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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock Infinite › Burial at Sea, Episode 1

Fontaine’s Department Store

Find a Way to Freeze the Water

Sneak up behind the female Splicer and strike her down with a melee attack. Then, dispense with the two other Splicers that attack. The tram entrance is straight ahead, but another collapse blocks the way. You’re going to have to find a Plasmid that lets you freeze the burst pipes like the Frosty Splicer did at the station.

You’ll need to find a way to freeze that water into an ice bridge if you’re to reach Housewares.

Scavenge for loose change in the area and visit the two vending machines on the left, near Pret-a-Porter. The Gene Bank machines in Rapture sell Plasmid upgrades and the Circus of Values machines sell Health Kits, EVE, food, and some ammunition. El Ammo Bandito machines sell ammunition and weapon upgrades. Purchase Possession for Less if you can afford it, as well as some Hand Cannon ammo.

Possess Vending Machines

You can cast Possession on vending machines for lower prices. The prices listed in the tables are the standard prices, but you can spend some EVE to lower them.

Gene Bank
Plasmid Upgrade Price
Winter Boost $125
Winter Mod $225
Bronco Attract $190
Bronco Aid $100
Shock Jockey Bounce $140
Shock Chain Aid $100
Possession for Less $100
Circus of Values
Item Price
Health Kit (80%) $36
Health Kit (20%) $14
EVE (100%) $67
EVE (25%) $19
Hand Cannon Ammo (6) $8
Tommy Gun Ammo (35) $8
Shotgun Ammo (4) $8
Carbine Ammo (8) $8

Visit Rapture on Ice

There’s no getting into the Pret-a-Porter department just yet, so continue past the sign advertising the ice rink and inspect the door. It’s locked, but Elizabeth can pick it with her hairpin. Other locks will be much more difficult to pick and require as many five Lockpicks to get through. Continue through the door toward Menswear and The Daily Bread.

Elizabeth can pick simple door locks with her hairpin.

Menswear

Multiple Splicers are trying to get through the locked door to The Daily Bread. Cast Possession on one of them to get their attention, then, when they turn toward you, shoot the fuel drum to kill them all with a single bullet. Another option is to lay down a Devil’s Kiss trap and use the freight hook to leap up and Air-Strike an enemy. Run past the trap to bait them into it. You’ll need one Lockpick for Elizabeth to enter this area, so head up the stairs on the right.

Round the corner to the left, take Possession of the Gun Turret near the dressing rooms, and locate the Gear in the dressing room behind the turret. Equip the Filthy Leech pants to regain some EVE whenever you use a Plasmid to kill an enemy. The Possessed Gun Turret comes in handy briefly.

Take Possession of the Gun Turret to keep it from shooting you.

Duck beneath the wall, beyond the hat display, to enter the utility corridor where a Splicer, a Lockpick, and an Audio Diary can be found. Dispatch the Splicers that attack near the hats, then return to the lower level and use the Lockpick to open the door to The Daily Bread.

Voxophone

Left Behind

Moses Lydecker

December the 2nd, 1958

Pavilion 1st Floor: Menswear

Ryan, you bastard. Left me here to rot… Sure, I signed the contract: “Help turn Fontaine’s into a prison.” Ten days, big rush, everything slapdash. Right before the prisoner’s brought in? One of your piece-of-s#*! turrets—bam! Both kneecaps. Now I’m likely a cripple, locked in a jail—surrounded by maniacs! Haven’t even been paid, but I don’t care. Just get me outta here!

Acquire the Tommy Gun from the corpse in the diner and gather up the loose change and Audio Diary behind the bar. Don’t miss the Infusion on the shelf that is also behind the bar. Infusions are pretty rare down here in Rapture and you’re going to need every one you can find. Consider using it to upgrade your Shield.

Voxophone

The Old Bear

Sander Cohen

November the 5th, 1958

Pavilion 1st Floor: The Daily Bread

It used to be such a thrill to hear Ryan speak. “Parasites” this and “the exaltation of man” that. Sure, it could all get a bit of a bore—but the old bear sure knew how to enunciate.

Descend the stairs to the lower level of the restaurant and cast Possession on the Gun Turret that the Splicers are tinkering with. Use the curved stairs to your advantage. Open fire while healthy, then retreat out of sight whenever your Shield needs recharging. Collect the Gold Bar from the corpse beneath the stairs and the Lockpick from the toolbox near the Gun Turret, then return the way you came.

Take Possession of the Gun Turret to enlist its help against the Splicers downstairs.

Have your Tommy Gun and Devil’s Kiss ready when you exit the restaurant, as a handful of Splicers wait outside. Target the fuel drum if you didn’t destroy it earlier, then sprint up the stairs toward the frozen corpses, and pick off the Splicers as they pursue. Locate the Lockpick on the ledge beneath the spotlight, then use the Air Grabber to leap across the gap where the stairs collapsed.

Kill off the Splicers on the stairs near the Workman’s Wear sign and collect the Gear from the counter. Equip the Evil Eye hat, which increases weapon damage whenever you’re using the sights. It also increases damage after each successive kill (up to five). The barrel of your weapon glows red whenever you benefit from the Evil Eye effect.

Lend a hand in the battle of the Splicers upstairs, then grab the hat from the counter.

Possess the Gun Turret near the elevator entrance and head inside the Haberdashery. There’s another Gun Turret in the back near the dressing rooms. Do what you wish with it and locate the Audio Diary in the right-most dressing room. There’s also the Ticket Puncher Gear in the middle dressing room. This is a good piece of Gear to equip if you rely on melee attacks a lot, otherwise stick with Evil Eye.

Voxophone

Critics

Sander Cohen

December the 23rd, 1958

Pavilion 2nd Floor: Haberdashery

Of my first play, the Herald said: “A dead whale has washed up at the Shubert Theater, and stinks a little more with each passing night.” The tribune called my first opera as “having the effect of cancelling out all of Mozart’s classics in a single caterwaul.” And now, critics take me to task for my humanitarian work. If I were not there to find a home for these orphans, would these bellyachers take my place? An artist once said, “All critics should be assassinated.” I just might take him up on that.

Eliminate the Splicers waiting for you outside the dressing rooms, then return to the elevator near the prior turret. Use the lever to cycle the airlock and step out onto the main concourse of the second floor.

Rapture on Ice is located on the third floor, but the elevator near Home Delivery is short-circuiting. No need to worry, since you can use the Air Grabber to ride the pneumo tube up to the third floor.

Before You Go!

Take a moment to search the other departments on the second floor. You can enter the Ladieswear area through the door just beyond the broken elevator. The Jewelry department on the right has a locked room (three Lockpicks required) in the back containing an Audio Diary and several valuable pieces of jewelry. Exit the Jewelry store’s back room and run straight ahead toward the mannequins to find an Infusion. The mannequins prove to be Leadhead Splicers, so be ready for a quick fight. Have Elizabeth pick the locked exit and continue up the stairs.

Locate the Lockpick on the middle level of Ladieswear, near the checkout counter, and ascend to the Shoes department further up. Put down the Splicers and note the doors on the left requiring the passcode to enter. Enter the code 0-9-2-8 obtained from the Audio Diary in the Jewelry store.

Beware the Gun Turret around the corner and collect the new Gear. The Quick-Handed pants decrease weapon reload times by 30%. Locate the last Audio Diary by Moses Lydecker on the desk in the back room.

Numerous Splicers are waiting for you outside the Shoes department. Use the upper landing for cover and pick off the first few upstairs, then ready the Devil’s Kiss attack and hurl it at the foes congregated at the base of the stairs. Lay a trap for those who pursue.

Voxophone

Message in a Bottle

Moses Lydecker

December the 5th, 1958

Pavilion 2nd Floor: Jewelry

I keep dropping audio diaries in the pneumo tubes like a message in a goddamn bottle. Hoping one’ll get through and someone’ll save me… If you get this, send help. I’m holed up in the shoe storeroom. The code’s 0-9-2-8.

Voxophone

Insufficient Postage

Moses Lydecker

December the 31st, 1958

Pavilion 2nd Floor: Shoes

Heartless—that’s what this town is… All my audio diaries begging for rescue came back, unread, marked, “Return to sender. Insufficient postage.”

Fontaine’s Plasmids

Don’t head to Jack Frost’s Village before visiting Fontaine’s Plasmids—you can find Shock Jockey there. Have Elizabeth open the door to Plasmids and go inside. Quietly ascend the stairs to stealthily kill the female Splicer near the break in the railing and have a look around the upper area. Cast Possession down at the Splicers on the lower level, then pick off any survivors from up high. Target the fuel barrel if the Splicers are near it.

Battle past the Splicers down below to claim Shock Jockey!

Be sure not to miss the safe under the Possession advertisement screen. It costs three Lockpicks to open but it contains an Infusion and an Audio Diary. If you’ve been scavenging throughout the area, and already visited the Ladieswear area, you should have the necessary Lockpicks to open it.

Voxophone

False Advertising

Herschel Weiss

November the 10th, 1958

Pavilion 3rd Floor: Fontaine’s Plasmids

Oh, you’re not gonna out-lawyer me on this one, Ryan. You knowingly promoted Old Man Winter with the implication it produced ice—not dry ice! The ice sculpture we commissioned for this year’s gala at the Kashmir stands where we left it a month later, all 2500 pounds of it… And who’s still footing the room rental? Oh, not you, you son of a b!*$#…

Descend the stairs, collect Shock Jockey from the display, and return to the third-floor concourse. Put down the Splicers who ride the pneumo tube up to you, and then visit the vending machines across the way. Consider purchasing Shock Chain Aid, Shock Jockey Bounce, and a full supply of ammo for the Tommy Gun and Hand Cannon. Make sure your EVE is topped off, as well.

Jack Frost’s Village

Use Shock Jockey to enter the souvenir stand that is just inside the entrance. There you can find an Audio Diary, Gear, and a safe (one Lockpick required) containing some money. The High and Mighty boots provide a chance of Winter Shield when attaching to pneumo lines and freight hooks. They also increase your damage for five seconds.

Voxophone

A Gift from Fontaine

Ray Lardner

September the 9th, 1958

Pavilion 3rd Floor: Jack Frost’s Village

Frank Fontaine called me in the other day. Me! Ray Lardner! Says trouble’s comin’ an’ he’s passing out “special” Plasmids to all his best guys. I mean, it’s an honor but, man… I started getting these shingles all over. Skin’s discolored… like when a guy’s about to lose a limb, you know? An’ I can’t seem to pile on enough clothes. I hate to ask, but—is this happenin’ to everybody?

Cycle the airlock beyond the souvenir shop and locate the Carbine that is just through the door to the rental shop, on the right. This weapon will come in handy, along with your High and Mighty boots, as you proceed through the door to Rapture on Ice.

Defeat the Frosty Splicer

Immune to Possession

The Frosty Splicer is immune to Possession, so don’t waste your EVE trying to Possess him. Hit him with Shock Jockey or Devil’s Kiss instead!

In order to get the Old Man Winter Plasmid, you must first kill the Frosty Splicer in the center of the attraction. Take Possession of the Splicer on the left, then leap to the pneumo line above. This will hopefully trigger a Winter Shield through your new boots. Ignore the Frost Splicer and continue to leap on and off the pneumo line, Air-Striking each of the other Splicers as you go. This should keep you safe from the Frosty Splicer and from any inbound gunfire.

Use Air Strikes to quickly kill the Splicers who are aiding the Frosty Splicer.

The Frosty Splicer will send a blast of icicles that radiate outwards in your direction. Getting hit by these crystals doesn’t just damage you, it also slows your movement for several seconds and leaves you vulnerable to attack from the other Splicers. Hit the Frosty Splicer with Devil’s Kiss and the Hand Cannon to finish him off before he hits you with the ice attack. Use the large columns near the top of the stairs for cover from the Leadhead Splicers if necessary.

Hit the Frosty Splicer with Devil’s Kiss once you leap to the ground.

There’s plenty of ammo underneath the display case, on crates atop the frozen pond. Take advantage of the other Gear you have equipped, particularly the Evil Eye hat—try to kill the lesser Splicers in quick succession to build up your damage multiplier before targeting the Frosty Splicer.

Elizabeth will pull a bottle of Old Man Winter from another time and place.

Ask Elizabeth to pick open the display case with her hairpin. Unfortunately, Old Man Winter is out of stock—the Splicer drank every bottle—but Elizabeth has a trick up her sleeve. Watch as she opens the first Tear in Rapture and allows Booker to take the Plasmid bottle from a different place and time.

Take the Tram to Housewares

Return to the third-floor concourse and have Elizabeth open the Tear for the Carbine on the right. Load up on ammo, then open the Tear for the Samurai to enlist the help of this otherworldly fighter in the battle with the Splicers.

Ride the pneumo line back to the second floor and zap the short-circuiting elevator with Shock Jockey to return to the first floor, right near the ruptured pipes (if you take the stairs instead, you’ll have to fight your way past numerous Splicers to get to the same place). Hit the spraying water with Old Man Winter and run across the ice bridge to the Tram Station. There’s a Tear for an EVE dispenser to the left if you need it. Locate the Gear on the left, near the corpse, to obtain the Death Benefit pants.

Cross the frozen bridge of water and board the tram to continue to Housewares.

Before You Go!

Don’t head to the Tram Station just yet! First use Old Man Winter to freeze the spray of water in the Pret-a-Porter store on the first floor. This should be the only area you’ve yet to visit. Possess the Rocket Turret straight ahead, then open the Tear for the decoy on the left to bait the Splicers into attacking it. Destroy the turret once the Possession wears off to help you with the “Confirmed Luddite” Achievement/Trophy. More Splicers will arrive, but you can kill them quickly by electrocuting the water around the center coat rack.

Inspect the dressing rooms to find an Infusion, the Shotgun, and an Audio Diary. The Audio Diary is on the far side of the bench that is near the corpse with the Shotgun. It can be hard to spot if you don’t advance all the way into the dressing room and turn around. Use the freight hook near the Tear for the Samurai to reach the ledge where the Machine Gun Tear is located. Use the Carbine from this position to snipe the second wave of Splicers that enter the store on your way out.

El Ammo Bandito
Weapon Upgrade & Ammo Price
Accelerator Mod $150
Slow Cook Mod $200
Hand Cannon Ammo (6) $8
Tommy Gun Ammo (35) $8
Shotgun Ammo (4) $8
Carbine Ammo (8) $8

Voxophone

Ghost in the Machine

Herschel Weiss

December the 27th, 1958

Pavilion 1st Floor: Pret-a-Porter

You thought the whole ice sculpture fiasco was just gonna bounce off you, didn’t you, Ryavn? Well, you ain’t made of rubber. You got your Circus of Values selling your goods, security devices protecting your property… You think you own them, but you don’t. I’m learning how to turn your creations against you. I promise you one thing: machine gun bullets don’t bounce.

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