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Assassin's Creed Origins eGuide
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Contents

  • Changelog
    • Updates
  • Introduction
    • The Final Ptolemaic Dynasty
  • The Essentials
    • Overview
    • Player Health and Shield
    • Combat
    • Mounts and Vehicles
    • Animus Pulse
    • Discovering Locations
    • Completing Locations
    • Using the Map
    • Abilities/Ability Points
    • Inventory
    • Experience and Leveling Up
    • Gear
    • Tools
    • Senu
    • Animals
    • Beyond the Quests
  • Main Quests
    • Overview
    • Saqqara Pyramid
    • Siwa
      • Homecoming
      • The Oasis
      • The False Oracle
      • May Amun Walk Beside You
    • Alexandria
      • Aya
      • End of the snake
      • Gennadios the Phylakitai
      • Aya (continued)
    • Kanopos Nome
      • Egypt’s Medjay
    • Sapi-Res Nome
      • The Scarab’s Sting
      • The Scarab’s Lies
      • Pompeius Magnus
    • Giza
      • The Hyena
    • Memphis
      • The Lizard’s Mask
      • The Lizard’s Face
    • Faiyum
      • The Crocodile’s Scales
    • Faiyum Oasis
      • The Crocodile’s Jaws
      • Ambush at Sea [ULC]
    • Herakleion Nome
      • Way of the Gabiniani
      • Aya: Blade of the Goddess
    • Alexandria (Second Visit)
      • The Battle for the Nile
      • The Aftermath
    • Siwa (Second Visit)
      • The Final Weighing
    • Alexandria (Third Visit)
      • The Last Medjay
    • Current Time
      • Layla
    • Tyrrhenian Sea
      • Fall of an Empire, Rise of Another
    • Rome, Theatre of Pompey
      • 44 BCE, Ides of March
      • Outskirts of Rome
  • Side Quests
    • Siwa Side Quests
      • Gear Up
      • Family Reunion
      • Water Rats
      • Hideaway
      • Striking the Anvil
      • The Healer
      • Prisoners in the Temple
      • Bayek’s Promise
    • Lake Mareotis Side Quests
      • Hidden Tax
      • The Book of the Dead
      • Ambush in the Temple
      • Ulterior Votive
      • Lady of Slaughter
      • Birthright
      • Taste of her Sting
    • Alexandria Side Quests
      • The Accidental Philosopher
      • The Last Bodyguard
      • Higher Education
      • Serapis Unites
      • A Tithe By any other name
      • The Shifty Scribe
      • The Odyssey
      • Wrath of the Poets
      • Symposiasts
      • Phylakitai in the Eye
    • Kanopos Nome Side Quests
      • Old Times
      • Wild Ride
      • Taste of her Sting: Shrine of Serapis
      • Blue Hooligans
      • The Weasel
      • The Hungry River
      • Taste of her Sting: Crocodile Lair
    • Sap-Meh Nome Side Quests
      • In Protest
      • Thick Skin
      • Fair Trade
    • Sapi-Res Nome Side Quests
      • Conflicts of Interest
      • Smoke over Water
      • All Eyes on Us
      • Lost Happiness
      • Abuse of Power
      • The Tax Master
      • The Ostrich
      • Taste of her Sting: Sapi-Res Ruins
      • The New Kid in Town
      • Worker’s Lament
      • The Old Library
    • Ka-Khem Nome Side Quests
      • Taste of Her Sting: Ka-Khem Nome Old Temple
    • Giza Side Quests
      • Precious Bonds
      • What’s Yours is Mine
    • Memphis Side Quests
      • A Dream of Ashes
      • Blood in the Water
      • Odor Most Foul
      • Children of the Streets
      • Taimhotep’s Song
      • The Baker’s Dilemma
      • Mortem Romanum
    • Saqqara Nome Side Quests
      • First Blood
      • Secrets of the First Pyramids [ULC]
      • Rites of Anubis
      • When Night Falls
      • A Rebel Alliance
    • Faiyum Side Quests
      • Murder in the Temple
      • Feeding Faiyum
      • Curse of the Wadjet
      • Rebel Strike
      • The Bride
      • Sobek’s Gold
      • Forging Siwa
      • The Sickness
      • Fires of Dionysias
      • Demons in the Desert
    • Faiyum Oasis Side Quests
      • The Champion
      • The Man Beast
      • Sobek’s Tears
      • The Jaws of Sobek
      • Bad Faith
      • Shadya’s Rest
      • Fighting for Faiyum
    • Herakleion Nome Side Quests
      • Recon Work
      • Loose Cargo
      • Reunion
      • Predator to Prey
    • Uab Nome Side Quests
      • Seven Farmers
    • Atef-Pehu Nome Side Quests
      • The Matriarch
    • Green Mountains Side Quests
      • One Bad Apple
      • Playing with Fire
      • The Good Roman
      • Taking Liberty
      • Halo of the Huntress
      • Unseeing Eyes
      • Carpe Diem
      • Shadows of Apollo
    • Kyrenaika Side Quests
      • The Flea of Cyrene
      • The Lure of Glory
      • The Mousetrap
      • Founding Father
      • Pax Romana
      • Cat and Mouse
      • Absolute Power
      • Are you Not Entertained?
      • The Smugglers of Cyrene
      • Dead in the Water
      • My Brother for a Horse
    • Marmarica Side Quests
      • His Secret Service
    • Isolated Desert Side Quests
      • Plight of the Rebels
  • Activities
    • Overview
    • Gladiator Arenas
      • About Gladiator Arenas
      • Krokodilopolis
      • Cyrene
    • Hippodrome
      • Overview
      • Time Trials
      • Tournaments
    • Hunting Grounds (Animal Lairs)
      • Overview
      • Cobra Lair
      • Crocodile Lairs
      • Hippopotamus Lairs
      • Hyena Lairs
      • Ibex Lair
      • Leopard Lairs
      • Lion/Lioness Lairs
      • Vulture Lairs
    • Papyri Puzzles
      • Overview
      • Apollonion of Cyrene: Dead or Alive
      • Asklepieion: Forsaken City
      • Eastern Cemetery Mastaba: Stone Fungus
      • Galenos’s House: Royal Flora
      • Great Library: Divided Valley
      • Great Synagogue: Nature’s Way
      • House of Iwn: Just Laws
      • House of Life: A Long Drink
      • Hypostyle Hall: Fertile Lands
      • Iseion: Deafening Silence
      • Oracle of Apollo: Wet Work
      • Palace of Apries: In Plain Sight
      • Sarapeion: The Stone Gaze
      • Sarapeion of Karanis: The Leaning Tower
      • Tomb of Alexander the Great: Ray of Hope
      • Tomb of Battos: Underground Currents
      • Temple of Horus: Sea of Sand
      • Temple of Khonsou: Twin Despair
      • Temple of Ptah: Fallen Friend
      • Temple of Sobek: Sobek’s Rage
      • Temple of Thoth: Thoth’s Secret
      • Temple of Zeus: Undue Haste
      • Valley Market: The Blasphemer
      • Wabet: Burning Bush
      • Zephyros Stables: Dead End
    • Stone Circles
      • Overview
      • Amun
      • Apis
      • Divine Lion
      • Goat Fish
      • The Great Twins
      • Hathor
      • Horus
      • Osiris
      • Pisces
      • The Scales
      • Serqet
      • Taweret
      • The Planetarium
    • Tombs and Ancient Mechanisms
      • Overview
      • Adorer of Thoth Tomb
      • Golden Tomb
      • Mountain of the Dead
      • Nomarch’s Tomb
      • Seth-Anat Tomb
      • Tomb of Amenemhat III
      • Tomb of Djoser
      • Tomb of Khafre
      • Tomb of Khufu
      • Tomb of Menkaure
      • Tomb of Smenkhkare
      • Tomb of Sneferu
      • Tomb of the Cynic
      • Tomb of the Nomads
      • Great Sphinx
    • War Elephants
      • Overview
      • Herwennefer
      • Surus
      • Jumbe
      • Qetesh & Resheph
    • Hermit Locations
      • Hermit Location Sites
    • Ptolemy Statues
      • Ptolemy Statue Locations
    • Other Activities
      • Overview
      • Reda’s Daily Quest
      • Phylakes
      • World Events
    • Military Strongholds
      • Overview
      • Forts
        • Chersonesos Roman Fort
        • Kerkesoucha Granary
        • Limestone Quarry
        • Roman Akropolis
      • Medium Military
        • Arsinoites Quarry Hideout
        • Cyrene Barracks
        • Dionysias Caravanserai
        • Kerkasoros Outpost
        • Necropolis Hideout
        • Pharos Garrison
        • Prasinos Roman Camp
        • Saphthis Outpost
        • Saragina Camp
      • Small Military
        • Abandoned Temple Hideout
        • Akabis Roman Tower
        • Akronisos Camp
        • Auritina Roman Tower
        • Bandit Hideout
        • Camp Agrophylake
        • Camp Dory
        • Camp Kataskinono
        • Camp Menouthis
        • Camp Nisi
        • Camp Pyrrhos
        • Camp Tamaris
        • Camp Xeros
        • Carcer Roman Compound
        • Cleon’s Wharf
        • Collis Roman Hunting Camp
        • Coral Escarpment Camp
        • Desolated Lookout
        • Dionysias Wharf
        • Dioryx Megale Wharf
        • Djbt Jm Hideout
        • East Mediterranean Trireme
        • East Moeris Trireme
        • House of Sand Hideout
        • Kastor High Hideout
        • Kelida Hideout
        • Ketket Cove Hideout
        • Lah Hideout
        • Legio XXXVII Roman Docks
        • Livius Roman Tower
        • Mithidrates Roman Camp
        • Neith Cradle Hideout
        • Nikiou Post
        • North Mareotis Trireme
        • Per-Wsir Hideout
        • Poludeukes Hideout
        • Psammos Hideout
        • Psenhyris Trireme Wharf
        • Roman Quarry Camp
        • Roman Watchtower
        • South Mareotis Trireme
        • South Moeris Trireme
        • Delta Nile Trireme
        • Thenessos Hideout
        • Thintis Roman Tower
        • Upper Nile Trireme
        • West Mediterranean Trireme
        • West Moeris Trireme
  • Atlas
    • Map of Ancient Egypt
    • Alexandria
    • Atef-Pehu Nome
    • Black Desert
    • Desheret Desert
    • Faiyum
    • Faiyum Oasis
    • Giza
    • Great Green Sea
    • Great Sand Sea
    • Green Mountains
    • Haueris Nome
    • Herakleion Nome
    • Im-Khent Nome
    • Iment Nome
    • Ineb-Hedjet nome
    • Isolated Desert
    • Ka-Khem Nome
    • Kanopos Nome
    • Khensu Nome
    • Kyrenaika
    • Lake Mareotis
    • Libue
    • Marmarica
    • Memphis
    • Mesogeio Sea
    • Paraitonion
    • Qattara Depression
    • Sap-Meh Nome
    • Sapi-Res Nome
    • SaqQara Nome
    • Siwa
    • Uab Nome
    • White Desert
    • White Desert Oasis
  • Reference and Analysis
    • The Heroes
    • The Allies
    • The Historical Figures
    • Enemies
    • Enemy Types
    • Abilities
    • Acquiring Weapons and Gear
    • Regular Swords
    • Sickle Swords
    • Dual Swords
    • Heavy Blunts
    • Heavy Blades
    • Scepters
    • Spears
    • Hunter Bows
    • Light Bows
    • Warrior Bows
    • Predator Bows
    • Shields
    • Weapon and Shield Attributes
    • Available Mounts
    • Outfits
    • Inventory
    • Nomad’s Bazaar
    • Crafting
    • Achievements & Trophies
  • Art Gallery
    • Concepts
    • Material Design

Assassin's Creed Origins Guide › Reference and Analysis

Enemy Types

Enemies throughout Ancient Egypt may belong to a number of factions, but they all fit into five types: soldiers, archers, brutes, predators, and supers. Each of these has variations that differ slightly, based on equipment and fighting style.

Soldiers

Soldier Variations

Type Equipment Overview Behavior

A

• Main weapon: sword

• Secondary weapon: short bow

• Shield/tool: none

Most basic enemy, performing only simple attacks with no real defensive actions.

• Pursues a fleeing target.

• Shoots at a target, who rides a mount.

• Attacks a target when approached.

• All soldiers may pull out the bow from long range.

B

• Main weapon: sword

• Secondary weapon: short bow

• Shield/tool: small shield

A Type B soldier carries a small shield that is used to defend against basic attacks, driving the player to evade to the side or use an attack that creates an opening, such as a Shield Charge.

Within close to medium range of his target, he raises his shield.

The soldier can perform two basic attacks in succession, which can be interrupted if the first strike misses or the target moves away.

C

• Main weapon: spear

• Secondary weapon: short bow

• Shield/Tool: small shield

A Type C soldier can perform circular attacks, forcing the player to defend with the shield.

When target flees from soldier, he pursues with shield raised.

Raises shield when attacked. Sidestep or evade attack to get around his defense.

D

• Main weapon: spear

• Secondary weapon: short bow

• Shield/tool: none

A Type D soldier can perform circular attacks, forcing the player to defend with the shield.

Within a close to medium range of his target, the soldier may perform a basic attack or double charge attack. Be ready to evade to the side to avoid the piercing.

Archers

Archer Variations

Type Equipment Overview Reactions

A

• Main weapon: long bow

• Secondary weapon: none

• Shield/tool: none

A Type A archer occasionally sets up for a single shot from his bow. Use the shield or dodge to the side to defend against the attacks.

When he reaches cover or a ranged position, he aims and performs a basic shot.

Strike at him with a melee attack and he pushes back with bow and attempts a shot.

B

• Main weapon: long bow

• Secondary weapon: none

• Shield/tool: none

A Type B archer encourages the use of the shield to defend against his light bow.

When he reaches cover or a ranged position, he aims and performs a set of three light shots.

When his target approaches at less than 10 meters, he strafes away while firing light shots.

C

• Main weapon: long bow

• Secondary weapon: none

• Shield/tool: none

A Type C archer uses fire arrows, encouraging his target to dodge or roll away.

When he reaches cover or a ranged position, he aims and performs a fire shot.

When his target approaches at less than 10 meters, he strafes away while firing light shots.

Strike at him with a melee attack and he pushes back with bow and attempts a shot.

Brutes

Brute Variations

Type Equipment Overview Reactions

A

• Main weapon: heavy weapon

• Secondary weapon: short bow

• Shield/tool: none

A Type A brute should be kept at a distance to avoid its deadly shield breaker attacks.

The Type A brute simply blocks straight-on attacks, not even reacting to the blow.

Within 3 meters of a target, he can perform a sequence of two heavy attacks, a fast fury attack, or a push attack.

B

• Main weapon: heavy weapon

• Secondary weapon: javelin

• Shield/tool: big shield

A Type B brute carries a big shield that he can use to stun his target, putting the player on the ground. Sidestep his attacks or keep him at a distance.

When he has line of sight on his target, he jogs toward the target, with shield raised.

Within 4 meters of a target, the brute can perform a shield stun.

With a successful shield charge, he chains the hit with a sequence of two heavy attacks.

C

• Main weapon: heavy long weapon

• Secondary weapon: javelin

• Shield/tool: big shield

A Type C brute should be kept at an even greater distance since he can put his target on the ground from even farther away with his shield charge, which also inflicts critical damage.

When he has line of sight on his target, he jogs toward the target, with shield raised.

Within 10 meters of a target, the brute may perform a shield charge by running at the target.

With a successful shield charge, he chains the hit with a sequence of two heavy attacks.

Predators

Predator Variations

Type Equipment Overview Reactions

A

• Main weapon: dual sickle sword

• Secondary weapon: small bow

• Shield/tool: none

A Type A predator encourages the player to use stun actions before attacking since predators have the ability to dodge an attack by dashing backward or to the side.

When he reaches medium range, he may perform a running melee attack or aim a heavy shot.

When his target comes within 5 meters, he performs a set of three light attacks, before returning to medium position.

B

• Main weapon: dual sickle sword

• Secondary weapon: small bow

• Shield/tool: smoke bombs

A Type B predator’s purpose is to break the tempo of the fight by disrupting visibility.

When he has a wide-open line of sight on his target, he runs to the stalking zone (such as tall grass) around the target.

If there is no stalking zone, he searches for cover, and if there is no cover, he goes to a ranged position.

At a ranged position, he aims and tosses a smoke bomb or fires a heavy shot.

With a successful heavy shot, he runs at his target and performs a running attack, before returning to medium range.

If his target gets within 5 meters, he performs a set of three light attacks and moves back to a medium range or stalking zone.

C

• Main weapon: dual sickle sword

• Secondary weapon: small bow

• Shield/tool: firebombs

A Type C predator has a deadly ranged attack, which can only be avoided by rolling quickly out of its area of effect.

When he reaches a ranged position, he aims and tosses a firebomb or shoots a heavy shot. Evade to a safe area to avoid fire damage.

With a successful heavy shot, he runs at his target and performs a set of four light attacks, before returning to medium range or stalking zone.

From a stalking zone position, he throws a firebomb.

If his target gets within 5 meters, he performs a set of four light attacks and moves back to medium range or cover.

Supers

Super Variations

Type Equipment Overview Reactions

A

• Main weapon: long sword

• Secondary weapon: short bow

• Shield/tool: medium shield

The super is an archetype, which challenges players’ reflexes, since the windows of opportunity are short and errors have stiff consequences. Stay on the move against supers, as they can close in on their targets quickly, catching you off guard.

He raises his shield when the target is within close to medium range.

From a ranged position, less than 20 meters away, he may let a heavy shot go at his target.

He may perform a jump heavy attack, or a dash plus dash attack, or a fast heavy attack.

B

• Main weapon: long sword

• Secondary weapon: javelin

• Shield/tool: big shield

The super is an archetype, which challenges players’ reflexes, since the windows of opportunity are short and errors have stiff consequences.

From a ranged position, less than 20 meters away, he may toss a javelin at his target.

Within close to medium range, he may perform a paired attack or a dash plus dash attack.

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