| Input | Art Triggered |
|---|---|
| L1+X | Grand Cleaver |
| Left or Right+L1+X | Heatwave |
| Circle | Azure Edge |
| Up+Circle | Dark Projection |
| Left or Right+Circle | Falling Snow |
| Down+Circle | Zero Divide |
| X |
Power Swing |
| Input | Art Triggered |
|---|---|
| X |
Hexentia |
| X |
Edge Crusher |
| X |
Apocalyptica |
| X |
Dual Waltz (Stage 1-3) |
| X |
Endless Waltz (Stage 4) |
| L1+X |
Soul Destroyer (Stage 2-3) |
| Endless Waltz (Stage 4) |
GRAND CLEAVER
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
900 |
# of Hits |
2 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
8 |
Guard Break |
8 |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Juggle/Knockdown |
Count |
— |
Gauge |
0 |
||||||
Heatwave
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
600 |
# of Hits |
5 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
20 |
Guard Break |
100 |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Juggle/Knockdown/Stun (15%) |
Count |
— |
Gauge |
0 |
||||||
Azure Edge
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
900 |
# of Hits |
4 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
16 |
Guard Break |
16 |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown (Air)/Prop Up |
Count |
— |
Gauge |
0 |
||||||
Dark Projection
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
900 |
# of Hits |
1 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
100 |
Guard Break |
4 |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up |
Count |
— |
Gauge |
0 |
||||||
Falling Snow
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
900 |
# of Hits |
1 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
100 |
Guard Break |
4 |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up |
Count |
— |
Gauge |
0 |
||||||
Zero Divide
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
225 |
# of Hits |
1 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
4 |
Guard Break |
4 |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pull-in/Prop Up |
Count |
— |
Gauge |
0 |
||||||
Power Swing
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
1800 |
# of Hits |
1 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
4 |
Guard Break |
9999 |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Guard Break/Juggle/Knockdown |
Count |
— |
Gauge |
0 |
||||||
Hexentia
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
2700 |
# of Hits |
2 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
8 |
Guard Break |
300 |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Guard Break/Juggle/Knockdown |
Count |
— |
Gauge |
0 |
||||||
Edge Crusher
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
4500 |
# of Hits |
5 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
20 |
Guard Break |
1500 |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Guard Break/Juggle/Knockdown |
Count |
— |
Gauge |
0 |
||||||
Apocalyptica
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
2700 |
# of Hits |
5 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
20 |
Guard Break |
1500 |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Guard Break/Juggle/Knockdown |
Count |
— |
Gauge |
0 |
||||||
Dual Waltz
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
200 |
# of Hits |
12 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
1200 |
Guard Break |
46 |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Guard Break/ Juggle |
Count |
— |
Gauge |
0 |
||||||
Endless Waltz
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Stage 4 |
|---|
| Power |
4000 |
# of Hits |
13 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
1300 |
Guard Break |
52 |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Guard Break/Juggle/Knockdown |
Count |
— |
Gauge |
0 |
||||||
Soul Destroyer
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Stage 2 |
|---|
| Power |
10500 |
# of Hits |
25 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Accuracy/Knockdown |
Count |
— |
Gauge |
0 |
||||||
Endless Waltz
| TP Cost |
0 |
Casting Time |
— |
Learned From |
Stage 4 |
|---|
| Power |
10500 |
# of Hits |
26 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Accuracy/Knockdown |
Count |
— |
Gauge |
0 |
||||||