Select Artes that Hit Your Enemy’s Weakness
Outside of Light and Shoot, Muzét can cast artes of every damage type, allowing her to target nearly any weakness. Her artes are also high in power and tend to have wide areas of effect, making her ideal for damaging large groups of enemies. However, her advanced artes have long casting times, so you’ll need to make sure she’s safely behind her comrades or casting from mid-air to avoid enemy interference. Muzét is also quite effective in the healer role, being able to recover HP for the entire party with Sweet Heart and Sweet Light artes, and raise fallen party members with Resurrection.
Sweet Heart
| TP Cost |
10 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery 15%/Physical & Magic Defense Increase (25%) |
Count |
[100] Recover Effect Up+5%, [200] Heart speed up |
Gauge |
0 |
||||||
Sweet Light
| TP Cost |
30 |
Casting Time |
— |
Learned From |
Water 2160 |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery 30%/Cure Ailments |
Count |
[200/400] Recover Effect Up+5% |
Gauge |
0 |
||||||
Resurrection
| TP Cost |
40 |
Casting Time |
3 Sec. |
Learned From |
Lv.52 |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Can't Recover in Battle (HP Recovery 50%) |
Count |
— |
Gauge |
0 |
||||||
Stun Blitz 
| TP Cost |
4 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
150 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
4 |
Guard Break |
4 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Stun (90%) /Prop Up |
Count |
[100] Stagger probability up |
Gauge |
15 |
||||||
Illusionary Charge 
| TP Cost |
10 |
Casting Time |
— |
Learned From |
Light 160 |
|---|
| Power |
200 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
4 |
Guard Break |
4 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pass-Through |
Count |
[100] Speed Up, [200] Range Up |
Gauge |
15 |
||||||
Fire Whip 
| TP Cost |
7 |
Casting Time |
— |
Learned From |
Fire 15 |
|---|
| Power |
200 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pull-in/Rotate Enemy/Stun Critical |
Count |
[100] Prop Up |
Gauge |
15 |
||||||
Wind Tussle 
| TP Cost |
5 |
Casting Time |
— |
Learned From |
Wind 400 |
|---|
| Power |
200 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pull-in/Rotate Enemy Critical |
Count |
[100] Prop Up |
Gauge |
15 |
||||||
Sharpened Petals 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Earth-Water 500 |
|---|
| Power |
330 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties | Count |
[100] Unstaggerable After Use |
Gauge |
15 |
|||||||
Spire Throw 
| TP Cost |
16 |
Casting Time |
— |
Learned From |
Fire-Light 1210 |
|---|
| Power |
600 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown |
Count |
[100] Throw Mid Sized Foe, [200] Throw Large Foe[400] Prop Up |
Gauge |
15 |
||||||
Sharpened Roots 
| TP Cost |
20 |
Casting Time |
— |
Learned From |
Earth 1210 |
|---|
| Power |
528 |
# of Hits |
6 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
24 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Range Up, [200] Iron Stance until standing |
Gauge |
18 |
||||||
Binding Sphere 
| TP Cost |
24 |
Casting Time |
— |
Learned From |
Dark 5060 |
|---|
| Power |
1088 |
# of Hits |
8 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
32 |
Guard Break |
32 |
HP Recovery |
32 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Can Use in Mid-air |
Gauge |
48 |
||||||
Force Mine 
| TP Cost |
24 |
Casting Time |
— |
Learned From |
Water-Dark 1630 |
|---|
| Power |
900 |
# of Hits |
1 |
Phys. to Magic Ratio |
1:9 |
Iron Stance |
4 |
Guard Break |
4 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Mine Size Up, [200] Mine Duration Up |
Gauge |
6 |
||||||
Sharpened Whip 
| TP Cost |
28 |
Casting Time |
— |
Learned From |
Fire-Light 2470 |
|---|
| Power |
1000 |
# of Hits |
5 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
20 |
Guard Break |
116 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Can Use in Mid-air, [200] Speed Up |
Gauge |
15 |
||||||
Soul Absorption 
| TP Cost |
1 |
Casting Time |
— |
Learned From |
Water-Dark 5630 |
|---|
| Power |
— |
# of Hits |
3 |
Phys. to Magic Ratio |
4:6 |
Iron Stance |
4 |
Guard Break |
4 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
TP Absorption2%×3 |
Count |
[100] Increased Area of Effect, [200] Absorb Time+1 |
Gauge |
0 |
||||||
Elemental Hymn 


| TP Cost |
40 |
Casting Time |
— |
Learned From |
Wind-Fire 5060 |
|---|
| Power |
600 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
40 |
Guard Break |
16 |
HP Recovery |
60 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Can Use in Mid-air, [200] Projectile Speed Up |
Gauge |
8 |
||||||
Wind Lance 
| TP Cost |
6 |
Casting Time |
1 Sec. |
Learned From |
Start |
|---|
| Power |
450 |
# of Hits |
4 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown |
Count |
— |
Gauge |
10 |
||||||
Bolt Strike 

| TP Cost |
16 |
Casting Time |
2 Sec. |
Learned From |
Wind-Fire 310 |
|---|
| Power |
1400 |
# of Hits |
7 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
35 |
Guard Break |
— |
HP Recovery |
35 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
20 |
||||||
Arrivederci 
| TP Cost |
12 |
Casting Time |
2 Sec. |
Learned From |
Wind 610 |
|---|
| Power |
450 |
# of Hits |
4 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown |
Count |
— |
Gauge |
10 |
||||||
Blue Sphere 
| TP Cost |
12 |
Casting Time |
2 Sec. |
Learned From |
Water 610 |
|---|
| Power |
450 |
# of Hits |
1 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
30 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
— |
Gauge |
15 |
||||||
Flame Ring 
| TP Cost |
13 |
Casting Time |
1 Sec. |
Learned From |
Fire 160 |
|---|
| Power |
630 |
# of Hits |
7 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
35 |
Guard Break |
— |
HP Recovery |
35 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
14 |
||||||
Air Pressure 
| TP Cost |
26 |
Casting Time |
2 Sec. |
Learned From |
Earth 610 |
|---|
| Power |
918 |
# of Hits |
3 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
21 |
Guard Break |
— |
HP Recovery |
21 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
6 |
||||||
Sunburst 
| TP Cost |
26 |
Casting Time |
2 Sec. |
Learned From |
Earth 610 |
|---|
| Power |
1000 |
# of Hits |
4 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
40 |
Guard Break |
— |
HP Recovery |
40 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
10 |
||||||
Dark Visitor 
| TP Cost |
42 |
Casting Time |
3 Sec. |
Learned From |
Dark-Wind 3180 |
|---|
| Power |
1000 |
# of Hits |
5 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Instant-KO (10%) |
Count |
— |
Gauge |
10 |
||||||
Roche Waltz 
| TP Cost |
40 |
Casting Time |
3 Sec. |
Learned From |
Light-Earth 2810 |
|---|
| Power |
1440 |
# of Hits |
3 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
28 |
Guard Break |
— |
HP Recovery |
114 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up (Roll) Critical (Roll) |
Count |
— |
Gauge |
20 |
||||||
Cyclone 
| TP Cost |
42 |
Casting Time |
3 Sec. |
Learned From |
Dark-Wind 2470 |
|---|
| Power |
1300 |
# of Hits |
10 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown |
Count |
— |
Gauge |
10 |
||||||
Diffusional Drive 
| TP Cost |
42 |
Casting Time |
3 Sec. |
Learned From |
Earth-Water 3590 |
|---|
| Power |
1000 |
# of Hits |
10 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
10 |
Guard Break |
— |
HP Recovery |
10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Damage Reduction Ignored |
Count |
— |
Gauge |
10 |
||||||
Gravity Well 
| TP Cost |
20 |
Casting Time |
2 Sec. |
Learned From |
Start |
|---|
| Power |
368 |
# of Hits |
7 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
70 |
Guard Break |
— |
HP Recovery |
70 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pull-in/Knockdown/Movment Speed Reduced (25%) |
Count |
— |
Gauge |
14 |
||||||
Shock Sphere
| TP Cost |
** |
Casting Time |
— |
Learned From |
** |
|---|
| Power |
* |
# of Hits |
1 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
4 |
Guard Break |
4 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Stun (15%) /Pull-in |
Count |
— |
Gauge |
5 |
||||||
*: Half the original arte **: Refer to original arte
Event Horizon
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Skill (Special) |
|---|
| Power |
7400 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Accuracy/Knockdown |
Count |
— |
Gauge |
0 |
||||||