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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock › Walkthrough › Fontaine

Fontaine’s Lair

Objective 1: Drain Adam from Fontaine!

Fontaine has infused himself with a massive dose of Adam. Your only hope of killing him is to drain the Adam out of him. When he is in the Adam inducer device you can drain his Adam. He will only return to the inducer when physically weakened.

Fontaine is strapped to the Adam inducer in the center of his lair and is currently not a threat. Have a quick look around his lair to note the location of the Health Station, Bot Shutdown Terminal, and Gene Bank. Also, there are a couple of storage crates that you can pilfer if in need of some last minute money for the Bot Shutdown station.

Fontaine

All of that Adam the Little Sisters have been collecting had to go somewhere. That somewhere is Fontaine. The power-hungry weasel of Rapture has built a complex Adam inducer that continuously pumps an ocean’s worth of the precious gene-altering nectar through his system. Sure, Fontaine derides the lowlife Splicers as being hooked on Adam, but the truth is that he is as reliant on Adam as anyone in Rapture. Take his Adam and you take his strength.

Boss Attacks

Fireballs

Fontaine has an advanced form of the Incinerate plasmid the likes Jack has never seen. They are very potent, travel quickly, and have quite a long burn time.

Ice Blast

This attack is similar to Jack’s Winter Blast plasmid, only a stronger version. Watch for Fontaine to unleash an icicle-laden stream that shoots across the floor in Jack’s direction. If you are hit, you will be frozen solid for a time while Fontaine continues to attack.

Plasma Shot

Rather than waste his time with a minor plasmid like Electro Bolt, Fontaine has the power to fire balls of electrified plasma that are capable of inflicting mass damage and stunning you for several seconds.

Battle Plan

Before you climb the ramp to Fontaine’s body and use the Adam Harvester the Little Sister gave you, make sure you have the SportBoost 2 tonic installed, since the extra agility will come in handy. Equip the Winter Blast 3 plasmid and approach Fontaine. Follow the on-screen prompt to drain him of the first of four bottles of Adam. Now get ready for battle.

No saving

It is important to note that you cannot save during this fight, nor is there a Vita-Chamber to rely upon. However, the game does autosave as soon as you enter this arena. You must defeat Fontaine completely without letting your health drop to zero.

Fontaine leaps from the machine and launch his fireball attack at you as you scramble back to your feet. Immediately strafe to the side and hit him with Winter Blast 3. Don’t worry about firing your conventional weapons at him while he’s frozen, since you aren’t going to break the ice before he thaws. Instead, grab the Grenade Launcher and wait for him to thaw—the ice should keep him stationary and give you a clean shot. Hit him as soon as he thaws and quickly resume strafing. Fontaine zips across the arena at tremendous speeds in attempt to scorch you. He’ll also continue to throw fireballs. Continue strafing in circles to avoid him and use the Winter Blast 3 plasmid to freeze him in place, then ready up another Heat-Seeking RPG or Incendiary Bolt and hit him with it as soon as he thaws.

Fontaine returns to the Adam inducer once his health has been fully depleted. This allows him to replenish his lost health, but it also gives you time to do the same. Switch to the Incinerate 3 plasmid, reload the Grenade Launcher with Heat-Seeking RPGs, and head up the ramp to drain him of his second bottle of Adam.

The second phase of the battle is similar to the first, only Fontaine now relies on an ice-based attack. Use Incinerate to counter this frosty attack and stay on the move to avoid the streams of ice heading your way. To make matters worse, Fontaine summons a pair of Security Bots to aid him in this stage of the battle. Light him up with the Incinerate 3 plasmid and run over to the Bot Shutdown Terminal and spend the 20 dollars it costs to disable the Security Bots. Continue to dodge Fontaine’s ice attacks and ready a Heat-Seeking RPG. He’ll likely go streaking past the Bot Security Terminal towards a pair of fuel cylinders—look to hit him with a Heat-Seeking RPG while he’s next to these cylinders to amplify the damage.

Quickly hack the disabled Security Bot while Fontaine is back in his Adam inducer apparatus, but don’t take too long because he will exit the chair on his own if you delay. Run up the ramp and take the third bottle of Adam while you can.

The third and final phase of the battle is the most intense. Fontaine not only switches to a lightning and plasma attack, but he also summons several Splicers to surround you—the Security Bot comes in handy now more than ever! Continue to use the Incinerate plasmid and any Heat-Seeking RPGs you have left. If you run out, switch to the Machine Gun and load it up with Antipersonnel Auto Rounds. Stay on the move, ignore the Splicers, and make sure the Fontaine is constantly on fire. That way, even when you’re fleeing his attacks he’ll be taking some damage. Dodge his dash attacks and unload on him after he comes to a halt.

Fontaine returns to the Adam inducer in attempt to refill his health once again. Rush to the machine and drain him of the fourth and final bottle of Adam before he can return to battle.

The Conclusion

So what becomes of Jack? The way this story ends depends on how you responded to the moral dilemma presented with each Little Sister encounter. Did you greedily harvest them in hopes of collecting as much Adam as possible? Or, did you see the plea for help inside their eyes and save these girls from the unfortunate fate dealt them by the adults they trusted?

Popular belief states that people don’t change their ways; we are who we are. And there is no such thing as being just a little evil or just a bit greedy. Whether you harvested 2 of the Little Sisters or 20 of them matters not. You took advantage of a helpless child. But you couldn’t help it, it’s your nature. And you will see the results of what this type of thirst for power can do to a man. On the other hand, if your moral compass led you to rescue each and every Little Sister that came across your path, you are to be commended. And you will see what’s in store for one with such nobility.

Regardless of your decisions, you’ve reached the end of Bioshock. Now get back at it and try to see the other ending!

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