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Assassin's Creed Origins eGuide
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Contents

  • Changelog
    • Updates
  • Introduction
    • The Final Ptolemaic Dynasty
  • The Essentials
    • Overview
    • Player Health and Shield
    • Combat
    • Mounts and Vehicles
    • Animus Pulse
    • Discovering Locations
    • Completing Locations
    • Using the Map
    • Abilities/Ability Points
    • Inventory
    • Experience and Leveling Up
    • Gear
    • Tools
    • Senu
    • Animals
    • Beyond the Quests
  • Main Quests
    • Overview
    • Saqqara Pyramid
    • Siwa
      • Homecoming
      • The Oasis
      • The False Oracle
      • May Amun Walk Beside You
    • Alexandria
      • Aya
      • End of the snake
      • Gennadios the Phylakitai
      • Aya (continued)
    • Kanopos Nome
      • Egypt’s Medjay
    • Sapi-Res Nome
      • The Scarab’s Sting
      • The Scarab’s Lies
      • Pompeius Magnus
    • Giza
      • The Hyena
    • Memphis
      • The Lizard’s Mask
      • The Lizard’s Face
    • Faiyum
      • The Crocodile’s Scales
    • Faiyum Oasis
      • The Crocodile’s Jaws
      • Ambush at Sea [ULC]
    • Herakleion Nome
      • Way of the Gabiniani
      • Aya: Blade of the Goddess
    • Alexandria (Second Visit)
      • The Battle for the Nile
      • The Aftermath
    • Siwa (Second Visit)
      • The Final Weighing
    • Alexandria (Third Visit)
      • The Last Medjay
    • Current Time
      • Layla
    • Tyrrhenian Sea
      • Fall of an Empire, Rise of Another
    • Rome, Theatre of Pompey
      • 44 BCE, Ides of March
      • Outskirts of Rome
  • Side Quests
    • Siwa Side Quests
      • Gear Up
      • Family Reunion
      • Water Rats
      • Hideaway
      • Striking the Anvil
      • The Healer
      • Prisoners in the Temple
      • Bayek’s Promise
    • Lake Mareotis Side Quests
      • Hidden Tax
      • The Book of the Dead
      • Ambush in the Temple
      • Ulterior Votive
      • Lady of Slaughter
      • Birthright
      • Taste of her Sting
    • Alexandria Side Quests
      • The Accidental Philosopher
      • The Last Bodyguard
      • Higher Education
      • Serapis Unites
      • A Tithe By any other name
      • The Shifty Scribe
      • The Odyssey
      • Wrath of the Poets
      • Symposiasts
      • Phylakitai in the Eye
    • Kanopos Nome Side Quests
      • Old Times
      • Wild Ride
      • Taste of her Sting: Shrine of Serapis
      • Blue Hooligans
      • The Weasel
      • The Hungry River
      • Taste of her Sting: Crocodile Lair
    • Sap-Meh Nome Side Quests
      • In Protest
      • Thick Skin
      • Fair Trade
    • Sapi-Res Nome Side Quests
      • Conflicts of Interest
      • Smoke over Water
      • All Eyes on Us
      • Lost Happiness
      • Abuse of Power
      • The Tax Master
      • The Ostrich
      • Taste of her Sting: Sapi-Res Ruins
      • The New Kid in Town
      • Worker’s Lament
      • The Old Library
    • Ka-Khem Nome Side Quests
      • Taste of Her Sting: Ka-Khem Nome Old Temple
    • Giza Side Quests
      • Precious Bonds
      • What’s Yours is Mine
    • Memphis Side Quests
      • A Dream of Ashes
      • Blood in the Water
      • Odor Most Foul
      • Children of the Streets
      • Taimhotep’s Song
      • The Baker’s Dilemma
      • Mortem Romanum
    • Saqqara Nome Side Quests
      • First Blood
      • Secrets of the First Pyramids [ULC]
      • Rites of Anubis
      • When Night Falls
      • A Rebel Alliance
    • Faiyum Side Quests
      • Murder in the Temple
      • Feeding Faiyum
      • Curse of the Wadjet
      • Rebel Strike
      • The Bride
      • Sobek’s Gold
      • Forging Siwa
      • The Sickness
      • Fires of Dionysias
      • Demons in the Desert
    • Faiyum Oasis Side Quests
      • The Champion
      • The Man Beast
      • Sobek’s Tears
      • The Jaws of Sobek
      • Bad Faith
      • Shadya’s Rest
      • Fighting for Faiyum
    • Herakleion Nome Side Quests
      • Recon Work
      • Loose Cargo
      • Reunion
      • Predator to Prey
    • Uab Nome Side Quests
      • Seven Farmers
    • Atef-Pehu Nome Side Quests
      • The Matriarch
    • Green Mountains Side Quests
      • One Bad Apple
      • Playing with Fire
      • The Good Roman
      • Taking Liberty
      • Halo of the Huntress
      • Unseeing Eyes
      • Carpe Diem
      • Shadows of Apollo
    • Kyrenaika Side Quests
      • The Flea of Cyrene
      • The Lure of Glory
      • The Mousetrap
      • Founding Father
      • Pax Romana
      • Cat and Mouse
      • Absolute Power
      • Are you Not Entertained?
      • The Smugglers of Cyrene
      • Dead in the Water
      • My Brother for a Horse
    • Marmarica Side Quests
      • His Secret Service
    • Isolated Desert Side Quests
      • Plight of the Rebels
  • Activities
    • Overview
    • Gladiator Arenas
      • About Gladiator Arenas
      • Krokodilopolis
      • Cyrene
    • Hippodrome
      • Overview
      • Time Trials
      • Tournaments
    • Hunting Grounds (Animal Lairs)
      • Overview
      • Cobra Lair
      • Crocodile Lairs
      • Hippopotamus Lairs
      • Hyena Lairs
      • Ibex Lair
      • Leopard Lairs
      • Lion/Lioness Lairs
      • Vulture Lairs
    • Papyri Puzzles
      • Overview
      • Apollonion of Cyrene: Dead or Alive
      • Asklepieion: Forsaken City
      • Eastern Cemetery Mastaba: Stone Fungus
      • Galenos’s House: Royal Flora
      • Great Library: Divided Valley
      • Great Synagogue: Nature’s Way
      • House of Iwn: Just Laws
      • House of Life: A Long Drink
      • Hypostyle Hall: Fertile Lands
      • Iseion: Deafening Silence
      • Oracle of Apollo: Wet Work
      • Palace of Apries: In Plain Sight
      • Sarapeion: The Stone Gaze
      • Sarapeion of Karanis: The Leaning Tower
      • Tomb of Alexander the Great: Ray of Hope
      • Tomb of Battos: Underground Currents
      • Temple of Horus: Sea of Sand
      • Temple of Khonsou: Twin Despair
      • Temple of Ptah: Fallen Friend
      • Temple of Sobek: Sobek’s Rage
      • Temple of Thoth: Thoth’s Secret
      • Temple of Zeus: Undue Haste
      • Valley Market: The Blasphemer
      • Wabet: Burning Bush
      • Zephyros Stables: Dead End
    • Stone Circles
      • Overview
      • Amun
      • Apis
      • Divine Lion
      • Goat Fish
      • The Great Twins
      • Hathor
      • Horus
      • Osiris
      • Pisces
      • The Scales
      • Serqet
      • Taweret
      • The Planetarium
    • Tombs and Ancient Mechanisms
      • Overview
      • Adorer of Thoth Tomb
      • Golden Tomb
      • Mountain of the Dead
      • Nomarch’s Tomb
      • Seth-Anat Tomb
      • Tomb of Amenemhat III
      • Tomb of Djoser
      • Tomb of Khafre
      • Tomb of Khufu
      • Tomb of Menkaure
      • Tomb of Smenkhkare
      • Tomb of Sneferu
      • Tomb of the Cynic
      • Tomb of the Nomads
      • Great Sphinx
    • War Elephants
      • Overview
      • Herwennefer
      • Surus
      • Jumbe
      • Qetesh & Resheph
    • Hermit Locations
      • Hermit Location Sites
    • Ptolemy Statues
      • Ptolemy Statue Locations
    • Other Activities
      • Overview
      • Reda’s Daily Quest
      • Phylakes
      • World Events
    • Military Strongholds
      • Overview
      • Forts
        • Chersonesos Roman Fort
        • Kerkesoucha Granary
        • Limestone Quarry
        • Roman Akropolis
      • Medium Military
        • Arsinoites Quarry Hideout
        • Cyrene Barracks
        • Dionysias Caravanserai
        • Kerkasoros Outpost
        • Necropolis Hideout
        • Pharos Garrison
        • Prasinos Roman Camp
        • Saphthis Outpost
        • Saragina Camp
      • Small Military
        • Abandoned Temple Hideout
        • Akabis Roman Tower
        • Akronisos Camp
        • Auritina Roman Tower
        • Bandit Hideout
        • Camp Agrophylake
        • Camp Dory
        • Camp Kataskinono
        • Camp Menouthis
        • Camp Nisi
        • Camp Pyrrhos
        • Camp Tamaris
        • Camp Xeros
        • Carcer Roman Compound
        • Cleon’s Wharf
        • Collis Roman Hunting Camp
        • Coral Escarpment Camp
        • Desolated Lookout
        • Dionysias Wharf
        • Dioryx Megale Wharf
        • Djbt Jm Hideout
        • East Mediterranean Trireme
        • East Moeris Trireme
        • House of Sand Hideout
        • Kastor High Hideout
        • Kelida Hideout
        • Ketket Cove Hideout
        • Lah Hideout
        • Legio XXXVII Roman Docks
        • Livius Roman Tower
        • Mithidrates Roman Camp
        • Neith Cradle Hideout
        • Nikiou Post
        • North Mareotis Trireme
        • Per-Wsir Hideout
        • Poludeukes Hideout
        • Psammos Hideout
        • Psenhyris Trireme Wharf
        • Roman Quarry Camp
        • Roman Watchtower
        • South Mareotis Trireme
        • South Moeris Trireme
        • Delta Nile Trireme
        • Thenessos Hideout
        • Thintis Roman Tower
        • Upper Nile Trireme
        • West Mediterranean Trireme
        • West Moeris Trireme
  • Atlas
    • Map of Ancient Egypt
    • Alexandria
    • Atef-Pehu Nome
    • Black Desert
    • Desheret Desert
    • Faiyum
    • Faiyum Oasis
    • Giza
    • Great Green Sea
    • Great Sand Sea
    • Green Mountains
    • Haueris Nome
    • Herakleion Nome
    • Im-Khent Nome
    • Iment Nome
    • Ineb-Hedjet nome
    • Isolated Desert
    • Ka-Khem Nome
    • Kanopos Nome
    • Khensu Nome
    • Kyrenaika
    • Lake Mareotis
    • Libue
    • Marmarica
    • Memphis
    • Mesogeio Sea
    • Paraitonion
    • Qattara Depression
    • Sap-Meh Nome
    • Sapi-Res Nome
    • SaqQara Nome
    • Siwa
    • Uab Nome
    • White Desert
    • White Desert Oasis
  • Reference and Analysis
    • The Heroes
    • The Allies
    • The Historical Figures
    • Enemies
    • Enemy Types
    • Abilities
    • Acquiring Weapons and Gear
    • Regular Swords
    • Sickle Swords
    • Dual Swords
    • Heavy Blunts
    • Heavy Blades
    • Scepters
    • Spears
    • Hunter Bows
    • Light Bows
    • Warrior Bows
    • Predator Bows
    • Shields
    • Weapon and Shield Attributes
    • Available Mounts
    • Outfits
    • Inventory
    • Nomad’s Bazaar
    • Crafting
    • Achievements & Trophies
  • Art Gallery
    • Concepts
    • Material Design

Assassin's Creed Origins Guide › Main Quests › Siwa

The Oasis

Prerequisite: Complete Main Quest: Homecoming

Suggested Level: 1

Reward: 1,000 XP

Unlocks: Senu; Side Quest: Gear Up; Main Quest: The False Oracle

Details: Bayek returns to Siwa. His close friend Hepzefa helps him prepare to battle the false Oracle, Medunamun.

Whistle Types

There are two different types of whistles available by pressing down on the D-pad. A quick press gives you an attention-getting whistle used to attract enemies to your location. Use this when you are hiding and they are unaware of your position. The second whistle is a longer one used to call your mount. Just hold down on the D-pad longer.

Follow Hepzefa

At the Temple buried in the sand (1), press and hold the Call Mount button to summon a camel. Mount it and follow Hepzefa back to Siwa. See Mount Controls in The Essentials chapter for riding help. During the ride, Hepzefa tells you about the conditions at Siwa since you left, focusing on the garrisons the soldiers set up to oppress the people.

Vulture Lair

The first area you come to is a small village (2) in ruins. This later becomes a Vulture Lair challenge covered in the Activities section of the guide. Use the Animus Pulse throughout this village to find all the loot. You’ll be able to find weapon chests (A) and (B) inside the ruined structures..

Follow Hepzefa to the top of the dune (3) where Siwa’s name is presented. Notice that 25 XP is given each time you discover a new area. Continue to follow Hepzefa down the dune and into your hometown.

Siwa

Travel through Siwa and follow Hepzefa to his home (4). Dismount and enter his home through the open doorway. It is a good idea to keep a low profile and avoid fights with Ptolemaic guards.

Hepzefa encourages you to rest, but you have no interest in that now. Rabiah enters the house in a panic about the local soldiers. While reuniting with Rabiah, she patches up your wounds as she has always done for you and your wife, Aya. She encourages you into a deep, much needed sleep.

Practice Using the Bow

Bow Lesson

After you wake up, Hepzefa hands you a bow outside and tells you to practice on the two target dummies in his backyard. Raise the bow, aim, and shoot the heads off the two dummies. The dummy on the right requires two shots to the head. This is because it is Level 3 and you are Level 1. If you need more arrows, take them from the supply next to you. When you finish with bow practice, a girl runs up and warns Hepzefa that soldiers are coming for him.

Kill the Soldiers

A Lesson in Stealth

As the two of you hide in nearby bushes (5), you overhear the soldiers announcing that they are looking for the Medjay who killed Nomarch Rudjek.

Detection

The soldiers surround the house. Before control returns to you, the nearest soldier spots you in the tall grass. A white directional meter appears, pointing in his direction. This means you’ve been spotted. You are prompted to press the Crouch button to enter a stealth state by crouching in the tall grass around you. Your character will glow with a white light. This means you are hidden.

Assassination

As the soldier gets closer to you, the Awareness meter turns from a suspicious white to a cautious yellow and finally to an engaging battle red. You can perform a stealth attack when the meter displays any of these colors, including the last one (red) if you strike quickly enough. During this first trial kill, you always perform a successful stealth assassination, but be aware of those warning signs for all future attacks. Always try to strike before the Awareness meter turns red.

Assassinated vs. Knocked Out

Until you receive your hidden wrist blade, all stealth kills performed by hand result in an unconscious enemy lying on the ground and an extra step is required to assassinate them (use the Assassinate button to kill them). Once the enemy is dead, you can loot or move the body to hide it from others. This first body is in the tall grass and does not need to be hidden.

Bow Tagging

The next closest soldier (6) is standing with his back to you at Hepzefa’s front door. Pull out the bow and aim at the soldier. Notice that aiming the bow at the enemy tags them (the soldier’s level appears in a marker over his head). Tagged enemies are visible through walls. The full orange meter above the enemy’s head means that one shot will kill him. If you don’t see a full orange gauge, then aim at the head to kill him. Release the arrow and assassinate your target while remaining in stealth.

Note that with enemies at levels higher than yours, you may not be able to kill them with one shot to the head. Therefore, it is important to do everything you can to always be above the enemies’ levels. Achieve this by playing all the side quests and activities in a region before moving on to the next.

When you shoot the soldier near the door, Hepzefa picks up the body, moves it into the tall grass, and warns you to not leave bodies in the open. If another enemy sees the dead body, he leaves his patrol route and searches the area for you. Sometimes you may leave dead bodies where they lie as a strategy to lure enemies closer to your hiding place.

Takedown Assassination

Climb up the side of the house near the front door. Avoid passing in front of the open doorway on the second level (the patrolling soldier inside the house may spot you). Continue up the next wall to reach the second-floor balcony. Move directly to the west side, and perch on the short wall and look down. When the patrolling second-floor soldier (7) comes into view, you can perform a dropping takedown assassination. You can perform these from insane heights that would normally kill you if you weren’t landing on an enemy. You can successfully execute this move only if the assassination prompt appears when the enemy is directly below you.

Climb back to the top balcony and move to the north side short wall. Wait for the soldier (8) patrolling below to walk into your dropping assassination range. Pounce on him.

Whistle to Attract Enemies

Crouch down and sneak into the tall weeds in the backyard (9). Here you can spot your next target. A soldier (10) searches through the tall weeds. Move closer to him and then whistle. Do not hold down the Whistle button or you’ll call your mount. Assassinate the soldier as he moves closer to inspect the sound.

Follow the tall weeds around to the house’s east side. Remain crouched as you slowly and silently exit the weeds to come up behind the last patrolling soldier (11) and assassinate him.

Return to Hepzefa

Return to Hepzefa, who is going into his house (6). He invites you upstairs and presents you a couple jobs that were given to him from the people of Siwa. He says that the real problem is with the next man on your hit list, Medunamun. Hepzefa suggests you become tougher and upgrade your armor before you take him on. This is a tip to level up, explore, and do some side quests before tackling an enemy with a higher level than yours.

He suggests you visit Benipe, the blacksmith, or use Senu’s help finding better weapons. You believed your old friend Senu was dead, but Rabiah nursed him back to health. Senu is Bayek’s falcon and sidekick. He is like an ancient drone that does reconnaissance for you. A cheerful reunion between you and your feathered friend occurs and the first quest ends successfully, earning you 1,000 XP and pushing you to Level 2.

Ability Points

Each time you level up, you earn an Ability Point (AP). Spend APs on new abilities in the Ability menu. Consider making your first purchase be the Master Warrior ability Regeneration; this allows you to regenerate life during combat. For more information on abilities, see “Abilities” in the Reference chapter.

Leveling Up: What to Do Next

Walk over to the table where Hepzefa is standing (on his rooftop balcony) and accept the side quests Water Rats and Family Reunion. This gives you three available side quests. Consider playing them in the order of the suggested level. Open your map and explore every location marked on the map in Siwa. There are three viewpoints (one on Hepzefa’s property). Synchronizing with all three reveals every point of interest in and around Siwa. There are hunting opportunities, a fort to overthrow, and a stone circle to align with the stars. Do everything you can in Siwa before continuing the main quests. This keeps you at a higher level than your enemies, giving you the advantage in battle and ensuring that stealthy takedowns become one-hit kills.

Page Over to Side Quests

You are currently in the Main Quest section, which covers only main quests. Do everything that Siwa has to offer before continuing to the next main quest. See the Side Quests section for help leveling up.

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