Reward: 160 drachmas each tournament won; Pharaoh’s Horse Chariot for winning all four tournaments; Roman Warhorse Chariot for winning all four Elite tournaments
Points Earned in Tournament Races
| Position | Points |
|---|---|
|
1st |
5 |
|
2nd |
3 |
|
3rd |
2 |
|
4th |
1 |
Each tournament has three races, with points earned by finishing in the first four positions. Adding the points from the three races determines the finishing order. You must finish in first place to unlock the next tournament.
The Tournaments
| Tournament | Unlock Condition | Description |
|---|---|---|
|
Nike’s Winged Victory |
Unlocked from start |
A classic Greek-themed race. Can you earn the glory of Nike? |
|
Ramesses’ Divine Justice |
Win Nike’s Winged Victory |
A race honoring the Great Ancestor. Can you earn Ramesses’ favor? |
|
Sol Indiges’ Cursus Magnus |
Win Ramesses’ Divine Justice |
A great race of Kanopos. Can you earn the honor of Sol Indiges? |
|
Darius’ Great Battle |
Win Sol Indiges’ Cursus Magnus |
A time-honored race in Persian style. Can you earn the grace of Darius? |
Each tournament race has six riders, including Bayek. As you progress through the tournaments, these opponents become faster and tougher to take down.
Win all four tournaments to unlock Elite Event mode, where Bayek can compete in four more tournaments—identical to the first four but with stronger and faster rivals.
Nike’s Winged Victory
Rotation: Clockwise
Laps: 3/3/3
The track for Nike’s Winged Victory is clear, besides the rare broken-down chariot. When opportunities arise, take your shots against your rivals. Otherwise, keep the chariot to the inside and on the well-trodden path. Keep some boost in reserve when approaching the final turn and then boost out of the corner to put distance between you and your rivals. Rain adds a little extra challenge in the third race, but it doesn’t affect the race too much.
Ramesses’ Divine Justice
Rotation: Counterclockwise
Laps: 3/3/4
If you have done Time Trial II, you should be familiar with this track. Statues are added to the middle of the front and backstretches, forcing the riders to stick to an inside or outside lane. If possible, use these obstacles to your advantage by ramming rivals into them.
It begins to rain for the second race, making the chariots control a little differently than usual. The third race is extended to four laps, making it more important to avoid damage. Watch out as spectators toss smoke screens onto the track, obscuring vision for a short time. Be aware of who is around you at all times and keep the horses straight as they run through the smoke.
Sol Indiges’ Cursus Magnus
Rotation: Clockwise
Laps: 3/4/4
This track is the same as the one used in Time Trial III. Statues and pillars litter the course, with the most dangerous sitting just after each turn. If you are in the lead, stick to the lane you are most comfortable in, whether you prefer turning from the outside or inside. Otherwise, choose your lane based on where the rivals ahead are so that you can benefit from the draft. Use the point in the middle of the stretches, where the dark paths meet, to switch lanes.
If you do get the chance, time your rams so that your target runs into one of the obstacles. When the lane narrows around the statues and pillars, it can get crowded, so be ready with a ram to fend off your rivals. Pay particular attention to the scaffolding that surrounds the pillar on the backstretch. This is a nasty section where you can take serious damage if pushed into the platforms.
For the third race, the crowd becomes a tad nastier as they add firebombs to their arsenal. Now you need to worry about smoke screens and fire. The latter damages your ride if it catches fire, so take defensive measures and steer around the detonation. If you cannot avoid it, boost to extinguish the flame.
Darius’ Great Battle
Rotation: Counterclockwise
Laps: 4/4/5
The final tournament adds fire down the middle of both stretches. Three statues along both straightaways separate them into two distinct lanes with fire running between them. On top of that, fire arrows and firebombs are launched from the crowd, so be on your toes the entire race. Try to always keep a little boost in reserve in case you catch on fire.
For the second race, the middle statue on each straightaway is turned into a brazier that spews fire that alternates between the inside and outside lanes. Ride with Bayek straddling the outside of the dark path when in the outside lane and the inside of the path in the inner lane. This avoids the brunt of the fire, while still keeping your speed up. Remain alert for incoming fire projectiles from the crowd as they become more and more hostile.
For the final race, the first and third obstacles are braziers that spew fire that alternates between the inside and outside lanes. Now fire runs along most of each straightaway. A small gap between the statue and the end brazier allows you to switch lanes just before the turn. This race is increased from four laps to five, requiring you take on as little fire as possible to survive to the end. Again, stick just outside the reach of the fire to limit the damage.