Prima Games eGuides Tales of Xillia 2 eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Tales of Xillia 2 Guide 2 Characters Muzet

Character Evolution

Learn Artes of Every Type as Early as You Can

Muzét fights primarily with spirit artes, so your first priority is to learn a wide variety of basic and intermediate artes so she can target most enemy weaknesses. At the same time, try to pick up the skills that will boost the power of her artes and her Max TP. Once Muzét has artes of every damage type, aim for the skills that will let her cast them in mid-air. Finally, power up her current spirit artes and strive for her powerful advanced artes that you can cast safely from above.

Suggested Growth Plan

Development Chart

Learn Artes of Every Damage Type

Once you’ve learned all of Muzét’s basic and intermediate artes, you’ll be able to target most enemy weaknesses. This process shouldn’t take long, as she joins the party with 600 points in each element.

Arrivederci
Blue Sphere
Sharpened Roots

Learn Skills That Enable Mid-Air Casting

Your next priority is learning the Aerial Spell skill, which allows you to cast spirit artes in mid-air, and Air Swimmer, which enables a variety of mid-air movement actions. At the same time, aim for Muzét’s first advanced artes.

Aerial Spell
Cyclone
Sweet Light
Focused Assault
Dark Visitor
Air Swimmer

Aim for Powerful and Arcane Artes

Continue to target the remaining advanced artes, while also picking up Sharpened Whip and Binding Sphere for their ability to knock foes down and hit numerous times, respectively. And of course, Muzét’s arcane artes will help boost her combat prowess significantly.

Sharpened Whip
Elemental Hymn
Diffusional Drive
Sunburst
Binding Sphere
Roche Waltz

Master Muzét’s Emergency Warp Enhancers

Finally, aim for the skills that boost Muzét’s Emergency Warp ability. These will allow you to shorten casting times, save on TP costs, and boost the power of chained spirit artes.

Dimensional Spell
Dimensional Bonus
Allium Orbs - Skills and Artes
Points Light Light-Earth Earth Earth-Water

15

—

—

—

—

50

Intelligence

—

Dexterity

—

100

HP Gain

—

—

—

160

Illusionary Charge

—

Stun Blitz Lv.1

—

230

—

Level Restore

—

—

310

Illusionary Charge Lv.1

—

Stun Blitz Lv.2

—

400

Life Up

—

—

—

500

—

—

—

Sharpened Petals

610

Stamina

—

Air Pressure

—

730

Over Extension 2

—

—

Sharpened Petals Lv.1

870

Intelligence 2

—

Dexterity 2

—

1030

HP Gain 2

—

—

Sharpened Petals Lv.2

1210

—

Aerial Guard

Sharpened Roots

—

1410

Illusionary Charge Lv.2

—

Stun Blitz Lv.3

—

1630

Over Extension

—

All Guard

Sharpened Petals Lv.3

1880

Over Extension 3

—

Air Pressure Lv.1

—

2160

Stamina 2

—

Stun Blitz Lv.4

—

2470

—

—

Flash Guard

Sharpened Petals Lv.4

2810

Heal Share Plus

Roche Waltz

—

Spell Resonance

3180

Illusionary Charge Lv.3

—

Sharpened Roots Lv.1

—

3590

HP Surge

—

—

Diffusional Drive

4040

—

—

Air Pressure Lv.2

—

4530

Linked Action

Roche Waltz Lv.1

HP Restoration Guard

—

5060

—

—

Sharpened Roots Lv.2

—

5630

Illusionary Charge Lv.4

—

Air Pressure Lv.3

Diffusional Drive Lv.1

6250

—

—

Perfect Guard

—

6920

—

Roche Waltz Lv.2

Dexterity 3

—

7640

—

—

Sharpened Roots Lv.3

—

8410

HP Surge 2

—

—

Diffusional Drive Lv.2

9230

—

—

Air Pressure Lv.4

—

10110

Damage Control

Roche Waltz Lv.3

—

—

11050

—

—

Aerial Armor

—

12050

—

—

—

Diffusional Drive Lv.3

13110

—

—

Sharpened Roots Lv.4

—

14230

—

Roche Waltz Lv.4

—

—

15420

—

—

—

Diffusional Drive Lv.4

16680

—

—

—

—

Points Water Water-Dark Dark Dark-Wind

15

—

—

Solid Guard

—

50

Vitality

—

Psyche

—

100

Sweet Heart Lv.1

—

TP Gain

—

160

—

—

—

Aerial Force

230

Hidden Target

—

Gravity Well Lv.1

—

310

—

—

—

—

400

Sweet Heart Lv.2

—

Mind Up

—

500

—

—

—

—

610

Blue Sphere

—

Spirit

—

730

—

—

Mind Reversal

—

870

Vitality 2

—

Psyche 2

—

1030

—

—

TP Gain 2

—

1210

Sweet Heart Lv.3

Air Swimmer

Gravity Well Lv.2

TP Combo Support

1410

Blue Sphere Lv.1

—

Combo Siphon

—

1630

—

Force Mine

Dark Guard

—

1880

Casting Window

—

Gravity Well Lv.3

Focused Assault

2160

Sweet Light

HP Absorbed

Spirit 2

—

2470

—

Force Mine Lv.1

—

Cyclone

2810

Blue Sphere Lv.2

—

Mind Share Plus

—

3180

Sweet Heart Lv.4

—

—

Dark Visitor

3590

—

Force Mine Lv.2

TP Surge

—

4040

Hidden Target 2

—

Gravity Well Lv.4

—

4530

Sweet Light Lv.1

Resolution

—

Cyclone Lv.1

5060

Last Stand

Force Mine Lv.3

Binding Sphere

—

5630

—

Soul Absorption

—

Dark Visitor Lv.1

6250

Blue Sphere Lv.3

—

Binding Sphere Lv.1

—

6920

Grace

Force Mine Lv.4

—

Cyclone Lv.2

7640

Sweet Light Lv.2

Soul Absorption Lv.1

—

Dimensional Spell

8410

—

—

Binding Sphere Lv.2

Dark Visitor Lv.2

9230

Blue Sphere Lv.4

—

TP Surge 2

Dimensional Bonus

10110

—

Soul Absorption Lv.2

—

Cyclone Lv.3

11050

Sweet Light Lv.3

—

Chain Spell

—

12050

—

—

—

Dark Visitor Lv.3

13110

—

Soul Absorption Lv.3

Binding Sphere Lv.3

—

14230

Sweet Light Lv.4

—

—

Cyclone Lv.4

15420

—

—

Binding Sphere Lv.4

Dark Visitor Lv.4

16680

—

Soul Absorption Lv.4

—

—

Points Wind Wind-Fire Fire Fire-Light

15

—

—

Fire Whip

—

50

Agility

—

Strength

—

100

Wind Lance Lv.1

—

—

—

160

—

—

Flame Ring

Speed Cast

230

Jump Cancel

—

Fury Stoke

—

310

—

Bolt Strike

—

—

400

Wind Tussle

—

Fire Whip Lv.1

—

500

—

Momentary Gain

—

—

610

Arrivederci

—

Flame Ring Lv.1

Mirage Step

730

—

Aerial Bind

—

—

870

Agility 2

—

Strength 2

—

1030

Wind Lance Lv.2

Bolt Strike Lv.1

Fire Whip Lv.2

—

1210

—

—

—

Spire Throw

1410

Wind Tussle Lv.1

Bolt Strike Lv.2

—

Increased Tension

1630

Aerial Jump

—

Flame Ring Lv.2

—

1880

—

Bolt Strike Lv.3

—

Spire Throw Lv.1

2160

Arrivederci Lv.1

—

Sunburst

—

2470

Aerial Spell

Bolt Strike Lv.4

—

Sharpened Whip

2810

Wind Lance Lv.3

—

Fire Whip Lv.3

—

3180

—

Focused Spell

—

Spire Throw Lv.2

3590

Wind Tussle Lv.2

—

Fury Stoke 2

—

4040

Arrivederci Lv.2

Momentary Gain 2

—

Sharpened Whip Lv.1

4530

Wind Lance Lv.4

—

Sunburst Lv.1

—

5060

Support Shift

Elemental Hymn

Flame Ring Lv.3

Spire Throw Lv.3

5630

—

—

Fire Whip Lv.4

—

6250

Wind Tussle Lv.3

—

—

Sharpened Whip Lv.2

6920

—

Elemental Hymn Lv.1

Sunburst Lv.2

—

7640

Arrivederci Lv.3

—

—

Spire Throw Lv.4

8410

—

—

Fortune

—

9230

Alternate Dash

Elemental Hymn Lv.2

—

Increased Tension 2

10110

—

—

Flame Ring Lv.4

—

11050

Wind Tussle Lv.4

—

—

Sharpened Whip Lv.3

12050

—

Elemental Hymn Lv.3

Sunburst Lv.3

—

13110

Arrivederci Lv.4

—

—

Sharpened Whip Lv.4

14230

—

—

Sunburst Lv.4

—

15420

—

Elemental Hymn Lv.4

—

—

16680

—

—

—

—