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Assassin's Creed Origins eGuide
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Contents

  • Changelog
    • Updates
  • Introduction
    • The Final Ptolemaic Dynasty
  • The Essentials
    • Overview
    • Player Health and Shield
    • Combat
    • Mounts and Vehicles
    • Animus Pulse
    • Discovering Locations
    • Completing Locations
    • Using the Map
    • Abilities/Ability Points
    • Inventory
    • Experience and Leveling Up
    • Gear
    • Tools
    • Senu
    • Animals
    • Beyond the Quests
  • Main Quests
    • Overview
    • Saqqara Pyramid
    • Siwa
      • Homecoming
      • The Oasis
      • The False Oracle
      • May Amun Walk Beside You
    • Alexandria
      • Aya
      • End of the snake
      • Gennadios the Phylakitai
      • Aya (continued)
    • Kanopos Nome
      • Egypt’s Medjay
    • Sapi-Res Nome
      • The Scarab’s Sting
      • The Scarab’s Lies
      • Pompeius Magnus
    • Giza
      • The Hyena
    • Memphis
      • The Lizard’s Mask
      • The Lizard’s Face
    • Faiyum
      • The Crocodile’s Scales
    • Faiyum Oasis
      • The Crocodile’s Jaws
      • Ambush at Sea [ULC]
    • Herakleion Nome
      • Way of the Gabiniani
      • Aya: Blade of the Goddess
    • Alexandria (Second Visit)
      • The Battle for the Nile
      • The Aftermath
    • Siwa (Second Visit)
      • The Final Weighing
    • Alexandria (Third Visit)
      • The Last Medjay
    • Current Time
      • Layla
    • Tyrrhenian Sea
      • Fall of an Empire, Rise of Another
    • Rome, Theatre of Pompey
      • 44 BCE, Ides of March
      • Outskirts of Rome
  • Side Quests
    • Siwa Side Quests
      • Gear Up
      • Family Reunion
      • Water Rats
      • Hideaway
      • Striking the Anvil
      • The Healer
      • Prisoners in the Temple
      • Bayek’s Promise
    • Lake Mareotis Side Quests
      • Hidden Tax
      • The Book of the Dead
      • Ambush in the Temple
      • Ulterior Votive
      • Lady of Slaughter
      • Birthright
      • Taste of her Sting
    • Alexandria Side Quests
      • The Accidental Philosopher
      • The Last Bodyguard
      • Higher Education
      • Serapis Unites
      • A Tithe By any other name
      • The Shifty Scribe
      • The Odyssey
      • Wrath of the Poets
      • Symposiasts
      • Phylakitai in the Eye
    • Kanopos Nome Side Quests
      • Old Times
      • Wild Ride
      • Taste of her Sting: Shrine of Serapis
      • Blue Hooligans
      • The Weasel
      • The Hungry River
      • Taste of her Sting: Crocodile Lair
    • Sap-Meh Nome Side Quests
      • In Protest
      • Thick Skin
      • Fair Trade
    • Sapi-Res Nome Side Quests
      • Conflicts of Interest
      • Smoke over Water
      • All Eyes on Us
      • Lost Happiness
      • Abuse of Power
      • The Tax Master
      • The Ostrich
      • Taste of her Sting: Sapi-Res Ruins
      • The New Kid in Town
      • Worker’s Lament
      • The Old Library
    • Ka-Khem Nome Side Quests
      • Taste of Her Sting: Ka-Khem Nome Old Temple
    • Giza Side Quests
      • Precious Bonds
      • What’s Yours is Mine
    • Memphis Side Quests
      • A Dream of Ashes
      • Blood in the Water
      • Odor Most Foul
      • Children of the Streets
      • Taimhotep’s Song
      • The Baker’s Dilemma
      • Mortem Romanum
    • Saqqara Nome Side Quests
      • First Blood
      • Secrets of the First Pyramids [ULC]
      • Rites of Anubis
      • When Night Falls
      • A Rebel Alliance
    • Faiyum Side Quests
      • Murder in the Temple
      • Feeding Faiyum
      • Curse of the Wadjet
      • Rebel Strike
      • The Bride
      • Sobek’s Gold
      • Forging Siwa
      • The Sickness
      • Fires of Dionysias
      • Demons in the Desert
    • Faiyum Oasis Side Quests
      • The Champion
      • The Man Beast
      • Sobek’s Tears
      • The Jaws of Sobek
      • Bad Faith
      • Shadya’s Rest
      • Fighting for Faiyum
    • Herakleion Nome Side Quests
      • Recon Work
      • Loose Cargo
      • Reunion
      • Predator to Prey
    • Uab Nome Side Quests
      • Seven Farmers
    • Atef-Pehu Nome Side Quests
      • The Matriarch
    • Green Mountains Side Quests
      • One Bad Apple
      • Playing with Fire
      • The Good Roman
      • Taking Liberty
      • Halo of the Huntress
      • Unseeing Eyes
      • Carpe Diem
      • Shadows of Apollo
    • Kyrenaika Side Quests
      • The Flea of Cyrene
      • The Lure of Glory
      • The Mousetrap
      • Founding Father
      • Pax Romana
      • Cat and Mouse
      • Absolute Power
      • Are you Not Entertained?
      • The Smugglers of Cyrene
      • Dead in the Water
      • My Brother for a Horse
    • Marmarica Side Quests
      • His Secret Service
    • Isolated Desert Side Quests
      • Plight of the Rebels
  • Activities
    • Overview
    • Gladiator Arenas
      • About Gladiator Arenas
      • Krokodilopolis
      • Cyrene
    • Hippodrome
      • Overview
      • Time Trials
      • Tournaments
    • Hunting Grounds (Animal Lairs)
      • Overview
      • Cobra Lair
      • Crocodile Lairs
      • Hippopotamus Lairs
      • Hyena Lairs
      • Ibex Lair
      • Leopard Lairs
      • Lion/Lioness Lairs
      • Vulture Lairs
    • Papyri Puzzles
      • Overview
      • Apollonion of Cyrene: Dead or Alive
      • Asklepieion: Forsaken City
      • Eastern Cemetery Mastaba: Stone Fungus
      • Galenos’s House: Royal Flora
      • Great Library: Divided Valley
      • Great Synagogue: Nature’s Way
      • House of Iwn: Just Laws
      • House of Life: A Long Drink
      • Hypostyle Hall: Fertile Lands
      • Iseion: Deafening Silence
      • Oracle of Apollo: Wet Work
      • Palace of Apries: In Plain Sight
      • Sarapeion: The Stone Gaze
      • Sarapeion of Karanis: The Leaning Tower
      • Tomb of Alexander the Great: Ray of Hope
      • Tomb of Battos: Underground Currents
      • Temple of Horus: Sea of Sand
      • Temple of Khonsou: Twin Despair
      • Temple of Ptah: Fallen Friend
      • Temple of Sobek: Sobek’s Rage
      • Temple of Thoth: Thoth’s Secret
      • Temple of Zeus: Undue Haste
      • Valley Market: The Blasphemer
      • Wabet: Burning Bush
      • Zephyros Stables: Dead End
    • Stone Circles
      • Overview
      • Amun
      • Apis
      • Divine Lion
      • Goat Fish
      • The Great Twins
      • Hathor
      • Horus
      • Osiris
      • Pisces
      • The Scales
      • Serqet
      • Taweret
      • The Planetarium
    • Tombs and Ancient Mechanisms
      • Overview
      • Adorer of Thoth Tomb
      • Golden Tomb
      • Mountain of the Dead
      • Nomarch’s Tomb
      • Seth-Anat Tomb
      • Tomb of Amenemhat III
      • Tomb of Djoser
      • Tomb of Khafre
      • Tomb of Khufu
      • Tomb of Menkaure
      • Tomb of Smenkhkare
      • Tomb of Sneferu
      • Tomb of the Cynic
      • Tomb of the Nomads
      • Great Sphinx
    • War Elephants
      • Overview
      • Herwennefer
      • Surus
      • Jumbe
      • Qetesh & Resheph
    • Hermit Locations
      • Hermit Location Sites
    • Ptolemy Statues
      • Ptolemy Statue Locations
    • Other Activities
      • Overview
      • Reda’s Daily Quest
      • Phylakes
      • World Events
    • Military Strongholds
      • Overview
      • Forts
        • Chersonesos Roman Fort
        • Kerkesoucha Granary
        • Limestone Quarry
        • Roman Akropolis
      • Medium Military
        • Arsinoites Quarry Hideout
        • Cyrene Barracks
        • Dionysias Caravanserai
        • Kerkasoros Outpost
        • Necropolis Hideout
        • Pharos Garrison
        • Prasinos Roman Camp
        • Saphthis Outpost
        • Saragina Camp
      • Small Military
        • Abandoned Temple Hideout
        • Akabis Roman Tower
        • Akronisos Camp
        • Auritina Roman Tower
        • Bandit Hideout
        • Camp Agrophylake
        • Camp Dory
        • Camp Kataskinono
        • Camp Menouthis
        • Camp Nisi
        • Camp Pyrrhos
        • Camp Tamaris
        • Camp Xeros
        • Carcer Roman Compound
        • Cleon’s Wharf
        • Collis Roman Hunting Camp
        • Coral Escarpment Camp
        • Desolated Lookout
        • Dionysias Wharf
        • Dioryx Megale Wharf
        • Djbt Jm Hideout
        • East Mediterranean Trireme
        • East Moeris Trireme
        • House of Sand Hideout
        • Kastor High Hideout
        • Kelida Hideout
        • Ketket Cove Hideout
        • Lah Hideout
        • Legio XXXVII Roman Docks
        • Livius Roman Tower
        • Mithidrates Roman Camp
        • Neith Cradle Hideout
        • Nikiou Post
        • North Mareotis Trireme
        • Per-Wsir Hideout
        • Poludeukes Hideout
        • Psammos Hideout
        • Psenhyris Trireme Wharf
        • Roman Quarry Camp
        • Roman Watchtower
        • South Mareotis Trireme
        • South Moeris Trireme
        • Delta Nile Trireme
        • Thenessos Hideout
        • Thintis Roman Tower
        • Upper Nile Trireme
        • West Mediterranean Trireme
        • West Moeris Trireme
  • Atlas
    • Map of Ancient Egypt
    • Alexandria
    • Atef-Pehu Nome
    • Black Desert
    • Desheret Desert
    • Faiyum
    • Faiyum Oasis
    • Giza
    • Great Green Sea
    • Great Sand Sea
    • Green Mountains
    • Haueris Nome
    • Herakleion Nome
    • Im-Khent Nome
    • Iment Nome
    • Ineb-Hedjet nome
    • Isolated Desert
    • Ka-Khem Nome
    • Kanopos Nome
    • Khensu Nome
    • Kyrenaika
    • Lake Mareotis
    • Libue
    • Marmarica
    • Memphis
    • Mesogeio Sea
    • Paraitonion
    • Qattara Depression
    • Sap-Meh Nome
    • Sapi-Res Nome
    • SaqQara Nome
    • Siwa
    • Uab Nome
    • White Desert
    • White Desert Oasis
  • Reference and Analysis
    • The Heroes
    • The Allies
    • The Historical Figures
    • Enemies
    • Enemy Types
    • Abilities
    • Acquiring Weapons and Gear
    • Regular Swords
    • Sickle Swords
    • Dual Swords
    • Heavy Blunts
    • Heavy Blades
    • Scepters
    • Spears
    • Hunter Bows
    • Light Bows
    • Warrior Bows
    • Predator Bows
    • Shields
    • Weapon and Shield Attributes
    • Available Mounts
    • Outfits
    • Inventory
    • Nomad’s Bazaar
    • Crafting
    • Achievements & Trophies
  • Art Gallery
    • Concepts
    • Material Design

Assassin's Creed Origins Guide › Main Quests › Siwa

The False Oracle

Prerequisite: Complete Main Quest: The Oasis

Suggested Level: 5

Reward: 1,250 XP

Unlocks: Main Quest: May Amun Walk Beside You

Details: Bayek is determined to kill Medunamun, the false oracle with surprising strength who is rigorously protected.

Infiltration Strategy Covered in Family Reunion

This quest and a few others can be completed while inside the Temple of Amun. See the Side Quests section.

Find and Kill Medunamun

Temple of Amun

Legend

Arrow Supply

Haystack

Hiding Booth

Brazier

Ballista

In Captivity

Fortress Flaw

Treasure

Medunamun has been installed as the new oracle of Siwa. He is traversing the village, brutally interrogating the inhabitants. Bayek prepares to battle the powerful priest, then tracks him down for assassination.

Higher-Level Enemies

Medunamun and his bodyguards are Level 5. If you try to assassinate him during Side Quest: Family Reunion, your level may be too low to do this easily. When it is possible one-hit kills won’t work, the level marker above the enemy’s head will be red. When you are within range of executing a stealth attack, their health meter should be all orange for a successful kill. If any white is showing, then you will end up in a fight if you attempt a stealth kill.

Arrow Kill?

To defeat Medunamun with a stealth kill, you should wait until you are Level 4 or 5 and partaking in many Siwa’s side quests and activities. Even an arrow to the head while at Level 3 will not be enough to take him down with one shot.

Medunamun walks around the temple grounds with his two Level 5 bodyguards. Given time, he takes many paths and may even be spotted walking through the city. But if you select the quest and send Senu to the temple to scout, you’ll likely find him starting from his rooftop balcony at his home (7) and then heading to the east yard (8), where he will stop for a while. This gives you time to mount a ride and head into the temple through the west entrance as described in Side Quest: Family Reunion.

Kill the guard at the entrance and climb to the top of the building on your left (3). Continue to the next building with the arrow supply (4). Collect arrows if you need them. Walk across the rope (5) between this building and the temple. Crouch and wait on the temple’s southwest rooftop edge (6) (above the main entrance). Medunamun and his men eventually walk up the stairs and enter the temple below you. If you are Level 4 or higher, you can perform a Stealth Strike here by jumping down on top of him. Confirm the kill and a cinematic begins.

Random City Stroll and Dawn & Dusk

Instead of walking from his house to the temple, sometimes Medunamun leaves the fort for a stroll through Siwa’s streets, passing in front of the weaver’s and then Hepzefa’s home before finally returning to the temple through the tunnel entrance (1). If you see his silhouette through the floor of the temple when looking down through the skylight (9), then he has stopped in the tunnel and will turn back and retrace his steps through the city. Either find another vantage point in the city to take him out or use Dawn & Dusk to speed up his route to get him back inside the fort.

If you miss your opportunity at the temple entrance, wait until he enters the temple. Stand on the edge of the skylight (9) and perform the stealth attack from there. If it is taking too long from him to reach the temple, then find any other high vantage point along his route to attack. Use arrows to eliminate his bodyguards; then kill him with a combination of arrows or a stealth attack jump. Approach Medunamun’s body and press the Interact button to fill the Confirm Kill meter.

After confirming the kill, you enter a cutscene in which Bayek and Medunamun speak in the Animus White Room. Medunamun is angry that you ended his life before he could finish his life’s work—to usher in the perpetual rule of the strong and “virtuous.” He mentions the price of one life a boy paid. That boy was Bayek’s son, which set him off on this journey of assassinations. The cutscene ends by taking you back to the day Medunamun killed Bayek’s son.

Siwa Oasis

One Year Ago

Bayek and his son, Khemu (10), are doing some target practice when Chenzira runs up and asks Khemu to check out a hyena cave. Khemu, not as brave as Chenzira, declines the invitation. Bayek decides to take them on a real hunting expedition.

Bring Khemu to the Ibex Pack

Run north to the hunting area (11). Along the way, Chenzira turns to go home, leaving you and your boy alone. When you get close to the pond, send Senu up to spot the ibex. Crouch down and sneak up to the ibex until you are within range to put an arrow in its heart. If you scare the ibex off, then you’ll have to chase it down and try again.

Find and Get the Ibex Pack Leader’s Pelt

Once the ibex is down, step up to it and claim the pelt.

Reach the Temple of Amun with Khemu

Now run with Khemu southwest to the marker in the distance. Bayek decides to detour to Halma Point to give Khemu a test in bravery. He explains along the way that his father had taken him this way when he was a boy.

Bring Khemu to Halma point

Bayek says his father told him one word that helped him get over fear, and he intends to share this with his son once they reach Halma Point (12). Climb up the side of the hill and walk to the ledge overlooking the lake, standing in the marker.

The word is jump, but standing on the edge of the high cliff has Khemu thinking twice about jumping into the water below. A little frustrated, Bayek allows him to back out of this lesson, citing that he is not yet ready. Just then, Chenzira’s screams are heard. Bayek commands his son to run straight home while he investigates.

You regain control, facing the cave at Halma Point. Pass through the cave to confront the soldiers holding Chenzira captive. Initiate the battle with the soldiers, whose levels are higher than yours. You don’t have to fight if you don’t want to. There’s only one outcome of this battle—you being knocked out. There’s no changing the past.

Follow the Masked Man

You enter the Temple of Amun and are instructed to follow the man in the mask. The man mentions that it is of great importance that they get into the vault.

When you reach your destination on the lower floor, the guards reunite you with your son. Because you are Medjay to the pharaoh, they think you know some key or clue to getting into the vault using the orb in their possession (the same orb you’ve seen Medunamun carrying). They threaten your son to get this information from you. Eventually they take Khemu’s life. All the men in that room are now on your hit list.

Bayek gets kicked in the head and is knocked unconscious. While he is out, he returns to the white room with Medunamun still alive. That is, until you smash his head with his orb, sending him to the next realm where Duat waits. When you return to the “real world,” you are sitting with Hepzefa, telling him you need to get to Alexandria to see Aya, your wife.

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