Prima Games eGuides Tales of Xillia 2 eGuide

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Tales of Xillia 2 eGuide 2 Characters Elize Lutus

Artes

Assemble a Treasure Trove of Recovery Artes

Elize has access to a wide variety of HP- and ailment-healing artes. In particular, learning the Nurse and Dispel artes will transform her into the party lifeline during difficult battles.

The effects of all of Elize’s artes, save for her arcane and mystic artes, differ based on whether Teepo is ON or OFF. This can significantly affect the power level and number of hits dealt by attack artes, as well as the amount of HP healed by recovery artes, so make sure to switch Teepo accordingly. Note that all of the base data values presented here are for when Teepo is OFF, with the ON values being in brackets.

Pixie Circle
TP Cost

10

Casting Time

2 Sec.

Learned From

Start

Power

# of Hits

Phys. to Magic Ratio

0:10

Iron Stance

Guard Break

HP Recovery

Properties

HP Recovery 10% <HP Recovery 20%>

Count

Gauge

0

Healing Circle
TP Cost

20

Casting Time

3 Sec.

Learned From

Light-Earth 500

Power

# of Hits

Phys. to Magic Ratio

0:10

Iron Stance

Guard Break

HP Recovery

Properties

HP Recovery 8%×5 <HP Recovery 10%×5>

Count

Gauge

0

Nurse
TP Cost

30

Casting Time

4 Sec.

Learned From

Wind-Fire 1360

Power

# of Hits

Phys. to Magic Ratio

0:10

Iron Stance

Guard Break

HP Recovery

Properties

HP Recovery 50% <HP Recovery 60%>

Count

Gauge

0

Resurrection
TP Cost

40

Casting Time

3 Sec.

Learned From

Lv.40

Power

# of Hits

Phys. to Magic Ratio

0:10

Iron Stance

Guard Break

HP Recovery

Properties

HP Recovery (50%)

Count

Gauge

0

Pow Hammer
TP Cost

3

Casting Time

Learned From

Start

Power

100

# of Hits

1

Phys. to Magic Ratio

6:4

Iron Stance

4

Guard Break

4

HP Recovery

4

Properties

Stun (30%) <20%>

Count

[100] Stun Rate + 30%< + 10%>

Gauge

10

Teepo Spray
TP Cost

4

Casting Time

Learned From

Start

Power

188<150>

# of Hits

1

Phys. to Magic Ratio

6:4

Iron Stance

4

Guard Break

4

HP Recovery

4

Properties

Count

[200] Hits + 1 (Power + 112) <[100] Range+Projectile Speed Up>

Gauge

10

Teepo Squash
TP Cost

6

Casting Time

Learned From

Fire 100

Power

280<200>

# of Hits

1

Phys. to Magic Ratio

10:0

Iron Stance

4

Guard Break

4

HP Recovery

4

Properties

Prop Up (Teepo OFF Only)

Count

[100/200] Increased Area of Effect

Gauge

20

Frozen Flash
TP Cost

7

Casting Time

Learned From

Earth-Water 100

Power

240

# of Hits

3<2>

Phys. to Magic Ratio

6:4

Iron Stance

12<8>

Guard Break

12<8>

HP Recovery

12<8>

Properties

Count

[100] Speed Up (Teepo OFF Only) [200] Prop Up

Gauge

15<10>

Dark Brush
TP Cost

12

Casting Time

Learned From

Water-Dark100

Power

450

# of Hits

3

Phys. to Magic Ratio

8:2<6:4>

Iron Stance

12

Guard Break

28<12>

HP Recovery

12<28>

Properties

Count

[100] Guard Break +20 <Ailment Points + 20> [200/400] Speed Up

Gauge

15

Teepo Quake
TP Cost

8

Casting Time

Learned From

Earth 100

Power

396<360>

# of Hits

3<2>

Phys. to Magic Ratio

10:0

Iron Stance

12<8>

Guard Break

12<8>

HP Recovery

12<8>

Properties

Prop Up (Teepo OFF Only)

Count

[100] Speed Up [200] Hits +1 (Power + 36) <Prop Up>

Gauge

15<10>

Teepo Roar
TP Cost

12

Casting Time

Learned From

Earth-Water 500

Power

560<400>

# of Hits

1

Phys. to Magic Ratio

6:4

Iron Stance

4

Guard Break

4

HP Recovery

4

Properties

Knockdown

Count

[100] Guard Break +96

Gauge

15

Teepo Copter
TP Cost

12

Casting Time

Learned From

Wind 730

Power

480<320>

# of Hits

8<4>

Phys. to Magic Ratio

6:4

Iron Stance

32<16>

Guard Break

32<16>

HP Recovery

32<16>

Properties

Juggle

Count

[100] Can Use in mid-air [400] Add Homing [1000] Homing Abilty Up

Gauge

20

Teepo Trampoline
TP Cost

14

Casting Time

Learned From

Earth 1880

Power

500

# of Hits

3

Phys. to Magic Ratio

10:0

Iron Stance

12

Guard Break

12

HP Recovery

12

Properties

Juggle/Prop Up (Teepo OFF Only)

Count

[200/400] Hits +1 (Power +100)

Gauge

14

Teepo Vacuum
TP Cost

20

Casting Time

Learned From

Fire 1210

Power

600<420>

# of Hits

5<3>

Phys. to Magic Ratio

10:0

Iron Stance

20<12>

Guard Break

9999

HP Recovery

20<12>

Properties

Knockdown/Prop Up

Count

[100] Vacuum Mid Foes [400] Vacuum Large Foes [1000] Vacum XL Foes

Gauge

22<16>

Teepo Barrage
TP Cost

28

Casting Time

Learned From

Dark-Wind 400

Power

1000

# of Hits

7<5>

Phys. to Magic Ratio

6:4

Iron Stance

21<15>

Guard Break

28<20>

HP Recovery

36<20>

Properties

Count

[100/200] Iron Stance + 14<10>

Gauge

14<10>

Dark Gaze
TP Cost

6

Casting Time

1 Sec.

Learned From

Start

Power

200<280>

# of Hits

4

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

HP Recovery

20

Properties

Count

Gauge

10

Deadly Gaze
TP Cost

24

Casting Time

2 Sec.

Learned From

Dark-Wind 1030

Power

700<896>

# of Hits

8

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

HP Recovery

40

Properties

Count

Gauge

12

Negative Gate
TP Cost

29

Casting Time

2.5 Sec.

Learned From

Dark 500

Power

600

# of Hits

8

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

HP Recovery

20

Properties

Pull-in

Count

Gauge

12

Dark Visitor
TP Cost

52

Casting Time

3 Sec.

Learned From

Dark 2470

Power

1200<1560>

# of Hits

5<6>

Phys. to Magic Ratio

0:10

Iron Stance

20<24>

Guard Break

HP Recovery

20<24>

Properties

Instant-KO (10%) <Instant-KO (12%) ×2>

Count

Gauge

10<12>

Dread Wings
TP Cost

40

Casting Time

3 Sec.

Learned From

Dark-Wind 4040

Power

1155<1485>

# of Hits

6<8>

Phys. to Magic Ratio

0:10

Iron Stance

20<26>

Guard Break

HP Recovery

40<52>

Properties

Knockdown Critical

Count

Gauge

12<16>

Recover
TP Cost

10

Casting Time

1 Sec.

Learned From

Water 160

Power

# of Hits

Phys. to Magic Ratio

0:10

Iron Stance

Guard Break

HP Recovery

Properties

Ailment Removed

Count

Gauge

0

Dispel
TP Cost

22

Casting Time

2 Sec.

Learned From

Light 1210

Power

# of Hits

Phys. to Magic Ratio

0:10

Iron Stance

Guard Break

HP Recovery

Properties

Ailment Removed <Disable Ailments>

Count

Gauge

0

Revive
TP Cost

45

Casting Time

4 Sec.

Learned From

Fire-Light 3180

Power

# of Hits

Phys. to Magic Ratio

0:10

Iron Stance

Guard Break

HP Recovery

Properties

Automtica Revival (HP Recovery 30%)

Count

Gauge

0

Ignite Terror
TP Cost

60

Casting Time

3 Sec.

Learned From

Water-Dark 4530

Power

1400

# of Hits

10

Phys. to Magic Ratio

0:10

Iron Stance

100

Guard Break

HP Recovery

9999

Properties

Ailment Poison

Count

Gauge

10

Shock Sphere
TP Cost

*2

Casting Time

Learned From

*2

Power

*1

# of Hits

1

Phys. to Magic Ratio

6:4

Iron Stance

0

Guard Break

0

HP Recovery

0

Properties

Stun(15%)

Count

Gauge

10

Scary-Go-Round
TP Cost

0

Casting Time

Learned From

Skill Special

Power

8200

# of Hits

10

Phys. to Magic Ratio

0:10

Iron Stance

Guard Break

HP Recovery

Properties

Accuracy/*Knockdown

Count

Gauge

0