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Tales of Xillia 2 eGuide
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Contents

  • 4 Character Stories
    • Character Stories
      • Jude's Story
      • Milla's Story
      • Alvin's Story
      • Elize's Story
      • Rowen's Story
      • Leia's Story
      • Gaius's Story
      • Muzét's Story
      • Bonus Chapter
  • 5 Side Quest
    • Side Quests
      • Event Quests
      • Elite Monsters
      • Sting of Terror: Scorpactus!
      • Terror of the Skies: Veywind Eye!
      • Claws of Steel: Heavy Claw!
      • Giant Insect: Radiant Horn!
      • Face of Death: Greater Demon!
      • Wings of Light: Siennabronc!
      • The Insectoid Terror: Moralzamm!
      • Merciless Render: Graddic Claw!
      • The Buzz of Doom: Arrow Folzam!
      • Grimacing Tree: Ghastly Stump!
      • Raging Bull: Bluetaur!
      • Fire Down Below: Dark Teagle!
      • Fungus Gone Wild: Exoplasma!
      • Deceptive Beauty: Veywind Stinger!
      • Croak of Doom: Fortune Stepper!
      • Speed Demon: Wind Racer!
      • Ravenous Insect: Hammerzamm!
      • Giant Insect: Krudis Eye!
      • Touch of Death: Goddess Touch!
      • Cold-Blooded Beast: Hydro Blade!
      • Bloodsucking Tree: Vampiric Plant!
      • Infernal Call: Cthulhu Demon!
      • Burning Intensity: Magma Dragon!
      • Frozen Gaze: Snow Cougar!
      • Kitty Dispatch
      • Poker
      • Coliseum
      • Illusionary Darkness
      • Endings
  • 6 Data
    • Data
      • Shop Data
      • Custom Order
      • Enemty Data
      • Trophies and Title Data
      • Skits (long)
    • Item Data
      • Consumables
      • Dishes
      • Weapons
      • Headgear
      • Body Armor
      • Accessories
      • Fashion
      • Fashion (Personal)
      • Materials
      • Valuables
      • Extractors
  • 8 Videos
    • Side Quests Videos
      • Elite Monsters Part 4
      • Elite Monsters Part 3
      • Elite Monsters Part 2
      • Elite Monsters Part 1
    • Character Stories Videos
      • Bonus Chapter
      • Muzet's Story
      • Gaius's Story
      • Leia's Story
      • Rowen's Story
      • Elize's Story
      • Alvin's Story
      • Milla's Story
      • Jude's Story
    • Walkthrough Videos
      • Chapter 16
      • Chapter 15
      • Chapter 14
      • Chapter 13
      • Chapter 12
      • Chapter 11
      • Chapter 10
      • Chapter 9
      • Chapter 8
      • Chapter 7
      • Chapter 6
      • Chapter 5
      • Chapter 4
      • Chapter 1
  • 3 Walkthrough
    • Walkthrough
      • World Map
      • Walkthrough Tips
      • CHAPTER 1: The Cogs of Fate 1
      • CHAPTER 1: The Cogs of Fate 2
      • CHAPTER 1: The Cogs of Fate 3
      • CHAPTER 2: New Friends, New Debts
      • Chapter 3: It All Falls Apart
      • Chapter 4: The Monster in the Alleyway 1
      • Chapter 4: The Monster in the Alleyway 2
      • Chapter 5: Spyrite Goes Haywire
      • CHAPTER 6: Spirius Corporation 1
      • CHAPTER 6: Spirius Corporation 2
      • CHAPTER 7: Destroy the Fractured Dimension 1
      • CHAPTER 7: Destroy the Fractured Dimension 2
      • CHAPTER 7: Destroy the Fractured Dimension 3
      • CHAPTER 7: Destroy the Fractured Dimension 4
      • CHAPTER 7: Destroy the Fractured Dimension 5
      • CHAPTER 7: Destroy the Fractured Dimension 6
      • CHAPTER 8: A Song Echoes Through the Falls 1
      • CHAPTER 8: A Song Echoes Through the Falls 2
      • CHAPTER 9: Gaius Trial 1
      • CHAPTER 9: Gaius Trial 2
      • CHAPTER 9: Gaius Trial 3
      • CHAPTER 10: Distant Thunder 1
      • CHAPTER 10: Distant Thunder 2
      • CHAPTER 10: Distant Thunder 3
      • CHAPTER 11: Milla Maxwell 1
      • CHAPTER 11: Milla Maxwell 2
      • CHAPTER 12: Elle and I 1
      • CHAPTER 12: Elle and I 2
      • CHAPTER 12: Elle and I 3
      • CHAPTER 12: Elle and I 4
      • CHAPTER 12: Elle and I 5
      • CHAPTER 13: The Promised Land Appears
      • CHAPTER 14: The Mission Complete 1
      • CHAPTER 14: The Mission Complete 2
      • CHAPTER 14: The Mission Complete 3
      • CHAPTER 15: Brothers Forever 1
      • CHAPTER 15: Brothers Forever 2
      • CHAPTER 16: The Gates of Judgment
      • Post-Game
  • 1 Game System
    • Game System
      • Game Progression
      • Exploration
      • Side Quests
      • Character Episodes
      • Repaying Your Debt
      • Debt Repayment Rewards
      • How Your Choices Affect the Game
      • The Affinity System
      • SkitsChat With Your Party Members
      • Earn Titles to Amass Grade
      • Kitty Dispatch
      • Having Cats Get Items
      • Custom Orders
      • Character Stats and Abilities
      • Allium Orb
      • Combat Basics
      • Combat Actions
      • Mobility Actions
      • Normal Attacks
      • Use Artes for Powerful Attacks
      • Blocking Attacks by Guarding
      • Taunt to Recover TP
      • Understanding Weakness and Resistances
      • Ailments
      • Use Links to Team Up With Allies
      • Support Abilities
      • Linked Artes
      • Using Over Limit
      • Transformation
      • Enemies
  • 7 Strategy Guide Q&A
    • Interview
      • Tales of Xillia 2 Strategy Guide Q&A
  • 2 Characters
    • Character Skills & Artes
      • Skills
      • Mystic/Linked Mystic Artes
    • Muzet
      • Overview: Master of the Artes
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Gaius
      • Overview: Master of the Physical
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Leia Rolando
      • Overview: Agile and Well-Balanced
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Rowen Ilbert
      • Overview: A Nimble-Fingered Genius
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Elize Lutus
      • Overview: An Artes-Defense Prodigy
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Alvin Vint Svent
      • Overview: A Focused Power Hitter
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Milla Maxwell
      • Overview: Intelligent and Well-Balanced
      • Character Abilities
      • Artes
      • Tactics
      • Use Aerial Skills to Strike from the Heavens
      • Recommended Combos
      • Character Evolution
    • Jude Mathis
      • Overview: Unmatched in Close Combat
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Ludger Will Kresnik
      • All-Purpose Fighter with Strong Stats
      • Character Abilities
      • Artes
      • Chromatus
      • Chromatus Artes
      • Tactics
      • Recommended Combos
      • Character Development

Tales of Xillia 2 Guide › 1 Game System › Game System

Understanding Weakness and Resistances

The effects of attacks are based largely on what the foe is weak or strong to. When a foe is resistant or strong against a certain attack, the word Resist will appear. On the other hand, if an enemy is weak to the attack you will score a Power Hit. Elemental and weapon types can both affect damage based on weakness and resistances. If an enemy has a weakness/resistance score of 50 listed for a certain damage type, damage of that type is reduced to 50%. If it’s 150, damage is boosted to 1.5x its usual value. Attacks with a physical damage property and an elemental damage property where the foe is weak to one and resistant to the other basically cancel each other out. Bonuses like the ability to stagger a foe only count if you’re receiving a damage bonus in the final calculation. If a weapon has an elemental property, it’s only active on normal attacks. For example with Earth-type dual blades, a normal attack is Earth and slashing type, but a Wind-type arte is 100% Wind-type.

WEAKNESS AND RESISTANCE ATTRIBUTES
  • All attacks have a damage type except for attacks used when transformed and mystic artes.
  • Allies’ damage type affinities are affected by equipment and skills.
  • Elemental damage types affect which ailments an attack can cause.
  • A weakness/resistance score of 99 or lower is considered a resistance, 101 or higher is considered a weakness, and anything lower than 0 absorbs damage.
  • Damage of a type that an enemy is resistant to does not reduce its Iron Stance.

Boosting Damage with Weakness-Exploiting Combos

When you attack with a damage type that hits an enemy weakness, the words Power Hit appear along with a gauge and the damage multiplier. Each attack you deal before this gauge empties will deal additional damage based on the damage multiplier. Additionally, if you hit with an attack of another damage type, it will become a weakness-exploiting combo. With each hit from a new element type, the gauge will refill, and the damage multiplier will increase. Even if you hit with a damage type the foe is resistant to, the resistance will be ignored and the attack will be effective. Finally, during a weakness-exploiting combo, your target will not be able to use Iron Stance counterattacks, making this a good chance to deal big damage.

Weakness Combo Properties
  • Hit the foe with a damage type it’s weak to. Then, after it’s staggered, hit it with another elemental type.
  • When the gauge runs out, the combo is over.
  • The gauge empties more slowly when you’re hitting the foe.
  • Enemy resistances are ignored (treated as affinity 100).
  • With each hit of a new damage type, the gauge is completely restored and the damage multiplier increases by 10%*. If you can hit all nine damage types, the final type will increase the multiplier by five times the usual amount.

*Value for Normal Battle Difficulty only. This increases at higher difficulty settings.

Weakness Example

Step 1: Ludger uses dual pistols to shoot an enemy with a weakness to shot damage of affinity 120. (So this attack will deal 20% more damage than usual.) This begins the combo, with a starting damage multiplier of 120%. Additional hits from the dual pistols will not raise the damage multiplier.

Step 2: Ludger uses a Wind and Fire attack during the combo. This fills the gauge and adds 20% to the damage multiplier (10% per damage type).

Step 3: Ludger weapon shifts to the sledgehammer for additional damage type (multiplier now at 150%).

Step 4: Having dealt eight of the nine damage types, the multiplier is at 190%. A hit of the final damage type deals five times the usual bonus (so 50%) raising the multiplier to 240%.

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