Prima Games eGuides Tales of Xillia 2 eGuide

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Tales of Xillia 2 eGuide 2 Characters Jude Mathis

Artes

A Wide Variety from Attacks to Healing Spells

With artes that offer everything from powerful area effects to elemental properties, Jude is able to put up a solid fight against foes of any type and in any amount. Jude’s artes also include useful special properties like unblockability, prop-up effects, and temporary invulnerability. He can even act as the party doctor, restoring lost HP with Healer and curing ailments with Recovery Ring.

Additionally, Jude’s artes can transform in beneficial ways if you equip certain skills. For example, the skills Second Artes and Second Artes 2 allow you to hold down the button for enhanced effects, and the Milla Sync skill allows Jude to use certain variant artes when linked with Milla.

< > = Value with the designated Second Artes Skill

Healer

TP Cost

10

Casting Time

Learned From

Start

Power

# of Hits

Phys. to Magic Ratio

0:10

IRON STANCE

Guard Break

HP RECOVERY

Properties

Heal 6-12% HP x2<Times Healed+1>

COUNT

[100/400] Action Speed 30% Up, [200] Increased Area of Effect

GAUGE

0

Demon Fist

TP Cost

4

Casting Time

Learned From

Start

Power

180<255>

# of Hits

2<3>

Phys. to Magic Ratio

7:3

IRON STANCE

8<12>

Guard Break

8<12>

HP RECOVERY

8<12>

Properties

COUNT

[100/200] Projectile Speed Up, [400] Pierces Foes

GAUGE

10<15>

Wind Blade

TP Cost

4

Casting Time

Learned From

Start *

Power

180<75>

# of Hits

1<2>

Phys. to Magic Ratio

6:4

IRON STANCE

4<8>

Guard Break

4<8>

HP RECOVERY

4<8>

Properties

<Reverse Enemy>

COUNT

GAUGE

8<16>

*: Set skill Milla Sync

Steel

TP Cost

4

Casting Time

Learned From

Wind -Fire 160

Power

150

# of Hits

1

Phys. to Magic Ratio

10:0

IRON STANCE

4

Guard Break

4

HP RECOVERY

4

Properties

P.ATK+ 30% /Prop Up<P.DEF+ 30% >

COUNT

[200] Speed Up, [400] Effect+ 10%

GAUGE

10

Aqua Protection

TP Cost

4

Casting Time

Learned From

Wind -Fire 160 **

Power

100<300>

# of Hits

1<3>

Phys. to Magic Ratio

6:4

IRON STANCE

4<12>

Guard Break

4<12>

HP RECOVERY

4<12>

Properties

COUNT

GAUGE

10<30>

**: Set skill Milla Sync

Recovery Ring

TP Cost

5

Casting Time

Learned From

Water 100

Power

# of Hits

Phys. to Magic Ratio

0:10

IRON STANCE

Guard Break

HP RECOVERY

Properties

Cure Ailments

COUNT

[100] Speed Up, [200] Increased Area of Effect

GAUGE

0

Palm Strike

TP Cost

6

Casting Time

Learned From

Light 160

Power

200<500>

# of Hits

1<2>

Phys. to Magic Ratio

10:0

IRON STANCE

4<8>

Guard Break

40<80>

HP RECOVERY

4<8>

Properties

Stun (30%) <Stun (50%) >

COUNT

[100] Speed Up, [200] Stun (30%) <Stun (50%) >

GAUGE

10<25>

Flare Bomb

TP Cost

6

Casting Time

Learned From

Light 160 ***

Power

60<200>

# of Hits

1<2>

Phys. to Magic Ratio

6:4

IRON STANCE

4<8>

Guard Break

40<80>

HP RECOVERY

4<8>

Properties

<Knockdown>

COUNT

GAUGE

15<30>

***: Set skill Milla Sync

Dragon Shot

TP Cost

6

Casting Time

Learned From

Fire 100

Power

200

# of Hits

2

Phys. to Magic Ratio

10:0

IRON STANCE

8

Guard Break

8

HP RECOVERY

8

Properties

Juggle/Prop Up

COUNT

[200] # of Hits+1 (Power+60)

GAUGE

10

Morning Glory

TP Cost

6

Casting Time

Learned From

Earth 160

Power

200

# of Hits

2

Phys. to Magic Ratio

9:1

IRON STANCE

8

Guard Break

8

HP RECOVERY

8

Properties

COUNT

[100] Unstaggerable After Use, [200] Guard Break+12, [400] Invulnerability After Use

GAUGE

5

Swallow Dance

TP Cost

8

Casting Time

Learned From

Wind 160

Power

300<450>

# of Hits

2<3>

Phys. to Magic Ratio

10:0

IRON STANCE

8<12>

Guard Break

8<12>

HP RECOVERY

8<12>

Properties

COUNT

[200] Speed Up, [400] Prop Up

GAUGE

10<15>

Cerberus Strike

TP Cost

8

Casting Time

Learned From

Start

Power

300<450>

# of Hits

3<4>

Phys. to Magic Ratio

10:0

IRON STANCE

12<16>

Guard Break

12<112>

HP RECOVERY

12<16>

Properties

COUNT

[200] Speed Up

GAUGE

10<14>

Grave

TP Cost

8

Casting Time

Learned From

Start*

Power

450<750>

# of Hits

3<4>

Phys. to Magic Ratio

7:3

IRON STANCE

12<16>

Guard Break

12<52>

HP RECOVERY

12<16>

Properties

Prop Up

COUNT

GAUGE

14<19>

*:Set skill Milla Sync

Sun Spark

TP Cost

8

Casting Time

Learned From

Light 1210

Power

300

# of Hits

1

Phys. to Magic Ratio

6:4

IRON STANCE

4

Guard Break

4

HP RECOVERY

4

Properties

COUNT

[200] Range Up/Power+60

GAUGE

10

Whirlwind Snap

TP Cost

9

Casting Time

Learned From

Wind 730

Power

300

# of Hits

1

Phys. to Magic Ratio

10:0

IRON STANCE

4

Guard Break

4

HP RECOVERY

4

Properties

COUNT

[200/400] Pull-in Range Up

GAUGE

10

Frost Breaker

TP Cost

8

Casting Time

Learned From

Earth -Water 500

Power

300

# of Hits

3

Phys. to Magic Ratio

6:4

IRON STANCE

12

Guard Break

12

HP RECOVERY

12

Properties

Prop Up

COUNT

[100] Speed Up, [200/400/1000] HP Recovery+4/Stagger Time Up, [400] HP Recovery+8, [1000] HP Recovery+16

GAUGE

10

Rising Sun

TP Cost

12

Casting Time

Learned From

Fire -Light 730

Power

400

# of Hits

2

Phys. to Magic Ratio

10:0

IRON STANCE

8

Guard Break

8

HP RECOVERY

8

Properties

COUNT

[100] Unstaggerable After Use, [200] Iron Body+4, HP Recovery+6, [400] Invulnerability After Use

GAUGE

5

Beast

TP Cost

12

Casting Time

Learned From

Water -Dark 1030

Power

400

# of Hits

1

Phys. to Magic Ratio

10:0

IRON STANCE

4

Guard Break

100

HP RECOVERY

4

Properties

Knockdown

COUNT

[200] Guard Break+100

GAUGE

15

Rising Falcon

TP Cost

12

Casting Time

Learned From

Fire 610

Power

400

# of Hits

1

Phys. to Magic Ratio

10:0

IRON STANCE

4

Guard Break

4

HP RECOVERY

4

Properties

Pass-Through

COUNT

[200] # of Hits+1 (Power+80)

GAUGE

10

Aqua Sweep

TP Cost

12

Casting Time

Learned From

Water 730

Power

400

# of Hits

3

Phys. to Magic Ratio

8:2

IRON STANCE

12

Guard Break

12

HP RECOVERY

12

Properties

Knockdown/Invulnerability After Use/No Damage Reduction vs. Knockdown

COUNT

[200] Increased Area of Effect

GAUGE

8

Mirage Blitz

TP Cost

12

Casting Time

Learned From

Dark 730

Power

400

# of Hits

1

Phys. to Magic Ratio

10:0

IRON STANCE

4

Guard Break

4

HP RECOVERY

4

Properties

Pass-Through

COUNT

[200] Guard Break+36/Stun (30%), [400] Speed Up/Hits+1 (Power+80)

GAUGE

15

Soaring Vortex

TP Cost

16

Casting Time

Learned From

Dark -Wind 1210

Power

600

# of Hits

1

Phys. to Magic Ratio

10:0

IRON STANCE

4

Guard Break

100

HP RECOVERY

4

Properties

Knockdown

COUNT

[200] Increased Area of Effect

GAUGE

20

Cyclonic Surge

TP Cost

18

Casting Time

Learned From

Wind 1030

Power

400

# of Hits

2

Phys. to Magic Ratio

10:0

IRON STANCE

8

Guard Break

8

HP RECOVERY

8

Properties

Juggle

COUNT

GAUGE

10

Raging Blast

TP Cost

24

Casting Time

Learned From

Fire -Light 2160

Power

900

# of Hits

2

Phys. to Magic Ratio

10:0

IRON STANCE

8

Guard Break

8

HP RECOVERY

8

Properties

Prop Up/Knockdown

COUNT

[100] HP Recovery+4, [200] HP Recovery+8, [400] HP Recovery+16

GAUGE

15

Phoenix Plunge

TP Cost

24

Casting Time

Learned From

Wind -Fire 2160

Power

900

# of Hits

2

Phys. to Magic Ratio

10:0

IRON STANCE

8

Guard Break

8

HP RECOVERY

8

Properties

Knockdown/Juggle

COUNT

[200] Jugglle Up

GAUGE

10

Talon Storm

TP Cost

28

Casting Time

Learned From

Light -Earth 870

Power

1000

# of Hits

5

Phys. to Magic Ratio

10:0

IRON STANCE

20

Guard Break

20

HP RECOVERY

20

Properties

COUNT

[200] Speed Up

GAUGE

10

Blunt Fang

TP Cost

42

Casting Time

Learned From

Dark -Wind 4530

Power

1500

# of Hits

1

Phys. to Magic Ratio

10:0

IRON STANCE

4

Guard Break

4

HP RECOVERY

4

Properties

Instant-KO (1 5%)

COUNT

[100/200/400] KO Rate+ 5%

GAUGE

10

Maxwell

TP Cost

36

Casting Time

Learned From

Maxwell Spyrite

Power

606

# of Hits

5

Phys. to Magic Ratio

5:5

IRON STANCE

20

Guard Break

20

HP RECOVERY

20

Properties

COUNT

[100] HP Recovery+16, [200] Guard Break+48, [400] Iron Body+16

GAUGE

10

RECUMBENT WOLf

TP Cost

42

Casting Time

Learned From

Light -Earth 1210

Power

750

# of Hits

5

Phys. to Magic Ratio

10:0

IRON STANCE

28

Guard Break

20

HP RECOVERY

50

Properties

Critical Hit on Heel Drop (30%)

COUNT

[200] Prop Up [400] Guard Break+96

GAUGE

10

Rampaging Dragon

TP Cost

57

Casting Time

Learned From

Water -Dark 4530

Power

900

# of Hits

6

Phys. to Magic Ratio

10:0

IRON STANCE

48

Guard Break

24

HP RECOVERY

60

Properties

Knockdown/Stun (40%)

COUNT

[100] Can use in Mid-air, [200] Launch Stability, [400] Prop Up

GAUGE

12

Shattering Demon Fist

TP Cost

60

Casting Time

Learned From

Earth -Water 5060

Power

800

# of Hits

1

Phys. to Magic Ratio

10:0

IRON STANCE

16

Guard Break

4

HP RECOVERY

10

Properties

Knockdown/Unstaggerable

COUNT

[200] Speed Up, [400] Increased Area of Effect

GAUGE

10

Final Fury

TP Cost

0

Casting Time

Learned From

Skill (Special)

Power

10300

# of Hits

13

Phys. to Magic Ratio

10:0

IRON STANCE

Guard Break

HP RECOVERY

Properties

Accuracy/Knockdown

COUNT

GAUGE

0

Meteor Storm

TP Cost

0

Casting Time

Learned From

*

Power

8000

# of Hits

16

Phys. to Magic Ratio

5:5

IRON STANCE

Guard Break

HP RECOVERY

Properties

Accuracy/Knockdown

COUNT

GAUGE

0