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Tales of Xillia 2 eGuide
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Contents

  • 4 Character Stories
    • Character Stories
      • Jude's Story
      • Milla's Story
      • Alvin's Story
      • Elize's Story
      • Rowen's Story
      • Leia's Story
      • Gaius's Story
      • Muzét's Story
      • Bonus Chapter
  • 5 Side Quest
    • Side Quests
      • Event Quests
      • Elite Monsters
      • Sting of Terror: Scorpactus!
      • Terror of the Skies: Veywind Eye!
      • Claws of Steel: Heavy Claw!
      • Giant Insect: Radiant Horn!
      • Face of Death: Greater Demon!
      • Wings of Light: Siennabronc!
      • The Insectoid Terror: Moralzamm!
      • Merciless Render: Graddic Claw!
      • The Buzz of Doom: Arrow Folzam!
      • Grimacing Tree: Ghastly Stump!
      • Raging Bull: Bluetaur!
      • Fire Down Below: Dark Teagle!
      • Fungus Gone Wild: Exoplasma!
      • Deceptive Beauty: Veywind Stinger!
      • Croak of Doom: Fortune Stepper!
      • Speed Demon: Wind Racer!
      • Ravenous Insect: Hammerzamm!
      • Giant Insect: Krudis Eye!
      • Touch of Death: Goddess Touch!
      • Cold-Blooded Beast: Hydro Blade!
      • Bloodsucking Tree: Vampiric Plant!
      • Infernal Call: Cthulhu Demon!
      • Burning Intensity: Magma Dragon!
      • Frozen Gaze: Snow Cougar!
      • Kitty Dispatch
      • Poker
      • Coliseum
      • Illusionary Darkness
      • Endings
  • 6 Data
    • Data
      • Shop Data
      • Custom Order
      • Enemty Data
      • Trophies and Title Data
      • Skits (long)
    • Item Data
      • Consumables
      • Dishes
      • Weapons
      • Headgear
      • Body Armor
      • Accessories
      • Fashion
      • Fashion (Personal)
      • Materials
      • Valuables
      • Extractors
  • 8 Videos
    • Side Quests Videos
      • Elite Monsters Part 4
      • Elite Monsters Part 3
      • Elite Monsters Part 2
      • Elite Monsters Part 1
    • Character Stories Videos
      • Bonus Chapter
      • Muzet's Story
      • Gaius's Story
      • Leia's Story
      • Rowen's Story
      • Elize's Story
      • Alvin's Story
      • Milla's Story
      • Jude's Story
    • Walkthrough Videos
      • Chapter 16
      • Chapter 15
      • Chapter 14
      • Chapter 13
      • Chapter 12
      • Chapter 11
      • Chapter 10
      • Chapter 9
      • Chapter 8
      • Chapter 7
      • Chapter 6
      • Chapter 5
      • Chapter 4
      • Chapter 1
  • 3 Walkthrough
    • Walkthrough
      • World Map
      • Walkthrough Tips
      • CHAPTER 1: The Cogs of Fate 1
      • CHAPTER 1: The Cogs of Fate 2
      • CHAPTER 1: The Cogs of Fate 3
      • CHAPTER 2: New Friends, New Debts
      • Chapter 3: It All Falls Apart
      • Chapter 4: The Monster in the Alleyway 1
      • Chapter 4: The Monster in the Alleyway 2
      • Chapter 5: Spyrite Goes Haywire
      • CHAPTER 6: Spirius Corporation 1
      • CHAPTER 6: Spirius Corporation 2
      • CHAPTER 7: Destroy the Fractured Dimension 1
      • CHAPTER 7: Destroy the Fractured Dimension 2
      • CHAPTER 7: Destroy the Fractured Dimension 3
      • CHAPTER 7: Destroy the Fractured Dimension 4
      • CHAPTER 7: Destroy the Fractured Dimension 5
      • CHAPTER 7: Destroy the Fractured Dimension 6
      • CHAPTER 8: A Song Echoes Through the Falls 1
      • CHAPTER 8: A Song Echoes Through the Falls 2
      • CHAPTER 9: Gaius Trial 1
      • CHAPTER 9: Gaius Trial 2
      • CHAPTER 9: Gaius Trial 3
      • CHAPTER 10: Distant Thunder 1
      • CHAPTER 10: Distant Thunder 2
      • CHAPTER 10: Distant Thunder 3
      • CHAPTER 11: Milla Maxwell 1
      • CHAPTER 11: Milla Maxwell 2
      • CHAPTER 12: Elle and I 1
      • CHAPTER 12: Elle and I 2
      • CHAPTER 12: Elle and I 3
      • CHAPTER 12: Elle and I 4
      • CHAPTER 12: Elle and I 5
      • CHAPTER 13: The Promised Land Appears
      • CHAPTER 14: The Mission Complete 1
      • CHAPTER 14: The Mission Complete 2
      • CHAPTER 14: The Mission Complete 3
      • CHAPTER 15: Brothers Forever 1
      • CHAPTER 15: Brothers Forever 2
      • CHAPTER 16: The Gates of Judgment
      • Post-Game
  • 1 Game System
    • Game System
      • Game Progression
      • Exploration
      • Side Quests
      • Character Episodes
      • Repaying Your Debt
      • Debt Repayment Rewards
      • How Your Choices Affect the Game
      • The Affinity System
      • SkitsChat With Your Party Members
      • Earn Titles to Amass Grade
      • Kitty Dispatch
      • Having Cats Get Items
      • Custom Orders
      • Character Stats and Abilities
      • Allium Orb
      • Combat Basics
      • Combat Actions
      • Mobility Actions
      • Normal Attacks
      • Use Artes for Powerful Attacks
      • Blocking Attacks by Guarding
      • Taunt to Recover TP
      • Understanding Weakness and Resistances
      • Ailments
      • Use Links to Team Up With Allies
      • Support Abilities
      • Linked Artes
      • Using Over Limit
      • Transformation
      • Enemies
  • 7 Strategy Guide Q&A
    • Interview
      • Tales of Xillia 2 Strategy Guide Q&A
  • 2 Characters
    • Character Skills & Artes
      • Skills
      • Mystic/Linked Mystic Artes
    • Muzet
      • Overview: Master of the Artes
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Gaius
      • Overview: Master of the Physical
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Leia Rolando
      • Overview: Agile and Well-Balanced
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Rowen Ilbert
      • Overview: A Nimble-Fingered Genius
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Elize Lutus
      • Overview: An Artes-Defense Prodigy
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Alvin Vint Svent
      • Overview: A Focused Power Hitter
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Milla Maxwell
      • Overview: Intelligent and Well-Balanced
      • Character Abilities
      • Artes
      • Tactics
      • Use Aerial Skills to Strike from the Heavens
      • Recommended Combos
      • Character Evolution
    • Jude Mathis
      • Overview: Unmatched in Close Combat
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Ludger Will Kresnik
      • All-Purpose Fighter with Strong Stats
      • Character Abilities
      • Artes
      • Chromatus
      • Chromatus Artes
      • Tactics
      • Recommended Combos
      • Character Development

Tales of Xillia 2 Guide › 2 Characters › Jude Mathis

Artes

A Wide Variety from Attacks to Healing Spells

With artes that offer everything from powerful area effects to elemental properties, Jude is able to put up a solid fight against foes of any type and in any amount. Jude’s artes also include useful special properties like unblockability, prop-up effects, and temporary invulnerability. He can even act as the party doctor, restoring lost HP with Healer and curing ailments with Recovery Ring.

Additionally, Jude’s artes can transform in beneficial ways if you equip certain skills. For example, the skills Second Artes and Second Artes 2 allow you to hold down the button for enhanced effects, and the Milla Sync skill allows Jude to use certain variant artes when linked with Milla.

< > = Value with the designated Second Artes Skill

Healer

TP Cost

10

Casting Time

—

Learned From

Start

Power

—

# of Hits

—

Phys. to Magic Ratio

0:10

IRON STANCE

—

Guard Break

—

HP RECOVERY

—

Properties

Heal 6-12% HP x2<Times Healed+1>

COUNT

[100/400] Action Speed 30% Up, [200] Increased Area of Effect

GAUGE

0

Demon Fist

TP Cost

4

Casting Time

—

Learned From

Start

Power

180<255>

# of Hits

2<3>

Phys. to Magic Ratio

7:3

IRON STANCE

8<12>

Guard Break

8<12>

HP RECOVERY

8<12>

Properties

—

COUNT

[100/200] Projectile Speed Up, [400] Pierces Foes

GAUGE

10<15>

Wind Blade

TP Cost

4

Casting Time

—

Learned From

Start *

Power

180<75>

# of Hits

1<2>

Phys. to Magic Ratio

6:4

IRON STANCE

4<8>

Guard Break

4<8>

HP RECOVERY

4<8>

Properties

<Reverse Enemy>

COUNT

—

GAUGE

8<16>

*: Set skill Milla Sync

Steel

TP Cost

4

Casting Time

—

Learned From

Wind -Fire 160

Power

150

# of Hits

1

Phys. to Magic Ratio

10:0

IRON STANCE

4

Guard Break

4

HP RECOVERY

4

Properties

P.ATK+ 30% /Prop Up<P.DEF+ 30% >

COUNT

[200] Speed Up, [400] Effect+ 10%

GAUGE

10

Aqua Protection

TP Cost

4

Casting Time

—

Learned From

Wind -Fire 160 **

Power

100<300>

# of Hits

1<3>

Phys. to Magic Ratio

6:4

IRON STANCE

4<12>

Guard Break

4<12>

HP RECOVERY

4<12>

Properties

—

COUNT

—

GAUGE

10<30>

**: Set skill Milla Sync

Recovery Ring

TP Cost

5

Casting Time

—

Learned From

Water 100

Power

—

# of Hits

—

Phys. to Magic Ratio

0:10

IRON STANCE

—

Guard Break

—

HP RECOVERY

—

Properties

Cure Ailments

COUNT

[100] Speed Up, [200] Increased Area of Effect

GAUGE

0

Palm Strike

TP Cost

6

Casting Time

—

Learned From

Light 160

Power

200<500>

# of Hits

1<2>

Phys. to Magic Ratio

10:0

IRON STANCE

4<8>

Guard Break

40<80>

HP RECOVERY

4<8>

Properties

Stun (30%) <Stun (50%) >

COUNT

[100] Speed Up, [200] Stun (30%) <Stun (50%) >

GAUGE

10<25>

Flare Bomb

TP Cost

6

Casting Time

—

Learned From

Light 160 ***

Power

60<200>

# of Hits

1<2>

Phys. to Magic Ratio

6:4

IRON STANCE

4<8>

Guard Break

40<80>

HP RECOVERY

4<8>

Properties

<Knockdown>

COUNT

—

GAUGE

15<30>

***: Set skill Milla Sync

Dragon Shot

TP Cost

6

Casting Time

—

Learned From

Fire 100

Power

200

# of Hits

2

Phys. to Magic Ratio

10:0

IRON STANCE

8

Guard Break

8

HP RECOVERY

8

Properties

Juggle/Prop Up

COUNT

[200] # of Hits+1 (Power+60)

GAUGE

10

Morning Glory

TP Cost

6

Casting Time

—

Learned From

Earth 160

Power

200

# of Hits

2

Phys. to Magic Ratio

9:1

IRON STANCE

8

Guard Break

8

HP RECOVERY

8

Properties

—

COUNT

[100] Unstaggerable After Use, [200] Guard Break+12, [400] Invulnerability After Use

GAUGE

5

Swallow Dance

TP Cost

8

Casting Time

—

Learned From

Wind 160

Power

300<450>

# of Hits

2<3>

Phys. to Magic Ratio

10:0

IRON STANCE

8<12>

Guard Break

8<12>

HP RECOVERY

8<12>

Properties

—

COUNT

[200] Speed Up, [400] Prop Up

GAUGE

10<15>

Cerberus Strike

TP Cost

8

Casting Time

—

Learned From

Start

Power

300<450>

# of Hits

3<4>

Phys. to Magic Ratio

10:0

IRON STANCE

12<16>

Guard Break

12<112>

HP RECOVERY

12<16>

Properties

—

COUNT

[200] Speed Up

GAUGE

10<14>

Grave

TP Cost

8

Casting Time

—

Learned From

Start*

Power

450<750>

# of Hits

3<4>

Phys. to Magic Ratio

7:3

IRON STANCE

12<16>

Guard Break

12<52>

HP RECOVERY

12<16>

Properties

Prop Up

COUNT

—

GAUGE

14<19>

*:Set skill Milla Sync

Sun Spark

TP Cost

8

Casting Time

—

Learned From

Light 1210

Power

300

# of Hits

1

Phys. to Magic Ratio

6:4

IRON STANCE

4

Guard Break

4

HP RECOVERY

4

Properties

—

COUNT

[200] Range Up/Power+60

GAUGE

10

Whirlwind Snap

TP Cost

9

Casting Time

—

Learned From

Wind 730

Power

300

# of Hits

1

Phys. to Magic Ratio

10:0

IRON STANCE

4

Guard Break

4

HP RECOVERY

4

Properties

—

COUNT

[200/400] Pull-in Range Up

GAUGE

10

Frost Breaker

TP Cost

8

Casting Time

—

Learned From

Earth -Water 500

Power

300

# of Hits

3

Phys. to Magic Ratio

6:4

IRON STANCE

12

Guard Break

12

HP RECOVERY

12

Properties

Prop Up

COUNT

[100] Speed Up, [200/400/1000] HP Recovery+4/Stagger Time Up, [400] HP Recovery+8, [1000] HP Recovery+16

GAUGE

10

Rising Sun

TP Cost

12

Casting Time

—

Learned From

Fire -Light 730

Power

400

# of Hits

2

Phys. to Magic Ratio

10:0

IRON STANCE

8

Guard Break

8

HP RECOVERY

8

Properties

—

COUNT

[100] Unstaggerable After Use, [200] Iron Body+4, HP Recovery+6, [400] Invulnerability After Use

GAUGE

5

Beast

TP Cost

12

Casting Time

—

Learned From

Water -Dark 1030

Power

400

# of Hits

1

Phys. to Magic Ratio

10:0

IRON STANCE

4

Guard Break

100

HP RECOVERY

4

Properties

Knockdown

COUNT

[200] Guard Break+100

GAUGE

15

Rising Falcon

TP Cost

12

Casting Time

—

Learned From

Fire 610

Power

400

# of Hits

1

Phys. to Magic Ratio

10:0

IRON STANCE

4

Guard Break

4

HP RECOVERY

4

Properties

Pass-Through

COUNT

[200] # of Hits+1 (Power+80)

GAUGE

10

Aqua Sweep

TP Cost

12

Casting Time

—

Learned From

Water 730

Power

400

# of Hits

3

Phys. to Magic Ratio

8:2

IRON STANCE

12

Guard Break

12

HP RECOVERY

12

Properties

Knockdown/Invulnerability After Use/No Damage Reduction vs. Knockdown

COUNT

[200] Increased Area of Effect

GAUGE

8

Mirage Blitz

TP Cost

12

Casting Time

—

Learned From

Dark 730

Power

400

# of Hits

1

Phys. to Magic Ratio

10:0

IRON STANCE

4

Guard Break

4

HP RECOVERY

4

Properties

Pass-Through

COUNT

[200] Guard Break+36/Stun (30%), [400] Speed Up/Hits+1 (Power+80)

GAUGE

15

Soaring Vortex

TP Cost

16

Casting Time

—

Learned From

Dark -Wind 1210

Power

600

# of Hits

1

Phys. to Magic Ratio

10:0

IRON STANCE

4

Guard Break

100

HP RECOVERY

4

Properties

Knockdown

COUNT

[200] Increased Area of Effect

GAUGE

20

Cyclonic Surge

TP Cost

18

Casting Time

—

Learned From

Wind 1030

Power

400

# of Hits

2

Phys. to Magic Ratio

10:0

IRON STANCE

8

Guard Break

8

HP RECOVERY

8

Properties

Juggle

COUNT

—

GAUGE

10

Raging Blast

TP Cost

24

Casting Time

—

Learned From

Fire -Light 2160

Power

900

# of Hits

2

Phys. to Magic Ratio

10:0

IRON STANCE

8

Guard Break

8

HP RECOVERY

8

Properties

Prop Up/Knockdown

COUNT

[100] HP Recovery+4, [200] HP Recovery+8, [400] HP Recovery+16

GAUGE

15

Phoenix Plunge

TP Cost

24

Casting Time

—

Learned From

Wind -Fire 2160

Power

900

# of Hits

2

Phys. to Magic Ratio

10:0

IRON STANCE

8

Guard Break

8

HP RECOVERY

8

Properties

Knockdown/Juggle

COUNT

[200] Jugglle Up

GAUGE

10

Talon Storm

TP Cost

28

Casting Time

—

Learned From

Light -Earth 870

Power

1000

# of Hits

5

Phys. to Magic Ratio

10:0

IRON STANCE

20

Guard Break

20

HP RECOVERY

20

Properties

—

COUNT

[200] Speed Up

GAUGE

10

Blunt Fang

TP Cost

42

Casting Time

—

Learned From

Dark -Wind 4530

Power

1500

# of Hits

1

Phys. to Magic Ratio

10:0

IRON STANCE

4

Guard Break

4

HP RECOVERY

4

Properties

Instant-KO (1 5%)

COUNT

[100/200/400] KO Rate+ 5%

GAUGE

10

Maxwell

TP Cost

36

Casting Time

—

Learned From

Maxwell Spyrite

Power

606

# of Hits

5

Phys. to Magic Ratio

5:5

IRON STANCE

20

Guard Break

20

HP RECOVERY

20

Properties

—

COUNT

[100] HP Recovery+16, [200] Guard Break+48, [400] Iron Body+16

GAUGE

10

RECUMBENT WOLf

TP Cost

42

Casting Time

—

Learned From

Light -Earth 1210

Power

750

# of Hits

5

Phys. to Magic Ratio

10:0

IRON STANCE

28

Guard Break

20

HP RECOVERY

50

Properties

Critical Hit on Heel Drop (30%)

COUNT

[200] Prop Up [400] Guard Break+96

GAUGE

10

Rampaging Dragon

TP Cost

57

Casting Time

—

Learned From

Water -Dark 4530

Power

900

# of Hits

6

Phys. to Magic Ratio

10:0

IRON STANCE

48

Guard Break

24

HP RECOVERY

60

Properties

Knockdown/Stun (40%)

COUNT

[100] Can use in Mid-air, [200] Launch Stability, [400] Prop Up

GAUGE

12

Shattering Demon Fist

TP Cost

60

Casting Time

—

Learned From

Earth -Water 5060

Power

800

# of Hits

1

Phys. to Magic Ratio

10:0

IRON STANCE

16

Guard Break

4

HP RECOVERY

10

Properties

Knockdown/Unstaggerable

COUNT

[200] Speed Up, [400] Increased Area of Effect

GAUGE

10

Final Fury

TP Cost

0

Casting Time

—

Learned From

Skill (Special)

Power

10300

# of Hits

13

Phys. to Magic Ratio

10:0

IRON STANCE

—

Guard Break

—

HP RECOVERY

—

Properties

Accuracy/Knockdown

COUNT

—

GAUGE

0

Meteor Storm

TP Cost

0

Casting Time

—

Learned From

*

Power

8000

# of Hits

16

Phys. to Magic Ratio

5:5

IRON STANCE

—

Guard Break

—

HP RECOVERY

—

Properties

Accuracy/Knockdown

COUNT

—

GAUGE

0

Special Arte Note—Utilizing Aqua Protection Wisely

Of all Jude’s artes, don’t overlook the Aqua Protection arte enabled by the Milla Sync skill. Perform it before you reach a foe, and the spinning water spheres will protect Jude from enemy interference. If you use the Second Artes skill, you’ll be able to create three spheres per use, which can greatly increase the amount of damage from this protection that you deal in close-range combos.

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