Master the Skills That Offer Follow-Up Attacks
Between his three weapons’ styles, Ludger has access to forty-nine different artes. Among them are artes of every damage type, so even when fighting solo, Ludger can perform extremely effective weakness-exploiting combos. However, some attacks are difficult to land based on factors like the size of your foes and their distance away from you, so refer to our suggested combos and use the one that best fits your situation.
Many artes are capable of dishing out follow-up attacks if you have skills like Second Artes and Second Artes 2 set, and if you hold the attack button longer when executing them. Make good use of this option to increase the damage of your attacks.
Azure Edge 
| TP Cost |
4 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
180 |
# of Hits |
2 |
Phys. to Magic Ratio |
6:4 |
IRON STANCE |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Capable to perform in mid-air |
Gauge |
24 |
||||||
Demon Fang 
| TP Cost |
4 |
Casting Time |
— |
Learned From |
Art Tome |
|---|
| Power |
180<270> |
# of Hits |
2<4> |
Phys. to Magic Ratio |
7:3 |
IRON STANCE |
8<16> |
Guard Break |
8<16> |
HP Recovery |
8<16> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Extended range, [200] Penetration & Lift up enemy |
Gauge |
20<40> |
||||||
Tiger Blade 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Art Tome |
|---|
| Power |
200<300> |
# of Hits |
2<3> |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
8<12> |
Guard Break |
8<12> |
HP Recovery |
8<12> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Capable to perform in mid-air |
Gauge |
20<30> |
||||||
Swift Strike 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Water 15 |
|---|
| Power |
200<300> |
# of Hits |
1<3> |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
4<12> |
Guard Break |
4<12> |
HP Recovery |
4<12> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Stun Critical |
Count |
[100] Capable to perform in mid-air, [200] Speed up |
Gauge |
20<40> |
||||||
Falling Thunder 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Light 15 |
|---|
| Power |
300 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
4 |
Guard Break |
4 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Knockdown Critical |
Count |
[100] Capable to perform in mid-air |
Gauge |
20 |
||||||
Lunar Reflection 
| TP Cost |
9 |
Casting Time |
— |
Learned From |
Wind 160 |
|---|
| Power |
240 |
# of Hits |
2 |
Phys. to Magic Ratio |
6:4 |
IRON STANCE |
8 |
Guard Break |
8 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
invincible |
Count |
[100] Capable to perform in mid-air |
Gauge |
20 |
||||||
Time Disintegration 
| TP Cost |
10 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
300 |
# of Hits |
6 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
24 |
Guard Break |
24 |
HP Recovery |
24 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Guard break capability up |
Gauge |
24 |
||||||
Armor Crusher 
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Earth 160 |
|---|
| Power |
400 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
8 |
Guard Break |
104 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Hit added by +1, [200] Range extended |
Gauge |
20 |
||||||
Energy Shackles 
| TP Cost |
14 |
Casting Time |
— |
Learned From |
Wind-Fire 1410 |
|---|
| Power |
500 |
# of Hits |
5 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
20 |
Guard Break |
20 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Explosion range extended |
Gauge |
20 |
||||||
Crimson Fury 
| TP Cost |
17 |
Casting Time |
— |
Learned From |
Fire 310 |
|---|
| Power |
600 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
12 |
Guard Break |
12 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[100] Capable to perform in mid-air, [200] Hit added by +1 |
Gauge |
16 |
||||||
Hunting Phoenix 
| TP Cost |
18 |
Casting Time |
— |
Learned From |
Dark 3180 |
|---|
| Power |
600 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
12 |
Guard Break |
12 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Rotate Enemy |
Count |
[100] Hit added by +1 |
Gauge |
20 |
||||||
Whirling Assault 
| TP Cost |
25 |
Casting Time |
— |
Learned From |
Art Tome |
|---|
| Power |
750 |
# of Hits |
5 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
20 |
Guard Break |
20 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Speed up |
Gauge |
20 |
||||||
Falling Snow 
| TP Cost |
27 |
Casting Time |
— |
Learned From |
Earth-Water 4040 |
|---|
| Power |
700<1050> |
# of Hits |
1<2> |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
4<8> |
Guard Break |
4<8> |
HP Recovery |
4<8> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pass-Through<Reverse Enemy> |
Count |
[100] Can use in mid-air, [200] Prop up |
Gauge |
20<30> |
||||||
Thousand Swords 
| TP Cost |
42 |
Casting Time |
— |
Learned From |
Water-Dark 4530 |
|---|
| Power |
1200 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
12 |
Guard Break |
12 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100/200/400] Hold button to add hit by +2 |
Gauge |
8 |
||||||
Moonlight Assault 
| TP Cost |
48 |
Casting Time |
— |
Learned From |
Light 1880 |
|---|
| Power |
900 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
60 |
Guard Break |
12 |
HP Recovery |
60 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pass-Through/Stun (30%-kick only) |
Count |
[100] Capable to perform in mid-air, [200] Lift up enemy |
Gauge |
20 |
||||||
Endless Waltz 
| TP Cost |
64 |
Casting Time |
— |
Learned From |
Art Tome |
|---|
| Power |
1200 |
# of Hits |
12 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
9999 |
Guard Break |
48 |
HP Recovery |
160 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown/Iron Stance break (kick only) |
Count |
[100] Speed up, [200] Lift up enemy |
Gauge |
64 |
||||||
Psychic Restoration 
| TP Cost |
10 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
150 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
16 |
Guard Break |
16 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
HP Recovery 5%×3 |
Count |
[100] Stagger probability +15%, [200] Iron Stance right after performed, [400] Recover effect UP+5%, [1000] Pause period reduced |
Gauge |
5 |
||||||
Pow Hammer 
| TP Cost |
3 |
Casting Time |
— |
Learned From |
Art Tome |
|---|
| Power |
100 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
8 |
Guard Break |
8 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Stun (30%) |
Count |
[100] Iron Stance right after performed |
Gauge |
10 |
||||||
Sanctuary
| TP Cost |
5 |
Casting Time |
— |
Learned From |
Earth-Water 1030 |
|---|
| Power |
— |
# of Hits |
— |
Phys. to Magic Ratio |
— |
IRON STANCE |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Damage Range Reduced |
Count |
[100] Iron Stance right after performed, [200] Range extended |
Gauge |
0 |
||||||
Crushing Blow 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
200 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
24 |
Guard Break |
64 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Knockdown Critical |
Count |
[Default] Critical against grounded enemy, [100] Capable to perform in mid-air |
Gauge |
10 |
||||||
Outlander 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Light-Earth 310 |
|---|
| Power |
200<300> |
# of Hits |
1<2> |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
16<48> |
Guard Break |
16<48> |
HP Recovery |
4<8> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Stun Critical |
Count |
[100] Lift up enemy, [200] Iron Stance right after performed |
Gauge |
5<10> |
||||||
Power Swing 
| TP Cost |
8 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
300 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
24 |
Guard Break |
32 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown |
Count |
[100] Iron Stance right after performed, [200] Lift up enemy, [400] Iron Stance break probability up |
Gauge |
10 |
||||||
Hungry Hunter 
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Light 160 |
|---|
| Power |
380 |
# of Hits |
1 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
16 |
Guard Break |
48 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Additional hit +1, [200] Iron Stance right after performed |
Gauge |
10 |
||||||
Hammer Flail 
| TP Cost |
16 |
Casting Time |
— |
Learned From |
Light 1210 |
|---|
| Power |
1200 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
32 |
Guard Break |
32 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Lift up enemy, [200] Iron Stance right after performed |
Gauge |
35 |
||||||
Swallow Flight 
| TP Cost |
16 |
Casting Time |
— |
Learned From |
Art Tome |
|---|
| Power |
450 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
16 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[100] Iron Stance right after performed, [200] Lift up enemy |
Gauge |
10 |
||||||
Hammer Toss 
| TP Cost |
20 |
Casting Time |
— |
Learned From |
Fire 160 |
|---|
| Power |
450 |
# of Hits |
2 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
8 |
Guard Break |
16 |
HP Recovery |
8 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pull-in |
Count |
[100] Weight effect cancelled, [200] Iron Stance right after performed, [400] Additional hit +1 |
Gauge |
10 |
||||||
Mine Collapse 
| TP Cost |
21 |
Casting Time |
— |
Learned From |
Fire 1210 |
|---|
| Power |
1080 |
# of Hits |
3 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
64 |
Guard Break |
80 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Knockdown |
Count |
[Default] Lift up enemy, [100/1000] Extended mine duration (+1 sec), [200] Iron Stance right after performed, [400] Speed up |
Gauge |
40 |
||||||
Wave Smasher 
| TP Cost |
26 |
Casting Time |
— |
Learned From |
Earth 1210 |
|---|
| Power |
900 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
30 |
Guard Break |
24 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Prop Up |
Count |
[Default] Lift up enemy, [200] Iron Stance right after performed, [400] Iron Stance while closing in to enemy |
Gauge |
10 |
||||||
Flame Tunnel 
| TP Cost |
31 |
Casting Time |
— |
Learned From |
Fire-Light 6250 |
|---|
| Power |
900 |
# of Hits |
5 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
48 |
Guard Break |
96 |
HP Recovery |
20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Range extended, [200] Iron Stance right after performed |
Gauge |
10 |
||||||
Earth Spike 
| TP Cost |
39 |
Casting Time |
— |
Learned From |
Earth 5060 |
|---|
| Power |
1350 |
# of Hits |
1 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
16 |
Guard Break |
24 |
HP Recovery |
4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown/No Damage Reduction vs. Knockdown |
Count |
[100] Additional hit +1 |
Gauge |
10 |
||||||
Magical Destruction 
| TP Cost |
54 |
Casting Time |
— |
Learned From |
Fire-Light 1410 |
|---|
| Power |
900 |
# of Hits |
4 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
60 |
Guard Break |
16 |
HP Recovery |
60 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Critical(30%) |
Count |
[100] Additional hit +1 & Lift up enemy, [200] Additional hit +3 |
Gauge |
10 |
||||||
Freezing Eruption 
| TP Cost |
60 |
Casting Time |
— |
Learned From |
Earth-Water 6250 |
|---|
| Power |
1000 |
# of Hits |
4 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
40 |
Guard Break |
64 |
HP Recovery |
40 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Juggle/Knockdown/Unstaggerable |
Count |
[100] Iron Stance right after performed, [200] Range extended |
Gauge |
12 |
||||||
Bubble Blast 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
200 |
# of Hits |
1 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
4 |
Guard Break |
4 |
HP Recovery |
24 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[Default] Hold button to slow shot speed, [100] Capable to perform in mid-air, [200] Range extended |
Gauge |
10 |
||||||
Stun Blitz 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Art Tome |
|---|
| Power |
150 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
4 |
Guard Break |
4 |
HP Recovery |
6 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Stun (50%) |
Count |
[100] Stagger probability up +10%, [200] Extended range |
Gauge |
5 |
||||||
Zero Divide 
| TP Cost |
9 |
Casting Time |
— |
Learned From |
Dark 160 |
|---|
| Power |
200 |
# of Hits |
1 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
20 |
Guard Break |
20 |
HP Recovery |
6 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Pull-in |
Count |
[100] Capable to perform in mid-air, [200] Lift up enemy, [400] Extended range |
Gauge |
10 |
||||||
Meteoric Waltz 
| TP Cost |
6 |
Casting Time |
— |
Learned From |
Art Tome |
|---|
| Power |
220 |
# of Hits |
2 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
8 |
Guard Break |
8 |
HP Recovery |
12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle |
Count |
[100] Capable to perform in mid-air, [200] Weight effect cancelled, [400] Additional hit +1 |
Gauge |
10 |
||||||
Crossfire 
| TP Cost |
12 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
300 |
# of Hits |
1 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
4 |
Guard Break |
4 |
HP Recovery |
6 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown Critical |
Count |
[100] Lift up enemy |
Gauge |
15 |
||||||
Scatter Bolt 

| TP Cost |
12 |
Casting Time |
— |
Learned From |
Wind-Fire 1210 |
|---|
| Power |
300 |
# of Hits |
1 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
4 |
Guard Break |
4 |
HP Recovery |
6 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Speed up, [200] Back step distance extended |
Gauge |
10 |
||||||
Rapid Burst 

| TP Cost |
21 |
Casting Time |
— |
Learned From |
Wind-Fire 230 |
|---|
| Power |
450<1170> |
# of Hits |
4<12> |
Phys. to Magic Ratio |
8:2 |
IRON STANCE |
4<12> |
Guard Break |
16<48> |
HP Recovery |
24<72> |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Normal shot penetrates enemy |
Gauge |
8<24> |
||||||
Squall Shot 
| TP Cost |
18 |
Casting Time |
— |
Learned From |
Art Tome |
|---|
| Power |
400 |
# of Hits |
3 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
12 |
Guard Break |
12 |
HP Recovery |
18 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Additional hit +2, [200] Speed up |
Gauge |
10.5 |
||||||
Rolling Thunder 
| TP Cost |
16 |
Casting Time |
— |
Learned From |
Start |
|---|
| Power |
300 |
# of Hits |
3 |
Phys. to Magic Ratio |
10:1 |
IRON STANCE |
12 |
Guard Break |
12 |
HP Recovery |
18 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Perform in mid-air |
Gauge |
10 |
||||||
Arc Fire 
| TP Cost |
24 |
Casting Time |
— |
Learned From |
Water 730 |
|---|
| Power |
600 |
# of Hits |
3 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
3 |
Guard Break |
12 |
HP Recovery |
18 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Juggle/Knockdown Critical |
Count |
[Default] Critical against grounded enemy, [100] Additional hit +2 |
Gauge |
9 |
||||||
Migrating Sparrows 
| TP Cost |
24 |
Casting Time |
— |
Learned From |
Wind 4530 |
|---|
| Power |
300 |
# of Hits |
3 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
12 |
Guard Break |
12 |
HP Recovery |
18 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Juggle/Knockdown |
Count |
[100] Capable to perform in mid-air, [200] Penetration, [400] Extended range |
Gauge |
10.5 |
||||||
Deadeye 
| TP Cost |
29 |
Casting Time |
— |
Learned From |
Water-Dark 400 |
|---|
| Power |
600 |
# of Hits |
1 |
Phys. to Magic Ratio |
10:0 |
IRON STANCE |
4 |
Guard Break |
4 |
HP Recovery |
18 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Stun Critical |
Count |
[100] Invincible while roll action, [400] Cancel step right after roll action |
Gauge |
10 |
||||||
Heatwave 
| TP Cost |
38 |
Casting Time |
— |
Learned From |
Fire 5060 |
|---|
| Power |
900 |
# of Hits |
3 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
12 |
Guard Break |
12 |
HP Recovery |
18 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Knockdown |
Count |
[100] Extended range |
Gauge |
10 |
||||||
Blaze Bloom 
| TP Cost |
50 |
Casting Time |
— |
Learned From |
Light-Earth 1880 |
|---|
| Power |
1100 |
# of Hits |
7 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
7 |
Guard Break |
28 |
HP Recovery |
42 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
— |
Count |
[100] Speed up, [200] Extended range |
Gauge |
10 |
||||||
Wings of Destruction 
| TP Cost |
55 |
Casting Time |
— |
Learned From |
Water-Dark 1880 |
|---|
| Power |
600 |
# of Hits |
5 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
100 |
Guard Break |
20 |
HP Recovery |
100 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Rotate Enemy / Movment speed reduced |
Count |
[100] Lift up enemy, [200] Additional tornado +2, [400] Tornado duration extended (+1 sec) |
Gauge |
10 |
||||||
Requiem 
| TP Cost |
64 |
Casting Time |
— |
Learned From |
Dark-Wind 4040 |
|---|
| Power |
750 |
# of Hits |
10 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
10 |
Guard Break |
40 |
HP Recovery |
100 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Prop Up/Juggle |
Count |
[100] Capable to perform in mid-air, [200] Additional hit +1 |
Gauge |
10 |
||||||
Ritual of Destruction
| TP Cost |
0 |
Casting Time |
— |
Learned From |
(Special) |
|---|
| Power |
10500 |
# of Hits |
15 |
Phys. to Magic Ratio |
5:5 |
IRON STANCE |
— |
Guard Break |
— |
HP Recovery |
— |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties |
Accuracy/Knockdown |
Count |
— |
Gauge |
0 |
||||||