Charge Safely as You Strike from Afar
You’ll need to find safe opportunities to charge if you hope to make it a major part of your offense. As a general rule, there are only two ways to charge safely. One is to put some distance between Alvin and his foes and charge after using a long-range arte. The other is to charge after using artes that knock foes down. Outside of these situations, it’s rarely a good idea to risk a charge.
Don’t forget to charge again after executing a charged long-range attack arte.
Charging—Main Charging Opportunities
Charge After Long-Range Artes
Use an arte like Demon Fang at a safe distance from your foes, and then perform a charge. Charging is your main goal, so don’t worry too much about whether or not you hit with the arte.
Charging—Charge After a Knockdown Arte
After knocking your foe down with an arte like Fierce Demon Fang, immediately begin to charge. You’ll have more than enough time to complete the charge before the enemy gets back up.
Special—Boost Physical Attack to Dish Out Big Damage
In order to play to Alvin’s natural strengths, you’ll want to activate all of the skills that boost his Physical Attack stat. Complement this strategy with skills like Critical and Sustained Critical that increase his odds of scoring critical hits. The Critical Damage skill is the cherry on top, allowing Alvin to do potentially massive amounts of damage with each attack.
Weapons like Stormbringer that increases the odds of scoring critical hits make this strategy even more effective.
Physical Attack and Critical Hit-Related Skills
| Skill | Effect When Active |
|---|---|
| Strength | Boosts Strength by 5%. |
| Strength 2 | Boosts Strength by 10%. |
| Strength 3 | Boosts Strength by 15%. |
| Blunt Force | Increases odds of stunning with physical attacks by 5%. |
| Critical | Increases odds of scoring critical hits by 3%. |
| Sustained Critical | 30% chance of scoring critical hits during Over Limit. |
| Critical Damage | Increases critical hit damage to 150%. |
| Gentleman’s Creed | For each female character on the battlefield, Strength, Vitality, Intelligence, Psyche, Agility, and Dexterity are boosted by 5%. |
| Disorienting Strike | Increases enemy stagger time by 25% when using normal attacks. |
| Attack Conversion | Reduces Artes Attack by 25% and boosts Physical Attack by 25%. |