A Wide Variety from Attacks to Healing Spells
Most of Milla’s artes can be cast from either the ground or from mid-air. Which you choose could affect the power of the arte and how many times it hits, as well as the ease of landing a hit. For example, Sigil Spear hits directly to the sides when cast from the ground, but hits diagonally down when cast from the air. It’s important to learn how to take advantage of these differences.
Most of Milla’s artes have some sort of elemental damage type, so you can gain a significant advantage if you’re diligent about setting and resetting her artes so that she only uses artes that exploit enemy weaknesses.
Undine ![]()
| TP Cost |
20 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
200 |
# of Hits |
1 |
Phys. to Magic Ratio |
5:5 |
Iron Stance |
4 |
Guard Break |
4 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery 20 |
Count |
[100] Range extended, [200/400] Effect increased +2.5%, [1000] Ailment recover |
Gauge |
10 |
||||||
Shimmer Spin ![]()
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
200 |
# of Hits |
2 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[100/400] Range extended |
Gauge |
10 |
||||||
Sigil Spear ![]()
| TP Cost |
7 |
Casting Time |
— |
Learned From |
Light 160 |
|---|
| Power |
213 |
# of Hits |
5 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
20 |
Guard Break |
20 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle (Mid-air) |
Count |
[100] Speed up, [400] Additional hits ( +2) |
Gauge |
8 |
||||||
Condemnation ![]()
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Fire 310 |
|---|
| Power |
300 |
# of Hits |
4 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Guard break capability up, [200] Speed up |
Gauge |
13 |
||||||
Mystic Wheel ![]()
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Water 160 |
|---|
| Power |
300 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
12 |
Guard Break |
12 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Spin enemy, [200] Iron Stance just after triggered arte |
Gauge |
10 |
||||||
Death Knell ![]()
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Dark 1630 |
|---|
| Power |
400 |
# of Hits |
2 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[200] Speed up, [400] Range extended |
Gauge |
15 |
||||||
Blade Torrent ![]()
| TP Cost |
14 |
Casting Time |
— |
Learned From |
Fire-Light 1410 |
|---|
| Power |
500 |
# of Hits |
5 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
20 |
Guard Break |
20 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Speed up, [200] Range extended |
Gauge |
10 |
||||||
Z-Slasher ![]()
| TP Cost |
16 |
Casting Time |
— |
Learned From |
Earth-Water 1410 |
|---|
| Power |
600 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
12 |
Guard Break |
12 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pass-Through |
Count |
[100] Invincible while translucent, [200] Speed up |
Gauge |
15 |
||||||
Binding Sphere ![]()
| TP Cost |
19 |
Casting Time |
— |
Learned From |
Dark 2810 |
|---|
| Power |
408 |
# of Hits |
4 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pull-in/Knockdown |
Count |
[100] Draw in enemy, [200] Additional hits ( +2) |
Gauge |
10 |
||||||
Whirling Assault ![]()
| TP Cost |
21 |
Casting Time |
— |
Learned From |
Water 1210 |
|---|
| Power |
750 |
# of Hits |
5 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
20 |
Guard Break |
20 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200] Speed up |
Gauge |
10 |
||||||
Gnome ![]()
| TP Cost |
48 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
1200 |
# of Hits |
6 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
24 |
Guard Break |
60 |
HP Recovery |
18 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Reverse Enemy/Prop Up |
Count |
[100] Iron Stance break capability up, [200] Power up/Ailment probability up |
Gauge |
11 |
||||||
Efreet ![]()
| TP Cost |
51 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
1000 |
# of Hits |
8 |
Phys. to Magic Ratio |
8:2 |
Iron Stance |
22 |
Guard Break |
32 |
HP Recovery |
32 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Prop Up |
Count |
[100] Guard break capability up, [200] Cancel step available after flare attack |
Gauge |
10 |
||||||
Sylph ![]()
| TP Cost |
51 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
1000 |
# of Hits |
6 |
Phys. to Magic Ratio |
7:3 |
Iron Stance |
24 |
Guard Break |
6 |
HP Recovery |
18 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Rotate Enemy |
Count |
[100] Lift up enemy, [200] Additional hit ( +4) |
Gauge |
6 |
||||||
Undine II ![]()
| TP Cost |
49 |
Casting Time |
— |
Learned From |
Arte Tome |
|---|
| Power |
1320 |
# of Hits |
11 |
Phys. to Magic Ratio |
5:5 |
Iron Stance |
44 |
Guard Break |
11 |
HP Recovery |
33 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Prop Up |
Count |
[100] Additonal HP recover effect (HP +5%), [200] Ailment probability up |
Gauge |
11 |
||||||
Sylph II ![]()
| TP Cost |
54 |
Casting Time |
— |
Learned From |
Arte Tome |
|---|
| Power |
1418 |
# of Hits |
6 |
Phys. to Magic Ratio |
3:7 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
24 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Prop Up |
Count |
[400] Additional hit ( +1), [1000] Additional hit ( +1) |
Gauge |
6 |
||||||
Gnome II ![]()
| TP Cost |
72 |
Casting Time |
— |
Learned From |
Arte Tome |
|---|
| Power |
1800 |
# of Hits |
5 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
20 |
Guard Break |
100 |
HP Recovery |
10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown/Reverse Enemy |
Count |
[100] Aerial trigger available |
Gauge |
5 |
||||||
Efreet II ![]()
| TP Cost |
60 |
Casting Time |
— |
Learned From |
Arte Tome |
|---|
| Power |
1210 |
# of Hits |
8 |
Phys. to Magic Ratio |
8:2 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
48 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Juggle/Knockdown |
Count |
[200] Ailment probability up |
Gauge |
14 |
||||||
Elemental Shot ![]()
![]()
![]()
![]()
| TP Cost |
45 |
Casting Time |
— |
Learned From |
Milla Joins |
|---|
| Power |
1212 |
# of Hits |
5 |
Phys. to Magic Ratio |
5:5 |
Iron Stance |
20 |
Guard Break |
20 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200/400] Ailment probability up |
Gauge |
10 |
||||||
Cloud Pierce ![]()
| TP Cost |
42 |
Casting Time |
— |
Learned From |
Dark-Wind 3590 |
|---|
| Power |
750 |
# of Hits |
5 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
40 |
Guard Break |
20 |
HP Recovery |
50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Critical Rate for 1 (Hit +30%) |
Count |
[100] Iron Stance while rising into air, [200] Toss enemy in mid-air |
Gauge |
10 |
||||||
Overdrive ![]()
| TP Cost |
42 |
Casting Time |
— |
Learned From |
Earth-Water 5060 |
|---|
| Power |
750 |
# of Hits |
8 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
48 |
Guard Break |
32 |
HP Recovery |
80 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown/Unstaggerable |
Count |
[100] Iron Stance break pt up |
Gauge |
16 |
||||||
Fireball ![]()
| TP Cost |
8 |
Casting Time |
1 Sec. |
Learned From |
Start |
|---|
| Power |
300 |
# of Hits |
1 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
10 |
||||||
Flare Bomb (Basic) ![]()
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
300 |
# of Hits |
2 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[200] Movement Speed Up |
Gauge |
10 |
||||||
Rock Trine ![]()
| TP Cost |
8 |
Casting Time |
1 Sec. |
Learned From |
Earth 500 |
|---|
| Power |
306 |
# of Hits |
3 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
21 |
Guard Break |
— |
HP Recovery |
21 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
11 |
||||||
Grave ![]()
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Earth 500 |
|---|
| Power |
360 |
# of Hits |
2 |
Phys. to Magic Ratio |
7:3 |
Iron Stance |
8 |
Guard Break |
44 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Prop Up |
Count |
[200] +1 Hit (Power +120), [400] +1 Hit (Power +210) |
Gauge |
10 |
||||||
Wind Lance ![]()
| TP Cost |
8 |
Casting Time |
1 Sec. |
Learned From |
Start |
|---|
| Power |
300 |
# of Hits |
1 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
10 |
||||||
Wind Blade (Basic) ![]()
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
360 |
# of Hits |
2 |
Phys. to Magic Ratio |
7:3 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[400] Prop Up |
Gauge |
10 |
||||||
Splash ![]()
| TP Cost |
11 |
Casting Time |
1 Sec. |
Learned From |
Water-Dark 610 |
|---|
| Power |
740 |
# of Hits |
6 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
30 |
Guard Break |
— |
HP Recovery |
30 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
12 |
||||||
Aqua Protection ![]()
| TP Cost |
11 |
Casting Time |
— |
Learned From |
Water-Dark 610 |
|---|
| Power |
1200 |
# of Hits |
6 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
30 |
Guard Break |
— |
HP Recovery |
30 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
24 |
||||||
Bolt Strike ![]()
![]()
| TP Cost |
11 |
Casting Time |
2 Sec. |
Learned From |
Wind-Fire 1210 |
|---|
| Power |
1200 |
# of Hits |
6 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
30 |
Guard Break |
— |
HP Recovery |
30 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
24 |
||||||
Lightning (Intermediate) ![]()
![]()
| TP Cost |
11 |
Casting Time |
— |
Learned From |
Wind-Fire 1210 |
|---|
| Power |
360 |
# of Hits |
2 |
Phys. to Magic Ratio |
4:6 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200] +1 Hit (Power +240), [400] +1 Hit (Power +160) |
Gauge |
6 |
||||||
Arrivederci ![]()
| TP Cost |
12 |
Casting Time |
2 Sec. |
Learned From |
Wind 500 |
|---|
| Power |
450 |
# of Hits |
4 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown |
Count |
— |
Gauge |
10 |
||||||
Wind Blade (Intermediate) ![]()
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Wind 500 |
|---|
| Power |
585 |
# of Hits |
4 |
Phys. to Magic Ratio |
7:3 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[400] Prop Up |
Gauge |
12 |
||||||
Flame Ring ![]()
| TP Cost |
13 |
Casting Time |
1 Sec. |
Learned From |
Fire 710 |
|---|
| Power |
630 |
# of Hits |
7 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
35 |
Guard Break |
— |
HP Recovery |
35 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
14 |
||||||
Flare Bomb (Intermediate) ![]()
| TP Cost |
13 |
Casting Time |
— |
Learned From |
Fire 710 |
|---|
| Power |
600 |
# of Hits |
2 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[200] Movement Speed Up |
Gauge |
10 |
||||||
Divine Streak ![]()
| TP Cost |
24 |
Casting Time |
3 Sec. |
Learned From |
Light 1210 |
|---|
| Power |
900 |
# of Hits |
10 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
10 |
||||||
Radiant Rondo (Intermediate ![]()
| TP Cost |
24 |
Casting Time |
— |
Learned From |
Light 1210 |
|---|
| Power |
900 |
# of Hits |
2 |
Phys. to Magic Ratio |
7:3 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pass-Through |
Count |
[200] Ailment Points +8, [400] Ailment Points +16 |
Gauge |
10 |
||||||
Thunder Blade ![]()
![]()
| TP Cost |
40 |
Casting Time |
2.5 Sec. |
Learned From |
Wind-Fire 1880 |
|---|
| Power |
1920 |
# of Hits |
7 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
21 |
Guard Break |
— |
HP Recovery |
42 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
20 |
||||||
Lightning (Advanced) ![]()
![]()
| TP Cost |
40 |
Casting Time |
— |
Learned From |
Wind-Fire 1880 |
|---|
| Power |
1040 |
# of Hits |
4 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200] +1 Hit (Power +640) |
Gauge |
10 |
||||||
Sunburst ![]()
| TP Cost |
50 |
Casting Time |
3 Sec. |
Learned From |
Fire-Light 3180 |
|---|
| Power |
1500 |
# of Hits |
4 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
40 |
Guard Break |
— |
HP Recovery |
40 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
10 |
||||||
Flare Bomb (Advanced) ![]()
| TP Cost |
50 |
Casting Time |
— |
Learned From |
Fire-Light 3180 |
|---|
| Power |
1050 |
# of Hits |
8 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
32 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[200] Movement Speed Up |
Gauge |
8 |
||||||
Cyclone ![]()
| TP Cost |
50 |
Casting Time |
3 Sec. |
Learned From |
Dark-Wind 2810 |
|---|
| Power |
1500 |
# of Hits |
10 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown |
Count |
— |
Gauge |
10 |
||||||
Wind Blade (Advanced) ![]()
| TP Cost |
50 |
Casting Time |
— |
Learned From |
Dark-Wind 2810 |
|---|
| Power |
1125 |
# of Hits |
5 |
Phys. to Magic Ratio |
7:3 |
Iron Stance |
20 |
Guard Break |
20 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown |
Count |
[400] Prop Up |
Gauge |
16 |
||||||
Shining Prism ![]()
| TP Cost |
55 |
Casting Time |
3 Sec. |
Learned From |
Light 2470 |
|---|
| Power |
1632 |
# of Hits |
7 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
40 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown |
Count |
— |
Gauge |
16 |
||||||
Radiant Rondo (Advanced) ![]()
| TP Cost |
55 |
Casting Time |
— |
Learned From |
Light 2470 |
|---|
| Power |
800 |
# of Hits |
4 |
Phys. to Magic Ratio |
7:3 |
Iron Stance |
16 |
Guard Break |
16 |
HP Recovery |
16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pass-Through/Juggle |
Count |
[200] Ailment Points +8, [400] Ailment Points +16 |
Gauge |
10 |
||||||
Luminous Chamber ![]()
| TP Cost |
60 |
Casting Time |
— |
Learned From |
Light-Earth 3590 |
|---|
| Power |
1200 |
# of Hits |
10 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
40 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown |
Count |
— |
Gauge |
19 |
||||||
Forcefield ![]()
| TP Cost |
60 |
Casting Time |
— |
Learned From |
Light-Earth 3590 |
|---|
| Power |
1200 |
# of Hits |
5 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
40 |
Guard Break |
20 |
HP Recovery |
50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown/No Damage Reduction vs. Knockdown (Only on 5th Hit) |
Count |
[200] Invincble up to 4 Hits |
Gauge |
10 |
||||||
Elemental Mastery
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Skill Special |
|---|
| Power |
9180 |
# of Hits |
15 |
Phys. to Magic Ratio |
7:3 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Accuracy/Knockdown |
Count |
— |
Gauge |
0 |
||||||