Prima Games eGuides Tales of Xillia 2 eGuide

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Tales of Xillia 2 eGuide 2 Characters Muzet

Artes

Select Artes that Hit Your Enemy’s Weakness

Outside of Light and Shoot, Muzét can cast artes of every damage type, allowing her to target nearly any weakness. Her artes are also high in power and tend to have wide areas of effect, making her ideal for damaging large groups of enemies. However, her advanced artes have long casting times, so you’ll need to make sure she’s safely behind her comrades or casting from mid-air to avoid enemy interference. Muzét is also quite effective in the healer role, being able to recover HP for the entire party with Sweet Heart and Sweet Light artes, and raise fallen party members with Resurrection.

Sweet Heart
TP Cost

10

Casting Time

Learned From

Start

Power

# of Hits

Phys. to Magic Ratio

0:10

Iron Stance

Guard Break

HP Recovery

Properties

HP Recovery 15%/Physical & Magic Defense Increase (25%)

Count

[100] Recover Effect Up+5%, [200] Heart speed up

Gauge

0

Sweet Light
TP Cost

30

Casting Time

Learned From

Water 2160

Power

# of Hits

Phys. to Magic Ratio

0:10

Iron Stance

Guard Break

HP Recovery

Properties

HP Recovery 30%/Cure Ailments

Count

[200/400] Recover Effect Up+5%

Gauge

0

Resurrection
TP Cost

40

Casting Time

3 Sec.

Learned From

Lv.52

Power

# of Hits

Phys. to Magic Ratio

0:10

Iron Stance

Guard Break

HP Recovery

Properties

Can't Recover in Battle (HP Recovery 50%)

Count

Gauge

0

Stun Blitz
TP Cost

4

Casting Time

Learned From

Start

Power

150

# of Hits

1

Phys. to Magic Ratio

10:0

Iron Stance

4

Guard Break

4

HP Recovery

4

Properties

Stun (90%) /Prop Up

Count

[100] Stagger probability up

Gauge

15

Illusionary Charge
TP Cost

10

Casting Time

Learned From

Light 160

Power

200

# of Hits

1

Phys. to Magic Ratio

10:0

Iron Stance

4

Guard Break

4

HP Recovery

4

Properties

Pass-Through

Count

[100] Speed Up, [200] Range Up

Gauge

15

Fire Whip
TP Cost

7

Casting Time

Learned From

Fire 15

Power

200

# of Hits

2

Phys. to Magic Ratio

10:0

Iron Stance

8

Guard Break

8

HP Recovery

8

Properties

Pull-in/Rotate Enemy/Stun Critical

Count

[100] Prop Up

Gauge

15

Wind Tussle
TP Cost

5

Casting Time

Learned From

Wind 400

Power

200

# of Hits

2

Phys. to Magic Ratio

10:0

Iron Stance

8

Guard Break

8

HP Recovery

8

Properties

Pull-in/Rotate Enemy Critical

Count

[100] Prop Up

Gauge

15

Sharpened Petals
TP Cost

8

Casting Time

Learned From

Earth-Water 500

Power

330

# of Hits

2

Phys. to Magic Ratio

10:0

Iron Stance

8

Guard Break

8

HP Recovery

8

Properties Count

[100] Unstaggerable After Use

Gauge

15

Spire Throw
TP Cost

16

Casting Time

Learned From

Fire-Light 1210

Power

600

# of Hits

2

Phys. to Magic Ratio

10:0

Iron Stance

8

Guard Break

8

HP Recovery

8

Properties

Juggle/Knockdown

Count

[100] Throw Mid Sized Foe, [200] Throw Large Foe[400] Prop Up

Gauge

15

Sharpened Roots
TP Cost

20

Casting Time

Learned From

Earth 1210

Power

528

# of Hits

6

Phys. to Magic Ratio

10:0

Iron Stance

24

Guard Break

24

HP Recovery

24

Properties

Count

[100] Range Up, [200] Iron Stance until standing

Gauge

18

Binding Sphere
TP Cost

24

Casting Time

Learned From

Dark 5060

Power

1088

# of Hits

8

Phys. to Magic Ratio

6:4

Iron Stance

32

Guard Break

32

HP Recovery

32

Properties

Count

[100] Can Use in Mid-air

Gauge

48

Force Mine
TP Cost

24

Casting Time

Learned From

Water-Dark 1630

Power

900

# of Hits

1

Phys. to Magic Ratio

1:9

Iron Stance

4

Guard Break

4

HP Recovery

4

Properties

Knockdown

Count

[100] Mine Size Up, [200] Mine Duration Up

Gauge

6

Sharpened Whip
TP Cost

28

Casting Time

Learned From

Fire-Light 2470

Power

1000

# of Hits

5

Phys. to Magic Ratio

10:0

Iron Stance

20

Guard Break

116

HP Recovery

20

Properties

Knockdown

Count

[100] Can Use in Mid-air, [200] Speed Up

Gauge

15

Soul Absorption
TP Cost

1

Casting Time

Learned From

Water-Dark 5630

Power

# of Hits

3

Phys. to Magic Ratio

4:6

Iron Stance

4

Guard Break

4

HP Recovery

4

Properties

TP Absorption2%×3

Count

[100] Increased Area of Effect, [200] Absorb Time+1

Gauge

0

Elemental Hymn
TP Cost

40

Casting Time

Learned From

Wind-Fire 5060

Power

600

# of Hits

4

Phys. to Magic Ratio

10:0

Iron Stance

40

Guard Break

16

HP Recovery

60

Properties

Count

[100] Can Use in Mid-air, [200] Projectile Speed Up

Gauge

8

Wind Lance
TP Cost

6

Casting Time

1 Sec.

Learned From

Start

Power

450

# of Hits

4

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

HP Recovery

20

Properties

Juggle/Knockdown

Count

Gauge

10

Bolt Strike
TP Cost

16

Casting Time

2 Sec.

Learned From

Wind-Fire 310

Power

1400

# of Hits

7

Phys. to Magic Ratio

0:10

Iron Stance

35

Guard Break

HP Recovery

35

Properties

Count

Gauge

20

Arrivederci
TP Cost

12

Casting Time

2 Sec.

Learned From

Wind 610

Power

450

# of Hits

4

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

HP Recovery

20

Properties

Juggle/Knockdown

Count

Gauge

10

Blue Sphere
TP Cost

12

Casting Time

2 Sec.

Learned From

Water 610

Power

450

# of Hits

1

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

HP Recovery

30

Properties

Knockdown

Count

Gauge

15

Flame Ring
TP Cost

13

Casting Time

1 Sec.

Learned From

Fire 160

Power

630

# of Hits

7

Phys. to Magic Ratio

0:10

Iron Stance

35

Guard Break

HP Recovery

35

Properties

Count

Gauge

14

Air Pressure
TP Cost

26

Casting Time

2 Sec.

Learned From

Earth 610

Power

918

# of Hits

3

Phys. to Magic Ratio

0:10

Iron Stance

21

Guard Break

HP Recovery

21

Properties

Count

Gauge

6

Sunburst
TP Cost

26

Casting Time

2 Sec.

Learned From

Earth 610

Power

1000

# of Hits

4

Phys. to Magic Ratio

0:10

Iron Stance

40

Guard Break

HP Recovery

40

Properties

Count

Gauge

10

Dark Visitor
TP Cost

42

Casting Time

3 Sec.

Learned From

Dark-Wind 3180

Power

1000

# of Hits

5

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

HP Recovery

20

Properties

Instant-KO (10%)

Count

Gauge

10

Roche Waltz
TP Cost

40

Casting Time

3 Sec.

Learned From

Light-Earth 2810

Power

1440

# of Hits

3

Phys. to Magic Ratio

0:10

Iron Stance

28

Guard Break

HP Recovery

114

Properties

Prop Up (Roll) Critical (Roll)

Count

Gauge

20

Cyclone
TP Cost

42

Casting Time

3 Sec.

Learned From

Dark-Wind 2470

Power

1300

# of Hits

10

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

HP Recovery

20

Properties

Juggle/Knockdown

Count

Gauge

10

Diffusional Drive
TP Cost

42

Casting Time

3 Sec.

Learned From

Earth-Water 3590

Power

1000

# of Hits

10

Phys. to Magic Ratio

0:10

Iron Stance

10

Guard Break

HP Recovery

10

Properties

Damage Reduction Ignored

Count

Gauge

10

Gravity Well
TP Cost

20

Casting Time

2 Sec.

Learned From

Start

Power

368

# of Hits

7

Phys. to Magic Ratio

0:10

Iron Stance

70

Guard Break

HP Recovery

70

Properties

Pull-in/Knockdown/Movment Speed Reduced (25%)

Count

Gauge

14

Shock Sphere
TP Cost

**

Casting Time

Learned From

**

Power

*

# of Hits

1

Phys. to Magic Ratio

6:4

Iron Stance

4

Guard Break

4

HP Recovery

4

Properties

Stun (15%) /Pull-in

Count

Gauge

5

*: Half the original arte **: Refer to original arte

Event Horizon
TP Cost

0

Casting Time

Learned From

Skill (Special)

Power

7400

# of Hits

1

Phys. to Magic Ratio

10:0

Iron Stance

Guard Break

HP Recovery

Properties

Accuracy/Knockdown

Count

Gauge

0