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Assassin's Creed Origins eGuide
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Contents

  • Changelog
    • Updates
  • Introduction
    • The Final Ptolemaic Dynasty
  • The Essentials
    • Overview
    • Player Health and Shield
    • Combat
    • Mounts and Vehicles
    • Animus Pulse
    • Discovering Locations
    • Completing Locations
    • Using the Map
    • Abilities/Ability Points
    • Inventory
    • Experience and Leveling Up
    • Gear
    • Tools
    • Senu
    • Animals
    • Beyond the Quests
  • Main Quests
    • Overview
    • Saqqara Pyramid
    • Siwa
      • Homecoming
      • The Oasis
      • The False Oracle
      • May Amun Walk Beside You
    • Alexandria
      • Aya
      • End of the snake
      • Gennadios the Phylakitai
      • Aya (continued)
    • Kanopos Nome
      • Egypt’s Medjay
    • Sapi-Res Nome
      • The Scarab’s Sting
      • The Scarab’s Lies
      • Pompeius Magnus
    • Giza
      • The Hyena
    • Memphis
      • The Lizard’s Mask
      • The Lizard’s Face
    • Faiyum
      • The Crocodile’s Scales
    • Faiyum Oasis
      • The Crocodile’s Jaws
      • Ambush at Sea [ULC]
    • Herakleion Nome
      • Way of the Gabiniani
      • Aya: Blade of the Goddess
    • Alexandria (Second Visit)
      • The Battle for the Nile
      • The Aftermath
    • Siwa (Second Visit)
      • The Final Weighing
    • Alexandria (Third Visit)
      • The Last Medjay
    • Current Time
      • Layla
    • Tyrrhenian Sea
      • Fall of an Empire, Rise of Another
    • Rome, Theatre of Pompey
      • 44 BCE, Ides of March
      • Outskirts of Rome
  • Side Quests
    • Siwa Side Quests
      • Gear Up
      • Family Reunion
      • Water Rats
      • Hideaway
      • Striking the Anvil
      • The Healer
      • Prisoners in the Temple
      • Bayek’s Promise
    • Lake Mareotis Side Quests
      • Hidden Tax
      • The Book of the Dead
      • Ambush in the Temple
      • Ulterior Votive
      • Lady of Slaughter
      • Birthright
      • Taste of her Sting
    • Alexandria Side Quests
      • The Accidental Philosopher
      • The Last Bodyguard
      • Higher Education
      • Serapis Unites
      • A Tithe By any other name
      • The Shifty Scribe
      • The Odyssey
      • Wrath of the Poets
      • Symposiasts
      • Phylakitai in the Eye
    • Kanopos Nome Side Quests
      • Old Times
      • Wild Ride
      • Taste of her Sting: Shrine of Serapis
      • Blue Hooligans
      • The Weasel
      • The Hungry River
      • Taste of her Sting: Crocodile Lair
    • Sap-Meh Nome Side Quests
      • In Protest
      • Thick Skin
      • Fair Trade
    • Sapi-Res Nome Side Quests
      • Conflicts of Interest
      • Smoke over Water
      • All Eyes on Us
      • Lost Happiness
      • Abuse of Power
      • The Tax Master
      • The Ostrich
      • Taste of her Sting: Sapi-Res Ruins
      • The New Kid in Town
      • Worker’s Lament
      • The Old Library
    • Ka-Khem Nome Side Quests
      • Taste of Her Sting: Ka-Khem Nome Old Temple
    • Giza Side Quests
      • Precious Bonds
      • What’s Yours is Mine
    • Memphis Side Quests
      • A Dream of Ashes
      • Blood in the Water
      • Odor Most Foul
      • Children of the Streets
      • Taimhotep’s Song
      • The Baker’s Dilemma
      • Mortem Romanum
    • Saqqara Nome Side Quests
      • First Blood
      • Secrets of the First Pyramids [ULC]
      • Rites of Anubis
      • When Night Falls
      • A Rebel Alliance
    • Faiyum Side Quests
      • Murder in the Temple
      • Feeding Faiyum
      • Curse of the Wadjet
      • Rebel Strike
      • The Bride
      • Sobek’s Gold
      • Forging Siwa
      • The Sickness
      • Fires of Dionysias
      • Demons in the Desert
    • Faiyum Oasis Side Quests
      • The Champion
      • The Man Beast
      • Sobek’s Tears
      • The Jaws of Sobek
      • Bad Faith
      • Shadya’s Rest
      • Fighting for Faiyum
    • Herakleion Nome Side Quests
      • Recon Work
      • Loose Cargo
      • Reunion
      • Predator to Prey
    • Uab Nome Side Quests
      • Seven Farmers
    • Atef-Pehu Nome Side Quests
      • The Matriarch
    • Green Mountains Side Quests
      • One Bad Apple
      • Playing with Fire
      • The Good Roman
      • Taking Liberty
      • Halo of the Huntress
      • Unseeing Eyes
      • Carpe Diem
      • Shadows of Apollo
    • Kyrenaika Side Quests
      • The Flea of Cyrene
      • The Lure of Glory
      • The Mousetrap
      • Founding Father
      • Pax Romana
      • Cat and Mouse
      • Absolute Power
      • Are you Not Entertained?
      • The Smugglers of Cyrene
      • Dead in the Water
      • My Brother for a Horse
    • Marmarica Side Quests
      • His Secret Service
    • Isolated Desert Side Quests
      • Plight of the Rebels
  • Activities
    • Overview
    • Gladiator Arenas
      • About Gladiator Arenas
      • Krokodilopolis
      • Cyrene
    • Hippodrome
      • Overview
      • Time Trials
      • Tournaments
    • Hunting Grounds (Animal Lairs)
      • Overview
      • Cobra Lair
      • Crocodile Lairs
      • Hippopotamus Lairs
      • Hyena Lairs
      • Ibex Lair
      • Leopard Lairs
      • Lion/Lioness Lairs
      • Vulture Lairs
    • Papyri Puzzles
      • Overview
      • Apollonion of Cyrene: Dead or Alive
      • Asklepieion: Forsaken City
      • Eastern Cemetery Mastaba: Stone Fungus
      • Galenos’s House: Royal Flora
      • Great Library: Divided Valley
      • Great Synagogue: Nature’s Way
      • House of Iwn: Just Laws
      • House of Life: A Long Drink
      • Hypostyle Hall: Fertile Lands
      • Iseion: Deafening Silence
      • Oracle of Apollo: Wet Work
      • Palace of Apries: In Plain Sight
      • Sarapeion: The Stone Gaze
      • Sarapeion of Karanis: The Leaning Tower
      • Tomb of Alexander the Great: Ray of Hope
      • Tomb of Battos: Underground Currents
      • Temple of Horus: Sea of Sand
      • Temple of Khonsou: Twin Despair
      • Temple of Ptah: Fallen Friend
      • Temple of Sobek: Sobek’s Rage
      • Temple of Thoth: Thoth’s Secret
      • Temple of Zeus: Undue Haste
      • Valley Market: The Blasphemer
      • Wabet: Burning Bush
      • Zephyros Stables: Dead End
    • Stone Circles
      • Overview
      • Amun
      • Apis
      • Divine Lion
      • Goat Fish
      • The Great Twins
      • Hathor
      • Horus
      • Osiris
      • Pisces
      • The Scales
      • Serqet
      • Taweret
      • The Planetarium
    • Tombs and Ancient Mechanisms
      • Overview
      • Adorer of Thoth Tomb
      • Golden Tomb
      • Mountain of the Dead
      • Nomarch’s Tomb
      • Seth-Anat Tomb
      • Tomb of Amenemhat III
      • Tomb of Djoser
      • Tomb of Khafre
      • Tomb of Khufu
      • Tomb of Menkaure
      • Tomb of Smenkhkare
      • Tomb of Sneferu
      • Tomb of the Cynic
      • Tomb of the Nomads
      • Great Sphinx
    • War Elephants
      • Overview
      • Herwennefer
      • Surus
      • Jumbe
      • Qetesh & Resheph
    • Hermit Locations
      • Hermit Location Sites
    • Ptolemy Statues
      • Ptolemy Statue Locations
    • Other Activities
      • Overview
      • Reda’s Daily Quest
      • Phylakes
      • World Events
    • Military Strongholds
      • Overview
      • Forts
        • Chersonesos Roman Fort
        • Kerkesoucha Granary
        • Limestone Quarry
        • Roman Akropolis
      • Medium Military
        • Arsinoites Quarry Hideout
        • Cyrene Barracks
        • Dionysias Caravanserai
        • Kerkasoros Outpost
        • Necropolis Hideout
        • Pharos Garrison
        • Prasinos Roman Camp
        • Saphthis Outpost
        • Saragina Camp
      • Small Military
        • Abandoned Temple Hideout
        • Akabis Roman Tower
        • Akronisos Camp
        • Auritina Roman Tower
        • Bandit Hideout
        • Camp Agrophylake
        • Camp Dory
        • Camp Kataskinono
        • Camp Menouthis
        • Camp Nisi
        • Camp Pyrrhos
        • Camp Tamaris
        • Camp Xeros
        • Carcer Roman Compound
        • Cleon’s Wharf
        • Collis Roman Hunting Camp
        • Coral Escarpment Camp
        • Desolated Lookout
        • Dionysias Wharf
        • Dioryx Megale Wharf
        • Djbt Jm Hideout
        • East Mediterranean Trireme
        • East Moeris Trireme
        • House of Sand Hideout
        • Kastor High Hideout
        • Kelida Hideout
        • Ketket Cove Hideout
        • Lah Hideout
        • Legio XXXVII Roman Docks
        • Livius Roman Tower
        • Mithidrates Roman Camp
        • Neith Cradle Hideout
        • Nikiou Post
        • North Mareotis Trireme
        • Per-Wsir Hideout
        • Poludeukes Hideout
        • Psammos Hideout
        • Psenhyris Trireme Wharf
        • Roman Quarry Camp
        • Roman Watchtower
        • South Mareotis Trireme
        • South Moeris Trireme
        • Delta Nile Trireme
        • Thenessos Hideout
        • Thintis Roman Tower
        • Upper Nile Trireme
        • West Mediterranean Trireme
        • West Moeris Trireme
  • Atlas
    • Map of Ancient Egypt
    • Alexandria
    • Atef-Pehu Nome
    • Black Desert
    • Desheret Desert
    • Faiyum
    • Faiyum Oasis
    • Giza
    • Great Green Sea
    • Great Sand Sea
    • Green Mountains
    • Haueris Nome
    • Herakleion Nome
    • Im-Khent Nome
    • Iment Nome
    • Ineb-Hedjet nome
    • Isolated Desert
    • Ka-Khem Nome
    • Kanopos Nome
    • Khensu Nome
    • Kyrenaika
    • Lake Mareotis
    • Libue
    • Marmarica
    • Memphis
    • Mesogeio Sea
    • Paraitonion
    • Qattara Depression
    • Sap-Meh Nome
    • Sapi-Res Nome
    • SaqQara Nome
    • Siwa
    • Uab Nome
    • White Desert
    • White Desert Oasis
  • Reference and Analysis
    • The Heroes
    • The Allies
    • The Historical Figures
    • Enemies
    • Enemy Types
    • Abilities
    • Acquiring Weapons and Gear
    • Regular Swords
    • Sickle Swords
    • Dual Swords
    • Heavy Blunts
    • Heavy Blades
    • Scepters
    • Spears
    • Hunter Bows
    • Light Bows
    • Warrior Bows
    • Predator Bows
    • Shields
    • Weapon and Shield Attributes
    • Available Mounts
    • Outfits
    • Inventory
    • Nomad’s Bazaar
    • Crafting
    • Achievements & Trophies
  • Art Gallery
    • Concepts
    • Material Design

Assassin's Creed Origins Guide › Main Quests › Alexandria

End of the snake

Prerequisite: Find Aya in Main Quest: Aya

Suggested Level: 12

Reward: 1,000 XP, bathhouse towel outfit

Unlocks: One of two prerequisites for continuing Main Quest: Aya

Details: To assassinate the Snake, Bayek must discover his identity.

Find the Royal Scribe’s Office

Once reunited with Aya (1) (in Main Quest: May Amun Walk Beside You), Bayek learns that the Snake is someone on the Royal Council. He must search the palace for the seal with the sign of the Snake to discover his target’s identity. Then he must assassinate that target.

Instead of trying to go back up out of the well to exit Aya’s hideout, simply use the door in the north corner. This places you in a flowerbed outside the great library. Mount a horse and follow the marker to the Royal Palace (2) while avoiding hostile territory.

Royal Palace

Prerequisite: Approach the palace

Suggested Level: 12 or higher

LOCATION OBJECTIVES: Loot three treasures

Royal Palace: Approach

Although the Royal Palace (2) is one of the largest forts you’ve seen, it’s not actually an activity with captains; however, there are three treasures inside and more soldiers than you have arrows. So, we will show you the quickest way in and out to get the Snake’s whereabouts while still obtaining the three treasures. Start by using this scaffold (3) to reach the walkway on the battlement on the palace’s southeast side.

The long battlement makes it hard to know where the restricted area of the Royal Palace actually starts. You may want to stay out of the first guardhouse (4) until you have sent Senu up to mark all the soldiers. There are many. You don’t need to mark them all, but it helps. Do mark the ones around the buildings covered in this strategy and definitely mark the ones along this wall walk. Mark the treasures as well (check the map for help finding them).

Royal Palace: Clear the Route

Clear the inside of the first guardhouse (4) and then get on its roof to put arrows in anyone who looks like they may get close. Cross the pulley and rope (5) that stretches from the wall to a building (6) on the left that houses two treasures. You can get the treasures on the way out.

Royal Palace: Rooftop Path

Head north along the rooftop, watching for any soldiers patrolling the wall walk, which is now on your right. At the end of the building, you can cross a rope (7) to navigate over the covered walkway below. Take this to the north end of the next rooftop and cross one more rope to reach the Royal Scribe’s office building (8). While walking along the rope, notice the open window on the right, below where the rope attaches to the building you’re heading to. This is the window entry to get inside.

Royal Scribe’s Office Window Entry

Stand on the rooftop’s edge, above the open window. None of the soldiers patrolling below will see you. Just be sure there are no soldiers patrolling nearby on the wall walk. Drop from grip point to grip point until you drop through the open window.

Investigate the Royal Scribe’s Office

The scribe’s office is the second room on the left as you enter through the second-story window. There are four investigation items: the locked chest, scrolls, a ladder on the floor, and a key to the chest on top of the corner wardrobe. Reach the key by climbing up the statue between the two shelves and shimmying over to a hanging position just below the key. Interact with it to take it; then drop to the floor and open the chest.

You find a scroll in a hidden compartment on the bottom of the chest. The scroll talks about the assassinated members of their group that he and Aya have already killed and also implicates Eudoros as the Snake.

Reach the Bathhouse

Find Three Treasures

Before you leave the Royal Palace, you should get the three treasures there to complete an activity. Head out the same window you entered and return to the rooftops. Cross the rope (9) over the covered walkway to the west and head across the next building (10). Use Senu to make sure all the soldiers in the area are marked and then move down the side of the building on the south side (the courtyard side). When the coast is clear, enter the first floor through the main doorway (the guard will walk away or you can assassinate him).

Enter the first room on the left and use Animus Pulse to find the treasure in the back-left corner.

Return the way you came. Return to the rooftops and work your way south (7). Scale down the west side of the tallest building along the route and enter the building through one of the large open windows (11).

Get to the floor and find the second treasure in the middle of the room next to a lion rug. Loot the entire building.

Find the last treasure in the room to the south. It’s in a red chest in the left corner.

To the Bathhouse

If you have synchronized the Paneion Viewpoint one block west of the bathhouse (12), then use that to Fast Travel close to your next destination. Otherwise, backtrack along the route used to enter the Royal Palace grounds and ride to the bathhouse now. Synchronize the Paneion Viewpoint on your way. Enter the bathhouse through the marked door on the north side.

Assassinate Eudoros

Bathhouse Interior

Once inside the bathhouse, you find yourself in a towel, standing on the raised stairway entrance. Without moving, look to your left and right. There are ladders in nooks on both sides that lead to a network of rafter pathways.

You only have the hidden blade, so the easiest way to assassinate Eudoros is to perform a takedown assassination from above. Climb the ladder on the right since you’ll have to access that side of the rafters to reach your target anyhow.

Once you have reached the rafters, run to the building’s south side. Look for the T-intersection that leads to the east side of the bathhouse, where your target is located.

Take a right at the path’s end. You’ll be just above your target’s room. Stand at the edge ofthe window and look for him in the small room below. When he moves into position, drop down and assassinate him with a jump take down. If you make a mistake and end up fighting him hand-to-hand, then you must deal with his bodyguards and then confirm your kill. In a cinematic, you struggle with Eudorus but you overpower him and eliminate him in the white room.

Escape the Bathhouse

If you didn’t kill Eurodos’s guards, then you must deal with them after the assassination. The easiest thing to do is avoid them by quickly scaling the wall to return to the rafters. Run back to the ladder in the front of the room. Slide down and sprint to the exit. The quest is complete once you are outside the bathhouse. You earn XP and the bathhouse towel outfit.

Bayek Loses Finger

The first time using the hidden blade does not go so well for Bayek, as it removes part of his finger. In the returning cinematic, you can see him cauterize the wound with fire. Notice that you are now missing part of a finger when control returns to you.

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