Triggering Elemental-Type Ailments
When you use an attack with a damage type against a foe, that foe gains ailment points. When it hits 100 ailment points, it will get an ailment corresponding to each damage type of the attack. This same system works on enemy attacks against your characters, although the effects of the ailments you give may differ from the effects of the ailments you receive.
Ailment Effects
| Ailment | Type | Effect on Your Team | Effect on Enemies | |
|---|---|---|---|---|
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Fire |
Receive damage equal to 1.5% of max HP every 0.5 seconds for 20 seconds. |
Same but percentage of damage received varies by foe. |
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Water |
All skills are negated for 20 second (only a few enemies even have skills.) |
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Wind |
For 10 seconds, 30% chance of becoming staggered when attacking |
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Earth |
Can take no action for 3 seconds |
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Light |
For 10 seconds character cannot be controlled and attacks allies instead, but deals only 1/3 of usual damage |
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Dark |
Receive damage equal to 1.5% of max HP every 0.5 seconds for 20 seconds. |
Same but percentage of damage received varies by foe. |
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Slashing |
Receive damage equal to 3% of max HP each time you attack for 10 seconds. |
Same but percentage of damage received varies by foe. |
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Strike |
For 10 seconds, any attack can break block |
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Shot |
Cannot use artes combos for 10 seconds |
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Special State Changes
| Other Ailments | How You Get Them | Effects |
|---|---|---|
| KO | HP = 0 | Can’t act, not cured at end of battle |
| Stun | Inflicted by some attacks | Can’t act for 3 seconds or until attacked one time |
| Instant KO | Inflicted by some attacks | KO’d regardless of remaining HP |
| Revive | From Elize’s Revive Spell | Automatically cures KO once |
| Ailment Proof | From Syrup Bottle | Can’t catch negative ailments |
Status AILMENTS Effecting Stats
| Type | Effect |
|---|---|
| Stat raises or drops - if icon is blue, that stat is boosted. If red, that stat is weakened | |
| Stat raises or drops - if icon is blue, that stat is boosted. If red, that stat is weakened | |
| Stat raises or drops - if icon is blue, that stat is boosted. If red, that stat is weakened | |
| Stat raises or drops - if icon is blue, that stat is boosted. If red, that stat is weakened | |
| Stat raises or drops - if icon is blue, that stat is boosted. If red, that stat is weakened |
How Ailment Points Work
Ailment Points Properties
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Dexterity Makes It Easier to Stun
The odds of inflicting stun are affected by the attack used and the Dexterity of the user. If Ludger uses a strong attack (hold
+
or
+
), that attack has a 15% stun rate. Multiply that times 1 + user’s Dexterity divided by 1000 to get the odds of a successful stun.
Actions That Can Lessen Ailment Duration
You can recover more quickly from ailments by taking specific actions. You can reduce the duration of ailments by up to half if you know how to deal with them.
Ailment Recovery
| Type | Method of Recovery |
|---|---|
| Burn | Free Run |
| Skillseal | Guard |
| Paralysis | Wait in same spot |
| Petrify | Press any button rapidly |
| Confusion | Press any button rapidly |
| Poison | Wait in same spot |
| Bleeding | Wait in same spot |
| Weakness | Front-step and Back-step |
| Nausea | Perform a taunt |
| Stun | Press any button rapidly |