Prima Games eGuides Assassin's Creed Origins eGuide

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Assassin's Creed Origins eGuide Reference and Analysis

Weapon and Shield Attributes

Common weapons and shields have only one attribute, Rare holds two attributes, while Legendary equipment possesses three attributes. The following table explains the effects of each attribute.

Attribute Description

Bleeding on Block

Blocking attacks have a 20% chance to inflict Bleeding on the attacker

Cursed

Bayek gains 200% damage output but his health is capped at 33%

Elevation Multiplier

Shots taken from 3 meters higher than the target deal double damage

Extra Arrow

Bayek can load two extra arrows

Health for Critical

While below 20% health, all attacks do critical damage

Health on Hit

Bayek recovers 1% of his health each time he hits an enemy

Health on Kill

Bayek recovers 15% of his health each time he kills an enemy

Health on Parry

After a successful parry, Bayek recovers 50% of the incoming damage

Instant Charging

Charged Heavy Attacks are instant

On Fire

Attacks have a chance to set enemies on fire

Poison on Block

Blocking attacks have a 20% chance to inflict Poison on the attacker

Poison on Hit

Attacks have a 20% chance to poison enemies

Ranged Hit Multiplier

Shots taken at more than 20 meters from the target deal double damage

Sleep on Block

Blocking attacks have a 10% chance to inflict Sleep on the attacker

Sleep on Hit

Attacks have a 10% chance to put enemies to sleep

Attribute Description X Value for Level I X Value for Level II X Value for Level III X Value for Level IV

Adrenaline on Hurt

Upon receiving damage, Bayek gains [X] Adrenaline Points

10

15

20

25

Adrenaline on Kill

When Bayek kills an enemy, he gains [X] Adrenaline Points

20

30

40

50

Adrenaline on Parry

When Bayek parries an attack, he gains [X] Adrenaline Points

20

30

40

50

Adrenaline Regeneration

While holding this weapon, Bayek regenerates [X] Adrenaline Points per second

1

2

3

4

Bleeding on Hit

Attacks have a [X]% chance to inflict Bleeding

10

20

30

40

Charging Speed

Bow Charge Duration is reduced by [X]%

10

20

30

40

Combo Multiplier

With each consecutive hit, damage is multiplied by [X]%

110

115

120

125

Critical Hit Damage

Bayek’s Critical Hits inflict [X]% more damage

180

220

260

300

Critical Hit Rate

When Bayek attacks, he has [X]% chance to inflict Critical Damage

20

30

40

50

Damage Absorption Rate

Bayek has a [X]% chance to absorb 30% of the incoming damage

20

30

40

50

Damage Absorption Value

Bayek has a 10% chance to abosrb [X]% of the incoming damage

50

65

80

95

Fire Resistance

Fire Damage is reduced by [X]%

20

30

40

50

Melee Resistance

Melee Damage is reduced by [X]%

20

30

40

50

Precision

Arrow Dispersion is reduced by [X]%

10

20

30

40

Ranged Resistence

Ranged Damage is reduced by [X]%

20

30

40

50

Rate of Fire

Bow’s Rate of Fire is increased by [X]%

20

30

40

50

Stealth Damage

While undetected, Shots inflict [X]% more damage

115

130

145

160