Common weapons and shields have only one attribute, Rare holds two attributes, while Legendary equipment possesses three attributes. The following table explains the effects of each attribute.
| Attribute | Description |
|---|---|
|
Bleeding on Block |
Blocking attacks have a 20% chance to inflict Bleeding on the attacker |
|
Cursed |
Bayek gains 200% damage output but his health is capped at 33% |
|
Elevation Multiplier |
Shots taken from 3 meters higher than the target deal double damage |
|
Extra Arrow |
Bayek can load two extra arrows |
|
Health for Critical |
While below 20% health, all attacks do critical damage |
|
Health on Hit |
Bayek recovers 1% of his health each time he hits an enemy |
|
Health on Kill |
Bayek recovers 15% of his health each time he kills an enemy |
|
Health on Parry |
After a successful parry, Bayek recovers 50% of the incoming damage |
|
Instant Charging |
Charged Heavy Attacks are instant |
|
On Fire |
Attacks have a chance to set enemies on fire |
|
Poison on Block |
Blocking attacks have a 20% chance to inflict Poison on the attacker |
|
Poison on Hit |
Attacks have a 20% chance to poison enemies |
|
Ranged Hit Multiplier |
Shots taken at more than 20 meters from the target deal double damage |
|
Sleep on Block |
Blocking attacks have a 10% chance to inflict Sleep on the attacker |
|
Sleep on Hit |
Attacks have a 10% chance to put enemies to sleep |
| Attribute | Description | X Value for Level I | X Value for Level II | X Value for Level III | X Value for Level IV |
|---|---|---|---|---|---|
|
Adrenaline on Hurt |
Upon receiving damage, Bayek gains [X] Adrenaline Points |
10 |
15 |
20 |
25 |
|
Adrenaline on Kill |
When Bayek kills an enemy, he gains [X] Adrenaline Points |
20 |
30 |
40 |
50 |
|
Adrenaline on Parry |
When Bayek parries an attack, he gains [X] Adrenaline Points |
20 |
30 |
40 |
50 |
|
Adrenaline Regeneration |
While holding this weapon, Bayek regenerates [X] Adrenaline Points per second |
1 |
2 |
3 |
4 |
|
Bleeding on Hit |
Attacks have a [X]% chance to inflict Bleeding |
10 |
20 |
30 |
40 |
|
Charging Speed |
Bow Charge Duration is reduced by [X]% |
10 |
20 |
30 |
40 |
|
Combo Multiplier |
With each consecutive hit, damage is multiplied by [X]% |
110 |
115 |
120 |
125 |
|
Critical Hit Damage |
Bayek’s Critical Hits inflict [X]% more damage |
180 |
220 |
260 |
300 |
|
Critical Hit Rate |
When Bayek attacks, he has [X]% chance to inflict Critical Damage |
20 |
30 |
40 |
50 |
|
Damage Absorption Rate |
Bayek has a [X]% chance to absorb 30% of the incoming damage |
20 |
30 |
40 |
50 |
|
Damage Absorption Value |
Bayek has a 10% chance to abosrb [X]% of the incoming damage |
50 |
65 |
80 |
95 |
|
Fire Resistance |
Fire Damage is reduced by [X]% |
20 |
30 |
40 |
50 |
|
Melee Resistance |
Melee Damage is reduced by [X]% |
20 |
30 |
40 |
50 |
|
Precision |
Arrow Dispersion is reduced by [X]% |
10 |
20 |
30 |
40 |
|
Ranged Resistence |
Ranged Damage is reduced by [X]% |
20 |
30 |
40 |
50 |
|
Rate of Fire |
Bow’s Rate of Fire is increased by [X]% |
20 |
30 |
40 |
50 |
|
Stealth Damage |
While undetected, Shots inflict [X]% more damage |
115 |
130 |
145 |
160 |