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Tales of Xillia 2 eGuide
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Contents

  • 4 Character Stories
    • Character Stories
      • Jude's Story
      • Milla's Story
      • Alvin's Story
      • Elize's Story
      • Rowen's Story
      • Leia's Story
      • Gaius's Story
      • Muzét's Story
      • Bonus Chapter
  • 5 Side Quest
    • Side Quests
      • Event Quests
      • Elite Monsters
      • Sting of Terror: Scorpactus!
      • Terror of the Skies: Veywind Eye!
      • Claws of Steel: Heavy Claw!
      • Giant Insect: Radiant Horn!
      • Face of Death: Greater Demon!
      • Wings of Light: Siennabronc!
      • The Insectoid Terror: Moralzamm!
      • Merciless Render: Graddic Claw!
      • The Buzz of Doom: Arrow Folzam!
      • Grimacing Tree: Ghastly Stump!
      • Raging Bull: Bluetaur!
      • Fire Down Below: Dark Teagle!
      • Fungus Gone Wild: Exoplasma!
      • Deceptive Beauty: Veywind Stinger!
      • Croak of Doom: Fortune Stepper!
      • Speed Demon: Wind Racer!
      • Ravenous Insect: Hammerzamm!
      • Giant Insect: Krudis Eye!
      • Touch of Death: Goddess Touch!
      • Cold-Blooded Beast: Hydro Blade!
      • Bloodsucking Tree: Vampiric Plant!
      • Infernal Call: Cthulhu Demon!
      • Burning Intensity: Magma Dragon!
      • Frozen Gaze: Snow Cougar!
      • Kitty Dispatch
      • Poker
      • Coliseum
      • Illusionary Darkness
      • Endings
  • 6 Data
    • Data
      • Shop Data
      • Custom Order
      • Enemty Data
      • Trophies and Title Data
      • Skits (long)
    • Item Data
      • Consumables
      • Dishes
      • Weapons
      • Headgear
      • Body Armor
      • Accessories
      • Fashion
      • Fashion (Personal)
      • Materials
      • Valuables
      • Extractors
  • 8 Videos
    • Side Quests Videos
      • Elite Monsters Part 4
      • Elite Monsters Part 3
      • Elite Monsters Part 2
      • Elite Monsters Part 1
    • Character Stories Videos
      • Bonus Chapter
      • Muzet's Story
      • Gaius's Story
      • Leia's Story
      • Rowen's Story
      • Elize's Story
      • Alvin's Story
      • Milla's Story
      • Jude's Story
    • Walkthrough Videos
      • Chapter 16
      • Chapter 15
      • Chapter 14
      • Chapter 13
      • Chapter 12
      • Chapter 11
      • Chapter 10
      • Chapter 9
      • Chapter 8
      • Chapter 7
      • Chapter 6
      • Chapter 5
      • Chapter 4
      • Chapter 1
  • 3 Walkthrough
    • Walkthrough
      • World Map
      • Walkthrough Tips
      • CHAPTER 1: The Cogs of Fate 1
      • CHAPTER 1: The Cogs of Fate 2
      • CHAPTER 1: The Cogs of Fate 3
      • CHAPTER 2: New Friends, New Debts
      • Chapter 3: It All Falls Apart
      • Chapter 4: The Monster in the Alleyway 1
      • Chapter 4: The Monster in the Alleyway 2
      • Chapter 5: Spyrite Goes Haywire
      • CHAPTER 6: Spirius Corporation 1
      • CHAPTER 6: Spirius Corporation 2
      • CHAPTER 7: Destroy the Fractured Dimension 1
      • CHAPTER 7: Destroy the Fractured Dimension 2
      • CHAPTER 7: Destroy the Fractured Dimension 3
      • CHAPTER 7: Destroy the Fractured Dimension 4
      • CHAPTER 7: Destroy the Fractured Dimension 5
      • CHAPTER 7: Destroy the Fractured Dimension 6
      • CHAPTER 8: A Song Echoes Through the Falls 1
      • CHAPTER 8: A Song Echoes Through the Falls 2
      • CHAPTER 9: Gaius Trial 1
      • CHAPTER 9: Gaius Trial 2
      • CHAPTER 9: Gaius Trial 3
      • CHAPTER 10: Distant Thunder 1
      • CHAPTER 10: Distant Thunder 2
      • CHAPTER 10: Distant Thunder 3
      • CHAPTER 11: Milla Maxwell 1
      • CHAPTER 11: Milla Maxwell 2
      • CHAPTER 12: Elle and I 1
      • CHAPTER 12: Elle and I 2
      • CHAPTER 12: Elle and I 3
      • CHAPTER 12: Elle and I 4
      • CHAPTER 12: Elle and I 5
      • CHAPTER 13: The Promised Land Appears
      • CHAPTER 14: The Mission Complete 1
      • CHAPTER 14: The Mission Complete 2
      • CHAPTER 14: The Mission Complete 3
      • CHAPTER 15: Brothers Forever 1
      • CHAPTER 15: Brothers Forever 2
      • CHAPTER 16: The Gates of Judgment
      • Post-Game
  • 1 Game System
    • Game System
      • Game Progression
      • Exploration
      • Side Quests
      • Character Episodes
      • Repaying Your Debt
      • Debt Repayment Rewards
      • How Your Choices Affect the Game
      • The Affinity System
      • SkitsChat With Your Party Members
      • Earn Titles to Amass Grade
      • Kitty Dispatch
      • Having Cats Get Items
      • Custom Orders
      • Character Stats and Abilities
      • Allium Orb
      • Combat Basics
      • Combat Actions
      • Mobility Actions
      • Normal Attacks
      • Use Artes for Powerful Attacks
      • Blocking Attacks by Guarding
      • Taunt to Recover TP
      • Understanding Weakness and Resistances
      • Ailments
      • Use Links to Team Up With Allies
      • Support Abilities
      • Linked Artes
      • Using Over Limit
      • Transformation
      • Enemies
  • 7 Strategy Guide Q&A
    • Interview
      • Tales of Xillia 2 Strategy Guide Q&A
  • 2 Characters
    • Character Skills & Artes
      • Skills
      • Mystic/Linked Mystic Artes
    • Muzet
      • Overview: Master of the Artes
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Gaius
      • Overview: Master of the Physical
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Leia Rolando
      • Overview: Agile and Well-Balanced
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Rowen Ilbert
      • Overview: A Nimble-Fingered Genius
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Elize Lutus
      • Overview: An Artes-Defense Prodigy
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Alvin Vint Svent
      • Overview: A Focused Power Hitter
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Milla Maxwell
      • Overview: Intelligent and Well-Balanced
      • Character Abilities
      • Artes
      • Tactics
      • Use Aerial Skills to Strike from the Heavens
      • Recommended Combos
      • Character Evolution
    • Jude Mathis
      • Overview: Unmatched in Close Combat
      • Character Abilities
      • Artes
      • Tactics
      • Recommended Combos
      • Character Evolution
    • Ludger Will Kresnik
      • All-Purpose Fighter with Strong Stats
      • Character Abilities
      • Artes
      • Chromatus
      • Chromatus Artes
      • Tactics
      • Recommended Combos
      • Character Development

Tales of Xillia 2 Guide › 2 Characters › Elize Lutus

Artes

Assemble a Treasure Trove of Recovery Artes

Elize has access to a wide variety of HP- and ailment-healing artes. In particular, learning the Nurse and Dispel artes will transform her into the party lifeline during difficult battles.

The effects of all of Elize’s artes, save for her arcane and mystic artes, differ based on whether Teepo is ON or OFF. This can significantly affect the power level and number of hits dealt by attack artes, as well as the amount of HP healed by recovery artes, so make sure to switch Teepo accordingly. Note that all of the base data values presented here are for when Teepo is OFF, with the ON values being in brackets.

Pixie Circle
TP Cost

10

Casting Time

2 Sec.

Learned From

Start

Power

—

# of Hits

—

Phys. to Magic Ratio

0:10

Iron Stance

—

Guard Break

—

HP Recovery

—

Properties

HP Recovery 10% <HP Recovery 20%>

Count

—

Gauge

0

Healing Circle
TP Cost

20

Casting Time

3 Sec.

Learned From

Light-Earth 500

Power

—

# of Hits

—

Phys. to Magic Ratio

0:10

Iron Stance

—

Guard Break

—

HP Recovery

—

Properties

HP Recovery 8%×5 <HP Recovery 10%×5>

Count

—

Gauge

0

Nurse
TP Cost

30

Casting Time

4 Sec.

Learned From

Wind-Fire 1360

Power

—

# of Hits

—

Phys. to Magic Ratio

0:10

Iron Stance

—

Guard Break

—

HP Recovery

—

Properties

HP Recovery 50% <HP Recovery 60%>

Count

—

Gauge

0

Resurrection
TP Cost

40

Casting Time

3 Sec.

Learned From

Lv.40

Power

—

# of Hits

—

Phys. to Magic Ratio

0:10

Iron Stance

—

Guard Break

—

HP Recovery

—

Properties

HP Recovery (50%)

Count

—

Gauge

0

Pow Hammer
TP Cost

3

Casting Time

—

Learned From

Start

Power

100

# of Hits

1

Phys. to Magic Ratio

6:4

Iron Stance

4

Guard Break

4

HP Recovery

4

Properties

Stun (30%) <20%>

Count

[100] Stun Rate + 30%< + 10%>

Gauge

10

Teepo Spray
TP Cost

4

Casting Time

—

Learned From

Start

Power

188<150>

# of Hits

1

Phys. to Magic Ratio

6:4

Iron Stance

4

Guard Break

4

HP Recovery

4

Properties

—

Count

[200] Hits + 1 (Power + 112) <[100] Range+Projectile Speed Up>

Gauge

10

Teepo Squash
TP Cost

6

Casting Time

—

Learned From

Fire 100

Power

280<200>

# of Hits

1

Phys. to Magic Ratio

10:0

Iron Stance

4

Guard Break

4

HP Recovery

4

Properties

Prop Up (Teepo OFF Only)

Count

[100/200] Increased Area of Effect

Gauge

20

Frozen Flash
TP Cost

7

Casting Time

—

Learned From

Earth-Water 100

Power

240

# of Hits

3<2>

Phys. to Magic Ratio

6:4

Iron Stance

12<8>

Guard Break

12<8>

HP Recovery

12<8>

Properties

—

Count

[100] Speed Up (Teepo OFF Only) [200] Prop Up

Gauge

15<10>

Dark Brush
TP Cost

12

Casting Time

—

Learned From

Water-Dark100

Power

450

# of Hits

3

Phys. to Magic Ratio

8:2<6:4>

Iron Stance

12

Guard Break

28<12>

HP Recovery

12<28>

Properties

—

Count

[100] Guard Break +20 <Ailment Points + 20> [200/400] Speed Up

Gauge

15

Teepo Quake
TP Cost

8

Casting Time

—

Learned From

Earth 100

Power

396<360>

# of Hits

3<2>

Phys. to Magic Ratio

10:0

Iron Stance

12<8>

Guard Break

12<8>

HP Recovery

12<8>

Properties

Prop Up (Teepo OFF Only)

Count

[100] Speed Up [200] Hits +1 (Power + 36) <Prop Up>

Gauge

15<10>

Teepo Roar
TP Cost

12

Casting Time

—

Learned From

Earth-Water 500

Power

560<400>

# of Hits

1

Phys. to Magic Ratio

6:4

Iron Stance

4

Guard Break

4

HP Recovery

4

Properties

Knockdown

Count

[100] Guard Break +96

Gauge

15

Teepo Copter
TP Cost

12

Casting Time

—

Learned From

Wind 730

Power

480<320>

# of Hits

8<4>

Phys. to Magic Ratio

6:4

Iron Stance

32<16>

Guard Break

32<16>

HP Recovery

32<16>

Properties

Juggle

Count

[100] Can Use in mid-air [400] Add Homing [1000] Homing Abilty Up

Gauge

20

Teepo Trampoline
TP Cost

14

Casting Time

—

Learned From

Earth 1880

Power

500

# of Hits

3

Phys. to Magic Ratio

10:0

Iron Stance

12

Guard Break

12

HP Recovery

12

Properties

Juggle/Prop Up (Teepo OFF Only)

Count

[200/400] Hits +1 (Power +100)

Gauge

14

Teepo Vacuum
TP Cost

20

Casting Time

—

Learned From

Fire 1210

Power

600<420>

# of Hits

5<3>

Phys. to Magic Ratio

10:0

Iron Stance

20<12>

Guard Break

9999

HP Recovery

20<12>

Properties

Knockdown/Prop Up

Count

[100] Vacuum Mid Foes [400] Vacuum Large Foes [1000] Vacum XL Foes

Gauge

22<16>

Teepo Barrage
TP Cost

28

Casting Time

—

Learned From

Dark-Wind 400

Power

1000

# of Hits

7<5>

Phys. to Magic Ratio

6:4

Iron Stance

21<15>

Guard Break

28<20>

HP Recovery

36<20>

Properties

—

Count

[100/200] Iron Stance + 14<10>

Gauge

14<10>

Dark Gaze
TP Cost

6

Casting Time

1 Sec.

Learned From

Start

Power

200<280>

# of Hits

4

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

—

HP Recovery

20

Properties

—

Count

—

Gauge

10

Deadly Gaze
TP Cost

24

Casting Time

2 Sec.

Learned From

Dark-Wind 1030

Power

700<896>

# of Hits

8

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

—

HP Recovery

40

Properties

—

Count

—

Gauge

12

Negative Gate
TP Cost

29

Casting Time

2.5 Sec.

Learned From

Dark 500

Power

600

# of Hits

8

Phys. to Magic Ratio

0:10

Iron Stance

20

Guard Break

—

HP Recovery

20

Properties

Pull-in

Count

—

Gauge

12

Dark Visitor
TP Cost

52

Casting Time

3 Sec.

Learned From

Dark 2470

Power

1200<1560>

# of Hits

5<6>

Phys. to Magic Ratio

0:10

Iron Stance

20<24>

Guard Break

—

HP Recovery

20<24>

Properties

Instant-KO (10%) <Instant-KO (12%) ×2>

Count

—

Gauge

10<12>

Dread Wings
TP Cost

40

Casting Time

3 Sec.

Learned From

Dark-Wind 4040

Power

1155<1485>

# of Hits

6<8>

Phys. to Magic Ratio

0:10

Iron Stance

20<26>

Guard Break

—

HP Recovery

40<52>

Properties

Knockdown Critical

Count

—

Gauge

12<16>

Recover
TP Cost

10

Casting Time

1 Sec.

Learned From

Water 160

Power

—

# of Hits

—

Phys. to Magic Ratio

0:10

Iron Stance

—

Guard Break

—

HP Recovery

—

Properties

Ailment Removed

Count

—

Gauge

0

Dispel
TP Cost

22

Casting Time

2 Sec.

Learned From

Light 1210

Power

—

# of Hits

—

Phys. to Magic Ratio

0:10

Iron Stance

—

Guard Break

—

HP Recovery

—

Properties

Ailment Removed <Disable Ailments>

Count

—

Gauge

0

Revive
TP Cost

45

Casting Time

4 Sec.

Learned From

Fire-Light 3180

Power

—

# of Hits

—

Phys. to Magic Ratio

0:10

Iron Stance

—

Guard Break

—

HP Recovery

—

Properties

Automtica Revival (HP Recovery 30%)

Count

—

Gauge

0

Ignite Terror
TP Cost

60

Casting Time

3 Sec.

Learned From

Water-Dark 4530

Power

1400

# of Hits

10

Phys. to Magic Ratio

0:10

Iron Stance

100

Guard Break

—

HP Recovery

9999

Properties

Ailment Poison

Count

—

Gauge

10

Shock Sphere
TP Cost

*2

Casting Time

—

Learned From

*2

Power

*1

# of Hits

1

Phys. to Magic Ratio

6:4

Iron Stance

0

Guard Break

0

HP Recovery

0

Properties

Stun(15%)

Count

—

Gauge

10

Scary-Go-Round
TP Cost

0

Casting Time

—

Learned From

Skill Special

Power

8200

# of Hits

10

Phys. to Magic Ratio

0:10

Iron Stance

—

Guard Break

—

HP Recovery

—

Properties

Accuracy/*Knockdown

Count

—

Gauge

0

Note

*1:Half the original arte*2:Refer to original arte

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