| Name | Linked Skill | SP | Ludger | Jude | Milla | Alvin | Elize | Rowen | Leia | Gaius | Muzét | Requirement | Effect | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
Minimum Damage |
√ |
0 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Skill Tome: Mosquito LU |
All attacks only deal 1 point of damage. |
|
|
HP Absorbed |
√ |
4 |
√ |
— |
— |
— |
— |
— |
— |
— |
√ |
Ludger:Skill Tome: Attack Absorber LU/Muzét:Dark-Water 2160 |
Normal attacks restore HP instead of TP. |
|
|
HP Gain |
√ |
6 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Light 100 |
Recover 10% HP each time you defeat an enemy. |
|
|
HP Gain 2 |
— |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Light 1030 |
The effects of HP Gain will increase based on your combo count. Increases by 1% for every 5 hits. |
|
|
HP Restoration Guard |
√ |
6 |
√ |
— |
√ |
— |
√ |
√ |
— |
— |
√ |
Earth 4530 (Ludger:Earth 3180/Elize:Earth 5060) |
Recover 25% HP when you perform a successful Flash Guard. |
|
|
Medicinal Meditation |
√ |
2 |
— |
— |
— |
√ |
— |
— |
— |
— |
— |
Fire-Wind 1410 |
HP will slowly regenerate while standing idle in battle. |
|
|
TP Gain |
√ |
10 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Dark 100 |
Recover 2% TP each time you defeat an enemy. |
|
|
TP Gain 2 |
— |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Dark 1030 (Milla-Leia:Dark 1210) |
The effects of TP Gain will increase based on your combo count. Increases by 1% for every 5 hits. |
|
|
TP Restoration Guard |
√ |
6 |
√ |
√ |
— |
√ |
— |
— |
√ |
√ |
— |
Earth 4530 (Jude:Earth 5630) |
Recover 10% TP when you perform a successful Flash Guard. |
|
|
TP Reversal |
— |
8 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Level 55 |
Restores 50% of your last TP consumption. |
|
|
Earth Guard |
√ |
8 |
√ |
— |
— |
— |
— |
— |
√ |
— |
— |
Ludger:Earth 1410/Leia:Earth 1630 |
Increase resistance to earth by 15%. |
|
|
Stable Shift |
— |
4 |
— |
— |
√ |
— |
— |
— |
— |
— |
— |
Dark-Water 310 |
Avoid staggering while chaining into an arte from Spirit Shift (i.e., Flare Bomb into Fireball.) |
|
|
Multi-Item |
— |
24 |
— |
— |
— |
— |
— |
— |
√ |
— |
— |
Skill Tome: Share the Wealth LE |
Single-target restorative items can target all members, but at half the effectiveness. |
|
|
Item Spawn |
— |
12 |
— |
— |
— |
— |
— |
— |
√ |
— |
— |
Light 8410 |
Enemies become twice as likely to drop items. |
|
|
Item Knowledge |
√ |
8 |
— |
— |
— |
— |
— |
— |
√ |
— |
— |
Water-Earth 400 |
A certain portion of your items will have increased effectiveness in battle. |
|
|
Focused Assault |
— |
4 |
— |
— |
— |
— |
— |
— |
— |
— |
√ |
Wind-Dark 1880 |
An arte that follows up Emergency Warp will cost 20% less TP to cast. |
|
|
Focused Spell |
— |
4 |
— |
— |
— |
— |
— |
— |
— |
— |
√ |
Fire-Wind 3180 |
An arte that follows up Emergency Warp will have its strength and casting time doubled. |
|
|
Water Guard |
√ |
8 |
√ |
— |
— |
— |
— |
√ |
— |
— |
— |
Ludger:Water 1410/Rowen:Water 1630 |
Increase resistance to water by 15%. |
|
|
Fortune |
√ |
18 |
√ |
— |
— |
— |
— |
— |
— |
— |
√ |
Ludger:Skill Tome: Dispeller LU/Muzét:Fire 8410 |
50% chance of nullifying damage dealt to you by enemy artes. |
|
|
Assault Step |
√ |
12 |
√ |
√ |
— |
— |
— |
— |
— |
— |
— |
Ludger:Skill Tome: Assault Step LU/Jude:Dark-Water 2160 |
You can perform an attack during a front-step. This only applies once when quick-stepping. |
|
|
Agility |
— |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Wind 50 |
Increases AGI by 5%. |
|
|
Agility 2 |
— |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Wind 870 |
Increases AGI by 10%. |
|
|
Agility 3 |
√ |
8 |
√ |
√ |
— |
— |
— |
— |
√ |
— |
— |
Ludger:Skill Tome: Agility Blast LU/ Jude:Wind 6920/Leia:Skill Tome: Agility Blast LE |
Increases AGI by 15%. |
|
|
Blunt Force |
√ |
6 |
√ |
— |
— |
√ |
— |
— |
— |
— |
— |
Ludger:Water-Earth 100/Alvin:Light-Fire 310 |
Increases chance of stunning an enemy with a physical attack by 5%. |
|
|
Increased Tension |
— |
4 |
— |
— |
— |
— |
— |
— |
— |
— |
√ |
Light-Fire 1410 |
Performing a taunt will restore 30% max TP but reduce current HP by 30%. |
|
|
Increased Tension 2 |
— |
22 |
— |
— |
— |
— |
— |
— |
— |
— |
√ |
Light-Fire 9230 |
Increased Tension will now only consume 10% of current HP (not 30%). |
|
|
Fury Stoke |
— |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Fire 230 (Rowen:Dark 230/Leia:Light-Fire 230/ Gaius:Water 230) |
Performing a taunt will make you the focus of enemy attacks for 5 seconds. |
|
|
Fury Stoke 2 |
— |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Fire 3590 (Rowen:Dark 4530/Leia:Light-Fire 3590/Gaius:Water 3590) |
Fury Stoke duration increased to 10 sec. |
|
|
Support Shift (Jude) |
— |
8 |
— |
√ |
— |
— |
— |
— |
— |
— |
— |
Fire 5060 |
Restore now restores TP instead of HP, and will no longer revive KO'd members. |
|
|
Support Shift (Milla) |
— |
8 |
— |
— |
√ |
— |
— |
— |
— |
— |
— |
Water 4530 |
Reduced duration on Bind, and afflict the enemy with a magic ailment based on its weakness. |
|
|
Support Shift (Alvin) |
— |
10 |
— |
— |
— |
√ |
— |
— |
— |
— |
— |
Earth-Light 5630 |
When using Breaker, you will lower enemies' P. DEF and A. DEF without stunning them. |
|
|
Support Shift (Elize) |
— |
6 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Water-Earth 4530 |
Teepo Drain can activate on downed enemies, not just enemies hit into the air. |
|
|
Support Shift (Rowen) |
— |
8 |
— |
— |
— |
— |
— |
√ |
— |
— |
— |
Water 5060 |
While defending with Auto Magic Guard, damage will be taken as TP instead of HP. |
|
|
Support Shift (Leia) |
— |
8 |
— |
— |
— |
— |
— |
— |
√ |
— |
— |
Wind 4530 |
Item Steal steals gald instead of items. |
|
|
Support Shift (Gaius) |
— |
8 |
— |
— |
— |
— |
— |
— |
— |
√ |
— |
Earth 5060 |
Chivalry will only affect TP consumption on your next chain and will not consume AC. |
|
|
Support Shift (Muzét) |
— |
8 |
— |
— |
— |
— |
— |
— |
— |
— |
√ |
Wind 5060 |
Can no longer use Emergency Warp during a back-step, but can now do a body blow attack during a front-step. |
|
|
Anti-Magic |
— |
10 |
√ |
— |
— |
— |
— |
√ |
— |
— |
— |
Ludger:Skill Tome: Magical Shield LU/Rowen:Dark 11050 |
All artes used on you will have no effect. This includes both offensive and defensive spirit artes. |
|
|
Feign Death |
√ |
2 |
— |
√ |
— |
— |
— |
— |
— |
— |
— |
Dark 5630 |
Hold down on the left stick to stay on the ground when downed and recover HP and TP at a rate of 3% per second. |
|
|
Indication |
— |
4 |
— |
— |
— |
— |
— |
— |
— |
√ |
— |
Water 400 |
10% TP restored to entire party during a Back-Attack Encounter. |
|
|
Intelligence |
— |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Light 50 |
Increases INT by 5%. |
|
|
Intelligence 2 |
— |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Light 870 |
Increases INT by 10%. |
|
|
Intelligence 3 |
√ |
8 |
√ |
— |
√ |
— |
— |
√ |
— |
— |
— |
Ludger:Skill Tome: Mind Gymnastics LU/Milla:Skill Tome: Mind Gymnastics ML/Rowen:Light 6920 |
Increases INT by 15%. |
|
|
Reconaissance |
— |
2 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Light 230 |
Enemies' weaknesses will be displayed while you press the "switch target" button. |
|
|
Wizard |
— |
22 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Dark-Water 610 |
Setting Teepo to ON will multiply effectiveness of spirit artes by 1.5. |
|
|
Wizard 2 |
— |
20 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Dark-Water 3180 |
Setting Teepo to ON will reduce casting time by 40%. |
|
|
Jude Sync |
— |
2 |
— |
— |
√ |
— |
— |
— |
— |
— |
— |
Skill Tome: Dynamic Duo ML |
Can use Snap Pivot when linked with Jude. This will position you behind an enemy when avoiding an attack with a back-step. |
|
|
Milla Sync |
— |
2 |
— |
√ |
— |
— |
— |
— |
— |
— |
— |
Skill Tome: Perfect Harmony JD |
Can use Spirit Shift when linked with Milla, Demon Fist, Cerberus Strike, Steel, and Palm Strike will become Spirit Shift. |
|
|
Wind Guard |
√ |
8 |
√ |
√ |
— |
— |
— |
— |
— |
— |
— |
Wind 1630 |
Increase resistance to wind by 15%. |
|
|
Solid Guard |
— |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Dark 15 |
Decrease damage by 50% when guarding. Also works with Magic Guard. |
|
|
Warrior |
— |
14 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Light-Fire 730 |
Setting Teepo to OFF will multiply attack power of artes by 1.5. |
|
|
Warrior 2 |
— |
4 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Light-Fire 2470 |
Setting Teepo to OFF will increase movement speed by 25%. Front and back-steps will also cover 25% more distance. |
|
|
Aerial Armor |
√ |
28 |
√ |
— |
√ |
— |
— |
— |
— |
— |
√ |
Ludger:Skill Tome: Air Armor LU/ Milla:Wind 11050/Muzét:Earth 11050 |
Avoid staggering when attacked during a jump. |
|
|
Aerial Guard |
— |
2 |
— |
— |
√ |
— |
— |
— |
— |
— |
√ |
Milla:Wind-Dark1410/Muzét:Earth-Light 1210 |
Enables you to guard in mid-air. |
|
|
Aerial Jump |
√ |
4 |
— |
— |
√ |
— |
— |
— |
√ |
— |
√ |
Milla:Fire 5060/Leia:Wind 400/Muzét:Wind 1630 |
Enables you to jump once in mid-air. |
|
|
Aerial Jump 2 |
— |
10 |
— |
— |
√ |
— |
— |
— |
— |
— |
— |
Fire 9230 |
Enables you to jump again after performing an Aerial Jump. |
|
|
Air Swimmer |
— |
16 |
— |
— |
— |
— |
— |
— |
— |
— |
√ |
Dark-Water 1210 |
Can front-step, back-step, jump, or quickly fall in the air (once). |
|
|
Aerial Spell |
— |
32 |
— |
— |
√ |
— |
√ |
— |
— |
— |
√ |
Milla:Wind 5630/Elize:Skill Tome: Floating Magic EZ/Muzét:Wind 2470 |
You can cast attack artes in mid-air. |
|
|
Aerial Dash |
— |
4 |
— |
— |
√ |
— |
— |
— |
— |
— |
— |
Fire 2810 |
Grants the ability to perform a front-step in mid-air. |
|
|
Aerial Bind |
√ |
4 |
— |
— |
√ |
— |
— |
— |
— |
— |
√ |
Milla:Fire-Wind 400/Muzét:Fire-Wind 730 |
Attacking an airborne enemy will make them stagger for 25% longer. |
|
|
Aerial Backstep |
— |
4 |
— |
— |
√ |
— |
— |
— |
— |
— |
— |
Fire-Wind 730 |
Grants the ability to perform a back-step in mid-air. |
|
|
Aerial Force |
√ |
4 |
— |
— |
√ |
— |
— |
— |
— |
— |
√ |
Milla:Wind-Dark 310/Muzét:Wind-Dark160 |
Inflict 10% more damage when attacking an airborne enemy. |
|
|
Aerial Revenge |
— |
4 |
— |
— |
— |
— |
— |
— |
— |
√ |
— |
Fire 1630 |
Enables you to use Retribution by pressing L1. |
|
|
Linked Action |
√ |
8 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Light 4530 (Ludger:Skill Tome: Beyond Linking LU/Milla:Earth 3180/Alvin-Elize:Light-Fire 4530/Gaius:Earth-Light 4530) |
Increases max AC by 1. Linked partners will receive the same effect. |
|
|
Exchange |
— |
2 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Earth 310 |
After L1 + X, your weapons will auto-swap: Dual Blades - Sledgehammer - Dual Pistols - Dual Blades. |
|
|
Exchange Plus |
— |
2 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Earth 500 |
Exchange will swap in this order: Dual Blades - Dual Pistols - Sledgehammer - Dual Blades. |
|
|
Energy Armor |
— |
32 |
— |
— |
√ |
— |
— |
— |
— |
— |
— |
Dark-Water 4530 |
Energy Barrier's cost reduced to 6 TP, but damage will be reduced by 50%. |
|
|
Energy Barrier |
— |
20 |
— |
— |
√ |
— |
— |
— |
— |
— |
— |
Dark-Water 1030 |
All damage taken will be lessened by 30% at the cost of 3 TP each time. |
|
|
Elemental Armor |
√ |
8 |
— |
— |
√ |
— |
— |
— |
— |
— |
— |
Skill Tome: Spirit Armor ML |
Elemental martial artes and spirit artes will grant a 30% resistance to that element for 8 sec. |
|
|
Angel's Cry |
— |
32 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Light 11050 |
100% chance of automatically reviving when KO'd. Will only work once per battle. |
|
|
Endurance |
√ |
8 |
— |
— |
— |
— |
— |
— |
— |
√ |
— |
Water 1210 |
Recovery time decreased by 20% when you take damage. |
|
|
Auto Medicine |
√ |
8 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Water 1210 |
15% chance of recovering HP when receiving damage. |
|
|
Auto Medicine 2 |
√ |
8 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Water 4040 |
30% chance of nullifying physical or magical ailments when affected. |
|
|
Continued Channeling |
— |
12 |
— |
— |
— |
— |
— |
√ |
— |
— |
— |
Fire-Wind 5630 |
Double the power of a spirit arte by holding O even after the spell is cast. |
|
|
Overdrive |
— |
2 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
After beating the game |
Taunting while transformed causes Chromatus Gauge to deplete 50% slower. However, you may stagger from enemy attacks. |
|
|
All Guard |
— |
20 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Ludger:Skill Tome: All Guard LU/ Jude-Rowen:Earth 1410/Milla:Wind 2160/ Alvin:Water-Earth 1630/Elize:Earth 1210/ Leia:Fire 1410/Gaius-Muzét:Earth 1630 |
Allows Magic Guard to lessen both magical and physical damage. |
|
|
TP Guard Support |
√ |
2 |
— |
— |
— |
— |
— |
— |
— |
√ |
— |
Light-Fire 1210 |
Artes used after a successful guard will consume 10% less TP. |
|
|
Guard Impact |
— |
2 |
— |
— |
— |
— |
— |
— |
— |
√ |
— |
Water-Earth 1410 |
A well-timed guard will deal damage to nearby enemies. You must take damage from the attack. |
|
|
Heal Guard |
√ |
8 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Water-Earth 1880 |
HP will recover gradually when guarding. Also works with Magic Guard. |
|
|
Guard Plus |
√ |
8 |
√ |
— |
— |
— |
— |
— |
— |
√ |
— |
Ludger:Skill Tome/Gaius:Dark-Water 160 |
Restore an additional 1% TP from guarding. |
|
|
Reflective Guard |
√ |
8 |
√ |
— |
— |
— |
√ |
— |
— |
— |
— |
Ludger:Skill Tome: Reflect Guard LU/Elize:Dark-Water 310 |
For the first 3 sec of guarding, 20% of all damage received will be reflected back to the enemy (works with Magic Guard). |
|
|
Counter Artes |
— |
12 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Fire-Wind 2160 |
Certain sledgehammer artes will now be useable while being hit by an enemy: Flame Tunnel & Psychic Restoration |
|
|
Counter Chance |
— |
2 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Dark-Water 610 |
Avoid staggering for 8 sec after a well-timed guard while using a sledgehammer. |
|
|
Bullet Vengeance |
— |
2 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Water 4530 |
Can fire with dual pistols while recovering. |
|
|
Keen Edge |
√ |
4 |
— |
— |
— |
— |
— |
— |
— |
√ |
— |
Fire 3180 |
Critical hits from slash attacks deal +50% damage. |
|
|
Charismatic Stance |
√ |
4 |
— |
— |
— |
— |
— |
√ |
— |
— |
— |
Wind 5060 |
Avoid staggering for 4 seconds after performing a taunt. |
|
|
Speed Freak |
— |
4 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Earth-Light 1030 |
Sledgehammer artes will have increased speed. |
|
|
Quick Motion |
— |
4 |
— |
— |
— |
— |
— |
— |
— |
√ |
— |
Fire 5060 |
Casting different artes each time will reduce the previous arte's recharge time. |
|
|
Quick Recover |
√ |
4 |
— |
√ |
— |
— |
— |
— |
— |
— |
— |
Dark-Water 160 |
Recover quickly when knocked down. |
|
|
Immediate Consumption |
√ |
14 |
— |
— |
— |
— |
— |
— |
√ |
— |
— |
Wind-Dark 1030 |
Use items without having to stand still. |
|
|
Crusher |
— |
4 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Fire 400 |
It is easier to inflict magical ailments with normal sledgehammer attacks. |
|
|
Critical |
√ |
8 |
√ |
— |
— |
√ |
— |
— |
— |
— |
— |
Ludger:Skill Tome: Critical Strike LU/Alvin:Wind-Dark400 |
Increases chance of performing a critical hit by 3%. |
|
|
Sustained Critical |
— |
16 |
— |
— |
— |
√ |
— |
— |
— |
— |
— |
Fire-Wind 2470 |
Critical hit rate in Over Limit +30%. |
|
|
Critical Damage |
√ |
8 |
— |
— |
— |
√ |
— |
— |
— |
— |
— |
Light-Fire 1630 |
Critical hits deal +50% damage. |
|
|
Kresnik |
— |
8 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
At the end of Chapter 6 |
Increase transformation time by 5 sec. |
|
|
Kresnik 2 |
— |
2 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
At the end of Chapter 8/9 |
Chromatus Gauge will deplete 50% slower while you are in mid-air. |
|
|
Kresnik 3 |
— |
2 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
At the end of Chapter 15 |
While transformed, front-steps will warp you to your target. |
|
|
Grace |
√ |
30 |
— |
— |
— |
— |
— |
√ |
— |
— |
√ |
Rowen:Wind-Dark 6920/Muzét:Water 6920 |
Avoid staggering when attacked during spellcasting. |
|
|
Level Restore |
— |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Earth-Light 230 (Alvin:Earth-Light 310) |
Completely restores HP and TP when you gain a level. |
|
|
Back Support |
— |
2 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Fire 5060 |
Avoid Back-Attack Encounters. |
|
|
Grounded Stance |
√ |
32 |
√ |
√ |
— |
— |
— |
— |
— |
√ |
— |
Ludger:Skill Tome: The Undefeated LU/Jude:Skill Tome: Instant Landing JD/Gaius:Skill Tome: The Undefeated GS |
Avoid staggering when both feet are on the ground. |
|
|
Cross Counter |
— |
4 |
√ |
√ |
— |
— |
— |
— |
— |
√ |
— |
Ludger:Light-Fire 4530/Jude:Earth 4040/Gaius:Light-Fire 1880 |
Inflict 25% more damage when attacking an enemy during its attack. |
|
|
Snap Pivot |
— |
4 |
— |
√ |
— |
— |
— |
— |
— |
— |
— |
Light-Fire 1030 |
A successful guard 5 seconds after a back-step will allow you to step around the enemy. |
|
|
Snap Pivot 2 |
— |
4 |
— |
√ |
— |
— |
— |
— |
— |
— |
— |
Light-Fire 6250 |
Increases the duration to activate a Snap Pivot after a back-step by 3 seconds. |
|
|
Snap Pivot 3 |
— |
4 |
— |
√ |
— |
— |
— |
— |
— |
— |
— |
Light-Fire 310 |
Snap Pivot also activates during front-steps as well. |
|
|
Conductor |
— |
2 |
— |
— |
— |
— |
— |
√ |
— |
— |
— |
Water-Earth 230 |
TP will not be consumed during Arte Tuning. |
|
|
Conductor 2 |
— |
4 |
— |
— |
— |
— |
— |
√ |
— |
— |
— |
Water-Earth 1030 |
Avoid staggering during Arte Tuning. |
|
|
Conductor 3 |
— |
12 |
— |
— |
— |
— |
— |
√ |
— |
— |
— |
Water-Earth 3590 |
Adds 50% resistance to Fire, Water, Earth, Wind, Light, and Dark while casting an arte after Arte Tuning. |
|
|
Conductor 4 |
— |
4 |
— |
— |
— |
— |
— |
√ |
— |
— |
— |
Water-Earth 6250 |
Avoid staggering for 1 sec after using an arte cast with Arte Tuning. |
|
|
Point Conversion |
— |
4 |
√ |
— |
— |
— |
— |
√ |
— |
— |
— |
Ludger:Skill Tome: Point Converter LU/Rowen:Fire 2470 |
Converts 25% of total HP into TP. Effectively, HP becomes 75% and TP becomes 125% of its normal value. |
|
|
TP Combo Support |
— |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Ludger-Alvin:Water 500/Jude-Gaius:Dark 230/Milla:Dark 400/Elize:Water 400/Rowen:Water 310/Leia:Wind 610/Muzét:Wind-Dark 1210) |
TP consumption reduced from normal attacks: 4-hit combos or greater = 10%, 8-hit combos or greater = 30% |
|
|
Spell Combo |
— |
4 |
— |
— |
— |
— |
— |
— |
√ |
— |
— |
Fire 2470 |
Casting time cut in half after a combo of 20 or higher. |
|
|
Combo Siphon |
— |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Dark 1630 (Ludger:Wind-Dark 1880/Milla-Alvin:Dark 2470/Elize-Muzét:Dark 1410) |
Recover 1% TP for every 9 hits. |
|
|
Lottery |
— |
4 |
√ |
— |
— |
— |
— |
— |
√ |
— |
— |
Ludger:Skill Tome: Gold Digger LU/Leia:Water-Earth 160 |
25% chance of getting twice as much gald after a battle. |
|
|
Lottery 2 |
— |
4 |
— |
— |
— |
— |
— |
— |
√ |
— |
— |
Water-Earth 4530 |
77% chance of getting twice as much gald. (Must have Lottery set as well.) |
|
|
Self-Sacrifice |
— |
2 |
— |
— |
— |
— |
— |
— |
√ |
— |
— |
Wind-Dark 11050 |
As a support partner, you will take your partner's place if they are KO'd. The partner will fully recover their HP and TP. |
|
|
Survive |
√ |
20 |
√ |
— |
— |
√ |
√ |
— |
— |
√ |
— |
Ludger:Skill Tome: Survival LU/Alvin:Dark-Water 5630/Elize:Earth-Light 5630/Gaius:Light-Fire 7640 |
No matter how powerful an attack is, guarding will help maintain 1 HP and avoid KO. |
|
|
Gentleman's Creed |
— |
8 |
— |
— |
— |
√ |
— |
— |
— |
— |
— |
Skill Tome: Etiquette Guide AL |
All basic parameters increase by 5% for each female party member you have during battle. |
|
|
Sharp Edge |
√ |
4 |
— |
— |
— |
— |
— |
— |
— |
√ |
— |
Fire-Wind 500 |
Slash attacks have a higher chance to inflict magical ailments. |
|
|
Shining Hand |
— |
4 |
— |
√ |
— |
— |
— |
— |
— |
— |
— |
Light-Fire 4530 |
Light emitted from the palm of your hand increases attack range during Over Limit. |
|
|
Jump Cancel |
√ |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Ludger-Rowen:Wind 500/Jude-Gaius:Wind 400/Milla:Water-Earth 610/Alvin-Elize:Wind 310/ Leia:Wind 730/Muzét:Wind 230 |
Cancel attacks by jumping. |
|
|
Single Artes |
— |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Level 70 |
If Special is active: Mystic arte = hold during an arcane arte. |
|
|
Melee Gamble |
— |
4 |
√ |
— |
— |
— |
√ |
— |
— |
— |
— |
Ludger:Skill Tome: Guardmaster LU/Elize:Fire-Wind 5630 |
Take only 1 point of damage when guarding against physical attacks, but receive twice as much damage when not guarding. |
|
|
Spell Gamble |
— |
4 |
√ |
— |
— |
— |
√ |
— |
— |
— |
— |
Ludger:Skill Tome: Ultra Resist LU/Elize:Water-Earth 6250 |
Take only 1 point of damage from magical attacks when using Magic Guard, but receive twice as much damage when not using it. |
|
|
Sky Soldier |
√ |
20 |
√ |
— |
— |
— |
— |
— |
√ |
— |
— |
Ludger:Skill Tome: Sky Soldier LU/ Ludger:Wind 11050/Leia:Wind 5630 |
When attacking in the air, damage dealt to enemies increases by 25% and TP consumed decreases by 25%. |
|
|
Vitality |
— |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Water 50 |
Increases VIT by 5%. |
|
|
Vitality 2 |
— |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Water 870 |
Increases VIT by 10%. |
|
|
Vitality 3 |
√ |
8 |
√ |
√ |
— |
— |
— |
— |
— |
√ |
— |
Ludger:Skill Tome: Body Booster LU/Jude:Skill Tome: Body Boost JD/Gaius:Water 6920 |
Increases VIT by 15%. |
|
|
Steal Plus |
— |
2 |
— |
— |
— |
— |
— |
— |
√ |
— |
— |
Light-Fire 730 |
Increases chance of successfully stealing an item by 30%. |
|
|
Steal Psyche |
— |
4 |
— |
— |
— |
— |
— |
— |
√ |
— |
— |
Dark-Water 3590 |
Recover 5% TP when you successfully steal an item from an enemy. |
|
|
Bonus Extension |
— |
2 |
— |
— |
— |
— |
— |
— |
√ |
— |
— |
Earth 400 |
Elongated Staff will last 3 seconds longer. |
|
|
Bonus Extension 2 |
— |
2 |
— |
— |
— |
— |
— |
— |
√ |
— |
— |
Earth 3590 |
Using Flash Guard successfully will activate the Elongated Staff. |
|
|
Status Guard |
√ |
10 |
— |
— |
— |
— |
— |
— |
— |
√ |
— |
Water-Earth 2810 |
Magical ailments will last half as long. |
|
|
Status Breaker |
— |
4 |
— |
— |
— |
— |
— |
— |
— |
√ |
— |
Dark-Water 1210 |
Higher combo counts will increase your chance of inflicting magical ailments. |
|
|
Mirage Step |
— |
8 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Wind 610 (Ludger:Wind 730/Milla:Water-Earth 1030/ Alvin:Fire 730/Rowen:Fire-Wind 730/ Leia:Fire-Wind 500/Muzét:Light-Fire 610) |
AC will not be consumed while quick-stepping. |
|
|
Step Guard |
√ |
12 |
√ |
√ |
— |
— |
— |
— |
— |
— |
— |
Ludger:Fire-Wind 4040/Jude:Earth-Light 4530 |
Avoid staggering when attacked during a quick-step. |
|
|
Long Step |
√ |
4 |
√ |
√ |
— |
— |
— |
— |
— |
— |
— |
Fire-Wind 100 |
Perform front-steps and back-steps over a greater distance. |
|
|
Disorienting Strike |
— |
14 |
— |
— |
— |
√ |
— |
— |
— |
√ |
— |
Alvin:Earth 1410/Gaius:Earth 1880 |
Normal attacks will extend enemy's recovery time by 25%. |
|
|
Strength |
— |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Fire 50 |
Increases STR by 5%. |
|
|
Strength 2 |
— |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Fire 870 |
Increases STR by 10% |
|
|
Strength 3 |
√ |
8 |
√ |
— |
√ |
— |
√ |
— |
— |
— |
— |
Skill Tome: “Strength Booster” |
Increases STR by 15% |
|
|
Chain Consumption |
√ |
32 |
— |
— |
— |
— |
— |
— |
√ |
— |
— |
Fire-Wind 6250 |
After using an item, you can use another one instantly without delay. |
|
|
Speed Cast |
√ |
8 |
— |
— |
— |
— |
— |
√ |
— |
— |
√ |
Light-Fire 160 |
Reduce casting time by 10%. |
|
|
Speed Cast 2 |
√ |
10 |
— |
— |
— |
— |
— |
√ |
— |
— |
— |
Light-Fire 1410 |
Arte casting time reduced by 10% when following after a martial arte. |
|
|
Speed Cast 3 |
√ |
16 |
— |
— |
— |
— |
— |
√ |
— |
— |
— |
Light-Fire 4040 |
Casting time reduced by 30% when at 0 AC. |
|
|
Speed Spoils |
— |
2 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
At the end of Chapter 6 |
Defeating Speed-type enemies in stage-1 transformation yields 2x Elemental Ore. |
|
|
Speed Charge |
— |
16 |
— |
— |
— |
√ |
— |
— |
— |
— |
— |
Water-Earth 5630 |
Increase Charging speed. |
|
|
Spirit |
— |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Dark 610 (Milla:Dark 730) |
Increases max TP by 5%. |
|
|
Spirit 2 |
— |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Dark 2160 (Milla:Dark 1880) |
Increases max TP by 10%. |
|
|
Spirit 3 |
√ |
8 |
√ |
— |
— |
— |
√ |
— |
— |
— |
√ |
Ludger:Skill Tome: Arte Amplify LU/Muzét:Skill Tome: Arte Amplify MZ/Elize:Dark 6920 |
Increases max TP by 15%. |
|
|
Sprinter |
— |
4 |
— |
√ |
— |
— |
— |
— |
— |
— |
— |
Fire 2470 |
Free movement speed +30% for .5 sec after starting movement. |
|
|
Renewed Confidence |
√ |
4 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Water 2160 |
After a successful back-step dodge, the next combo attack will not consume TP. |
|
|
Temporary Stability |
√ |
8 |
— |
— |
√ |
— |
— |
— |
— |
— |
— |
Water-Earth 1630 |
Avoid staggering 5 seconds after a successful back-step dodge on the ground. |
|
|
Momentary Gain |
— |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Fire-Wind 310 (Elize:Fire-Wind 230/Muzét:Fire-Wind 500) |
AC +1 when peforming a back-step to avoid an attack (up to 3 times). |
|
|
Momentary Gain 2 |
— |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Fire-Wind 3180 (Leia-Muzét:Fire-Wind 4040) |
If Momentary Gain is active, your AC will automatically be maxed at 3. |
|
|
Adrenaline Rush |
√ |
4 |
— |
√ |
— |
— |
— |
— |
— |
— |
— |
Wind-Dark 400 |
Increases movement speed and quick-step speed for 8 seconds after avoiding an attack with a back-step. |
|
|
Opportune Moment |
√ |
12 |
— |
— |
— |
— |
— |
√ |
— |
— |
— |
Skill Tome: Frozen Field RW |
Time stops for 3 seconds after avoiding an attack with a back-step. |
|
|
Special |
— |
20 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Level 42 |
During a linked arte in Over Limit: Leader's mystic arte = hold, Partner's mystic arte = hold. |
|
|
Xillia Special |
— |
40 |
— |
√ |
√ |
— |
— |
— |
— |
— |
— |
Level 70 or higher Bonus Episode |
If Jude and Milla have Special active: Linked mystic arte = hold during a linked arte. |
|
|
Special Linked Artes |
— |
40 |
— |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Talent |
If Ludger and partner have Special active: Linked mystic arte = hold during a linked arte. |
|
|
Spell Shock |
— |
4 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Wind 1880 |
.9 sec after casting, a shockwave will knock enemies away from you. |
|
|
Abrupt Cast |
√ |
16 |
— |
— |
— |
— |
— |
√ |
— |
— |
— |
Water 8410 |
Can’t use Arte Tuning after an arte but recovery time is decreased. |
|
|
Queued Spellcasting |
— |
8 |
— |
— |
— |
— |
— |
√ |
— |
— |
— |
Wind-Dark 1410 |
If you cancel spellcasting for a given spirit arte, you will resume where you left off when recasting it. |
|
|
Mobile Casting |
— |
4 |
— |
— |
√ |
— |
— |
— |
— |
— |
— |
Water 3180 |
If you pause casting by holding O, you can move around before resuming. |
|
|
Spell Boost |
— |
4 |
— |
— |
— |
— |
— |
— |
— |
— |
√ |
Skill Tome: Spellcaster MZ |
The less TP you have left, the stronger your artes will become (up to twice as powerful). |
|
|
Absolute Reduction |
— |
4 |
— |
— |
— |
— |
— |
√ |
— |
— |
— |
Fire 1880 |
10% chance of 0 TP being consumed when casting a spirit arte. |
|
|
Spell Resonance |
— |
8 |
— |
— |
— |
— |
— |
— |
— |
— |
√ |
Water-Earth 2810 |
If your Link Partner casts an arte while you are casting, casting time is reduce by 20%. |
|
|
Casting Window |
√ |
6 |
— |
— |
√ |
— |
√ |
√ |
√ |
— |
√ |
Milla:Fire 1630/Elize:Earth-Light 1630/ Rowen:Dark-Water 1880/Leia:Water 2470/Muzét:Water 1880 |
Linked artes can be initiated during the spellcasting of a spirit arte. |
|
|
Second Artes (Ludger) |
— |
10 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Skill Tome: Arte Shift LU |
Hold the attack button when using dual blades to unleash a new attack: Swift Strike or Falling Snow. |
|
|
Second Artes (Jude) |
— |
6 |
— |
√ |
— |
— |
— |
— |
— |
— |
— |
Water 1410 |
Hold the button down for alternate effects: Demon Fist, Healer, Cerberus Strike, and Steel. |
|
|
— |
12 |
— |
— |
— |
— |
— |
— |
— |
√ |
— |
Water 8410 |
Hold the button for an additional attack: Tiger Blade, Dragon Swarm, and Swallow Fury. |
|
|
|
Second Artes 2 (Ludger) |
— |
6 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Water-Earth 500 |
Hold the attack button when using a sledgehammer to unleash a new attack: Outlander. |
|
|
Second Artes 2 (Jude) |
— |
6 |
— |
√ |
— |
— |
— |
— |
— |
— |
— |
Earth 8410 |
Continually using Palm Strike will change it to Reaper's Toll. Also, Swallow Dance will gain one more kick. |
|
|
Second Artes 3 |
— |
8 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Dark 4040 |
Gain an extra attack during Rapid Burst if you have dual pistols equipped. |
|
|
Second Artes 4 |
— |
8 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Skill Tome: Arte Flux LU |
Hold the attack button when using dual blades to unleash a new attack: Demon Fang. |
|
|
Second Artes 5 |
— |
8 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Skill Tome: Arte Psychosis LU |
Hold the attack button when using dual blades to unleash a new attack: Tiger Blade. |
|
|
Invigorating Taunt |
— |
4 |
— |
√ |
— |
— |
— |
— |
— |
— |
— |
Fire 2160 |
Taunting will recover 5% more TP, and the animation will change. |
|
|
Alternate Dash |
— |
0 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Wind 9230 (Milla:Dark-Water 9230/Leia-Gaius:Wind 8410) |
Changes your dash animation on the field map. |
|
|
Dark Guard |
√ |
8 |
√ |
— |
— |
— |
√ |
— |
— |
— |
√ |
Dark 1630 |
Increase resistance to Dark by 15%. |
|
|
Down Burst |
√ |
4 |
√ |
√ |
— |
— |
— |
— |
— |
— |
— |
Ludger:Water 5060/Jude:Water-Earth 1630 |
Inflict 10% more damage when attacking a downed enemy. |
|
|
Down Rush |
√ |
8 |
— |
√ |
— |
— |
— |
— |
— |
— |
— |
Water-Earth 8410 |
Doubles the effects of Down Burst. |
|
|
Dash |
√ |
16 |
√ |
√ |
— |
— |
— |
— |
— |
— |
— |
Ludger:Wind-Dark 2810/Jude:Wind 2810 |
Increases movement speed by 25% in battle. |
|
|
Quick Drop |
— |
2 |
√ |
— |
√ |
— |
— |
— |
— |
— |
— |
Ludger:Skill Tome: Instant Landing LU/Milla:Earth-Light 2470 |
Touch down on land in an instant by pressing X while in air. |
|
|
Damage Control |
√ |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Ludger-Alvin:Water 9230/Jude:Fire-Wind 9230/Milla:Dark 6250/Elize:Fire-Wind 8410/Rowen:Dark-Water 9230/Leia:Wind 10110/Gaius:Earth 9230/Muzét:Light 10110 |
30% chance of preventing knockback. |
|
|
Chicken Run |
— |
2 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Fire 310 |
Reduces time it takes to escape in battle by 80%. |
|
|
Charge Armor |
— |
28 |
— |
— |
— |
√ |
— |
— |
— |
— |
— |
Fire-Wind 11050 |
Avoid staggering during a Charge or 5 sec afterwards. |
|
|
Charge Plus |
— |
2 |
— |
— |
— |
√ |
— |
— |
— |
— |
— |
Wind-Dark 160 |
Enables you to stack an extra Charge, and attack one extra time while Charged. |
|
|
Charge Plus 2 |
— |
4 |
— |
— |
— |
√ |
— |
— |
— |
— |
— |
Wind-Dark 1410 |
Enables you to stack an extra Charge, and attack one extra time while Charged. |
|
|
Charge Plus 3 |
— |
4 |
— |
— |
— |
√ |
— |
— |
— |
— |
— |
Wind-Dark 4530 |
Enables you to stack an extra Charge, and attack one extra time while Charged. |
|
|
Charge Breaker |
— |
8 |
— |
— |
— |
√ |
— |
— |
— |
— |
— |
Water-Earth 2160 |
Hitting an enemy with an arte while Charged will break the enemy's guard. |
|
|
Charge Breaker 2 |
— |
8 |
— |
— |
— |
√ |
— |
— |
— |
— |
— |
Water-Earth 5060 |
Hitting an enemy with an arte after stacking 4 Charges will make an enemy's Iron Stance easier to break. |
|
|
Mind Charge |
— |
8 |
— |
— |
— |
√ |
— |
— |
— |
— |
— |
Dark-Water 310 |
Recover 1% TP each time you perform a Charge. |
|
|
Mind Charge 2 |
— |
18 |
— |
— |
— |
√ |
— |
— |
— |
— |
— |
Dark-Water 1880 |
Triples the effects of Mind Charge. |
|
|
Defense Artes |
— |
4 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Fire-Wind 610 |
Holding down the button will increase the duration of Sanctuary (must have a sledgehammer equipped). |
|
|
Teepo Master |
— |
2 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Fire-Wind 1030 |
Recover 2% more TP and 5% HP when taunting. |
|
|
Teepo Master 2 |
— |
4 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Fire-Wind 4530 |
Teepo will always be set to ON while casting and using artes. |
|
|
Teepo Master 3 |
— |
4 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Fire-Wind 2160 |
Your taunting animation will quicken and also repel nearby enemies away. |
|
|
Dimensional Spell |
— |
12 |
— |
— |
— |
— |
— |
— |
— |
— |
√ |
Wind-Dark 7640 |
An arte that follows up Emergency Warp will have its TP cost reduced by 50% and its casting time reduced by 30%. |
|
|
Extended Window |
√ |
4 |
√ |
√ |
— |
√ |
— |
— |
— |
√ |
— |
Fire-Wind 1880 (Jude:Wind 2160/Alvin:Wind-Dark 1880) |
Doubles the window of opportunity for performing linked artes when initiating them. |
|
|
Dexterity |
— |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Earth 50 |
Increases DEX by 5%. |
|
|
Dexterity 2 |
— |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Earth 870 (Ludger:Earth 730) |
Increases DEX by 10%. |
|
|
Dexterity 3 |
√ |
8 |
√ |
— |
— |
— |
— |
√ |
— |
— |
√ |
Skill Tome: Dexterity Plus LU |
Increases DEX by 15%. |
|
|
Tetra Spell |
— |
8 |
— |
— |
√ |
— |
— |
√ |
— |
— |
— |
Milla:Earth 9230/Rowen:Wind 7640 |
Chain spirit artes together with no delay. Each spirit arte must be different. |
|
|
Temptation |
— |
8 |
— |
— |
√ |
— |
— |
— |
— |
— |
— |
Water 500 |
Charm an enemy with a 20% probability when performing a taunt. |
|
|
Trance |
— |
2 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
At the end of Chapter 8/9 |
Defeating an enemy in a different stage of transformation than the previously used one yields 2x Elemental Ore. |
|
|
Treasure Fang |
— |
2 |
— |
— |
— |
— |
— |
— |
√ |
— |
— |
Earth-Light 500 |
You have a chance to steal items from enemies even if you escape from battle. |
|
|
Knife Revenge |
— |
2 |
— |
— |
— |
— |
— |
√ |
— |
— |
— |
Wind 160 |
Allows you to throw a knife when recovering. |
|
|
Natural Recovery |
√ |
2 |
— |
— |
— |
√ |
— |
— |
— |
— |
— |
Dark-Water 1210 |
Standing still for 2 sec will cure magical ailments. |
|
|
Perfect Guard |
— |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Earth 6920 (Ludger:Skill Tome: Perfect Guard LU/Jude:Earth 7640/Muzét:Earth 6250) |
Flash Guard will null damage completely. |
|
|
Impregnable Guard |
— |
28 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Skill Tome: Absolute Defense MZ |
Your guard can no longer be broken. |
|
|
Stamina |
— |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Light 610 |
Increases max HP by 5%. |
|
|
Stamina 2 |
— |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Light 2160 (Ludger-Rowen:Light 2470/Milla:Light 1880) |
Increases max HP by 10%. |
|
|
Stamina 3 |
√ |
8 |
√ |
— |
— |
√ |
— |
— |
√ |
— |
— |
Link Tome: Radiant Lord GS(Leia:Light 7640) |
Increases max HP by 15%. |
|
|
Chain Spell |
— |
8 |
— |
— |
√ |
— |
√ |
√ |
√ |
— |
√ |
Water 10110 (Milla:Wind 7640/Rowen:Fire 10110/Muzét:Dark 11050) |
Casting time reduced based on combo count. More effective with a mix of artes and skills. |
|
|
Back Support |
— |
2 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Fire 1410 |
Avoid Back-Attack Encounters. |
|
|
Balance |
— |
4 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Wind-Dark 870 |
Normal attacks with dual blades will knock enemies back, regardless of size. |
|
|
Power Spoils |
— |
2 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
At the end of Chapter 8/9 |
Defeating Power-type enemies in stage-2 transformation yields 2x Elemental Ore. |
|
|
Pierce |
— |
4 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Dark-Water 1210 |
Normal attacks with dual pistols will pierce through enemies. |
|
|
Heal Share Plus |
— |
6 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Light 2810 (Ludger:Earth-Light 4530/Milla:Wind 2810/Alvin:Light 6250/Elize:Water 5060/Rowen:Water 5630) |
HP restoration while Linked +25%. |
|
|
Pow Hammer |
√ |
2 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Fire 160 |
10% chance of countering with a Pow Hammer when attacked. |
|
|
Hidden Target |
— |
8 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Water 230 (Leia-Gaius:Wind 230) |
Enemies will miss more for 5 sec after you perform a taunt. |
|
|
Hidden Target 2 |
— |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Water 3590 (Rowen:Water 3180/Leia-Gaius:Wind 3590/Muzét:Water 4040) |
Hidden Target duration increased to 10 sec. |
|
|
Crisis Boost |
— |
4 |
√ |
— |
— |
— |
— |
— |
— |
√ |
— |
Ludger:Skill Tome: Crisis Breaker LU/Gaius:Light-Fire 400 |
All base stats increased by 15% if you are the only party member not KO'd. |
|
|
Gravity Guard |
√ |
12 |
√ |
√ |
— |
— |
— |
— |
— |
√ |
— |
Ludger:Fire-Wind 7640/Jude:Fire 7640/ Gaius:Earth-Light 8410 |
Avoid staggering while on the ground with 0 AC. |
|
|
Fire Guard |
√ |
8 |
√ |
— |
— |
√ |
— |
— |
— |
— |
— |
Ludger:Fire 1630/Alvin:Fire 1880 |
Increase resistance to fire by 15%. |
|
|
Attack Conversion |
— |
12 |
√ |
— |
— |
√ |
— |
— |
— |
— |
— |
Ludger:Skill Tome: Combat Master LU/Alvin:Fire 2810 |
Decreases A.ATK by 25% and increases P.ATK by 25%. |
|
|
Defense Conversion |
— |
4 |
— |
— |
— |
√ |
— |
— |
— |
— |
— |
Water 5060 |
Decreases A.DEF by 25% and increases P.DEF by 25%. |
|
|
Spitfire |
— |
8 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Fire 4040 |
Fire more shots with dual pistols by holding down attack. |
|
|
Spitfire Plus |
— |
6 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Skill Tome: Bullet Flurry LU |
Further increase the number of dual pistol shots performed with Spitfire. |
|
|
Flash Guard |
— |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Earth 2470 (Ludger:Earth 1880) |
Reduces damage by 90% when you guard with perfect timing. Does not apply to auto-guarding. |
|
|
Dual Bladist |
— |
4 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Light-Fire 870 |
Normal attacks with dual blades will increase the Linked Arte Gauge 20% more. |
|
|
Break-In |
— |
2 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Skill Tome: True Awakening LU/At the end of Chapter 15 |
Increases transformation time (10 sec max). |
|
|
Damage Reflect |
— |
16 |
— |
— |
— |
— |
— |
— |
— |
√ |
— |
Skill Tome: Reflect Damage GS |
50% of damage received will be reflected back at the enemy. |
|
|
Heavy Edge |
— |
4 |
— |
— |
— |
— |
— |
— |
— |
√ |
— |
Dark-Water 500 |
You will be able to knock enemies away with your attacks regardless of their size. |
|
|
Overclocked |
— |
8 |
— |
— |
— |
— |
— |
√ |
— |
— |
— |
Dark-Water 400 |
Spirit artes will do 50% more damage at the cost of 30% more TP. |
|
|
Basic Chain |
— |
4 |
— |
— |
— |
— |
— |
— |
— |
√ |
— |
Fire 610 |
The last hit is stronger and grants +2 AC. Use this command string: X, down + X, up + X, left/right + X. |
|
|
Bottled Efficacy |
— |
2 |
— |
— |
— |
— |
— |
— |
√ |
— |
— |
Dark-Water 160 |
Holy Bottle and Dark Bottle duration is doubled. |
|
|
Power Charge |
— |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Start |
25% lower TP costs and +1 AC after guarding for .75 sec (works with Magic Guard). |
|
|
Power Charge 2 |
— |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Level 20 |
Gain +1 AC and next attack will be treated as a power hit, after guarding for 2 sec ( works with Magic Guard). |
|
|
Power Charge 3 |
— |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Level 40 |
Gain +1 AC and next non-arte attack will stagger the enemy, after guarding for 4.5 sec (works with Magic Guard). |
|
|
Psyche |
— |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Dark 50 |
Increases PSY by 5%. |
|
|
Psyche 2 |
— |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Dark 870 (Milla:Dark 1030) |
Increases PSY by 10%. |
|
|
Psyche 3 |
√ |
8 |
√ |
— |
√ |
— |
√ |
— |
— |
— |
— |
Ludger:Skill Tome: Mental Strength LU/Milla:Dark 6920/Elize:Skill Tome: Mental Strength EZ |
Increases PSY by 15%. |
|
|
Free Shift |
— |
4 |
— |
— |
√ |
— |
— |
— |
— |
— |
— |
Light-Fire 160 |
Chaining into Spirit Shift from an arte will not consume TP (i.e., Fireball into Flare Bomb). |
|
|
Magic Guard |
— |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Start |
For the first 3 sec of guarding, 20% of all damage received will be reflected back to the enemy (works with Magic Guard). |
|
|
Magic Stance |
— |
2 |
— |
— |
√ |
— |
— |
— |
— |
— |
— |
Water 1880 |
Normal attacks emit bullets of light. |
|
|
Magic Spoils |
— |
2 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
At the end of Chapter 15 |
Defeating Magic-type enemies in stage-3 transformation yields 2x Elemental Ore. |
|
|
Mage Stun |
√ |
4 |
— |
— |
— |
— |
— |
√ |
— |
— |
— |
Wind-Dark 400 |
Increases chance of stunning an enemy with a magical attack by 5%. |
|
|
Conservative Shift |
— |
10 |
— |
— |
√ |
— |
— |
— |
— |
— |
— |
Water-Earth 3590 |
Using a spirit arte with Spirit Shift will reduce its TP consumption by 50%. (You must have the original cost though.) |
|
|
Mobile Armor |
√ |
24 |
√ |
— |
— |
— |
— |
— |
√ |
— |
— |
Ludger:Skill Tome: Walking Armor LU/Leia:Earth 11050 |
Avoid staggering during a Free Run. |
|
|
Mind Up |
— |
8 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Dark 400 (Ludger:Skill Tome: Mind Booster LU/Milla:Dark 500) |
Offers a 1% chance of raising max TP by 1% at the end of a battle. |
|
|
Mind Share Plus |
— |
8 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Dark 2470 (Ludger:Dark-Water 5630/Jude-Alvin:Dark 6920/Milla:Water 6920/Elize-Muzét:Dark 2810) |
TP restoration while Linked +25%. |
|
|
Last Stand |
√ |
16 |
√ |
— |
— |
— |
— |
— |
√ |
— |
√ |
Ludger:Dark 7640/Leia:Dark 6920/Muzét:Water 5060 |
Take 25% less damage when HP is below 25%. |
|
|
Mind Reversal |
— |
18 |
√ |
— |
√ |
— |
√ |
√ |
— |
— |
√ |
Dark 730 (Ludger:Skill Tome: Ultra Awakening LU/Milla:Dark 870) |
Slowly recover 3% of the damage last taken as TP. |
|
|
Light Guard |
√ |
8 |
√ |
— |
√ |
— |
— |
— |
— |
√ |
— |
Ludger:Light 2810/Milla:Light 2160/Gaius:Light 1410 |
Increase resistance to light by 15%. |
|
|
Conservation |
— |
8 |
— |
— |
— |
— |
— |
√ |
— |
— |
— |
Earth-Light 500 |
Spirit artes will consume 20% less TP but do 30% less damage. |
|
|
Life Up |
— |
6 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Light 400 (Ludger:Skill Tome: Life Booster LU |
Offers a 2% chance of raising max HP by 2% at the end of a battle. |
|
|
Life Reversal |
— |
14 |
√ |
√ |
— |
√ |
— |
— |
√ |
√ |
— |
Water 610 (Ludger:Skill Tome: Super Heal LU/Jude:Light-Fire 500/Alvin:Earth-Light 610) |
Slowly recover 50% of the damage last taken. |
|
|
Lucky Item |
√ |
2 |
— |
— |
— |
— |
— |
— |
√ |
— |
— |
Fire 400 |
10% chance of recovering an item used in battle. |
|
|
Safe Landing |
√ |
4 |
— |
— |
√ |
— |
— |
— |
— |
— |
— |
Earth 160 |
Reduces jumping recovery time by 50%. |
|
|
Health Jog |
√ |
4 |
— |
— |
— |
— |
— |
— |
√ |
— |
— |
Light-Fire 1210 |
HP will recover gradually during a Free Run. |
|
|
Mental Jog |
√ |
4 |
— |
— |
— |
— |
— |
— |
√ |
— |
— |
Dark-Water 1210 |
TP will recover gradually during a Free Run. |
|
|
Chromatus Drive |
— |
4 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
After beating the game |
Chromatus Gauge fills twice as quickly when Ludger is below 30% max HP. |
|
|
Recall |
— |
20 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Skill Tome: Recall Me LU |
40% chance of automatically reviving when KO'd. Will only work once per battle. |
|
|
HP Surge |
— |
12 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Light 3590 |
Receive 30% more HP when revived from KO. |
|
|
HP Surge 2 |
— |
12 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Light 9230 (Milla-Muzét:Light 8410/Gaius:Light 10110) |
HP Surge will completely restore HP. |
|
|
TP Surge |
— |
14 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Dark 3590 (Milla-Leia:Dark 3180) |
Receive 30% more TP when revived from KO. |
|
|
TP Surge 2 |
— |
18 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Dark 9230 (Milla:Dark8410/Rowen:Dark 7640) |
TP Surge will completely restore TP. |
|
|
Avenger |
— |
10 |
— |
— |
— |
— |
— |
— |
— |
√ |
— |
Wind-Dark 2810 |
Retribution window of opportunity increased by 4 sec. |
|
|
Avenger Plus |
— |
10 |
— |
— |
— |
— |
— |
— |
— |
√ |
— |
Wind-Dark 7640 |
Setting Avenger allows you to maintain Retribution, even if you avoid an attack using a back-step. |
|
|
Revenge Plus |
— |
4 |
— |
— |
— |
— |
— |
— |
— |
√ |
— |
Fire 10110 |
30% chance of gaining the maximum damage bonus from Retribution. |
|
|
Over Extension |
√ |
4 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Light 1630 (Milla:Light 1410) |
Over Limit duration increases by 2 seconds. |
|
|
Over Extension 2 |
√ |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Light 730 |
Combos with linked artes will increase Over Limit duration by 1 second. (Valid only once per combo.) |
|
|
Over Extension 3 |
√ |
2 |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
√ |
Light 1880 (Ludger:Light 2160/Milla:Light 1630) |
Changing partners and performing linked arte chains will increase Over Limit duration by 2 seconds. (Valid only once per combo.) |
|
|
Linked Minds |
— |
4 |
— |
— |
— |
— |
√ |
— |
— |
— |
— |
Light-Fire 500 |
As a linked partner, you share 50% of the leader's TP costs. |
|
|
Safety Net |
— |
2 |
— |
— |
— |
√ |
— |
— |
— |
— |
— |
Wind 1210 |
Prevent Encounter Links. |
|
|
Restore Plus |
— |
22 |
— |
√ |
— |
— |
— |
— |
— |
— |
— |
Skill Tome: Born Healer JD |
Chance of reviving a KO'd ally with Restore increased by 20% (to 70%). |
|
|
Resolution |
√ |
12 |
— |
— |
— |
— |
— |
— |
— |
— |
√ |
Dark-Water 4530 |
1% of max TP restored for each enemy defeated with artes. |
|
|
Dimensional Bonus |
— |
8 |
— |
— |
— |
— |
— |
— |
— |
— |
√ |
Wind-Dark 9230 |
All Dimension Spell artes will be twice as powerful in your combos. |
|
|
Strong Arm |
— |
4 |
— |
— |
— |
— |
— |
√ |
— |
— |
— |
Fire 100 |
Throwing knives will travel a greater distance. |
|
|
Long Barrel |
— |
2 |
√ |
— |
— |
— |
— |
— |
— |
— |
— |
Wind-Dark 610 |
Normal attacks with dual pistols will have increased range. |
Tales of Xillia 2 eGuide 2 Characters Character Skills & Artes