How Charging Affects Alvin’s Artes
Outside of Charged Blow and his Terminus Pride mystic arte, charging has an effect on all of Alvin’s artes. Generally, the upgrade involves a power boost or additional hits, but some artes, like Fierce Demon Fang, have significantly changed effects. Another arte, Punishing Shot, even has a different usage-count bonus when charged. But whatever the change, charging generally leads to a strictly superior version of the arte. Learning exactly how charging affects each arte is one of the keys to playing Alvin well.
Guardian Field 
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
240 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery 5%×3 |
Count |
[200] Activate speed up, [400] Effect increased (+3%) |
Gauge |
8 |
||||||
Guardian Grove 
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
240 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery 5%×3 |
Count |
[200] Speed Up, [400] HPRecovery 3% |
Gauge |
8 |
||||||
Demon Fang 
| TP Cost |
4 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
180 |
# of Hits |
2 |
Phys. to Magic Ratio |
7:3 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100/200] Speed Up, [400] Penetration & Lift up enemy |
Gauge |
10 |
||||||
Fierce Demon Fang 
| TP Cost |
4 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
225 |
# of Hits |
1 |
Phys. to Magic Ratio |
7:3 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown/No Damage Reduction vs. Knockdown |
Count |
[200/400] Range extended |
Gauge |
10 |
||||||
Sonic Thrust 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Wind 100 |
|---|
| Power |
200 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Aerial trigger available |
Gauge |
10 |
||||||
Sonic Barrage 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Wind 100 |
|---|
| Power |
300 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Can Use in Mid-air |
Gauge |
15 |
||||||
Variable Trigger 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Fire 100 |
|---|
| Power |
200 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pierces Foes |
Count |
[200] Speed Up |
Gauge |
10 |
||||||
Variable Blast 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Fire 100 |
|---|
| Power |
400 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pierces Foes |
Count |
[200] Speed Up |
Gauge |
10 |
||||||
Demon Whip 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Dark 230 |
|---|
| Power |
200 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Stun (30%) |
Count |
[100] Stun period extended |
Gauge |
5 |
||||||
Demon Wave 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Dark 230 |
|---|
| Power |
300 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Guard break capability up, [200] Iron Stance break capability up |
Gauge |
5 |
||||||
Homing Shot 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Dark 500 |
|---|
| Power |
200 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Speed Up, [200/400] Range extended |
Gauge |
10 |
||||||
Homing Cannon 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Dark 500 |
|---|
| Power |
330 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Speed Up, [200/400] Range Up |
Gauge |
30 |
||||||
Tiger Blade 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
300 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200] Speed Up |
Gauge |
10 |
||||||
Tiger Rage 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
450 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200] Movement Speed Up |
Gauge |
15 |
||||||
Punishing Shot 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Wind 230 |
|---|
| Power |
400 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[200] Additional hits |
Gauge |
10 |
||||||
Punishing Beam 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Wind 230 |
|---|
| Power |
680 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[200] Lift up enemy |
Gauge |
11 |
||||||
Terra Rupture 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Earth 100 |
|---|
| Power |
300 |
# of Hits |
2 |
Phys. to Magic Ratio |
8:2 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Speed Up, [200] Draw in enemy |
Gauge |
10 |
||||||
Terra Fissure 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Earth 100 |
|---|
| Power |
450 |
# of Hits |
3 |
Phys. to Magic Ratio |
8:2 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Speed Up, [200] Pull-in |
Gauge |
15 |
||||||
Charged Blow 
| TP Cost |
16 |
Casting Time |
— |
Learned From |
Water 730 |
|---|
| Power |
400 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Charge |
Count |
— |
Gauge |
5 |
||||||
Squall Shot 
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Earth-Water 1210 |
|---|
| Power |
400 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200/400] Additional hits |
Gauge |
8 |
||||||
Storm Shot 
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Earth-Water 1210 |
|---|
| Power |
400 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200/400] +1 Hit |
Gauge |
8 |
||||||
Tornado Drive 
| TP Cost |
14 |
Casting Time |
— |
Learned From |
Light 230 |
|---|
| Power |
480 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
— |
Gauge |
10 |
||||||
Cyclone Drive 
| TP Cost |
14 |
Casting Time |
— |
Learned From |
Light 230 |
|---|
| Power |
720 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Enemy Rotation |
Count |
— |
Gauge |
15 |
||||||
Arc Fire 
| TP Cost |
16 |
Casting Time |
— |
Learned From |
Fire-Light 1210 |
|---|
| Power |
1200 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[200] Lift up enemy, [400] Range extended |
Gauge |
16 |
||||||
Arc Blaze 
| TP Cost |
16 |
Casting Time |
— |
Learned From |
Fire-Light 1210 |
|---|
| Power |
1200 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[200] Prop Up, [400] Increased Area of Effect |
Gauge |
16 |
||||||
Pulse Shot 
| TP Cost |
21 |
Casting Time |
— |
Learned From |
Water-Dark 2810 |
|---|
| Power |
750 |
# of Hits |
5 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
40 |
Guard Break |
40 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[100] Speed Up, [200] Lift up enemy |
Gauge |
10 |
||||||
Sweeping Shot 
| TP Cost |
21 |
Casting Time |
— |
Learned From |
Water-Dark 2810 |
|---|
| Power |
1125 |
# of Hits |
5 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
40 |
Guard Break |
40 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[100] Speed Up, [200] Prop Up |
Gauge |
10 |
||||||
Moonlight Cleft 
| TP Cost |
24 |
Casting Time |
— |
Learned From |
Water 2470 |
|---|
| Power |
800 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200] Range extended |
Gauge |
10 |
||||||
Twin Moonlight Cleft 
| TP Cost |
24 |
Casting Time |
— |
Learned From |
Water 2470 |
|---|
| Power |
1280 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200] Increased Area of Effect |
Gauge |
20 |
||||||
Trap Shot 
| TP Cost |
24 |
Casting Time |
— |
Learned From |
Earth 3590 |
|---|
| Power |
700 |
# of Hits |
1 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Stun (25%) |
Count |
[100] Stun probability up (+5%), [200] Stagger period extended |
Gauge |
5 |
||||||
Trap Storm 
| TP Cost |
24 |
Casting Time |
— |
Learned From |
Earth 3590 |
|---|
| Power |
700 |
# of Hits |
1 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Stun ( 25%) |
Count |
[100] Stun Rate ( 5% [200] Stagger Time increase |
Gauge |
5 |
||||||
Demon Inferno 
| TP Cost |
26 |
Casting Time |
— |
Learned From |
Fire 500 |
|---|
| Power |
1120 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown |
Count |
[100] Guard break capability up, [200] Guard break |
Gauge |
12 |
||||||
Abyssal Inferno 
| TP Cost |
26 |
Casting Time |
— |
Learned From |
Fire 500 |
|---|
| Power |
1920 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown |
Count |
[100] Guard Break (32), [200] Guard Break (184) |
Gauge |
12 |
||||||
Dragon Swarm 
| TP Cost |
28 |
Casting Time |
— |
Learned From |
Wind 2160 |
|---|
| Power |
1000 |
# of Hits |
5 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
40 |
Guard Break |
40 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200] Speed Up |
Gauge |
10 |
||||||
Dragon Salvo 
| TP Cost |
28 |
Casting Time |
— |
Learned From |
Wind 2160 |
|---|
| Power |
1200 |
# of Hits |
6 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
48 |
Guard Break |
48 |
HP Recovery |
24 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[200] Speed Up |
Gauge |
12 |
||||||
Dark Radiance 
| TP Cost |
36 |
Casting Time |
— |
Learned From |
Wind-Fire 4040 |
|---|
| Power |
1080 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Aerial trigger available |
Gauge |
10 |
||||||
Devil Flare 
| TP Cost |
36 |
Casting Time |
— |
Learned From |
Wind-Fire 4040 |
|---|
| Power |
1980 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Aerial trigger available |
Gauge |
10 |
||||||
Cross Cleave 
| TP Cost |
36 |
Casting Time |
— |
Learned From |
Dark-Wind 2810 |
|---|
| Power |
1000 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200] Additional hit (+1), [400] Additional hit (+2) |
Gauge |
10 |
||||||
Muzzle Roar 
| TP Cost |
36 |
Casting Time |
— |
Learned From |
Dark-Wind 2810 |
|---|
| Power |
1500 |
# of Hits |
6 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
48 |
Guard Break |
48 |
HP Recovery |
24 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200/400] +1 Hit Power (250) |
Gauge |
15 |
||||||
Boilermaker 
| TP Cost |
42 |
Casting Time |
— |
Learned From |
Fire 6250 |
|---|
| Power |
1100 |
# of Hits |
5 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
40 |
Guard Break |
40 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[100/200] Speed Up |
Gauge |
10 |
||||||
Smash Inferno 
| TP Cost |
42 |
Casting Time |
— |
Learned From |
Fire 6250 |
|---|
| Power |
1870 |
# of Hits |
8 |
Phys. to Magic Ratio |
9:1 |
Iron Stance |
64 |
Guard Break |
64 |
HP Recovery |
52 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown/Juggle |
Count |
[100/200] Speed Up |
Gauge |
11 |
||||||
Hell Fryer 
| TP Cost |
52 |
Casting Time |
— |
Learned From |
Fire-Light 6920 |
|---|
| Power |
1000 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
40 |
Guard Break |
16 |
HP Recovery |
9999 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown/Fire Immunity |
Count |
[200] Guard break capability up |
Gauge |
10 |
||||||
Spiral Wave 
| TP Cost |
52 |
Casting Time |
— |
Learned From |
Fire-Light 6920 |
|---|
| Power |
1400 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
60 |
Guard Break |
24 |
HP Recovery |
9999 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown/Fire Immunity |
Count |
[200] Ailment probability up |
Gauge |
15 |
||||||
Legacy 
| TP Cost |
57 |
Casting Time |
— |
Learned From |
Light-Earth 7640 |
|---|
| Power |
800 |
# of Hits |
8 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
48 |
Guard Break |
64 |
HP Recovery |
48 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Unstaggerable |
Count |
[100/200] Speed Up |
Gauge |
16 |
||||||
Hairtrigger 
| TP Cost |
57 |
Casting Time |
— |
Learned From |
Light-Earth 7640 |
|---|
| Power |
968 |
# of Hits |
8 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
48 |
Guard Break |
64 |
HP Recovery |
48 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Instant-KO (30%) |
Count |
[100/200] Speed Up, [100/200/400] Battle Odds (5%) |
Gauge |
16 |
||||||
Terminus Pride
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Skill (Special) |
|---|
| Power |
8400 |
# of Hits |
8 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Accuracy/Knockdown |
Count |
— |
Gauge |
0 |
||||||