Prima Games eGuides Assassin's Creed Origins eGuide

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Assassin's Creed Origins eGuide Reference and Analysis

Enemy Types

Enemies throughout Ancient Egypt may belong to a number of factions, but they all fit into five types: soldiers, archers, brutes, predators, and supers. Each of these has variations that differ slightly, based on equipment and fighting style.

Soldiers

Soldier Variations

Type Equipment Overview Behavior

A

• Main weapon: sword

• Secondary weapon: short bow

• Shield/tool: none

Most basic enemy, performing only simple attacks with no real defensive actions.

• Pursues a fleeing target.

• Shoots at a target, who rides a mount.

• Attacks a target when approached.

• All soldiers may pull out the bow from long range.

B

• Main weapon: sword

• Secondary weapon: short bow

• Shield/tool: small shield

A Type B soldier carries a small shield that is used to defend against basic attacks, driving the player to evade to the side or use an attack that creates an opening, such as a Shield Charge.

Within close to medium range of his target, he raises his shield.

The soldier can perform two basic attacks in succession, which can be interrupted if the first strike misses or the target moves away.

C

• Main weapon: spear

• Secondary weapon: short bow

• Shield/Tool: small shield

A Type C soldier can perform circular attacks, forcing the player to defend with the shield.

When target flees from soldier, he pursues with shield raised.

Raises shield when attacked. Sidestep or evade attack to get around his defense.

D

• Main weapon: spear

• Secondary weapon: short bow

• Shield/tool: none

A Type D soldier can perform circular attacks, forcing the player to defend with the shield.

Within a close to medium range of his target, the soldier may perform a basic attack or double charge attack. Be ready to evade to the side to avoid the piercing.

Archers

Archer Variations

Type Equipment Overview Reactions

A

• Main weapon: long bow

• Secondary weapon: none

• Shield/tool: none

A Type A archer occasionally sets up for a single shot from his bow. Use the shield or dodge to the side to defend against the attacks.

When he reaches cover or a ranged position, he aims and performs a basic shot.

Strike at him with a melee attack and he pushes back with bow and attempts a shot.

B

• Main weapon: long bow

• Secondary weapon: none

• Shield/tool: none

A Type B archer encourages the use of the shield to defend against his light bow.

When he reaches cover or a ranged position, he aims and performs a set of three light shots.

When his target approaches at less than 10 meters, he strafes away while firing light shots.

C

• Main weapon: long bow

• Secondary weapon: none

• Shield/tool: none

A Type C archer uses fire arrows, encouraging his target to dodge or roll away.

When he reaches cover or a ranged position, he aims and performs a fire shot.

When his target approaches at less than 10 meters, he strafes away while firing light shots.

Strike at him with a melee attack and he pushes back with bow and attempts a shot.

Brutes

Brute Variations

Type Equipment Overview Reactions

A

• Main weapon: heavy weapon

• Secondary weapon: short bow

• Shield/tool: none

A Type A brute should be kept at a distance to avoid its deadly shield breaker attacks.

The Type A brute simply blocks straight-on attacks, not even reacting to the blow.

Within 3 meters of a target, he can perform a sequence of two heavy attacks, a fast fury attack, or a push attack.

B

• Main weapon: heavy weapon

• Secondary weapon: javelin

• Shield/tool: big shield

A Type B brute carries a big shield that he can use to stun his target, putting the player on the ground. Sidestep his attacks or keep him at a distance.

When he has line of sight on his target, he jogs toward the target, with shield raised.

Within 4 meters of a target, the brute can perform a shield stun.

With a successful shield charge, he chains the hit with a sequence of two heavy attacks.

C

• Main weapon: heavy long weapon

• Secondary weapon: javelin

• Shield/tool: big shield

A Type C brute should be kept at an even greater distance since he can put his target on the ground from even farther away with his shield charge, which also inflicts critical damage.

When he has line of sight on his target, he jogs toward the target, with shield raised.

Within 10 meters of a target, the brute may perform a shield charge by running at the target.

With a successful shield charge, he chains the hit with a sequence of two heavy attacks.

Predators

Predator Variations

Type Equipment Overview Reactions

A

• Main weapon: dual sickle sword

• Secondary weapon: small bow

• Shield/tool: none

A Type A predator encourages the player to use stun actions before attacking since predators have the ability to dodge an attack by dashing backward or to the side.

When he reaches medium range, he may perform a running melee attack or aim a heavy shot.

When his target comes within 5 meters, he performs a set of three light attacks, before returning to medium position.

B

• Main weapon: dual sickle sword

• Secondary weapon: small bow

• Shield/tool: smoke bombs

A Type B predator’s purpose is to break the tempo of the fight by disrupting visibility.

When he has a wide-open line of sight on his target, he runs to the stalking zone (such as tall grass) around the target.

If there is no stalking zone, he searches for cover, and if there is no cover, he goes to a ranged position.

At a ranged position, he aims and tosses a smoke bomb or fires a heavy shot.

With a successful heavy shot, he runs at his target and performs a running attack, before returning to medium range.

If his target gets within 5 meters, he performs a set of three light attacks and moves back to a medium range or stalking zone.

C

• Main weapon: dual sickle sword

• Secondary weapon: small bow

• Shield/tool: firebombs

A Type C predator has a deadly ranged attack, which can only be avoided by rolling quickly out of its area of effect.

When he reaches a ranged position, he aims and tosses a firebomb or shoots a heavy shot. Evade to a safe area to avoid fire damage.

With a successful heavy shot, he runs at his target and performs a set of four light attacks, before returning to medium range or stalking zone.

From a stalking zone position, he throws a firebomb.

If his target gets within 5 meters, he performs a set of four light attacks and moves back to medium range or cover.

Supers

Super Variations

Type Equipment Overview Reactions

A

• Main weapon: long sword

• Secondary weapon: short bow

• Shield/tool: medium shield

The super is an archetype, which challenges players’ reflexes, since the windows of opportunity are short and errors have stiff consequences. Stay on the move against supers, as they can close in on their targets quickly, catching you off guard.

He raises his shield when the target is within close to medium range.

From a ranged position, less than 20 meters away, he may let a heavy shot go at his target.

He may perform a jump heavy attack, or a dash plus dash attack, or a fast heavy attack.

B

• Main weapon: long sword

• Secondary weapon: javelin

• Shield/tool: big shield

The super is an archetype, which challenges players’ reflexes, since the windows of opportunity are short and errors have stiff consequences.

From a ranged position, less than 20 meters away, he may toss a javelin at his target.

Within close to medium range, he may perform a paired attack or a dash plus dash attack.