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Assassin's Creed Origins eGuide
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Contents

  • Changelog
    • Updates
  • Introduction
    • The Final Ptolemaic Dynasty
  • The Essentials
    • Overview
    • Player Health and Shield
    • Combat
    • Mounts and Vehicles
    • Animus Pulse
    • Discovering Locations
    • Completing Locations
    • Using the Map
    • Abilities/Ability Points
    • Inventory
    • Experience and Leveling Up
    • Gear
    • Tools
    • Senu
    • Animals
    • Beyond the Quests
  • Main Quests
    • Overview
    • Saqqara Pyramid
    • Siwa
      • Homecoming
      • The Oasis
      • The False Oracle
      • May Amun Walk Beside You
    • Alexandria
      • Aya
      • End of the snake
      • Gennadios the Phylakitai
      • Aya (continued)
    • Kanopos Nome
      • Egypt’s Medjay
    • Sapi-Res Nome
      • The Scarab’s Sting
      • The Scarab’s Lies
      • Pompeius Magnus
    • Giza
      • The Hyena
    • Memphis
      • The Lizard’s Mask
      • The Lizard’s Face
    • Faiyum
      • The Crocodile’s Scales
    • Faiyum Oasis
      • The Crocodile’s Jaws
      • Ambush at Sea [ULC]
    • Herakleion Nome
      • Way of the Gabiniani
      • Aya: Blade of the Goddess
    • Alexandria (Second Visit)
      • The Battle for the Nile
      • The Aftermath
    • Siwa (Second Visit)
      • The Final Weighing
    • Alexandria (Third Visit)
      • The Last Medjay
    • Current Time
      • Layla
    • Tyrrhenian Sea
      • Fall of an Empire, Rise of Another
    • Rome, Theatre of Pompey
      • 44 BCE, Ides of March
      • Outskirts of Rome
  • Side Quests
    • Siwa Side Quests
      • Gear Up
      • Family Reunion
      • Water Rats
      • Hideaway
      • Striking the Anvil
      • The Healer
      • Prisoners in the Temple
      • Bayek’s Promise
    • Lake Mareotis Side Quests
      • Hidden Tax
      • The Book of the Dead
      • Ambush in the Temple
      • Ulterior Votive
      • Lady of Slaughter
      • Birthright
      • Taste of her Sting
    • Alexandria Side Quests
      • The Accidental Philosopher
      • The Last Bodyguard
      • Higher Education
      • Serapis Unites
      • A Tithe By any other name
      • The Shifty Scribe
      • The Odyssey
      • Wrath of the Poets
      • Symposiasts
      • Phylakitai in the Eye
    • Kanopos Nome Side Quests
      • Old Times
      • Wild Ride
      • Taste of her Sting: Shrine of Serapis
      • Blue Hooligans
      • The Weasel
      • The Hungry River
      • Taste of her Sting: Crocodile Lair
    • Sap-Meh Nome Side Quests
      • In Protest
      • Thick Skin
      • Fair Trade
    • Sapi-Res Nome Side Quests
      • Conflicts of Interest
      • Smoke over Water
      • All Eyes on Us
      • Lost Happiness
      • Abuse of Power
      • The Tax Master
      • The Ostrich
      • Taste of her Sting: Sapi-Res Ruins
      • The New Kid in Town
      • Worker’s Lament
      • The Old Library
    • Ka-Khem Nome Side Quests
      • Taste of Her Sting: Ka-Khem Nome Old Temple
    • Giza Side Quests
      • Precious Bonds
      • What’s Yours is Mine
    • Memphis Side Quests
      • A Dream of Ashes
      • Blood in the Water
      • Odor Most Foul
      • Children of the Streets
      • Taimhotep’s Song
      • The Baker’s Dilemma
      • Mortem Romanum
    • Saqqara Nome Side Quests
      • First Blood
      • Secrets of the First Pyramids [ULC]
      • Rites of Anubis
      • When Night Falls
      • A Rebel Alliance
    • Faiyum Side Quests
      • Murder in the Temple
      • Feeding Faiyum
      • Curse of the Wadjet
      • Rebel Strike
      • The Bride
      • Sobek’s Gold
      • Forging Siwa
      • The Sickness
      • Fires of Dionysias
      • Demons in the Desert
    • Faiyum Oasis Side Quests
      • The Champion
      • The Man Beast
      • Sobek’s Tears
      • The Jaws of Sobek
      • Bad Faith
      • Shadya’s Rest
      • Fighting for Faiyum
    • Herakleion Nome Side Quests
      • Recon Work
      • Loose Cargo
      • Reunion
      • Predator to Prey
    • Uab Nome Side Quests
      • Seven Farmers
    • Atef-Pehu Nome Side Quests
      • The Matriarch
    • Green Mountains Side Quests
      • One Bad Apple
      • Playing with Fire
      • The Good Roman
      • Taking Liberty
      • Halo of the Huntress
      • Unseeing Eyes
      • Carpe Diem
      • Shadows of Apollo
    • Kyrenaika Side Quests
      • The Flea of Cyrene
      • The Lure of Glory
      • The Mousetrap
      • Founding Father
      • Pax Romana
      • Cat and Mouse
      • Absolute Power
      • Are you Not Entertained?
      • The Smugglers of Cyrene
      • Dead in the Water
      • My Brother for a Horse
    • Marmarica Side Quests
      • His Secret Service
    • Isolated Desert Side Quests
      • Plight of the Rebels
  • Activities
    • Overview
    • Gladiator Arenas
      • About Gladiator Arenas
      • Krokodilopolis
      • Cyrene
    • Hippodrome
      • Overview
      • Time Trials
      • Tournaments
    • Hunting Grounds (Animal Lairs)
      • Overview
      • Cobra Lair
      • Crocodile Lairs
      • Hippopotamus Lairs
      • Hyena Lairs
      • Ibex Lair
      • Leopard Lairs
      • Lion/Lioness Lairs
      • Vulture Lairs
    • Papyri Puzzles
      • Overview
      • Apollonion of Cyrene: Dead or Alive
      • Asklepieion: Forsaken City
      • Eastern Cemetery Mastaba: Stone Fungus
      • Galenos’s House: Royal Flora
      • Great Library: Divided Valley
      • Great Synagogue: Nature’s Way
      • House of Iwn: Just Laws
      • House of Life: A Long Drink
      • Hypostyle Hall: Fertile Lands
      • Iseion: Deafening Silence
      • Oracle of Apollo: Wet Work
      • Palace of Apries: In Plain Sight
      • Sarapeion: The Stone Gaze
      • Sarapeion of Karanis: The Leaning Tower
      • Tomb of Alexander the Great: Ray of Hope
      • Tomb of Battos: Underground Currents
      • Temple of Horus: Sea of Sand
      • Temple of Khonsou: Twin Despair
      • Temple of Ptah: Fallen Friend
      • Temple of Sobek: Sobek’s Rage
      • Temple of Thoth: Thoth’s Secret
      • Temple of Zeus: Undue Haste
      • Valley Market: The Blasphemer
      • Wabet: Burning Bush
      • Zephyros Stables: Dead End
    • Stone Circles
      • Overview
      • Amun
      • Apis
      • Divine Lion
      • Goat Fish
      • The Great Twins
      • Hathor
      • Horus
      • Osiris
      • Pisces
      • The Scales
      • Serqet
      • Taweret
      • The Planetarium
    • Tombs and Ancient Mechanisms
      • Overview
      • Adorer of Thoth Tomb
      • Golden Tomb
      • Mountain of the Dead
      • Nomarch’s Tomb
      • Seth-Anat Tomb
      • Tomb of Amenemhat III
      • Tomb of Djoser
      • Tomb of Khafre
      • Tomb of Khufu
      • Tomb of Menkaure
      • Tomb of Smenkhkare
      • Tomb of Sneferu
      • Tomb of the Cynic
      • Tomb of the Nomads
      • Great Sphinx
    • War Elephants
      • Overview
      • Herwennefer
      • Surus
      • Jumbe
      • Qetesh & Resheph
    • Hermit Locations
      • Hermit Location Sites
    • Ptolemy Statues
      • Ptolemy Statue Locations
    • Other Activities
      • Overview
      • Reda’s Daily Quest
      • Phylakes
      • World Events
    • Military Strongholds
      • Overview
      • Forts
        • Chersonesos Roman Fort
        • Kerkesoucha Granary
        • Limestone Quarry
        • Roman Akropolis
      • Medium Military
        • Arsinoites Quarry Hideout
        • Cyrene Barracks
        • Dionysias Caravanserai
        • Kerkasoros Outpost
        • Necropolis Hideout
        • Pharos Garrison
        • Prasinos Roman Camp
        • Saphthis Outpost
        • Saragina Camp
      • Small Military
        • Abandoned Temple Hideout
        • Akabis Roman Tower
        • Akronisos Camp
        • Auritina Roman Tower
        • Bandit Hideout
        • Camp Agrophylake
        • Camp Dory
        • Camp Kataskinono
        • Camp Menouthis
        • Camp Nisi
        • Camp Pyrrhos
        • Camp Tamaris
        • Camp Xeros
        • Carcer Roman Compound
        • Cleon’s Wharf
        • Collis Roman Hunting Camp
        • Coral Escarpment Camp
        • Desolated Lookout
        • Dionysias Wharf
        • Dioryx Megale Wharf
        • Djbt Jm Hideout
        • East Mediterranean Trireme
        • East Moeris Trireme
        • House of Sand Hideout
        • Kastor High Hideout
        • Kelida Hideout
        • Ketket Cove Hideout
        • Lah Hideout
        • Legio XXXVII Roman Docks
        • Livius Roman Tower
        • Mithidrates Roman Camp
        • Neith Cradle Hideout
        • Nikiou Post
        • North Mareotis Trireme
        • Per-Wsir Hideout
        • Poludeukes Hideout
        • Psammos Hideout
        • Psenhyris Trireme Wharf
        • Roman Quarry Camp
        • Roman Watchtower
        • South Mareotis Trireme
        • South Moeris Trireme
        • Delta Nile Trireme
        • Thenessos Hideout
        • Thintis Roman Tower
        • Upper Nile Trireme
        • West Mediterranean Trireme
        • West Moeris Trireme
  • Atlas
    • Map of Ancient Egypt
    • Alexandria
    • Atef-Pehu Nome
    • Black Desert
    • Desheret Desert
    • Faiyum
    • Faiyum Oasis
    • Giza
    • Great Green Sea
    • Great Sand Sea
    • Green Mountains
    • Haueris Nome
    • Herakleion Nome
    • Im-Khent Nome
    • Iment Nome
    • Ineb-Hedjet nome
    • Isolated Desert
    • Ka-Khem Nome
    • Kanopos Nome
    • Khensu Nome
    • Kyrenaika
    • Lake Mareotis
    • Libue
    • Marmarica
    • Memphis
    • Mesogeio Sea
    • Paraitonion
    • Qattara Depression
    • Sap-Meh Nome
    • Sapi-Res Nome
    • SaqQara Nome
    • Siwa
    • Uab Nome
    • White Desert
    • White Desert Oasis
  • Reference and Analysis
    • The Heroes
    • The Allies
    • The Historical Figures
    • Enemies
    • Enemy Types
    • Abilities
    • Acquiring Weapons and Gear
    • Regular Swords
    • Sickle Swords
    • Dual Swords
    • Heavy Blunts
    • Heavy Blades
    • Scepters
    • Spears
    • Hunter Bows
    • Light Bows
    • Warrior Bows
    • Predator Bows
    • Shields
    • Weapon and Shield Attributes
    • Available Mounts
    • Outfits
    • Inventory
    • Nomad’s Bazaar
    • Crafting
    • Achievements & Trophies
  • Art Gallery
    • Concepts
    • Material Design

Assassin's Creed Origins Guide › The Essentials

Gear

Weapon Stats

Stat Description

Hidden Blade Damage

Upgrading your hidden blade increases your stealth attack damage.

Ranged Damage

Based on your character level, stabilizer crafting level, and damage of your equipped bow.

Melee Damage

Based on your character level, bracer crafting level, and damage of your equipped melee weapon.

Overpower Attack and Mutual Attributes of Each Weapon Type

Weapon Type Description Overpower Mutual Attribute

Dual Swords

Get more hits in with dual wielding. Great against one enemy, making it hard for your target to get a hit in. Which is good, since you cannot raise your shield. You can still use the Parry and Shield Charge abilities when using the left sword instead of a shield.

Jump attack with both swords extended

Adrenaline Regeneration

Heavy Blades

Heavy blades are very powerful but attack at an average speed. Its big swinging attacks cut right through an enemy, especially with successful combos, but they are relatively easy to avoid.

Vicious overhead swing at target.

Adrenaline on Hurt

Heavy Blunts

Incredibly powerful attacks but slow, leaving you vulnerable against quick opponents. Wind up your attack just as your rival finishes.

Fury mode (stronger and faster attacks) while meter drains. Be sure there are opponents around before releasing this special.

Adrenaline on Kill

Hunter Bows

Standard bow. Fires single shot; ideal for hunting. Enhanced hunter bow allows you to break a shield defense by holding the Heavy Attack button.

N/A

Charging Speed

Light Bows

The automatic bow. You remove 5 arrows from quiver and can shoot them off in quick succession. Hold down Heavy Attack to release them one after another. There is a pause before the next shot as Bayek grabs 5 more arrows from the quiver. Enhanced Light Bow increases the stability while shooting.

N/A

Rate of Fire

Predator Bows

Long-distance bow. Capable of hitting targets from farther away, allowing you to pick off guards from a safe locale. Enhanced Predator Bow ability allows you to control the arrow for more precise sniping.

N/A

Stealth Damage

Regular Sword

Well-balanced weapon that is used in combination with your shield to throw enemies off guard. Follow up an evade with a light attack for a step-stab against vulnerable foes.

Vicious running stab. Be sure your target is stationary enough that your run attack will make contact.

Critical Hit Rate

Scepters

Scepters are long weapons with a blunt end and fast attacks. Open up your opponent with the long reach of a heavy attack and then strike with a flurry of light attacks.

Fury mode (stronger and faster attacks) while meter drains. Be sure there are opponents around before releasing this special.

Combo Multiplier

Shields

Adds to Bayek’s HP. Use Shield Lock to deflect attacks. Parry and Shield Charge abilities allow you to use the shield to open up an opponent for attack.

N/A

Melee Resistance

Sickle Sword

The sickle sword’s swings can flip an enemy around; great against soldiers carrying shields.

Fury mode (stronger and faster attacks) while meter drains. Be sure there are opponents around before releasing this special.

Bleeding on Hit

Spears

Long, pointed weapon that you can use in a swinging motion or a straight stab (heavy attack). It has a long reach and average power, allowing the player to stay outside the range of swords. Just after an opponent attacks, perform a lunge stab with the heavy attack and follow it up with a swinging light attack.

Two-step lunge and upward swing in an attempt to impale the target. Be sure your opponent is within range, as you take only a couple steps in.

Critical Hit Damage

Warrior Bows

The shotgun of bows. Fires 5 arrows at once, providing a spread effect, possibly hitting multiple targets. (Some bows, such as the Scales of Truth, fire more arrows at once.) Enhanced Warrior Bow ability reduces the dispersion zone; hold down the Heavy Attack button, concentrating the damage on a single target.

N/A

Precision

Bayek has a plethora of bows, melee weapons, and shields to choose from as he progresses through his adventures. Four types of bows and seven varieties of melee weapons allow for many different fighting styles, each with their own advantages and disadvantages.

At first you can equip a bow, melee weapon, and shield. Obtain the Weapon Bearer and Bow Bearer abilities to equip two melee weapons and two bows, respectively. Press left on the D-pad to change bows, and press right to switch to the alternate melee weapon. This allows you to be ready for multiple situations.

Besides increasing your weapon damage by purchasing or finding new items, you can also increase it by upgrading certain gear. Bow damage is improved with a higher-level stabilizer, while melee weapons see a boost with an upgraded bracer.

The level of weapons and shields you purchase from shops or loot from containers depends on your level. The level of gear dropped by enemies depends on their level, so if you kill a higher-level foe, you can end up with a more powerful weapon. However, you cannot equip the item until you reach its level.

At the Gear screen, you can see the “quality” of weapons and the HP of shields, along with an indication of how it compares to your equipped gear. While the quality/HP rating is the most important thing to consider when selecting your gear, you should also look at the attributes attached to each piece. Also remember that a blacksmith can upgrade your gear to your current level.

Each weapon and shield has at least one attribute attached; Rare gear possesses two attributes, and Legendary increases to three attributes. This makes the more uncommon items even more valuable beyond their increased quality. Seek out Legendary gear and upgrade it when it lags behind Bayek’s level.

At any time you can dismantle weapons and shields at the Gear screen to receive bronze, cedarwood, and iron. Be careful you do not lose a favorite.

Fire

Some weapons have the On Fire attribute, which can set a target ablaze with a successful hit. By touching an arrow to fire, especially prevalent at nighttime, you can use fire arrows from any bow. Fire can also be introduced by throwing your torch, though it doesn’t travel very far.

Keep an eye out for the red oil jars that litter the landscape. It is highly flammable and can cause serious damage if fire is introduced to the element. If a fire sits next to a jar, simply bust it open with an arrow to create a hazard.

Refer to the Gear section of the “Reference and Analysis” chapter for more information on available weapons and shields, along with a full listing of their attributes.

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