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Assassin's Creed Origins eGuide
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Contents

  • Changelog
    • Updates
  • Introduction
    • The Final Ptolemaic Dynasty
  • The Essentials
    • Overview
    • Player Health and Shield
    • Combat
    • Mounts and Vehicles
    • Animus Pulse
    • Discovering Locations
    • Completing Locations
    • Using the Map
    • Abilities/Ability Points
    • Inventory
    • Experience and Leveling Up
    • Gear
    • Tools
    • Senu
    • Animals
    • Beyond the Quests
  • Main Quests
    • Overview
    • Saqqara Pyramid
    • Siwa
      • Homecoming
      • The Oasis
      • The False Oracle
      • May Amun Walk Beside You
    • Alexandria
      • Aya
      • End of the snake
      • Gennadios the Phylakitai
      • Aya (continued)
    • Kanopos Nome
      • Egypt’s Medjay
    • Sapi-Res Nome
      • The Scarab’s Sting
      • The Scarab’s Lies
      • Pompeius Magnus
    • Giza
      • The Hyena
    • Memphis
      • The Lizard’s Mask
      • The Lizard’s Face
    • Faiyum
      • The Crocodile’s Scales
    • Faiyum Oasis
      • The Crocodile’s Jaws
      • Ambush at Sea [ULC]
    • Herakleion Nome
      • Way of the Gabiniani
      • Aya: Blade of the Goddess
    • Alexandria (Second Visit)
      • The Battle for the Nile
      • The Aftermath
    • Siwa (Second Visit)
      • The Final Weighing
    • Alexandria (Third Visit)
      • The Last Medjay
    • Current Time
      • Layla
    • Tyrrhenian Sea
      • Fall of an Empire, Rise of Another
    • Rome, Theatre of Pompey
      • 44 BCE, Ides of March
      • Outskirts of Rome
  • Side Quests
    • Siwa Side Quests
      • Gear Up
      • Family Reunion
      • Water Rats
      • Hideaway
      • Striking the Anvil
      • The Healer
      • Prisoners in the Temple
      • Bayek’s Promise
    • Lake Mareotis Side Quests
      • Hidden Tax
      • The Book of the Dead
      • Ambush in the Temple
      • Ulterior Votive
      • Lady of Slaughter
      • Birthright
      • Taste of her Sting
    • Alexandria Side Quests
      • The Accidental Philosopher
      • The Last Bodyguard
      • Higher Education
      • Serapis Unites
      • A Tithe By any other name
      • The Shifty Scribe
      • The Odyssey
      • Wrath of the Poets
      • Symposiasts
      • Phylakitai in the Eye
    • Kanopos Nome Side Quests
      • Old Times
      • Wild Ride
      • Taste of her Sting: Shrine of Serapis
      • Blue Hooligans
      • The Weasel
      • The Hungry River
      • Taste of her Sting: Crocodile Lair
    • Sap-Meh Nome Side Quests
      • In Protest
      • Thick Skin
      • Fair Trade
    • Sapi-Res Nome Side Quests
      • Conflicts of Interest
      • Smoke over Water
      • All Eyes on Us
      • Lost Happiness
      • Abuse of Power
      • The Tax Master
      • The Ostrich
      • Taste of her Sting: Sapi-Res Ruins
      • The New Kid in Town
      • Worker’s Lament
      • The Old Library
    • Ka-Khem Nome Side Quests
      • Taste of Her Sting: Ka-Khem Nome Old Temple
    • Giza Side Quests
      • Precious Bonds
      • What’s Yours is Mine
    • Memphis Side Quests
      • A Dream of Ashes
      • Blood in the Water
      • Odor Most Foul
      • Children of the Streets
      • Taimhotep’s Song
      • The Baker’s Dilemma
      • Mortem Romanum
    • Saqqara Nome Side Quests
      • First Blood
      • Secrets of the First Pyramids [ULC]
      • Rites of Anubis
      • When Night Falls
      • A Rebel Alliance
    • Faiyum Side Quests
      • Murder in the Temple
      • Feeding Faiyum
      • Curse of the Wadjet
      • Rebel Strike
      • The Bride
      • Sobek’s Gold
      • Forging Siwa
      • The Sickness
      • Fires of Dionysias
      • Demons in the Desert
    • Faiyum Oasis Side Quests
      • The Champion
      • The Man Beast
      • Sobek’s Tears
      • The Jaws of Sobek
      • Bad Faith
      • Shadya’s Rest
      • Fighting for Faiyum
    • Herakleion Nome Side Quests
      • Recon Work
      • Loose Cargo
      • Reunion
      • Predator to Prey
    • Uab Nome Side Quests
      • Seven Farmers
    • Atef-Pehu Nome Side Quests
      • The Matriarch
    • Green Mountains Side Quests
      • One Bad Apple
      • Playing with Fire
      • The Good Roman
      • Taking Liberty
      • Halo of the Huntress
      • Unseeing Eyes
      • Carpe Diem
      • Shadows of Apollo
    • Kyrenaika Side Quests
      • The Flea of Cyrene
      • The Lure of Glory
      • The Mousetrap
      • Founding Father
      • Pax Romana
      • Cat and Mouse
      • Absolute Power
      • Are you Not Entertained?
      • The Smugglers of Cyrene
      • Dead in the Water
      • My Brother for a Horse
    • Marmarica Side Quests
      • His Secret Service
    • Isolated Desert Side Quests
      • Plight of the Rebels
  • Activities
    • Overview
    • Gladiator Arenas
      • About Gladiator Arenas
      • Krokodilopolis
      • Cyrene
    • Hippodrome
      • Overview
      • Time Trials
      • Tournaments
    • Hunting Grounds (Animal Lairs)
      • Overview
      • Cobra Lair
      • Crocodile Lairs
      • Hippopotamus Lairs
      • Hyena Lairs
      • Ibex Lair
      • Leopard Lairs
      • Lion/Lioness Lairs
      • Vulture Lairs
    • Papyri Puzzles
      • Overview
      • Apollonion of Cyrene: Dead or Alive
      • Asklepieion: Forsaken City
      • Eastern Cemetery Mastaba: Stone Fungus
      • Galenos’s House: Royal Flora
      • Great Library: Divided Valley
      • Great Synagogue: Nature’s Way
      • House of Iwn: Just Laws
      • House of Life: A Long Drink
      • Hypostyle Hall: Fertile Lands
      • Iseion: Deafening Silence
      • Oracle of Apollo: Wet Work
      • Palace of Apries: In Plain Sight
      • Sarapeion: The Stone Gaze
      • Sarapeion of Karanis: The Leaning Tower
      • Tomb of Alexander the Great: Ray of Hope
      • Tomb of Battos: Underground Currents
      • Temple of Horus: Sea of Sand
      • Temple of Khonsou: Twin Despair
      • Temple of Ptah: Fallen Friend
      • Temple of Sobek: Sobek’s Rage
      • Temple of Thoth: Thoth’s Secret
      • Temple of Zeus: Undue Haste
      • Valley Market: The Blasphemer
      • Wabet: Burning Bush
      • Zephyros Stables: Dead End
    • Stone Circles
      • Overview
      • Amun
      • Apis
      • Divine Lion
      • Goat Fish
      • The Great Twins
      • Hathor
      • Horus
      • Osiris
      • Pisces
      • The Scales
      • Serqet
      • Taweret
      • The Planetarium
    • Tombs and Ancient Mechanisms
      • Overview
      • Adorer of Thoth Tomb
      • Golden Tomb
      • Mountain of the Dead
      • Nomarch’s Tomb
      • Seth-Anat Tomb
      • Tomb of Amenemhat III
      • Tomb of Djoser
      • Tomb of Khafre
      • Tomb of Khufu
      • Tomb of Menkaure
      • Tomb of Smenkhkare
      • Tomb of Sneferu
      • Tomb of the Cynic
      • Tomb of the Nomads
      • Great Sphinx
    • War Elephants
      • Overview
      • Herwennefer
      • Surus
      • Jumbe
      • Qetesh & Resheph
    • Hermit Locations
      • Hermit Location Sites
    • Ptolemy Statues
      • Ptolemy Statue Locations
    • Other Activities
      • Overview
      • Reda’s Daily Quest
      • Phylakes
      • World Events
    • Military Strongholds
      • Overview
      • Forts
        • Chersonesos Roman Fort
        • Kerkesoucha Granary
        • Limestone Quarry
        • Roman Akropolis
      • Medium Military
        • Arsinoites Quarry Hideout
        • Cyrene Barracks
        • Dionysias Caravanserai
        • Kerkasoros Outpost
        • Necropolis Hideout
        • Pharos Garrison
        • Prasinos Roman Camp
        • Saphthis Outpost
        • Saragina Camp
      • Small Military
        • Abandoned Temple Hideout
        • Akabis Roman Tower
        • Akronisos Camp
        • Auritina Roman Tower
        • Bandit Hideout
        • Camp Agrophylake
        • Camp Dory
        • Camp Kataskinono
        • Camp Menouthis
        • Camp Nisi
        • Camp Pyrrhos
        • Camp Tamaris
        • Camp Xeros
        • Carcer Roman Compound
        • Cleon’s Wharf
        • Collis Roman Hunting Camp
        • Coral Escarpment Camp
        • Desolated Lookout
        • Dionysias Wharf
        • Dioryx Megale Wharf
        • Djbt Jm Hideout
        • East Mediterranean Trireme
        • East Moeris Trireme
        • House of Sand Hideout
        • Kastor High Hideout
        • Kelida Hideout
        • Ketket Cove Hideout
        • Lah Hideout
        • Legio XXXVII Roman Docks
        • Livius Roman Tower
        • Mithidrates Roman Camp
        • Neith Cradle Hideout
        • Nikiou Post
        • North Mareotis Trireme
        • Per-Wsir Hideout
        • Poludeukes Hideout
        • Psammos Hideout
        • Psenhyris Trireme Wharf
        • Roman Quarry Camp
        • Roman Watchtower
        • South Mareotis Trireme
        • South Moeris Trireme
        • Delta Nile Trireme
        • Thenessos Hideout
        • Thintis Roman Tower
        • Upper Nile Trireme
        • West Mediterranean Trireme
        • West Moeris Trireme
  • Atlas
    • Map of Ancient Egypt
    • Alexandria
    • Atef-Pehu Nome
    • Black Desert
    • Desheret Desert
    • Faiyum
    • Faiyum Oasis
    • Giza
    • Great Green Sea
    • Great Sand Sea
    • Green Mountains
    • Haueris Nome
    • Herakleion Nome
    • Im-Khent Nome
    • Iment Nome
    • Ineb-Hedjet nome
    • Isolated Desert
    • Ka-Khem Nome
    • Kanopos Nome
    • Khensu Nome
    • Kyrenaika
    • Lake Mareotis
    • Libue
    • Marmarica
    • Memphis
    • Mesogeio Sea
    • Paraitonion
    • Qattara Depression
    • Sap-Meh Nome
    • Sapi-Res Nome
    • SaqQara Nome
    • Siwa
    • Uab Nome
    • White Desert
    • White Desert Oasis
  • Reference and Analysis
    • The Heroes
    • The Allies
    • The Historical Figures
    • Enemies
    • Enemy Types
    • Abilities
    • Acquiring Weapons and Gear
    • Regular Swords
    • Sickle Swords
    • Dual Swords
    • Heavy Blunts
    • Heavy Blades
    • Scepters
    • Spears
    • Hunter Bows
    • Light Bows
    • Warrior Bows
    • Predator Bows
    • Shields
    • Weapon and Shield Attributes
    • Available Mounts
    • Outfits
    • Inventory
    • Nomad’s Bazaar
    • Crafting
    • Achievements & Trophies
  • Art Gallery
    • Concepts
    • Material Design

Assassin's Creed Origins Guide › Activities › Tombs and Ancient Mechanisms

Overview

Total: 14 tombs, 6 Ancient Mechanisms

Objective: Find the Ancient Tablet and activate the Ancient Mechanism

Related Quests: Hideaway (Suggested Level: 3)

Reward: 1 AP per tomb, 250 XP per Ancient Mechanism

Tombs dating back millennia were constructed throughout the region to honor the dead. Treasures were left with the dead within the structures for their travels to the afterlife. These burial sites have since been targets of thieves and researchers alike.

All 14 tombs contain an Ancient Tablet deep inside, which is the main object for Bayek. Along the way, valuable Silica and treasures are also available to loot. Finding the tablet completes the location and earns an Ability Point, but for a few of the tombs, it doesn’t end there.

Farther inside these sites, a mysterious Ancient Mechanism offers a connection to the future, but it requires a set amount of Silica to activate. This triggers a message from and completes another location. The sixth and final Ancient Mechanism is located beneath the Sphinx.

Step-by-step walkthroughs for all 14 tombs and 6 Ancient Mechanisms will help you find the location of every Silica and treasure and will help you complete your main objectives—finding the Ancient Tablets and Mechanisms.

Walkthroughs for the five tombs that also house an Ancient Mechanism are split between, before, and after you find the Ancient Tablet.

Lighting the Way

A torch is a necessity when exploring the dark tombs of Egypt, but it isn’t your only source of light. Keep an eye out for braziers as you search the interiors, touching them with your torch to create another light source. Remember your torch can also be thrown when unsure of what is ahead or down a hole.

Fire is also handy for getting rid of cobwebs throughout the tombs. Two tombs include a light that can lead you to the objective, but often cobwebs keep the light from reaching its final destination. Hold the torch up to the covered mirror or throw the fire out of reach.

Loot, Treasure, and Lore

Use Animus Pulse often as you explore the tombs to find objects hidden throughout. Urns, sacks, and crates provide random loot, such as drachmas, resources, and the occasional trinket. Gear can be found in treasure chests. Interact with lore—left behind on the walls, scrolls, and tablets—to learn of the Egyptian ways. The Animus Pulse also leads you to objects that can be carried and used, which are often necessary to complete the tombs.

Beware the Cobras!

A few tombs house cobras. There are numerous jugs, urns, and vases that you can destroy as you work toward the Smash! achievement/trophy. Be careful, though, as a cobra may be inside. Get in the habit of dodging backward after hitting the big jugs.

The following tombs are presented in alphabetical order, but this is not the order that you find them. Typically, you complete Mountain of the Dead first as the side quest “Hideaway,” which leads you through the tomb just west of the starting village Siwa.

For each tomb, we list the number of Silica and high-value treasure found within, and we note whether there is an Ancient Mechanism. We also list the amount of Silica required to activate the device. Note that the final mechanism needs 50 Silica to complete, so be sure to collect every last one. We also tell you which segment each Ancient Mechanism activates, in case you wish to hear the messages in order.

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