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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock Infinite › Walkthrough › Family Reunion

Downtown Emporia

First encounters

Siren

Collectibles

Infusions: 3

Voxophones: 12

Kinectoscopes: -

Telescopes: 1

Go to Comstock House

Thoroughfare

The elevator you’re riding into Downtown Emporia is suddenly hit with stray artillery, where you’re given a bird’s-eye view of the war raging down below. Leap onto the Sky-Line and quickly dismount to the rooftop below, where the Tear for a crate of Salt Phials is located. Top off your Salt Meter here before riding the Sky-Lines up to the battle.

Those few Founders still trying to defend Emporia from the Vox Populi are fighting a gallant battle, but there are several Vox barges inbound, each containing at least one Beast. Things will get chaotic, and there will be a lot of firepower flying Booker’s way, but this is a great battle to really put everything you’ve learned to work. There are two Sky-Lines, a number of upper balconies and rooftops Booker can leap to, and a variety of Tears that allow Booker and Elizabeth to effectively summon a Mosquito, Crank Gun, Medical Kits, and several other weapons.

Voxophone

A City, Suspended

Rosalind Lutece

August the 10th, 1890

Financial District

I had trapped the atom in the mid-air. Colleagues called my Lutece Field quantum levitation, but in fact, it was nothing of the sort. Magicians levitate—my atom simply failed to fall. If an atom could be suspended indefinitely, well—why not an apple? If an apple, why not a city?

Remember that one of the easiest ways to eliminate the Vox threat is to leap from a Sky-Line into a Sky-Line Strike on their barge, then quickly knock them off with a blast of Undertow. Vox can’t fly, no matter how righteous Daisy thinks they are.

A Handyman eventually makes his appearance, but you can use the combating forces to your advantage. Use explosive weaponry to deal splash damage to the Handyman and other enemies while the larger brute is focused on other foes. The Handyman can leap far and wide and is also capable of grabbing the Sky-Lines, but you can stay one step ahead of him by moving along the upper Sky-Line between the rooftop and the upper ledge (above the vending machines). This helps you keep an eye on him, fire the RPG from the Sky-Line down at him, and also bait him into grabbing hold of the Sky-Line while Booker leaps off and fires at him.

Loot the corpses and lockboxes, then ride the Sky-Line up to the balcony above the vending machines. Unlock the doors to the hallway (three lockpicks required) to find a Voxophone a Handcannon, and a Heater. The vending machines in Downtown Emporia have new stock, so pay them a visit.

Ride the Sky-Lines, then perform a Sky-Line Strike at the Vox stationed on the enemy barges.

The Columbia Savings Bank is locked up tight for now (you can go inside the lobby, but that’s it), thereby leaving you one of two directions to go: either through Beggar’s Alley to Harmony Lane via the left-hand gate, or through the Market District to the right. There will be plenty of time to explore the Market District on your return (you’ll essentially have to perform one and one half loops through Downtown Emporia), so take the path nearest the three vending machines first.

Harmony Lane

Visit the vending machines in quiet Beggar’s Alley leading past the shuttered shops, and continue up the stairs on the left. Elizabeth suddenly alerts you to a sniper on the rooftops in Harmony Lane, and he’s not alone! There’s a sniper high above the ground in the distance. The glimmer of his optical scope gives away his position. Open the Tear for the Sniper Rifle near the sign, and take cover. Use the Sniper Rifle and Return to Sender for protection, and take out the four Vox snipers manning the rooftops in the distance. Open the Tear for the Decoy in the center of the walkway, and stick close to the sign for protection. The snipers run around and take cover, so follow them with the scope and wait for a clean shot.

Elizabeth often identifies the enemy sniper with an on-screen icon.
Minuteman’s Armory: New Stock!
ItemDescriptionPrice
Hail Fire: Radius Increase Increases Hail Fire explosion radius by 100%. $415
Burstgun: Recoil Decrease Decreases Burstgun recoil by 60%. $822
RPG: Speed Boost Increases RPG projectile speed by 100%. $333
Volley Gun: Radius Increase Increases Volley Gun explosion radius by 50%. $536
Volley Gun: Damage Boost 2 Increases Volley Gun damage by 25%. $522
Burstgun: Damage Boost 2 Increases Burstgun damage by 25%. $423
Repeater: Damage Boost 2 Increases Repeater damage by 25%. $416
Hail Fire: Damage Boost 2 Increases Hail Fire damage by 25%. $688
Heater: Damage Boost 2 Increases Heater damage by 25%. $554
Shotgun: Spread Boost Increases Shotgun cone width by 20%. $360
Hand Cannon: Recoil Decrease Decreases Hand Cannon recoil by 20% $350
Volley Gun: Clip Increase Increases Volley Gun clip size by 100%. $740
Burstgun: Ammo Increase Increases Burstgun reserve ammo by 50%. $672
Repeater: Clip Increase Increases Repeater clip size by 100%. $449
Heater: Spread Boost Increases Heater cone width by 20%. $467
Hail Fire: Clip Increase Increases Hail Fire clip size by 60%. $399

Hold onto the Sniper Rifle a little longer. Take your time poking around Harmony Lane’s abandoned homes and shops, but keep your eyes out for the occasional baton-wielding civilian. You’ll find a Voxophone in the wine cellar on the right-hand side of the street and a piece of Gear upstairs inside the shop on the left.

Voxophone

Beyond Redemption

Lady Comstock

December the 28th, 1894

Harmony Lane

Tonight, the Prophet moved against his political enemies. He preaches mercy, but 40 souls lie tonight dead, in unmarked graves. If a man was ever unworthy of grace, it would be my husband. But when I was beyond redemption, he offered it anyway. How can I deny forgiveness to one who, with love, granted it to me?

Downtown Emporia

The path ahead is crawling with warring groups of Founders and Vox Populi, but Elizabeth has quite a few Tears she can open to aid you in the battle. Start by opening the one for the Gun Automaton on the stone arch in the center of the street. Shoulder your Sniper Rifle and strafe up the stairs on the left for a clean shot at a few Vox Populi as they start approaching. Lay some traps down near the stairs and by the bridge to catch any who try to charge the Gun Automaton.

Don’t hesitate to accept supplies from Elizabeth. The battles that follow are only going to get tougher!

Open a Tear for either of the freight hooks, then leap from it to the one of the higher attachment points so Booker can gain the balcony on either side of the street. This gives you a great vantage point for sniping and also buys time for the Gun Automaton’s Tear to reactivate.

There are no enemies in this area right now, so make your way to the far end of the downtown area and head up the stairs on the left. Be sure to explore the locked shop (three lockpicks required) across from the theater to find a Voxophone and a piece of Gear.

Once you reach a balcony to snipe from, reopen the Tear for the Gun Automaton.

Z.H. Comstock Victory Square

A mighty battle had taken place on the stairs in Victory Square, leaving dozens of bodies and countless bullet holes behind. Search the corpses for cash to spend at the vending machines off to the right, then climb the steps past the statue of Lady Comstock and approach the gate. The security scanner recognizes Elizabeth for Lady Comstock by appearance, but the hand print doesn’t match, so the gate won’t open.

Lead Elizabeth to the gate at Comstock House.

Voxophone

The True Color of My Skin

Zachary Hale Comstock

December the 29th, 1908

Downtown Emporia

In front of all the men, the sergeant looked at me and said, “Your family tree shelters a teepee or two, doesn’t it, son?” This lie, this calumny, had followed me all my life. From that day, no man truly called me comrade. It was only when I burnt the teepees with the squaws inside, did they take me as one of their own. Only blood can redeem blood.

Voxophone

Pen Pal

Constance Field

July the 20th, 1902

Z.H. Comstock Victory Square

This is for the Miracle Child. Hello! I’m sorry your mother, Lady Comstock, is dead. (I think she is altogether better than mine.) Since you live there, can you tell me why the tower has been closed? People say it’s poor weather, then the pox, then a haunting. If it is a secret, I promise not to tell a soul. —your pen friend, Constance.

Find Lady Comstock’s Crypt

Telescope

This Telescope is at the north end of Memorial Gardens, on the edge of the road closest to Z.H. Comstock Victory Square. This is one of the final Telescopes in Columbia, so enjoy the view while you can.

Memorial Gardens

Descend the stairs and head left toward the overhead sign for Memorial Gardens. Visit the Telescope on the left before locating the Kinetoscope near the blown-out storefront (if you missed it at the arcade in Battleship Bay).

Proceed along the road until you see the entrance to the cemetery on the right, just before the fissure in the road. Continue to the right, around the perimeter of the gardens, and swap out your Sniper Rifle for the Shotgun in the Tear (if you were still carrying it). Continue to the end of the walkway and approach the gated crypt in the corner, where you can find the Gear. Light the torches flanking the gate with Devil’s Kiss to open the puzzling lock on this gate.

Cast a Devil’s Kiss fireball at each of the torches on this crypt to open the gate and get the Gear.

Lady Comstock’s final resting place is in the center of the cemetery, but don’t approach it just yet. First top off your health at either of the Tears that have Medical Kits. Approach the gate to Lady Comstock’s crypt and open the Tear for the lock on the gate. Elizabeth automatically picks the lock, but she’ll wait for you to push the gate open. Open the coffin once Elizabeth backs away.

Open the Tear for the crypt’s lock, and head inside. Interact with the padlock on the coffin when appropriate.
Siren
Memorial Gardens Siren’s Vitals
HealthRanged DamageMelee DamageSpecial DamageSpecial Attack

15994

N/A

985

N/A

N/A

The Ghost of Lady Comstock is what the Lutece twins would certainly call a Siren. A Siren is a spectral creature that can fly across the landscape like a wisp, only faintly visible to the naked eye, until she begins her song. That is when she is most vulnerable. The Siren sings a song that raises the dead, bringing them back to the land of the living, where they are all too anxious to attack those who attack the Siren.

Keep after the Siren, and open fire on her wherever she stops to sing. Use the Burstgun if she flies up onto one of the walkways, and employ the Shotgun if you manage to keep close by. The Siren can only deal damage with a melee strike, and she’s unlikely to get too close to Booker, but the risen dead certainly pose a threat. Run for a Medical Kit from either Tear whenever you can, and stay on the ground to make getting them easier. The resurrected dead die easily, and you can keep yourself equipped with Salts if you equip the Blood to Salt Gear.

Target the Siren’s body as it becomes opaque, and open fire. It’s possible to damage her quickly to interrupt her raising the dead; otherwise, you’ll have to fight three or four risen corpses while she flies off translucently. Unleash Murder of Crows or Bucking Bronco on the risen dead, since it makes killing them that much easier (or buys you time to ignore them and focus on the Siren). The Siren is particularly vulnerable to Devil’s Kiss attacks. It is also worth hitting her with repeated Charge attacks, especially after upgrading the Vigor. Charge doesn’t cost much Salt and is quick to lock on to a Siren. Try to time your attack with her reaching a crescendo in her singing. It’s possible to inflict enough damage while she’s singing to force her to move on without having resuscitated any more dead. The dead she has brought back instantly return to the world of the deceased upon her defeat.

Find the Three Tears

Voxophone

Out of the Thin Air

Jeremiah Fink

November the 14th, 1894

Market District

Dear brother, these holes in the thin air continue to pay dividends. I know not which musician you borrow your notes from, but if he has half the genius of the biologist I now observe, well…then you are to be the Mozart of Columbia.

Exit the cemetery the way Booker came in. The Lutece twins then brief you on what you must do. Continue down the road in Memorial Gardens to the right, toward the building you see bobbing up and down. Loop around to the hole in Albert Fink’s music store. Wait for the hole in the bobbing building to come level with the road, and leap into the structure to find a Locksmith Bag and a Voxophone near the piano. Continue up the road, and turn right into the Market District.

Market District

Descend the stairs to the Market District, and have a look around the block. Both routes lead down to a fountain in the center of a small plaza. Take out the Vox patrolling the area, then collect the Silver Eagles and lockpicks from the small grocer’s shop near the stairs.

Voxophone

A Theory on Our “Death”

Rosalind Lutece

November the 1st, 1909

Market District

Comstock has sabotaged our contraption. Yet, we are not dead. A theory: we are scattered amongst the possibility space. But my brother and I are together, and so, I am content. He is not. The business with the girl lies unresolved. But perhaps there is one who can finish it in our stead.

Voxophone

On the Entropy of Genes

Rosalind Lutece

July the 3rd, 1893

Market District

Comstock seems to have been made sterile by simple exposure to our contraption. A theory: just as sexual reproduction can de-emphasize the traits of each parent, so goes the effect of multiple realities on our own. Your traits dissipate until they become unrecognizable or cease to exist.

Follow the ghostly footprints up the steps and into the house to the left of the fountain, and head up the stairs to find an Infusion and the first of three Voxophones in the building housing Laboratory Lutece. It’s on the floor near the bed. These Voxophones go a long way toward helping you understand the nature of the Lutece twins and their relation with Comstock. Open the Tear in the contraption to move one step closer to gaining entry to Comstock House. This also nets you the third Voxophone in this house.

The first of the three Tears is in the lower level of Lutece Laboratory, in the Market District.

Voxophone

Child of Science

Rosalind Lutece

January the 4th, 1895

Market District

Lady Comstock seems to believe the child is a result of some errant act of carnality between myself and her beloved Prophet. I told the poor woman the truth: that the child was a product of our little contraption. But I think she found that less believable than her delusion.

Collect the piece of Gear from inside the locked store near the Lutece Lab before moving on. Continue down the stairs within the Market District, and have a look inside the bottling store on the far left corner, near the edge of the city, to find an Infusion. From there, follow the path around to the right as it goes past the fire. Enter Hudson’s Clothier, and descend the stairs to find the Code Book for a cipher that you soon encounter in the bank.

The Code Book in the basement helps you unlock the hidden alcove in the bank later on.

Unlock the gate up ahead, beyond the fire, to return to the main area where Booker first arrived via the elevator. Approach the bank in the center slowly, as two Zealots are set to attack. Quickly knock them back with Undertow or Bucking Bronco, then unleash Devil’s Kiss on them. Finish them off with your explosive weapon but know that you can flee to the safety of the Sky-Lines if you need to. The Zealots can’t hurt you on the Sky-Lines. Several Vox and a Fireman attack after the Zealots;kill them if you want, or simply head inside the bank. A Tear for a Gun Automaton that wasn’t present earlier can come in handy.

Bank of the Prophet

Unlock the door to the bank, and head inside. The three Kinetoscopes positioned near the wall are the same as those you’ve encountered previously. Enter the elevator—the gate has since been ripped open, given all of the fighting taking place in this area—and press the button to descend to the main hall.

Two Zealots are set to attack on the stairs leading into the bank!

The main hall is crawling with Vox, but you have some time to set up a proper attack before they notice Booker. Run up the stairs on the left to reach the Sniper Rifle on the balcony. Hurry back down and place Devil Kiss traps on the floor, near the statues, and set to sniping the Vox in the distance. You can catch the Vox by surprise and pick off a few with the Sniper Rifle before they draw within reach.

Move to the base of the stairs, lay down some Vigor traps, and start sniping!
Finish off the stragglers with Sky-Line Strikes via the freight hook Tear.

Loot the cash registers and desks in the offices flanking the main hall, then head left down the hallway in the rear, opposite the direction of the ghostly footprints. Locate the Gear in the room at the end of the hall, and continue on to the small office around the corner.

The Final Vox Code

You found the Code Book in the basement of Hudson’s Clothier; now, it’s time to put it to use. Make your way down the left-hand hall in the bank’s main hall to the small office in the rear. The word “Hoarder” has been scrawled in red paint on the wall, above a series of bloody bullet holes.

Approach the desk as Elizabeth reads from the Code Book and tells you to type the word “Vox” on the typewriter. Do as she says to reveal a hidden alcove off to the right. The hideaway contains an Infusion, a Voxophone, and a Burstgun.

Voxophone

The Imagination of God

Lady Comstock

January the 4th, 1895

Financial District

I know the Prophet is a liar, but he cannot be. I know the Prophet is a murderer, but he cannot be. For if the future lies only in the imagination of God, why would he reveal it to such a… monster?

Continue to search the area for loot, and return the way Booker came, back to the main hall. Now, it’s time to head to the right and continue to the entrance to the vault area. Pick up the piece of Gear in the back corner of the hallway before dropping off the edge into the vault area.

Columbia Savings Bank Vault

You can see the Tear—it’s right ahead of you—but you must first defeat the Zealot that attacks. Use the Burstgun to hit it if it flees to the rafters, but otherwise, keep a more potent gun like the Heater on hand. Kill the Zealot, then open the Tear in the Vault and listen closely to what is said. Collect the Voxophone that appears where the Tear was. Locate another Voxophone tucked behind the safe (three lockpicks required) in the office to the left.

Voxophone

A Broken Circle

Zachary Hale Comstock

September the 10th, 1893

Financial District

The archangel tells me that Columbia will only survive so long as my line sits the throne. Yet Lady Comstock produces no child. I have done what a man can do, yet there is no child! I have asked Lutece about the matter, but even she refuses to help.

Voxophone

No Longer

Lady Comstock

January the 5th, 1895

Financial District

Lutece says the bastard is a creation not of her womb, but of some unholy science. I do not know which is true. The child is no more divine than I. What says that for my husband’s prophecy? He begs my silence, but I can only offer him forgiveness. But with repentance need come truth. I can suffer his lies no longer.

The large vault door swings open, revealing another Siren in the main hall. Immediately open fire with the Burstgun while casting Devil’s Kiss and Murder of Crows in her direction. The Siren flies across the main hall, sometimes even moving to the upper balconies above the offices on the side, but she won’t go very far. Use your Vigors to fend off the risen Vox while you continue to pepper her with Burstgun fire. Lay traps down while she’s on the move to provide protection from melee assaults, then lob additional Devil’s Kiss fireballs at the Siren when she begins to sing.

Cast Devil’s Kiss and Murder of Crows at the Siren and her risen dead.
The Siren is most vulnerable to attacks while raising the dead. Fire!

Downtown Emporia

Exit the bank, and head right through the Thoroughfare and Harmony Lane, just as you had done when you first arrived in this section of Emporia. Continue up the steps to Downtown Emporia, where you find Cunningham Studios at the very top of the stairs, directly in front of you. Enter the photo studio, and open the third and final Tear to learn another piece of the puzzle and find yet another Voxophone.

Voxophone

The Customer is Late

Rupert Cunningham

November the 6th, 1909

Financial District

Estelle: “That’s insanity. What proof would you have that Mr. Fink would hurt the Luteces?”

Rupert: “The Luteces told me.”

Estelle: “The Luteces? When?”

Rupert: “Yesterday. Yesterday morning.”

Estelle: “Rupert… they’ve been dead these seven days…”

Return to Comstock House

Z.H. Comstock Victory Square

Fight your way back up the streets of Downtown Emporia to return to Z.H. Comstock Victory Square. Elizabeth has learned a lot by opening those Tears and takes a few moments to get some emotions off her chest near the statue of Lady Comstock. Let Elizabeth have this moment—she’s earned it. Meanwhile, make sure your guns are reloaded and that you have Devil’s Kiss and Murder of Crows or Bucking Bronco on hand.

Although many of the risen dead attack with batons, Booker can easily defeat them.

Lady Comstock’s Ghost reappears as a Siren one final time, but now she’s got an entire army of corpses at her disposal. Immediately open the Tear for the Mosquito flying overhead, and cast Murder of Crows at the first batch of risen dead. The Mosquito’s presence helps to cut down on the number of risen dead you have to deal with. Nevertheless, it still pays to cast Murder of Crows or Bucking Bronco at them to slow them down and make them more susceptible to gunfire. Focus your attention on the Siren as she floats around the stairs in front of Comstock House. She can be bested with the same tactics as earlier, although this fight does tend to go on longer because of the expansive space. Loot the corpses of the slain undead to keep your supplies topped off.

The Siren’s death triggers a powerful burst of energy that rips the gate to the Comstock House from its hinges. Father Comstock can’t be far. Lead Elizabeth into the house; it’s time for her to go home.

Try engulfing the Siren in Devil’s Kiss and Hail Fire explosions simultaneously!

Blood in the Streets

The Vox Populi have come en masse to Emporia in search of Comstock’s head. Whether or not they achieved their mission remains to be seen, but you have. You not only succeeded in finding a way inside Comstock House, but you also helped a young woman come to grips with the anger she’s been harboring.

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