√

√

√

Light 2160 (Ludger-Rowen:Light 2470/Milla:Light 1880)

Increases max HP by 10%.

Stamina 3

√

8

√

—

—

√

—

—

√

—

—

Link Tome: Radiant Lord GS(Leia:Light 7640)

Increases max HP by 15%.

Chain Spell

—

8

—

—

√

—

√

√

√

—

√

Water 10110 (Milla:Wind 7640/Rowen:Fire 10110/Muzét:Dark 11050)

Casting time reduced based on combo count. More effective with a mix of artes and skills.

Back Support

—

2

—

—

—

—

√

—

—

—

—

Fire 1410

Avoid Back-Attack Encounters.

Balance

—

4

√

—

—

—

—

—

—

—

—

Wind-Dark 870

Normal attacks with dual blades will knock enemies back, regardless of size.

Power Spoils

—

2

√

—

—

—

—

—

—

—

—

At the end of Chapter 8/9

Defeating Power-type enemies in stage-2 transformation yields 2x Elemental Ore.

Pierce

—

4

√

—

—

—

—

—

—

—

—

Dark-Water 1210

Normal attacks with dual pistols will pierce through enemies.

Heal Share Plus

—

6

√

√

√

√

√

√

√

√

√

Light 2810 (Ludger:Earth-Light 4530/Milla:Wind 2810/Alvin:Light 6250/Elize:Water 5060/Rowen:Water 5630)

HP restoration while Linked +25%.

Pow Hammer

√

2

—

—

—

—

√

—

—

—

—

Fire 160

10% chance of countering with a Pow Hammer when attacked.

Hidden Target

—

8

√

√

√

√

√

√

√

√

√

Water 230 (Leia-Gaius:Wind 230)

Enemies will miss more for 5 sec after you perform a taunt.

Hidden Target 2

—

4

√

√

√

√

√

√

√

√

√

Water 3590 (Rowen:Water 3180/Leia-Gaius:Wind 3590/Muzét:Water 4040)

Hidden Target duration increased to 10 sec.

Crisis Boost

—

4

√

—

—

—

—

—

—

√

—

Ludger:Skill Tome: Crisis Breaker LU/Gaius:Light-Fire 400

All base stats increased by 15% if you are the only party member not KO'd.

Gravity Guard

√

12

√

√

—

—

—

—

—

√

—

Ludger:Fire-Wind 7640/Jude:Fire 7640/

Gaius:Earth-Light 8410

Avoid staggering while on the ground with 0 AC.

Fire Guard

√

8

√

—

—

√

—

—

—

—

—

Ludger:Fire 1630/Alvin:Fire 1880

Increase resistance to fire by 15%.

Attack Conversion

—

12

√

—

—

√

—

—

—

—

—

Ludger:Skill Tome: Combat Master LU/Alvin:Fire 2810

Decreases A.ATK by 25% and increases P.ATK by 25%.

Defense Conversion

—

4

—

—

—

√

—

—

—

—

—

Water 5060

Decreases A.DEF by 25% and increases P.DEF by 25%.

Spitfire

—

8

√

—

—

—

—

—

—

—

—

Fire 4040

Fire more shots with dual pistols by holding down attack.

Spitfire Plus

—

6

√

—

—

—

—

—

—

—

—

Skill Tome: Bullet Flurry LU

Further increase the number of dual pistol shots performed with Spitfire.

Flash Guard

—

2

√

√

√

√

√

√

√

√

√

Earth 2470 (Ludger:Earth 1880)

Reduces damage by 90% when you guard with perfect timing. Does not apply to auto-guarding.

Dual Bladist

—

4

√

—

—

—

—

—

—

—

—

Light-Fire 870

Normal attacks with dual blades will increase the Linked Arte Gauge 20% more.

Break-In

—

2

√

—

—

—

—

—

—

—

—

Skill Tome: True Awakening LU/At the end of Chapter 15

Increases transformation time (10 sec max).

Damage Reflect

—

16

—

—

—

—

—

—

—

√

—

Skill Tome: Reflect Damage GS

50% of damage received will be reflected back at the enemy.

Heavy Edge

—

4

—

—

—

—

—

—

—

√

—

Dark-Water 500

You will be able to knock enemies away with your attacks regardless of their size.

Overclocked

—

8

—

—

—

—

—

√

—

—

—

Dark-Water 400

Spirit artes will do 50% more damage at the cost of 30% more TP.

Basic Chain

—

4

—

—

—

—

—

—

—

√

—

Fire 610

The last hit is stronger and grants +2 AC. Use this command string: X, down + X, up + X, left/right + X.

Bottled Efficacy

—

2

—

—

—

—

—

—

√

—

—

Dark-Water 160

Holy Bottle and Dark Bottle duration is doubled.

Power Charge

—

2

√

√

√

√

√

√

√

√

√

Start

25% lower TP costs and +1 AC after guarding for .75 sec (works with Magic Guard).

Power Charge 2

—

2

√

√

√

√

√

√

√

√

√

Level 20

Gain +1 AC and next attack will be treated as a power hit, after guarding for 2 sec ( works with Magic Guard).

Power Charge 3

—

2

√

√

√

√

√

√

√

√

√

Level 40

Gain +1 AC and next non-arte attack will stagger the enemy, after guarding for 4.5 sec (works with Magic Guard).

Psyche

—

2

√

√

√

√

√

√

√

√

√

Dark 50

Increases PSY by 5%.

Psyche 2

—

4

√

√

√

√

√

√

√

√

√

Dark 870 (Milla:Dark 1030)

Increases PSY by 10%.

Psyche 3

√

8

√

—

√

—

√

—

—

—

—

Ludger:Skill Tome: Mental Strength LU/Milla:Dark 6920/Elize:Skill Tome: Mental Strength EZ

Increases PSY by 15%.

Free Shift

—

4

—

—

√

—

—

—

—

—

—

Light-Fire 160

Chaining into Spirit Shift from an arte will not consume TP (i.e., Fireball into Flare Bomb).

Magic Guard

—

2

√

√

√

√

√

√

√

√

√

Start

For the first 3 sec of guarding, 20% of all damage received will be reflected back to the enemy (works with Magic Guard).

Magic Stance

—

2

—

—

√

—

—

—

—

—

—

Water 1880

Normal attacks emit bullets of light.

Magic Spoils

—

2

√

—

—

—

—

—

—

—

—

At the end of Chapter 15

Defeating Magic-type enemies in stage-3 transformation yields 2x Elemental Ore.

Mage Stun

√

4

—

—

—

—

—

√

—

—

—

Wind-Dark 400

Increases chance of stunning an enemy with a magical attack by 5%.

Conservative Shift

—

10

—

—

√

—

—

—

—

—

—

Water-Earth 3590

Using a spirit arte with Spirit Shift will reduce its TP consumption by 50%. (You must have the original cost though.)

Mobile Armor

√

24

√

—

—

—

—

—

√

—

—

Ludger:Skill Tome: Walking Armor LU/Leia:Earth 11050

Avoid staggering during a Free Run.

Mind Up

—

8

√

√

√

√

√

√

√

√

√

Dark 400 (Ludger:Skill Tome: Mind Booster LU/Milla:Dark 500)

Offers a 1% chance of raising max TP by 1% at the end of a battle.

Mind Share Plus

—

8

√

√

√

√

√

√

√

√

√

Dark 2470 (Ludger:Dark-Water 5630/Jude-Alvin:Dark 6920/Milla:Water 6920/Elize-Muzét:Dark 2810)

TP restoration while Linked +25%.

Last Stand

√

16

√

—

—

—

—

—

√

—

√

Ludger:Dark 7640/Leia:Dark 6920/Muzét:Water 5060

Take 25% less damage when HP is below 25%.

Mind Reversal

—

18

√

—

√

—

√

√

—

—

√

Dark 730 (Ludger:Skill Tome: Ultra Awakening LU/Milla:Dark 870)

Slowly recover 3% of the damage last taken as TP.

Light Guard

√

8

√

—

√

—

—

—

—

√

—

Ludger:Light 2810/Milla:Light 2160/Gaius:Light 1410

Increase resistance to light by 15%.

Conservation

—

8

—

—

—

—

—

√

—

—

—

Earth-Light 500

Spirit artes will consume 20% less TP but do 30% less damage.

Life Up

—

6

√

√

√

√

√

√

√

√

√

Light 400 (Ludger:Skill Tome: Life Booster LU

Offers a 2% chance of raising max HP by 2% at the end of a battle.

Life Reversal

—

14

√

√

—

√

—

—

√

√

—

Water 610 (Ludger:Skill Tome: Super Heal LU/Jude:Light-Fire 500/Alvin:Earth-Light 610)

Slowly recover 50% of the damage last taken.

Lucky Item

√

2

—

—

—

—

—

—

√

—

—

Fire 400

10% chance of recovering an item used in battle.

Safe Landing

√

4

—

—

√

—

—

—

—

—

—

Earth 160

Reduces jumping recovery time by 50%.

Health Jog

√

4

—

—

—

—

—

—

√

—

—

Light-Fire 1210

HP will recover gradually during a Free Run.

Mental Jog

√

4

—

—

—

—

—

—

√

—

—

Dark-Water 1210

TP will recover gradually during a Free Run.

Chromatus Drive

—

4

√

—

—

—

—

—

—

—

—

After beating the game

Chromatus Gauge fills twice as quickly when Ludger is below 30% max HP.

Recall

—

20

√

√

√

√

√

√

√

√

√

Skill Tome: Recall Me LU

40% chance of automatically reviving when KO'd. Will only work once per battle.

HP Surge

—

12

√

√

√

√

√

√

√

√

√

Light 3590

Receive 30% more HP when revived from KO.

HP Surge 2

—

12

√

√

√

√

√

√

√

√

√

Light 9230 (Milla-Muzét:Light 8410/Gaius:Light 10110)

HP Surge will completely restore HP.

TP Surge

—

14

√

√

√

√

√

√

√

√

√

Dark 3590 (Milla-Leia:Dark 3180)

Receive 30% more TP when revived from KO.

TP Surge 2

—

18

√

√

√

√

√

√

√

√

√

Dark 9230 (Milla:Dark8410/Rowen:Dark 7640)

TP Surge will completely restore TP.

Avenger

—

10

—

—

—

—

—

—

—

√

—

Wind-Dark 2810

Retribution window of opportunity increased by 4 sec.

Avenger Plus

—

10

—

—

—

—

—

—

—

√

—

Wind-Dark 7640

Setting Avenger allows you to maintain Retribution, even if you avoid an attack using a back-step.

Revenge Plus

—

4

—

—

—

—

—

—

—

√

—

Fire 10110

30% chance of gaining the maximum damage bonus from Retribution.

Over Extension

√

4

√

√

√

√

√

√

√

√

√

Light 1630 (Milla:Light 1410)

Over Limit duration increases by 2 seconds.

Over Extension 2

√

2

√

√

√

√

√

√

√

√

√

Light 730

Combos with linked artes will increase Over Limit duration by 1 second. (Valid only once per combo.)

Over Extension 3

√

2

√

√

√

√

√

√

√

√

√

Light 1880 (Ludger:Light 2160/Milla:Light 1630)

Changing partners and performing linked arte chains will increase Over Limit duration by 2 seconds. (Valid only once per combo.)

Linked Minds

—

4

—

—

—

—

√

—

—

—

—

Light-Fire 500

As a linked partner, you share 50% of the leader's TP costs.

Safety Net

—

2

—

—

—

√

—

—

—

—

—

Wind 1210

Prevent Encounter Links.

Restore Plus

—

22

—

√

—

—

—

—

—

—

—

Skill Tome: Born Healer JD

Chance of reviving a KO'd ally with Restore increased by 20% (to 70%).

Resolution

√

12

—

—

—

—

—

—

—

—

√

Dark-Water 4530

1% of max TP restored for each enemy defeated with artes.

Dimensional Bonus

—

8

—

—

—

—

—

—

—

—

√

Wind-Dark 9230

All Dimension Spell artes will be twice as powerful in your combos.

Strong Arm

—

4

—

—

—

—

—

√

—

—

—

Fire 100

Throwing knives will travel a greater distance.

Long Barrel

—

2

√

—

—

—

—

—

—

—

—

Wind-Dark 610

Normal attacks with dual pistols will have increased range.

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