Tales of Xillia 2 Guide 2 Characters Alvin Vint Svent
Artes
How Charging Affects Alvin’s Artes
Outside of Charged Blow and his Terminus Pride mystic arte, charging has an effect on all of Alvin’s artes. Generally, the upgrade involves a power boost or additional hits, but some artes, like Fierce Demon Fang, have significantly changed effects. Another arte, Punishing Shot, even has a different usage-count bonus when charged. But whatever the change, charging generally leads to a strictly superior version of the arte. Learning exactly how charging affects each arte is one of the keys to playing Alvin well.
Guardian Field 
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
240 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery 5%×3 |
Count |
[200] Activate speed up, [400] Effect increased (+3%) |
Gauge |
8 |
||||||
Guardian Grove 
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
240 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery 5%×3 |
Count |
[200] Speed Up, [400] HPRecovery 3% |
Gauge |
8 |
||||||
Demon Fang 
| TP Cost |
4 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
180 |
# of Hits |
2 |
Phys. to Magic Ratio |
7:3 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100/200] Speed Up, [400] Penetration & Lift up enemy |
Gauge |
10 |
||||||
Fierce Demon Fang 
| TP Cost |
4 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
225 |
# of Hits |
1 |
Phys. to Magic Ratio |
7:3 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown/No Damage Reduction vs. Knockdown |
Count |
[200/400] Range extended |
Gauge |
10 |
||||||
Sonic Thrust 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Wind 100 |
|---|
| Power |
200 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Aerial trigger available |
Gauge |
10 |
||||||
Sonic Barrage 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Wind 100 |
|---|
| Power |
300 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Can Use in Mid-air |
Gauge |
15 |
||||||
Variable Trigger 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Fire 100 |
|---|
| Power |
200 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pierces Foes |
Count |
[200] Speed Up |
Gauge |
10 |
||||||
Variable Blast 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Fire 100 |
|---|
| Power |
400 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pierces Foes |
Count |
[200] Speed Up |
Gauge |
10 |
||||||
Demon Whip 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Dark 230 |
|---|
| Power |
200 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Stun (30%) |
Count |
[100] Stun period extended |
Gauge |
5 |
||||||
Demon Wave 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Dark 230 |
|---|
| Power |
300 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Guard break capability up, [200] Iron Stance break capability up |
Gauge |
5 |
||||||
Homing Shot 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Dark 500 |
|---|
| Power |
200 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Speed Up, [200/400] Range extended |
Gauge |
10 |
||||||
Homing Cannon 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Dark 500 |
|---|
| Power |
330 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Speed Up, [200/400] Range Up |
Gauge |
30 |
||||||
Tiger Blade 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
300 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200] Speed Up |
Gauge |
10 |
||||||
Tiger Rage 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
450 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200] Movement Speed Up |
Gauge |
15 |
||||||
Punishing Shot 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Wind 230 |
|---|
| Power |
400 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[200] Additional hits |
Gauge |
10 |
||||||
Punishing Beam 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Wind 230 |
|---|
| Power |
680 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[200] Lift up enemy |
Gauge |
11 |
||||||
Terra Rupture 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Earth 100 |
|---|
| Power |
300 |
# of Hits |
2 |
Phys. to Magic Ratio |
8:2 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Speed Up, [200] Draw in enemy |
Gauge |
10 |
||||||
Terra Fissure 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Earth 100 |
|---|
| Power |
450 |
# of Hits |
3 |
Phys. to Magic Ratio |
8:2 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Speed Up, [200] Pull-in |
Gauge |
15 |
||||||
Charged Blow 
| TP Cost |
16 |
Casting Time |
— |
Learned From |
Water 730 |
|---|
| Power |
400 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Charge |
Count |
— |
Gauge |
5 |
||||||
Squall Shot 
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Earth-Water 1210 |
|---|
| Power |
400 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200/400] Additional hits |
Gauge |
8 |
||||||
Storm Shot 
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Earth-Water 1210 |
|---|
| Power |
400 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200/400] +1 Hit |
Gauge |
8 |
||||||
Tornado Drive 
| TP Cost |
14 |
Casting Time |
— |
Learned From |
Light 230 |
|---|
| Power |
480 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
— |
Gauge |
10 |
||||||
Cyclone Drive 
| TP Cost |
14 |
Casting Time |
— |
Learned From |
Light 230 |
|---|
| Power |
720 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Enemy Rotation |
Count |
— |
Gauge |
15 |
||||||
Arc Fire 
| TP Cost |
16 |
Casting Time |
— |
Learned From |
Fire-Light 1210 |
|---|
| Power |
1200 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[200] Lift up enemy, [400] Range extended |
Gauge |
16 |
||||||
Arc Blaze 
| TP Cost |
16 |
Casting Time |
— |
Learned From |
Fire-Light 1210 |
|---|
| Power |
1200 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[200] Prop Up, [400] Increased Area of Effect |
Gauge |
16 |
||||||
Pulse Shot 
| TP Cost |
21 |
Casting Time |
— |
Learned From |
Water-Dark 2810 |
|---|
| Power |
750 |
# of Hits |
5 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
40 |
Guard Break |
40 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[100] Speed Up, [200] Lift up enemy |
Gauge |
10 |
||||||
Sweeping Shot 
| TP Cost |
21 |
Casting Time |
— |
Learned From |
Water-Dark 2810 |
|---|
| Power |
1125 |
# of Hits |
5 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
40 |
Guard Break |
40 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[100] Speed Up, [200] Prop Up |
Gauge |
10 |
||||||
Moonlight Cleft 
| TP Cost |
24 |
Casting Time |
— |
Learned From |
Water 2470 |
|---|
| Power |
800 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200] Range extended |
Gauge |
10 |
||||||
Twin Moonlight Cleft 
| TP Cost |
24 |
Casting Time |
— |
Learned From |
Water 2470 |
|---|
| Power |
1280 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200] Increased Area of Effect |
Gauge |
20 |
||||||
Trap Shot 
| TP Cost |
24 |
Casting Time |
— |
Learned From |
Earth 3590 |
|---|
| Power |
700 |
# of Hits |
1 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Stun (25%) |
Count |
[100] Stun probability up (+5%), [200] Stagger period extended |
Gauge |
5 |
||||||
Trap Storm 
| TP Cost |
24 |
Casting Time |
— |
Learned From |
Earth 3590 |
|---|
| Power |
700 |
# of Hits |
1 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Stun ( 25%) |
Count |
[100] Stun Rate ( 5% [200] Stagger Time increase |
Gauge |
5 |
||||||
Demon Inferno 
| TP Cost |
26 |
Casting Time |
— |
Learned From |
Fire 500 |
|---|
| Power |
1120 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown |
Count |
[100] Guard break capability up, [200] Guard break |
Gauge |
12 |
||||||
Abyssal Inferno 
| TP Cost |
26 |
Casting Time |
— |
Learned From |
Fire 500 |
|---|
| Power |
1920 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown |
Count |
[100] Guard Break (32), [200] Guard Break (184) |
Gauge |
12 |
||||||
Dragon Swarm 
| TP Cost |
28 |
Casting Time |
— |
Learned From |
Wind 2160 |
|---|
| Power |
1000 |
# of Hits |
5 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
40 |
Guard Break |
40 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200] Speed Up |
Gauge |
10 |
||||||
Dragon Salvo 
| TP Cost |
28 |
Casting Time |
— |
Learned From |
Wind 2160 |
|---|
| Power |
1200 |
# of Hits |
6 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
48 |
Guard Break |
48 |
HP Recovery |
24 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[200] Speed Up |
Gauge |
12 |
||||||
Dark Radiance 
| TP Cost |
36 |
Casting Time |
— |
Learned From |
Wind-Fire 4040 |
|---|
| Power |
1080 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Aerial trigger available |
Gauge |
10 |
||||||
Devil Flare 
| TP Cost |
36 |
Casting Time |
— |
Learned From |
Wind-Fire 4040 |
|---|
| Power |
1980 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Aerial trigger available |
Gauge |
10 |
||||||
Cross Cleave 
| TP Cost |
36 |
Casting Time |
— |
Learned From |
Dark-Wind 2810 |
|---|
| Power |
1000 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200] Additional hit (+1), [400] Additional hit (+2) |
Gauge |
10 |
||||||
Muzzle Roar 
| TP Cost |
36 |
Casting Time |
— |
Learned From |
Dark-Wind 2810 |
|---|
| Power |
1500 |
# of Hits |
6 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
48 |
Guard Break |
48 |
HP Recovery |
24 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200/400] +1 Hit Power (250) |
Gauge |
15 |
||||||
Boilermaker 
| TP Cost |
42 |
Casting Time |
— |
Learned From |
Fire 6250 |
|---|
| Power |
1100 |
# of Hits |
5 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
40 |
Guard Break |
40 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[100/200] Speed Up |
Gauge |
10 |
||||||
Smash Inferno 
| TP Cost |
42 |
Casting Time |
— |
Learned From |
Fire 6250 |
|---|
| Power |
1870 |
# of Hits |
8 |
Phys. to Magic Ratio |
9:1 |
Iron Stance |
64 |
Guard Break |
64 |
HP Recovery |
52 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown/Juggle |
Count |
[100/200] Speed Up |
Gauge |
11 |
||||||
Hell Fryer 
| TP Cost |
52 |
Casting Time |
— |
Learned From |
Fire-Light 6920 |
|---|
| Power |
1000 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
40 |
Guard Break |
16 |
HP Recovery |
9999 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown/Fire Immunity |
Count |
[200] Guard break capability up |
Gauge |
10 |
||||||
Spiral Wave 
| TP Cost |
52 |
Casting Time |
— |
Learned From |
Fire-Light 6920 |
|---|
| Power |
1400 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
60 |
Guard Break |
24 |
HP Recovery |
9999 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown/Fire Immunity |
Count |
[200] Ailment probability up |
Gauge |
15 |
||||||
Legacy 
| TP Cost |
57 |
Casting Time |
— |
Learned From |
Light-Earth 7640 |
|---|
| Power |
800 |
# of Hits |
8 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
48 |
Guard Break |
64 |
HP Recovery |
48 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Unstaggerable |
Count |
[100/200] Speed Up |
Gauge |
16 |
||||||
Hairtrigger 
| TP Cost |
57 |
Casting Time |
— |
Learned From |
Light-Earth 7640 |
|---|
| Power |
968 |
# of Hits |
8 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
48 |
Guard Break |
64 |
HP Recovery |
48 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Instant-KO (30%) |
Count |
[100/200] Speed Up, [100/200/400] Battle Odds (5%) |
Gauge |
16 |
||||||
Terminus Pride
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Skill (Special) |
|---|
| Power |
8400 |
# of Hits |
8 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Accuracy/Knockdown |
Count |
— |
Gauge |
0 |
||||||