Find the Right Arte for Any Battlefield Condition
Leia has an appropriate arte for any combat situation, from the rapid thrust of Darting Claw, to the wide-reaching Crescent Flash, to the knockdown-inflicting Rabid Lunge. Since most of her artes can be done in mid-air, Leia is also able to launch her foes and dish out serious damage with aerial combos.
That’s not to say that Leia’s artes are exclusively offensive in nature. She can also learn support artes to heal allies or temporarily boost their stats. Because of her versatility, Leia can fill a variety of roles in your party, and respond to whatever conditions emerge on the battlefield.
First Aid
| TP Cost |
10 |
Casting Time |
2 Sec. |
Learned From |
Start |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery 30% |
Count |
— |
Gauge |
0 |
||||||
Heal
| TP Cost |
16 |
Casting Time |
3 Sec. |
Learned From |
Light-Earth 730 |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery 50% |
Count |
— |
Gauge |
0 |
||||||
Cure
| TP Cost |
25 |
Casting Time |
4 Sec. |
Learned From |
Fire-Light 2470 |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery 70% |
Count |
— |
Gauge |
0 |
||||||
Resurrection
| TP Cost |
40 |
Casting Time |
3 Sec. |
Learned From |
Lv.47 |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery (50%) |
Count |
— |
Gauge |
0 |
||||||
Darting Claw 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Wind 100 |
|---|
| Power |
200 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
4 |
Guard Break |
4 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Aerial trigger available |
Gauge |
10 |
||||||
Rabid Lunge 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
200 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
4 |
Guard Break |
4 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Guard break probability up, [200] Activate speed up |
Gauge |
15 |
||||||
Earth Roar 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
200 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
4 |
Guard Break |
4 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown/No Damage Reduction vs. Knockdown |
Count |
[100] Aerial trigger available |
Gauge |
10 |
||||||
Shining Spiral 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Light 230 |
|---|
| Power |
210 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
12 |
Guard Break |
12 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[100] Aerial trigger available |
Gauge |
10 |
||||||
Tempest Spiral 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Dark 230 |
|---|
| Power |
200 |
# of Hits |
4 |
Phys. to Magic Ratio |
9:1 |
Iron Stance |
12 |
Guard Break |
12 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pull-in |
Count |
[100] Ailment probability up, [200] Iron Stance just after triggered arte |
Gauge |
10 |
||||||
Tsunami Strike 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Water 100 |
|---|
| Power |
400 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Range extended, [200] Iron Stance just after triggered arte |
Gauge |
14 |
||||||
Cerberus Strike 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Earth 100 |
|---|
| Power |
297 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
12 |
Guard Break |
12 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[200] Speed up |
Gauge |
10 |
||||||
Spiral Strike 
| TP Cost |
10 |
Casting Time |
— |
Learned From |
Wind 1210 |
|---|
| Power |
297 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
12 |
Guard Break |
12 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[200] Link gauge fill up value increased (x2) |
Gauge |
10.5 |
||||||
Rock Splitter 
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Earth-Water 1210 |
|---|
| Power |
400 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up |
Count |
[100] Aerial trigger available, [200] Additional hit |
Gauge |
10 |
||||||
Swallow Flight 
| TP Cost |
16 |
Casting Time |
— |
Learned From |
Fire 610 |
|---|
| Power |
600 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[200] Ailment probability up (x2), [400] Lift up enemy |
Gauge |
10 |
||||||
Soaring Blast 
| TP Cost |
14 |
Casting Time |
— |
Learned From |
Water-Dark 730 |
|---|
| Power |
770 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown/Juggle |
Count |
[200] Toss enemy higher into air |
Gauge |
15 |
||||||
Soaring Vortex 
| TP Cost |
16 |
Casting Time |
— |
Learned From |
Wind-Fire 730 |
|---|
| Power |
600 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
4 |
Guard Break |
100 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pass-Through/Knockdown |
Count |
[200] Range extended |
Gauge |
20 |
||||||
Rending Quake 
| TP Cost |
18 |
Casting Time |
— |
Learned From |
Earth 1880 |
|---|
| Power |
600 |
# of Hits |
1 |
Phys. to Magic Ratio |
6:4 |
Iron Stance |
4 |
Guard Break |
4 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Juggle |
Count |
[100] Aerial trigger available |
Gauge |
10 |
||||||
Spirit Circulation
| TP Cost |
20 |
Casting Time |
— |
Learned From |
Water 400 |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery 5%×3 |
Count |
[100] TP recover (30% chance - 5%) |
Gauge |
0 |
||||||
Crescent Flash 
| TP Cost |
27 |
Casting Time |
— |
Learned From |
Water-Dark 4530 |
|---|
| Power |
700 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
4 |
Guard Break |
4 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Reverse Enemy |
Count |
[200] Range extended |
Gauge |
10 |
||||||
Staff Rain 
| TP Cost |
28 |
Casting Time |
— |
Learned From |
Dark 4040 |
|---|
| Power |
800 |
# of Hits |
5 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
20 |
Guard Break |
20 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100/200/400] Additional hit (+1/+2/+3), [1000/2000/4000] Additional hit (+4/+5/+6) - on ground only |
Gauge |
9 |
||||||
Linked Explosion 
| TP Cost |
39 |
Casting Time |
— |
Learned From |
Earth-Water 5630 |
|---|
| Power |
1350 |
# of Hits |
6 |
Phys. to Magic Ratio |
8:2 |
Iron Stance |
24 |
Guard Break |
24 |
HP Recovery |
24 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Pass-Through/Pull-in |
Count |
[100] Draw in enemy stabilized, [200] Guard break pt. up |
Gauge |
12 |
||||||
Eagle's Rage 
| TP Cost |
49 |
Casting Time |
— |
Learned From |
Dark-Wind 2470 |
|---|
| Power |
900 |
# of Hits |
3 |
Phys. to Magic Ratio |
9:1 |
Iron Stance |
60 |
Guard Break |
12 |
HP Recovery |
60 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Movement Speed Up(30%) |
Count |
[100] Aerial trigger available, [200] Invincible right after triggered until just before first kick (only on ground) |
Gauge |
15 |
||||||
Soulstoke Spin 
| TP Cost |
58 |
Casting Time |
— |
Learned From |
Light-Earth 5630 |
|---|
| Power |
969 |
# of Hits |
6 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
9999 |
Guard Break |
24 |
HP Recovery |
60 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Iron Stance Break on Final Blow |
Count |
[100] Speed up, [200] Additional hit (+5 - hold attack button), [400] Homing ability added |
Gauge |
12 |
||||||
Sharpness
| TP Cost |
4 |
Casting Time |
1.3 Sec. |
Learned From |
Fire 100 |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Physical and Magic attack Up(40%) |
Count |
— |
Gauge |
0 |
||||||
Barrier
| TP Cost |
4 |
Casting Time |
1 Sec. |
Learned From |
Start |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Phsyical and Magic Defense Up(50%) |
Count |
— |
Gauge |
0 |
||||||
Quickness
| TP Cost |
4 |
Casting Time |
2 Sec. |
Learned From |
Wind-Fire 160 |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Movement Speed Up(20%) |
Count |
— |
Gauge |
0 |
||||||
Elemental Impulse
| TP Cost |
20 |
Casting Time |
2 Sec. |
Learned From |
Fire-Light 1630 |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
0:10 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Fire-Water-Wind-Earth-Light-Dark |
Count |
— |
Gauge |
0 |
||||||
Soulstoke Celebration
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Skill Special |
|---|
| Power |
9800 |
# of Hits |
5 |
Phys. to Magic Ratio |
10:0 |
Iron Stance |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Accuracy/Knockdown |
Count |
— |
Gauge |
0 |
||||||