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Assassin's Creed Origins eGuide
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Contents

  • Changelog
    • Updates
  • Introduction
    • The Final Ptolemaic Dynasty
  • The Essentials
    • Overview
    • Player Health and Shield
    • Combat
    • Mounts and Vehicles
    • Animus Pulse
    • Discovering Locations
    • Completing Locations
    • Using the Map
    • Abilities/Ability Points
    • Inventory
    • Experience and Leveling Up
    • Gear
    • Tools
    • Senu
    • Animals
    • Beyond the Quests
  • Main Quests
    • Overview
    • Saqqara Pyramid
    • Siwa
      • Homecoming
      • The Oasis
      • The False Oracle
      • May Amun Walk Beside You
    • Alexandria
      • Aya
      • End of the snake
      • Gennadios the Phylakitai
      • Aya (continued)
    • Kanopos Nome
      • Egypt’s Medjay
    • Sapi-Res Nome
      • The Scarab’s Sting
      • The Scarab’s Lies
      • Pompeius Magnus
    • Giza
      • The Hyena
    • Memphis
      • The Lizard’s Mask
      • The Lizard’s Face
    • Faiyum
      • The Crocodile’s Scales
    • Faiyum Oasis
      • The Crocodile’s Jaws
      • Ambush at Sea [ULC]
    • Herakleion Nome
      • Way of the Gabiniani
      • Aya: Blade of the Goddess
    • Alexandria (Second Visit)
      • The Battle for the Nile
      • The Aftermath
    • Siwa (Second Visit)
      • The Final Weighing
    • Alexandria (Third Visit)
      • The Last Medjay
    • Current Time
      • Layla
    • Tyrrhenian Sea
      • Fall of an Empire, Rise of Another
    • Rome, Theatre of Pompey
      • 44 BCE, Ides of March
      • Outskirts of Rome
  • Side Quests
    • Siwa Side Quests
      • Gear Up
      • Family Reunion
      • Water Rats
      • Hideaway
      • Striking the Anvil
      • The Healer
      • Prisoners in the Temple
      • Bayek’s Promise
    • Lake Mareotis Side Quests
      • Hidden Tax
      • The Book of the Dead
      • Ambush in the Temple
      • Ulterior Votive
      • Lady of Slaughter
      • Birthright
      • Taste of her Sting
    • Alexandria Side Quests
      • The Accidental Philosopher
      • The Last Bodyguard
      • Higher Education
      • Serapis Unites
      • A Tithe By any other name
      • The Shifty Scribe
      • The Odyssey
      • Wrath of the Poets
      • Symposiasts
      • Phylakitai in the Eye
    • Kanopos Nome Side Quests
      • Old Times
      • Wild Ride
      • Taste of her Sting: Shrine of Serapis
      • Blue Hooligans
      • The Weasel
      • The Hungry River
      • Taste of her Sting: Crocodile Lair
    • Sap-Meh Nome Side Quests
      • In Protest
      • Thick Skin
      • Fair Trade
    • Sapi-Res Nome Side Quests
      • Conflicts of Interest
      • Smoke over Water
      • All Eyes on Us
      • Lost Happiness
      • Abuse of Power
      • The Tax Master
      • The Ostrich
      • Taste of her Sting: Sapi-Res Ruins
      • The New Kid in Town
      • Worker’s Lament
      • The Old Library
    • Ka-Khem Nome Side Quests
      • Taste of Her Sting: Ka-Khem Nome Old Temple
    • Giza Side Quests
      • Precious Bonds
      • What’s Yours is Mine
    • Memphis Side Quests
      • A Dream of Ashes
      • Blood in the Water
      • Odor Most Foul
      • Children of the Streets
      • Taimhotep’s Song
      • The Baker’s Dilemma
      • Mortem Romanum
    • Saqqara Nome Side Quests
      • First Blood
      • Secrets of the First Pyramids [ULC]
      • Rites of Anubis
      • When Night Falls
      • A Rebel Alliance
    • Faiyum Side Quests
      • Murder in the Temple
      • Feeding Faiyum
      • Curse of the Wadjet
      • Rebel Strike
      • The Bride
      • Sobek’s Gold
      • Forging Siwa
      • The Sickness
      • Fires of Dionysias
      • Demons in the Desert
    • Faiyum Oasis Side Quests
      • The Champion
      • The Man Beast
      • Sobek’s Tears
      • The Jaws of Sobek
      • Bad Faith
      • Shadya’s Rest
      • Fighting for Faiyum
    • Herakleion Nome Side Quests
      • Recon Work
      • Loose Cargo
      • Reunion
      • Predator to Prey
    • Uab Nome Side Quests
      • Seven Farmers
    • Atef-Pehu Nome Side Quests
      • The Matriarch
    • Green Mountains Side Quests
      • One Bad Apple
      • Playing with Fire
      • The Good Roman
      • Taking Liberty
      • Halo of the Huntress
      • Unseeing Eyes
      • Carpe Diem
      • Shadows of Apollo
    • Kyrenaika Side Quests
      • The Flea of Cyrene
      • The Lure of Glory
      • The Mousetrap
      • Founding Father
      • Pax Romana
      • Cat and Mouse
      • Absolute Power
      • Are you Not Entertained?
      • The Smugglers of Cyrene
      • Dead in the Water
      • My Brother for a Horse
    • Marmarica Side Quests
      • His Secret Service
    • Isolated Desert Side Quests
      • Plight of the Rebels
  • Activities
    • Overview
    • Gladiator Arenas
      • About Gladiator Arenas
      • Krokodilopolis
      • Cyrene
    • Hippodrome
      • Overview
      • Time Trials
      • Tournaments
    • Hunting Grounds (Animal Lairs)
      • Overview
      • Cobra Lair
      • Crocodile Lairs
      • Hippopotamus Lairs
      • Hyena Lairs
      • Ibex Lair
      • Leopard Lairs
      • Lion/Lioness Lairs
      • Vulture Lairs
    • Papyri Puzzles
      • Overview
      • Apollonion of Cyrene: Dead or Alive
      • Asklepieion: Forsaken City
      • Eastern Cemetery Mastaba: Stone Fungus
      • Galenos’s House: Royal Flora
      • Great Library: Divided Valley
      • Great Synagogue: Nature’s Way
      • House of Iwn: Just Laws
      • House of Life: A Long Drink
      • Hypostyle Hall: Fertile Lands
      • Iseion: Deafening Silence
      • Oracle of Apollo: Wet Work
      • Palace of Apries: In Plain Sight
      • Sarapeion: The Stone Gaze
      • Sarapeion of Karanis: The Leaning Tower
      • Tomb of Alexander the Great: Ray of Hope
      • Tomb of Battos: Underground Currents
      • Temple of Horus: Sea of Sand
      • Temple of Khonsou: Twin Despair
      • Temple of Ptah: Fallen Friend
      • Temple of Sobek: Sobek’s Rage
      • Temple of Thoth: Thoth’s Secret
      • Temple of Zeus: Undue Haste
      • Valley Market: The Blasphemer
      • Wabet: Burning Bush
      • Zephyros Stables: Dead End
    • Stone Circles
      • Overview
      • Amun
      • Apis
      • Divine Lion
      • Goat Fish
      • The Great Twins
      • Hathor
      • Horus
      • Osiris
      • Pisces
      • The Scales
      • Serqet
      • Taweret
      • The Planetarium
    • Tombs and Ancient Mechanisms
      • Overview
      • Adorer of Thoth Tomb
      • Golden Tomb
      • Mountain of the Dead
      • Nomarch’s Tomb
      • Seth-Anat Tomb
      • Tomb of Amenemhat III
      • Tomb of Djoser
      • Tomb of Khafre
      • Tomb of Khufu
      • Tomb of Menkaure
      • Tomb of Smenkhkare
      • Tomb of Sneferu
      • Tomb of the Cynic
      • Tomb of the Nomads
      • Great Sphinx
    • War Elephants
      • Overview
      • Herwennefer
      • Surus
      • Jumbe
      • Qetesh & Resheph
    • Hermit Locations
      • Hermit Location Sites
    • Ptolemy Statues
      • Ptolemy Statue Locations
    • Other Activities
      • Overview
      • Reda’s Daily Quest
      • Phylakes
      • World Events
    • Military Strongholds
      • Overview
      • Forts
        • Chersonesos Roman Fort
        • Kerkesoucha Granary
        • Limestone Quarry
        • Roman Akropolis
      • Medium Military
        • Arsinoites Quarry Hideout
        • Cyrene Barracks
        • Dionysias Caravanserai
        • Kerkasoros Outpost
        • Necropolis Hideout
        • Pharos Garrison
        • Prasinos Roman Camp
        • Saphthis Outpost
        • Saragina Camp
      • Small Military
        • Abandoned Temple Hideout
        • Akabis Roman Tower
        • Akronisos Camp
        • Auritina Roman Tower
        • Bandit Hideout
        • Camp Agrophylake
        • Camp Dory
        • Camp Kataskinono
        • Camp Menouthis
        • Camp Nisi
        • Camp Pyrrhos
        • Camp Tamaris
        • Camp Xeros
        • Carcer Roman Compound
        • Cleon’s Wharf
        • Collis Roman Hunting Camp
        • Coral Escarpment Camp
        • Desolated Lookout
        • Dionysias Wharf
        • Dioryx Megale Wharf
        • Djbt Jm Hideout
        • East Mediterranean Trireme
        • East Moeris Trireme
        • House of Sand Hideout
        • Kastor High Hideout
        • Kelida Hideout
        • Ketket Cove Hideout
        • Lah Hideout
        • Legio XXXVII Roman Docks
        • Livius Roman Tower
        • Mithidrates Roman Camp
        • Neith Cradle Hideout
        • Nikiou Post
        • North Mareotis Trireme
        • Per-Wsir Hideout
        • Poludeukes Hideout
        • Psammos Hideout
        • Psenhyris Trireme Wharf
        • Roman Quarry Camp
        • Roman Watchtower
        • South Mareotis Trireme
        • South Moeris Trireme
        • Delta Nile Trireme
        • Thenessos Hideout
        • Thintis Roman Tower
        • Upper Nile Trireme
        • West Mediterranean Trireme
        • West Moeris Trireme
  • Atlas
    • Map of Ancient Egypt
    • Alexandria
    • Atef-Pehu Nome
    • Black Desert
    • Desheret Desert
    • Faiyum
    • Faiyum Oasis
    • Giza
    • Great Green Sea
    • Great Sand Sea
    • Green Mountains
    • Haueris Nome
    • Herakleion Nome
    • Im-Khent Nome
    • Iment Nome
    • Ineb-Hedjet nome
    • Isolated Desert
    • Ka-Khem Nome
    • Kanopos Nome
    • Khensu Nome
    • Kyrenaika
    • Lake Mareotis
    • Libue
    • Marmarica
    • Memphis
    • Mesogeio Sea
    • Paraitonion
    • Qattara Depression
    • Sap-Meh Nome
    • Sapi-Res Nome
    • SaqQara Nome
    • Siwa
    • Uab Nome
    • White Desert
    • White Desert Oasis
  • Reference and Analysis
    • The Heroes
    • The Allies
    • The Historical Figures
    • Enemies
    • Enemy Types
    • Abilities
    • Acquiring Weapons and Gear
    • Regular Swords
    • Sickle Swords
    • Dual Swords
    • Heavy Blunts
    • Heavy Blades
    • Scepters
    • Spears
    • Hunter Bows
    • Light Bows
    • Warrior Bows
    • Predator Bows
    • Shields
    • Weapon and Shield Attributes
    • Available Mounts
    • Outfits
    • Inventory
    • Nomad’s Bazaar
    • Crafting
    • Achievements & Trophies
  • Art Gallery
    • Concepts
    • Material Design

Assassin's Creed Origins Guide › Reference and Analysis

Abilities

Bayek begins the game with three abilities: Eagle Tagging, Overpower, and Call Mount. As Ability Points (AP) are earned, skills may be purchased at the Abilities screen. Here, each ability is represented by an icon, which is connected to other abilities. In order to acquire an ability, you must own (indicated by yellow icon) at least one connecting ability. Abilities cost between 1 and 3 AP.

APs are awarded each time you complete the following actions:

How to Earn AP

Action Number Available

Level up

39

Earn 10,000 XP after reaching Level 40

Infinite

Meditate at a hermit location

5

Complete a tomb

14

Defeat a War Elephant

4

To acquire all of the abilities, you must spend 85 AP. In addition, each of the master abilities can be purchased multiple times at 1 AP per upgrade. You can earn 62 AP by reaching Level 40 and completing all tombs, War Elephants, and hermit locations. Once Bayek reaches Level 40, you receive an AP each time you earn 10,000 XP.

The Abilities

Ability Passive Cost (AP) Required Abilities Effect

Eagle Tagging

—

N/A

Given at start

Tag enemies from the Eagle Hover mode by holding the Aim button and moving the cursor across the foes

Eagle Harass

Passive

2

Charge Heavy Attack or Bow Bearer

The Eagle can help the hero by harassing nearby enemies. While in Eagle Hover mode, press the button indicated on your HUD to have Senu stun enemies. Also during combat, Senu will harass enemies from time to time.

Bow Bearer

—

1

Charge Heavy Attack, Eagle Harass, Arrow Retriever, Enhanced light bow, Enhanced Predator Bow, Enhanced hunter bow, or Enhanced Warrior Bow

With this ability, the player can equip a second bow in the Gear menu. While in game, press the D-pad left to switch between the two bows.

Arrow Retriever

Passive

1

Available from start

Unlocks the possibility to retrieve arrows that have been blocked with your shield.

Headshot XP

Passive

1

Available from start

Earn bonus XP upon killing with a headshot.

Assassination XP

Passive

1

Available from start

Earn bonus XP upon killing with an assassination.

Assassination loot

Passive

2

Headshot XP, Stealth Kill Streak, or Tool Kill XP

Automatically loot an enemy after an assassination.

Stealth Kill Streak

—

2

Assassination Loot or Chain Assassination

Gain extra XP if you perform a stealth kill immediately after another stealth kill.

Enhanced Light Bow

Passive

2

Bow Bearer or Elite Ranger

Increases the number of arrows you can fire before needing to reload.

Enhanced Predator Bow

—

2

Bow Bearer or Elite Ranger

Allows the player to control the arrow when shooting with any predator bow. Hold the shoot button and use the left analog stick to control the arrow in the air.

Enhanced Hunter Bow

—

2

Bow Bearer or Elite Ranger

Allows the player to break a shield defense by charging a shot from any hunter bow. Hold the shoot button to perform the attack.

Enhanced Warrior Bow

—

2

Bow Bearer or Elite Ranger

Reduce the dispersion zone by charging any warrior bow with the shoot button. This concentrates the damage on a single target.

Hunter’s Instinct

—

2

Bow Fury or Assassination XP

Allows the player to see the paths of enemies. While in hover mode with Senu, mark an enemy to see his current activity and destination. Enables the player to set an ambush along the enemy’s path.

Elite Ranger

—

3

Enhanced Light Bow, Enhanced Predator Bow, Enhanced Hunter Bow, Enhanced Warrior Bow, Bow Fury, or Master Hunter

As an Elite Ranger, Bayek enters slow motion when aiming his bow while in the air (hold the Aim button). Perform a headshot during the maneuver to score an achievement/trophy.

Bow Fury

—

3

Elite Ranger, Hunter’s Instinct, Chain Assassination, or Master Hunter

Using a bow to perform a stealth kill activates slow motion for 3 seconds, giving the player an opportunity to perform another quick stealth kill. This only happens outside of conflict, so once detected, this is not an option.

Chain Assassination

—

3

Stealth Kill Streak, Bow Fury, or Master Hunter

Allows the player to use his knife to stealthy kill another target after an assassination by pressing the button shown on screen.

Master Hunter

Passive

1*

Elite Ranger, Bow Fury, or Chain Assassination

Increase bow damage by +1%. This ability can be acquired multiple times. This becomes extremely handy when attempting the toughest challenges in the game, such as War Elephants and Phylakes.

Overpower

—

N/A

Given at start

Given at the start of the game, this allows for an Overpower attack once the adrenaline bar is filled. Unleash the special attack by pressing the two buttons shown on the adrenaline meter. Swords, spears, heavy blades, and dual swords trigger an Overpower attack, a high-damage attack on a single enemy.

The sickle sword, scepter, and heavy blunt trigger Fury mode, which gives increased damage and speed for a few seconds.

Charge Heavy Attack

—

1

Regeneration, Eagle Harass, or Bow Bearer

Allows the player to charge a Heavy Attack by holding down the Heavy Attack button. A fully charged Heavy Attack will shield break tower shields and knock enemies to the ground. Use this move carefully as you are vulnerable to attack, during the charge.

Regeneration

Passive

1

Available from start

The player’s health regenerates during a fight.

Air Attack

—

1

Regeneration or Hijack

Allows the player to perform an Air Attack against an enemy located below the player. When above an aware target, a Leap Attack option appears above the foe’s head. Press the indicated button to attack from this position. Assassinations are still possible when undetected.

Overpower Ultra

Passive

1

Weapon Bearer

Doubles the damage done by Overpower attacks.

Parry

—

1

Regeneration

Allows the player to deflect an incoming attack by tapping the parry button while in Shield mode. Hold Shield Lock to enter Shield mode and then press the Parry button just as an opponent attacks. This staggers the enemy, providing the opportunity to perform a counterattack.

Hijack

—

2

Air Attack or Smoke Screen

Allows players to hijack guards on vehicles and take control of their mount/vehicle.

Overpower Chain Throw

—

3

Overpower XP, Overpower Combo, Overpower Ultra, or Master Warrior

After an Overpower attack, press the Light Attack button to chain with a combo of light attacks.

Overpower Combo

—

2

Weapon Bearer

Allows the player to chain an Overpower attack with additional attacks. The type of attack added to the Overpower attack varies, depending on the weapon equipped. With dual swords, chain light attacks after the Overpower. With the spear, chain a throw attack after the Overpower. With the sword, chain a stun attack after the Overpower.

Weapon Bearer

—

1

Parry

Allows the player to equip a second melee weapon. Press D-pad right to switch between the two melee weapons.

Adrenaline 1

Passive

1

Weapon Bearer

Always start a conflict with a half-filled adrenaline gauge.

Shield Charge

—

2

Adrenaline 1 or Adrenaline 2

When in shield mode, hold the parry button to run at your target and bash enemies in your way. This consumes adrenaline and thus requires adrenaline to perform. Use the maneuver to close in on a target, being careful of incoming attacks.

Overpower XP

Passive

1

Weapon Bearer

Earn additional XP upon killing with the Overpower attack.

Attack & Push

—

1

Weapon Bearer

Unlocks the ability to charge the light attack by holding the Light Attack button after a light attack, pushing the enemy away.

Extend Combo

—

2

Adrenaline 1 or Kill Loot

Allows the player to deal an additional attack against an enemy before entering recovery.

Kill Loot

Passive

3

Extend Combo or Master Warrior

Automatically loots an enemy after killing with a melee attack.

Adrenaline 2

Passive

3

Shield Charge or Master Warrior

Always start a conflict with a full adrenaline gauge.

Master Warrior

Passive

1*

Overpower Chain Throw or Adrenaline 2

Increase melee damage by +1%. This ability can be acquired multiple times. Good for those who prefer combat close up.

Call Mount

—

N/A

Given at start

Given to Bayek at the start of the game, this ability allows Bayek to call his mount by holding D-Pad down.

Fire bomb

—

1

Dawn & Dusk or Smoke Screen

Unlocks the ability to use firebombs. Equip the tool at the Gear screen and hold D-pad left to equip it. Hold Aim to aim and Heavy Attack to throw it. Sets enemies and certain flammable objects on fire.

Dawn & Dusk

—

1

Available from start

With this ability, hold the world map button to sit and make time speed forward. Changes night to day and vice versa. This is useful when nighttime is too dark, a quest requires you meet someone at a certain time of day, or you wish to change NPCs’ positions and actions. Some enemy strongholds and animal dens tend to be less active at night. Assassinations can be performed against sleeping soldiers.

Salesman

Passive

1

Dawn & Dusk, Tool Kill XP, or Buy Materials

Allows the player to sell animal goods and trinkets at +25% the price.

Tool Kill XP

Passive

1

Backstore, Salesman, or Assassination Loot

Rewards player with XP upon killing with a tool. For fire weapons (firebomb, fire arrow, and torch), XP is only given with a kill that results from the hit, not from the burning effect. Same holds true for the poison dart. XP is awarded for killing with an exploding oil jar and Smoke Screen attack.

Smoke Screen

—

1

Hijack, Pyromaniac, Smoke Screen Damage, or Fire bomb

Press the interact button after melee attacking or rolling to drop this powder. It stuns nearby enemies and creates a smoke screen. Smoke screens can break line of sight. Use to flee trouble or get the jump on an enemy.

Sleep Darts

—

1

Dawn & Dusk or Flesh Decay

Unlocks Sleep Darts in the inventory. Equip the tool at the Gear screen and hold D-pad left to equip them. Hold Aim to aim and Heavy Attack to throw it. Enemies or animals at your level or lower will fall asleep when hit with a sleep dart. Great for handling multiple foes, taking one or more out of the action.

Flesh Decay

—

1

Sleep Darts or Berserk

Unlocks Flesh Decay tool, which is used after a kill by holding the indicated button. Poisoned corpses contaminate nearby NPCs.

Backstore

Passive

2

Tool Kill XP, Buy Materials, or Chariot Owner

Bayek can now acquire rare gear at shops.

Pyromaniac

Passive

1

Smoke Screen or Animal Taming

The fire produced by fire weapons (fire bomb, fire arrow, and torch) causes 50% greater damage.

Smoke Screen Damage

Passive

2

Smoke Screen or Animal Taming

Enemies caught within the radius of a smoke screen now take damage and are knocked to the ground.

Berserk

—

2

Flesh Decay or Poison Darts

Unlocks the ability to inflict Berserk on an unaware enemy. Approach an enemy undetected and hold the indicated button to turn him berserk instead of assassinating him. This causes the foe to attack his nearest target.

Buy Materials

—

2

Salesman, Backstore, or Breath Holding Champion

Unlocks the ability to buy resources at shops. Very useful for completing upgrades on your gear when materials are in short supply.

Animal Taming

—

3

Pyromaniac, Smoke Screen Damage, Poison Darts, or Master Seer

(Prerequisite: Sleep Darts) Allows the player to interact with sleeping animals and tame them. When tamed, an animal follows the player around. Predator and defensive animals will assist in fights. Hit an animal with a Sleep Dart, approach it, and hold the indicated button to tame it. The animal can be untamed by holding the same button when next to it.

Poison Darts

—

2

Berserk or Animal Taming

Unlocks the ability to equip and throw poison darts. Poison deals damage to the inflicted enemy, while also contaminating nearby foes. Equip the tool at the Gear screen and hold D-pad left to equip it. Hold Aim to aim and Heavy Attack to throw it.

Breath Holding Champion

Passive

3

Buy Materials or Master Seer

Increases underwater breath, so the player can stay underwater for a longer period of time.

Chariot Owner

—

3

Backstore or Master Seer

Chariots become available for purchase at shops, allowing the player to travel Ancient Egypt in a chariot. Equip the vehicle at the Gear screen.

Master Seer

Passive

1*

Animal Taming, Breath Holding Champion, or Chariot Owner

Increase tool damage (poison darts, firebombs, smoke bombs, and fire) by +1%. This ability can be acquired multiple times.

*Can be acquired multiple times.

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