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Assassin's Creed Origins eGuide
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Contents

  • Changelog
    • Updates
  • Introduction
    • The Final Ptolemaic Dynasty
  • The Essentials
    • Overview
    • Player Health and Shield
    • Combat
    • Mounts and Vehicles
    • Animus Pulse
    • Discovering Locations
    • Completing Locations
    • Using the Map
    • Abilities/Ability Points
    • Inventory
    • Experience and Leveling Up
    • Gear
    • Tools
    • Senu
    • Animals
    • Beyond the Quests
  • Main Quests
    • Overview
    • Saqqara Pyramid
    • Siwa
      • Homecoming
      • The Oasis
      • The False Oracle
      • May Amun Walk Beside You
    • Alexandria
      • Aya
      • End of the snake
      • Gennadios the Phylakitai
      • Aya (continued)
    • Kanopos Nome
      • Egypt’s Medjay
    • Sapi-Res Nome
      • The Scarab’s Sting
      • The Scarab’s Lies
      • Pompeius Magnus
    • Giza
      • The Hyena
    • Memphis
      • The Lizard’s Mask
      • The Lizard’s Face
    • Faiyum
      • The Crocodile’s Scales
    • Faiyum Oasis
      • The Crocodile’s Jaws
      • Ambush at Sea [ULC]
    • Herakleion Nome
      • Way of the Gabiniani
      • Aya: Blade of the Goddess
    • Alexandria (Second Visit)
      • The Battle for the Nile
      • The Aftermath
    • Siwa (Second Visit)
      • The Final Weighing
    • Alexandria (Third Visit)
      • The Last Medjay
    • Current Time
      • Layla
    • Tyrrhenian Sea
      • Fall of an Empire, Rise of Another
    • Rome, Theatre of Pompey
      • 44 BCE, Ides of March
      • Outskirts of Rome
  • Side Quests
    • Siwa Side Quests
      • Gear Up
      • Family Reunion
      • Water Rats
      • Hideaway
      • Striking the Anvil
      • The Healer
      • Prisoners in the Temple
      • Bayek’s Promise
    • Lake Mareotis Side Quests
      • Hidden Tax
      • The Book of the Dead
      • Ambush in the Temple
      • Ulterior Votive
      • Lady of Slaughter
      • Birthright
      • Taste of her Sting
    • Alexandria Side Quests
      • The Accidental Philosopher
      • The Last Bodyguard
      • Higher Education
      • Serapis Unites
      • A Tithe By any other name
      • The Shifty Scribe
      • The Odyssey
      • Wrath of the Poets
      • Symposiasts
      • Phylakitai in the Eye
    • Kanopos Nome Side Quests
      • Old Times
      • Wild Ride
      • Taste of her Sting: Shrine of Serapis
      • Blue Hooligans
      • The Weasel
      • The Hungry River
      • Taste of her Sting: Crocodile Lair
    • Sap-Meh Nome Side Quests
      • In Protest
      • Thick Skin
      • Fair Trade
    • Sapi-Res Nome Side Quests
      • Conflicts of Interest
      • Smoke over Water
      • All Eyes on Us
      • Lost Happiness
      • Abuse of Power
      • The Tax Master
      • The Ostrich
      • Taste of her Sting: Sapi-Res Ruins
      • The New Kid in Town
      • Worker’s Lament
      • The Old Library
    • Ka-Khem Nome Side Quests
      • Taste of Her Sting: Ka-Khem Nome Old Temple
    • Giza Side Quests
      • Precious Bonds
      • What’s Yours is Mine
    • Memphis Side Quests
      • A Dream of Ashes
      • Blood in the Water
      • Odor Most Foul
      • Children of the Streets
      • Taimhotep’s Song
      • The Baker’s Dilemma
      • Mortem Romanum
    • Saqqara Nome Side Quests
      • First Blood
      • Secrets of the First Pyramids [ULC]
      • Rites of Anubis
      • When Night Falls
      • A Rebel Alliance
    • Faiyum Side Quests
      • Murder in the Temple
      • Feeding Faiyum
      • Curse of the Wadjet
      • Rebel Strike
      • The Bride
      • Sobek’s Gold
      • Forging Siwa
      • The Sickness
      • Fires of Dionysias
      • Demons in the Desert
    • Faiyum Oasis Side Quests
      • The Champion
      • The Man Beast
      • Sobek’s Tears
      • The Jaws of Sobek
      • Bad Faith
      • Shadya’s Rest
      • Fighting for Faiyum
    • Herakleion Nome Side Quests
      • Recon Work
      • Loose Cargo
      • Reunion
      • Predator to Prey
    • Uab Nome Side Quests
      • Seven Farmers
    • Atef-Pehu Nome Side Quests
      • The Matriarch
    • Green Mountains Side Quests
      • One Bad Apple
      • Playing with Fire
      • The Good Roman
      • Taking Liberty
      • Halo of the Huntress
      • Unseeing Eyes
      • Carpe Diem
      • Shadows of Apollo
    • Kyrenaika Side Quests
      • The Flea of Cyrene
      • The Lure of Glory
      • The Mousetrap
      • Founding Father
      • Pax Romana
      • Cat and Mouse
      • Absolute Power
      • Are you Not Entertained?
      • The Smugglers of Cyrene
      • Dead in the Water
      • My Brother for a Horse
    • Marmarica Side Quests
      • His Secret Service
    • Isolated Desert Side Quests
      • Plight of the Rebels
  • Activities
    • Overview
    • Gladiator Arenas
      • About Gladiator Arenas
      • Krokodilopolis
      • Cyrene
    • Hippodrome
      • Overview
      • Time Trials
      • Tournaments
    • Hunting Grounds (Animal Lairs)
      • Overview
      • Cobra Lair
      • Crocodile Lairs
      • Hippopotamus Lairs
      • Hyena Lairs
      • Ibex Lair
      • Leopard Lairs
      • Lion/Lioness Lairs
      • Vulture Lairs
    • Papyri Puzzles
      • Overview
      • Apollonion of Cyrene: Dead or Alive
      • Asklepieion: Forsaken City
      • Eastern Cemetery Mastaba: Stone Fungus
      • Galenos’s House: Royal Flora
      • Great Library: Divided Valley
      • Great Synagogue: Nature’s Way
      • House of Iwn: Just Laws
      • House of Life: A Long Drink
      • Hypostyle Hall: Fertile Lands
      • Iseion: Deafening Silence
      • Oracle of Apollo: Wet Work
      • Palace of Apries: In Plain Sight
      • Sarapeion: The Stone Gaze
      • Sarapeion of Karanis: The Leaning Tower
      • Tomb of Alexander the Great: Ray of Hope
      • Tomb of Battos: Underground Currents
      • Temple of Horus: Sea of Sand
      • Temple of Khonsou: Twin Despair
      • Temple of Ptah: Fallen Friend
      • Temple of Sobek: Sobek’s Rage
      • Temple of Thoth: Thoth’s Secret
      • Temple of Zeus: Undue Haste
      • Valley Market: The Blasphemer
      • Wabet: Burning Bush
      • Zephyros Stables: Dead End
    • Stone Circles
      • Overview
      • Amun
      • Apis
      • Divine Lion
      • Goat Fish
      • The Great Twins
      • Hathor
      • Horus
      • Osiris
      • Pisces
      • The Scales
      • Serqet
      • Taweret
      • The Planetarium
    • Tombs and Ancient Mechanisms
      • Overview
      • Adorer of Thoth Tomb
      • Golden Tomb
      • Mountain of the Dead
      • Nomarch’s Tomb
      • Seth-Anat Tomb
      • Tomb of Amenemhat III
      • Tomb of Djoser
      • Tomb of Khafre
      • Tomb of Khufu
      • Tomb of Menkaure
      • Tomb of Smenkhkare
      • Tomb of Sneferu
      • Tomb of the Cynic
      • Tomb of the Nomads
      • Great Sphinx
    • War Elephants
      • Overview
      • Herwennefer
      • Surus
      • Jumbe
      • Qetesh & Resheph
    • Hermit Locations
      • Hermit Location Sites
    • Ptolemy Statues
      • Ptolemy Statue Locations
    • Other Activities
      • Overview
      • Reda’s Daily Quest
      • Phylakes
      • World Events
    • Military Strongholds
      • Overview
      • Forts
        • Chersonesos Roman Fort
        • Kerkesoucha Granary
        • Limestone Quarry
        • Roman Akropolis
      • Medium Military
        • Arsinoites Quarry Hideout
        • Cyrene Barracks
        • Dionysias Caravanserai
        • Kerkasoros Outpost
        • Necropolis Hideout
        • Pharos Garrison
        • Prasinos Roman Camp
        • Saphthis Outpost
        • Saragina Camp
      • Small Military
        • Abandoned Temple Hideout
        • Akabis Roman Tower
        • Akronisos Camp
        • Auritina Roman Tower
        • Bandit Hideout
        • Camp Agrophylake
        • Camp Dory
        • Camp Kataskinono
        • Camp Menouthis
        • Camp Nisi
        • Camp Pyrrhos
        • Camp Tamaris
        • Camp Xeros
        • Carcer Roman Compound
        • Cleon’s Wharf
        • Collis Roman Hunting Camp
        • Coral Escarpment Camp
        • Desolated Lookout
        • Dionysias Wharf
        • Dioryx Megale Wharf
        • Djbt Jm Hideout
        • East Mediterranean Trireme
        • East Moeris Trireme
        • House of Sand Hideout
        • Kastor High Hideout
        • Kelida Hideout
        • Ketket Cove Hideout
        • Lah Hideout
        • Legio XXXVII Roman Docks
        • Livius Roman Tower
        • Mithidrates Roman Camp
        • Neith Cradle Hideout
        • Nikiou Post
        • North Mareotis Trireme
        • Per-Wsir Hideout
        • Poludeukes Hideout
        • Psammos Hideout
        • Psenhyris Trireme Wharf
        • Roman Quarry Camp
        • Roman Watchtower
        • South Mareotis Trireme
        • South Moeris Trireme
        • Delta Nile Trireme
        • Thenessos Hideout
        • Thintis Roman Tower
        • Upper Nile Trireme
        • West Mediterranean Trireme
        • West Moeris Trireme
  • Atlas
    • Map of Ancient Egypt
    • Alexandria
    • Atef-Pehu Nome
    • Black Desert
    • Desheret Desert
    • Faiyum
    • Faiyum Oasis
    • Giza
    • Great Green Sea
    • Great Sand Sea
    • Green Mountains
    • Haueris Nome
    • Herakleion Nome
    • Im-Khent Nome
    • Iment Nome
    • Ineb-Hedjet nome
    • Isolated Desert
    • Ka-Khem Nome
    • Kanopos Nome
    • Khensu Nome
    • Kyrenaika
    • Lake Mareotis
    • Libue
    • Marmarica
    • Memphis
    • Mesogeio Sea
    • Paraitonion
    • Qattara Depression
    • Sap-Meh Nome
    • Sapi-Res Nome
    • SaqQara Nome
    • Siwa
    • Uab Nome
    • White Desert
    • White Desert Oasis
  • Reference and Analysis
    • The Heroes
    • The Allies
    • The Historical Figures
    • Enemies
    • Enemy Types
    • Abilities
    • Acquiring Weapons and Gear
    • Regular Swords
    • Sickle Swords
    • Dual Swords
    • Heavy Blunts
    • Heavy Blades
    • Scepters
    • Spears
    • Hunter Bows
    • Light Bows
    • Warrior Bows
    • Predator Bows
    • Shields
    • Weapon and Shield Attributes
    • Available Mounts
    • Outfits
    • Inventory
    • Nomad’s Bazaar
    • Crafting
    • Achievements & Trophies
  • Art Gallery
    • Concepts
    • Material Design

Assassin's Creed Origins Guide › Main Quests › Siwa

Homecoming

Prerequisite: Start the game

Suggested Level: 0

Unlocks: The Oasis

Details: A weathered Bayek confronts the bodyguard of a man he killed.

Outskirts of Siwa

A Battle Tutorial

You begin in the outskirts of Siwa (1) one month after assassinating the Heron. You are engaged in battle with a very large adversary. You’re armed with a Level 1 Medjay shield and bronze sword. Hypatos is a Level 2 brute wielding a large heavy blunt mace seeking to avenge his fallen master. The battle begins with half his health depleted, as indicated by the gauge over his head.

During the battle with Rudjek’s bodyguard, you learn how to lock on to your enemy and how to perform a block and light attack, following the onscreen prompts. If he picks you up and throws you on the ground, then you also learn how to recover. You have total freedom of movement during battle, and your positioning is very important while fighting.

Wait for Hypatos to swing and miss before you quickly move in for an attack. Then quickly move away as he draws back for another swing. Run behind your opponent after dodging an attack and hit him from behind repeatedly. Hypatos smashes the ground with his mace, breaking the ground below you. Both of you fall through the crumbling foundation.

The battle continues after the fall. Once you regain your stance, you are instructed on how to use Shield Break (which is the strong yet slower weapon attack). Then you are instructed on how to dodge—press the Dodge button while moving in any direction. This is a great way to quickly move away from an attack as it’s happening.

A blue adrenaline gauge appears above your health meter. This gauge fills with each successful attack on your enemy.

Adrenaline Quick Fill

It’s always faster to fill the adrenaline gauge using light attacks as opposed to the slower heavy attack. You accumulate adrenaline in equal amounts, regardless of whether it’s a light or heavy hit; therefore, the more hits you can accumulate in the shorter amount of time, the faster the adrenaline gauge fills.

Once the adrenaline gauge is full, release the special attack. The controls to initiate the attack always appear on the gauge when it is full and ready to release. To release the attack, simultaneously press and hold both the Light and Heavy Attack buttons. Always select your target just before releasing a special attack. The actual attack that you perform depends on the weapon you’re holding when the special attack is engaged.

Loot the body to acquire a mace and a few drachma. The mace is heavy and slow but does twice the damage of your sword. It has faster adrenaline regeneration and gives additional adrenaline on each kill. Consider using it for the next battle.

Leave the Battle Arena

Animus Pulse

You can tag items of interest in a large radius surrounding you. A sound effect is heard and a pulse wave emanates from your position outward, tagging all items of interest in your vicinity. Items are only temporarily marked. Investigate each marker for collectibles. If the markers disappear before you find all the items, simply press the Animus Pulse button again to retag the remaining items.

Now it’s time to start your adventure. Use Animus Pulse to mark a wall block covered in scrambling scarabs. Approach this area and press the Pass Through Crack button to push the movable slab up, revealing a secret entrance that allows you inside the temple.

Temple Interior

Anteroom

Once inside, you learn how to use the torch for lighting. Press and hold the Torch button to raise and light a torch. You can throw your torch as a projectile using the Free Aim button in conjunction with the Throw Object button or just drop it by pressing the Drop Object button. The torch can also be used as an effective weapon—the fire that leaps onto an enemy continues to do damage even after the initial attack. Use Animus Pulse in the first room to locate some coins and other items on a high ledge above you.

Treasures Galore

This first room in the temple exemplifies the treasure-hunting element in the game. Pulse the room again and look up to the ledge behind the entrance. A few markers light up. Use the cracked pillar on the right to reach the high ledge and loot the many containers.

Loot Containers

On the high ledge above the entrance in the first room you’ll find your first loot container. Unlike all the vases you can loot by simply pressing the Pick Up Object button, the loot containers appear with a “Loot” prompt gauge. To get the contents inside, press and hold the Pick Up Object button until the loot gauge fills. Loot containers often contain weapons or shields.

Why You Should Loot

Even if you’re not a collectionist, you should still pick up loot. Looting is the fastest way to make money, which you can use to upgrade and buy weapons and shields, clothing, crafting items, and mounts. There’s a blacksmith in your hometown of Siwa. With the right amount of money, you can start out with a serious advantage over your enemies by upgrading your most powerful weapons and shield.

After looting the first chamber, vault over the fallen columns in the pathway, run up the stairs, and enter the second chamber.

The Second Chamber

Fully explore the second chamber for loot. Use Animus Pulse to mark treasures located in almost every corner and then return to the fallen column (A) on the left. Use this column to climb to the high left ledge (B). Access a network of tunnels through an opening here. There is also an open hallway in the back-left corner on the lower level near a stash of loot that connects to the tunnels above.

The left tunnel system has much more loot than you’ll find on the right-side chambers (C).

After you completely pillage the entire second chamber and connecting tunnels, return to the left upper ledge (B). Climb over the large slab to reach a fallen column that allows you to jump to the back ledge (D). From there, head to the final interior chamber.

Final Chamber

At the top, you are instructed on how to drop an item (the torch in this case). Climb either of the tall statues to the top of the head and then leap down to the ledge.

Approach the wall that’s covered in crawling scarabs and perform either a light or heavy attack on the cracked wall to break through, allowing you to exit the tomb.

Exterior Hall Battle

In the distance, you can see men fighting as you stand perched on a high ledge in a large exterior hall.

Rush into battle to help an old friend. Use the techniques learned in the introductory battle with Hypatos. There are four Level 1 soldiers that you can beat rather easily compared to your first competitor. You should be able to use your special adrenaline attack at least once during this fight.

Hepzefa Escorts You Home

After the battle, you reunite with your old friend Hepzefa. It’s been a year since you’ve seen him. Bayek tells him that he’s defeated one of the masked ones, the Heron. Hepzefa replies, “Four more!” It’s apparent that your good friend is privy to your quest to assassinate those who have wronged you. He mounts his camel and invites you to rest at home.

Bayek’s Tattoos

When Bayek says, “No, no rest. Not until all the masked one’s guts lie baking in the sand,” he directs your attention to his tattooed arm. The masked ones are tattooed on his arm, and each time he assassinates one, he marks through their image with a sharp object.

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