Prima Games eGuides Tales of Xillia 2 eGuide

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Tales of Xillia 2 eGuide 2 Characters Ludger Will Kresnik

Chromatus Artes

InputArt Triggered
L1+X Grand Cleaver
Left or Right+L1+X Heatwave
Circle Azure Edge
Up+Circle Dark Projection
Left or Right+Circle Falling Snow
Down+Circle Zero Divide
XCircle Power Swing
InputArt Triggered
X X Circle
Hexentia
X X X Circle
Edge Crusher
X X X X Circle
Apocalyptica
X X X X X
Dual Waltz (Stage 1-3)
X X X X X
Endless Waltz (Stage 4)
L1+X Hold X Soul Destroyer (Stage 2-3)
Endless Waltz (Stage 4)
GRAND CLEAVER
TP Cost

0

Casting Time

Learned From

Start

Power

900

# of Hits

2

Phys. to Magic Ratio

5:5

IRON STANCE

8

Guard Break

8

HP Recovery

Properties

Prop Up/Juggle/Knockdown

Count

Gauge

0

Heatwave
TP Cost

0

Casting Time

Learned From

Start

Power

600

# of Hits

5

Phys. to Magic Ratio

5:5

IRON STANCE

20

Guard Break

100

HP Recovery

Properties

Prop Up/Juggle/Knockdown/Stun (15%)

Count

Gauge

0

Azure Edge
TP Cost

0

Casting Time

Learned From

Start

Power

900

# of Hits

4

Phys. to Magic Ratio

5:5

IRON STANCE

16

Guard Break

16

HP Recovery

Properties

Knockdown (Air)/Prop Up

Count

Gauge

0

Dark Projection
TP Cost

0

Casting Time

Learned From

Start

Power

900

# of Hits

1

Phys. to Magic Ratio

5:5

IRON STANCE

100

Guard Break

4

HP Recovery

Properties

Prop Up

Count

Gauge

0

Falling Snow
TP Cost

0

Casting Time

Learned From

Start

Power

900

# of Hits

1

Phys. to Magic Ratio

5:5

IRON STANCE

100

Guard Break

4

HP Recovery

Properties

Prop Up

Count

Gauge

0

Zero Divide
TP Cost

0

Casting Time

Learned From

Start

Power

225

# of Hits

1

Phys. to Magic Ratio

5:5

IRON STANCE

4

Guard Break

4

HP Recovery

Properties

Pull-in/Prop Up

Count

Gauge

0

Power Swing
TP Cost

0

Casting Time

Learned From

Start

Power

1800

# of Hits

1

Phys. to Magic Ratio

5:5

IRON STANCE

4

Guard Break

9999

HP Recovery

Properties

Prop Up/Guard Break/Juggle/Knockdown

Count

Gauge

0

Hexentia
TP Cost

0

Casting Time

Learned From

Start

Power

2700

# of Hits

2

Phys. to Magic Ratio

5:5

IRON STANCE

8

Guard Break

300

HP Recovery

Properties

Prop Up/Guard Break/Juggle/Knockdown

Count

Gauge

0

Edge Crusher
TP Cost

0

Casting Time

Learned From

Start

Power

4500

# of Hits

5

Phys. to Magic Ratio

5:5

IRON STANCE

20

Guard Break

1500

HP Recovery

Properties

Prop Up/Guard Break/Juggle/Knockdown

Count

Gauge

0

Apocalyptica
TP Cost

0

Casting Time

Learned From

Start

Power

2700

# of Hits

5

Phys. to Magic Ratio

5:5

IRON STANCE

20

Guard Break

1500

HP Recovery

Properties

Prop Up/Guard Break/Juggle/Knockdown

Count

Gauge

0

Dual Waltz
TP Cost

0

Casting Time

Learned From

Start

Power

200

# of Hits

12

Phys. to Magic Ratio

5:5

IRON STANCE

1200

Guard Break

46

HP Recovery

Properties

Prop Up/Guard Break/ Juggle

Count

Gauge

0

Endless Waltz
TP Cost

0

Casting Time

Learned From

Stage 4

Power

4000

# of Hits

13

Phys. to Magic Ratio

5:5

IRON STANCE

1300

Guard Break

52

HP Recovery

Properties

Prop Up/Guard Break/Juggle/Knockdown

Count

Gauge

0

Soul Destroyer
TP Cost

0

Casting Time

Learned From

Stage 2

Power

10500

# of Hits

25

Phys. to Magic Ratio

5:5

IRON STANCE

Guard Break

HP Recovery

Properties

Accuracy/Knockdown

Count

Gauge

0

Endless Waltz
TP Cost

0

Casting Time

Learned From

Stage 4

Power

10500

# of Hits

26

Phys. to Magic Ratio

5:5

IRON STANCE

Guard Break

HP Recovery

Properties

Accuracy/Knockdown

Count

Gauge

0