Assemble a Treasure Trove of Recovery Artes
Elize has access to a wide variety of HP- and ailment-healing artes. In particular, learning the Nurse and Dispel artes will transform her into the party lifeline during difficult battles.
The effects of all of Elize’s artes, save for her arcane and mystic artes, differ based on whether Teepo is ON or OFF. This can significantly affect the power level and number of hits dealt by attack artes, as well as the amount of HP healed by recovery artes, so make sure to switch Teepo accordingly. Note that all of the base data values presented here are for when Teepo is OFF, with the ON values being in brackets.
Pixie Circle
| TP Cost |
10 |
Casting Time |
2 Sec. |
Learned From |
Start |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery 10% <HP Recovery 20%> |
Count |
— |
Gauge |
0 |
||||||
Healing Circle
| TP Cost |
20 |
Casting Time |
3 Sec. |
Learned From |
Light-Earth 500 |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery 8%×5 <HP Recovery 10%×5> |
Count |
— |
Gauge |
0 |
||||||
Nurse
| TP Cost |
30 |
Casting Time |
4 Sec. |
Learned From |
Wind-Fire 1360 |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery 50% <HP Recovery 60%> |
Count |
— |
Gauge |
0 |
||||||
Resurrection
| TP Cost |
40 |
Casting Time |
3 Sec. |
Learned From |
Lv.40 |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery (50%) |
Count |
— |
Gauge |
0 |
||||||
Pow Hammer 
| TP Cost |
3 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
100 |
# of Hits |
1 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
4 |
Guard Break |
4 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Stun (30%) <20%> |
Count |
[100] Stun Rate + 30%< + 10%> |
Gauge |
10 |
||||||
Teepo Spray 
| TP Cost |
4 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
188<150> |
# of Hits |
1 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
4 |
Guard Break |
4 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[200] Hits + 1 (Power + 112) <[100] Range+Projectile Speed Up> |
Gauge |
10 |
||||||
Teepo Squash 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Fire 100 |
|---|
| Power |
280<200> |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
4 |
Guard Break |
4 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up (Teepo OFF Only) |
Count |
[100/200] Increased Area of Effect |
Gauge |
20 |
||||||
Frozen Flash 

| TP Cost |
7 |
Casting Time |
— |
Learned From |
Earth-Water 100 |
|---|
| Power |
240 |
# of Hits |
3<2> |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
12<8> |
Guard Break |
12<8> |
HP Recovery |
12<8> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Speed Up (Teepo OFF Only) [200] Prop Up |
Gauge |
15<10> |
||||||
Dark Brush 
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Water-Dark100 |
|---|
| Power |
450 |
# of Hits |
3 |
Phys. to Magic Ratio |
8:2<6:4> |
Iron Stance |
12 |
Guard Break |
28<12> |
HP Recovery |
12<28> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Guard Break +20 <Ailment Points + 20> [200/400] Speed Up |
Gauge |
15 |
||||||
Teepo Quake 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Earth 100 |
|---|
| Power |
396<360> |
# of Hits |
3<2> |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
12<8> |
Guard Break |
12<8> |
HP Recovery |
12<8> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up (Teepo OFF Only) |
Count |
[100] Speed Up [200] Hits +1 (Power + 36) <Prop Up> |
Gauge |
15<10> |
||||||
Teepo Roar 
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Earth-Water 500 |
|---|
| Power |
560<400> |
# of Hits |
1 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
4 |
Guard Break |
4 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Guard Break +96 |
Gauge |
15 |
||||||
Teepo Copter 
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Wind 730 |
|---|
| Power |
480<320> |
# of Hits |
8<4> |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
32<16> |
Guard Break |
32<16> |
HP Recovery |
32<16> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[100] Can Use in mid-air [400] Add Homing [1000] Homing Abilty Up |
Gauge |
20 |
||||||
Teepo Trampoline 
| TP Cost |
14 |
Casting Time |
— |
Learned From |
Earth 1880 |
|---|
| Power |
500 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
12 |
Guard Break |
12 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Prop Up (Teepo OFF Only) |
Count |
[200/400] Hits +1 (Power +100) |
Gauge |
14 |
||||||
Teepo Vacuum 
| TP Cost |
20 |
Casting Time |
— |
Learned From |
Fire 1210 |
|---|
| Power |
600<420> |
# of Hits |
5<3> |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
20<12> |
Guard Break |
9999 |
HP Recovery |
20<12> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown/Prop Up |
Count |
[100] Vacuum Mid Foes [400] Vacuum Large Foes [1000] Vacum XL Foes |
Gauge |
22<16> |
||||||
Teepo Barrage 
| TP Cost |
28 |
Casting Time |
— |
Learned From |
Dark-Wind 400 |
|---|
| Power |
1000 |
# of Hits |
7<5> |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
21<15> |
Guard Break |
28<20> |
HP Recovery |
36<20> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100/200] Iron Stance + 14<10> |
Gauge |
14<10> |
||||||
Dark Gaze 
| TP Cost |
6 |
Casting Time |
1 Sec. |
Learned From |
Start |
|---|
| Power |
200<280> |
# of Hits |
4 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
10 |
||||||
Deadly Gaze 

| TP Cost |
24 |
Casting Time |
2 Sec. |
Learned From |
Dark-Wind 1030 |
|---|
| Power |
700<896> |
# of Hits |
8 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
40 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
— |
Gauge |
12 |
||||||
Negative Gate 
| TP Cost |
29 |
Casting Time |
2.5 Sec. |
Learned From |
Dark 500 |
|---|
| Power |
600 |
# of Hits |
8 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20 |
Guard Break |
— |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pull-in |
Count |
— |
Gauge |
12 |
||||||
Dark Visitor 

| TP Cost |
52 |
Casting Time |
3 Sec. |
Learned From |
Dark 2470 |
|---|
| Power |
1200<1560> |
# of Hits |
5<6> |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20<24> |
Guard Break |
— |
HP Recovery |
20<24> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Instant-KO (10%) <Instant-KO (12%) ×2> |
Count |
— |
Gauge |
10<12> |
||||||
Dread Wings 
| TP Cost |
40 |
Casting Time |
3 Sec. |
Learned From |
Dark-Wind 4040 |
|---|
| Power |
1155<1485> |
# of Hits |
6<8> |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
20<26> |
Guard Break |
— |
HP Recovery |
40<52> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown Critical |
Count |
— |
Gauge |
12<16> |
||||||
Recover
| TP Cost |
10 |
Casting Time |
1 Sec. |
Learned From |
Water 160 |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Ailment Removed |
Count |
— |
Gauge |
0 |
||||||
Dispel
| TP Cost |
22 |
Casting Time |
2 Sec. |
Learned From |
Light 1210 |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Ailment Removed <Disable Ailments> |
Count |
— |
Gauge |
0 |
||||||
Revive
| TP Cost |
45 |
Casting Time |
4 Sec. |
Learned From |
Fire-Light 3180 |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Automtica Revival (HP Recovery 30%) |
Count |
— |
Gauge |
0 |
||||||
Ignite Terror 
| TP Cost |
60 |
Casting Time |
3 Sec. |
Learned From |
Water-Dark 4530 |
|---|
| Power |
1400 |
# of Hits |
10 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
100 |
Guard Break |
— |
HP Recovery |
9999 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Ailment Poison |
Count |
— |
Gauge |
10 |
||||||
Shock Sphere
| TP Cost |
*2 |
Casting Time |
— |
Learned From |
*2 |
|---|
| Power |
*1 |
# of Hits |
1 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
0 |
Guard Break |
0 |
HP Recovery |
0 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Stun(15%) |
Count |
— |
Gauge |
10 |
||||||
Scary-Go-Round
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Skill Special |
|---|
| Power |
8200 |
# of Hits |
10 |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Accuracy/*Knockdown |
Count |
— |
Gauge |
0 |
||||||