Attack Only When the Party’s Out of Danger
Elize can cast a variety of offensive physical and spirit artes, but her primary role should be as party healer. Having her aggressively attacking foes could lead to situations in which she’s unable to respond quickly to the party’s healing needs. Only send Elize on the offense when the entire party is in good shape or when she needs to protect herself from enemies who are targeting her. Whether she’s on offense or healing duty, keep her as far from the front lines as possible, as she’s ill-suited for close-range combat.
When facing foes that are weak to Dark, it may make sense to have Elize take a more aggressive role.
Boss Tactics—During Boss Fights, Focus Exclusively on Healing
Since timely HP recovery is essential during boss fights, Elize should focus exclusively on healing. For best results, set Teepo to ON at the beginning of the fight, position Elize far from her foes, and have her start casting healing artes straight away. By holding down
you can pause the casting process, allowing you to release the button and trigger the arte immediately when your allies need the HP.
You can set the target area of your arte while the casting is paused, letting you pick a target area that heals as many allies as possible.
Special—Make Elize Indestructible with Guard-Boosting Skills
Elize is notably weak to physical attacks, but if you learn the skills listed below, you can make her nearly indestructible in combat. The combination of Melee Gamble, Spell Gamble, and All Guard alone will allow you to reduce the damage from any attack to 1 simply by executing a Magic Guard.
Guarding-Related Skills
| Heal Guard |
Restores 4% of Max HP for every second you spend guarding or using Magic Guard. |
|---|---|
| Reflective Guard |
For 3 seconds after guarding or using Magic Guard, 20% of damage received while guarding is reflected back at the attacker. |
| Survive |
When guarding, if you would take more damage than your current HP total, you will survive at 1 HP. |
| Melee Gamble |
Physical attacks you take while guarding deal only 1 point of damage, but deal double damage when unguarded. |
| Spell Gamble |
Artes attacks you take while using Magic Guard deal only 1 point of damage, but deal double damage when unguarded. |
| Impregnable Guard |
Your guard cannot be broken. |