Prima Games eGuides
primagames.com Browse Redeem a code Help
BioShock: The Collection eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Walkthrough › Dionysus Park

Triton Cinema

Three Little Sisters

The three Little Sisters are located in the Triton Theater, J. Fischer Gallery, and in Lamb’s Garden. You should deal with them in this order, since this path brings you past the Gatherer’s Garden machine in the Promenade (with a wealth of ADAM to spend on improved Plasmids) before moving on to deal with the third Little Sister and the Big Sister that surely attacks immediately thereafter.

Lamb Flouts the System

Author: Stanley Poole

Doctor Lamb’s trying to take the city by sponsoring the artsy types here… big thinkers, to speak out against Ryan in their work.

And all of it is right here in the Park galleries, open to the public. Lamb ain’t even chargin’ for it… and in Rapture that’s just… brazen, like some kinda naturist camp where everybody wears pope hats and nothing else! Won’t be long before Ryan’s cronies can move in… and I can finally stop holding my breath.

Learning Poker

Author: Sofia Lamb

You must learn to play poker, Eleanor. Like anyone, I am flawed, and have a fierce genetic bias towards competition. But each Saturday, I read the other players… and I pick a man who will benefit the most from victory. By the final hand, I ensure that he takes home my entire stake, and that of the others.

I win nothing but the feeling of conquest over myself, and the wealth of my competitors is slowly reshuffled according to their needs.

A Secular Saint

Author: Gil Alexander

The genius of Sofia Lamb is a thing of empathy, a profound moral sense; I can only describe her… as a kind of… of secular saint. But dividing her loyalty evenly across the world at large spreads it so thin as to be invisible to some. Love… I have found, is… beneath her.

Naturally, Ryan arrested her… gave her to Sinclair to incarcerate somewhere. But upon her escape, she took the city… and changed my life forever.

A Spy

Author: Sofia Lamb

At last, we have our Judas…

One of my own people has been feeding Ryan evidence of my activities, and now I am to be detained. As a religion, they merely monitored us. But as a commune, they would see us crucified.

And yet… though he will be the last to see it, Andrew Ryan has already lost the people. Wherever I am sent, Rapture will follow.

Travel west away from the train station and turn left near the Health Station to approach Triton Cinema. Carefully hack the RPG Turret in the distance. Use Electro Bolt on the short-circuiting door to the ticket booth to find a wealth of Proximity Mines and money inside. Gather up the items on the floor and near the bar, then head down the stairs towards the lounge.

Descend the stairs on the right leading to the lounge down below, and watch the two Houdini Splicers dancing in the spotlight. You can take them both out with a single well-placed Solid Slug, but there is always a chance of a glancing blow. If they both happen to survive your attack, simply watch the spotlight to discover the location of the one that is currently posing a threat. The spotlight automatically follows the Houdini Splicer that is about to attack—use this to your advantage.

Safe

Contents: 4 Trap Spears, 4 Rocket Spears, 3 Proximity Mines.

Descend the stairs near the bar in the Triton Cinema lobby to the lounge and hack the Door Control Panel to access the storage room. The safe is located on the wall to the left. Wait a moment or two before hacking the safe, taking out the approaching Splicers first.

Return to the main lobby of the theater and inspect the restrooms to the north of the concession stand to find the Electrical Storm tonic. The first Little Sister you need to deal with is in the main theater area, near the stage. Top off your health and EVE and proceed through the right-hand door to the seating area.

Big Daddy: Elite Bouncer

The Elite Bouncer is essentially a fiercer version of the Bouncer and boasts an increase in armor and health. Its primary means of attack continues to be its Drill. You initially encounter the Elite Bouncer near the stage, trying to protect its Little Sister from a nearby Spider Splicer. Lay a pair of Proximity Mines in the aisle leading up from the Big Daddy to your position, then target the Spider Splicer with Hypnotize 2 to befriend it—befriending the Spider Splicer makes it wait to attack the Big Daddy until you fire the first shot.

Add some Trap Rivets and or Trap Spears to the area, then get the Research Camera rolling and swap to the Speargun. Stand atop the aisle, in the back of the theater, and fire a Rocket Spear at the Elite Bouncer to get its attention. The Spider Splicer leaps into action, buying you some time to fire off a few more spears. You may be able to finish the Big Daddy off with Armor-Piercing Rounds and Incinerate! 2, but more than likely, your enemy eventually rampages up the aisle towards you. Step out of the way of its Drill Dash, and switch to the Launcher. Hit the Elite Bouncer with Electro Bolt to immobilize it, then finish it off with a couple of Frag Grenades.

Growing Up

Author: Gil Alexander

The Little Sisters are getting older… which is troubling. As they reach adolescence, they become aggressive, feral. Worse, the ADAM they ingest contains traces of lethal Plasmids left over from the war. The Splicers are becoming far more effective predators as well.

Our Big Daddies are falling left and right. Perhaps… perhaps the elder Sisters could be trained to sniff out the lost ADAM, and reclaim it for us. Yes… from what I’ve seen, they certainly wouldn’t have to wait for the culprit to die…

The Voice of the Self

Author: Sofia Lamb

Awareness of self is no miracle, Eleanor… it is a trick of the gene, an endless inner refrain, asking: “What’s in it for me?”

To serve the world, we must grow deaf to the self. Are you ready? Now, stop listening to my voice. Stop listening. Stop. Difficult, isn’t it? Human verbal cues are defensive coloration—camouflage. Play this recording until you no longer hear the words. Then you may observe the people for who they are.

Falling into Place

Author: Frank Fontaine

New face. I have a new goddamn face—who’da thought? Rapture… paradise of the confidence man.

I gotta keep revisiting the Atlas voice. I figure the accent gives me an excuse to lock myself in a room with a bottle and count the cash. War’s on in full now, boy… and I’ve got a hell of a surprise for Andrew Ryan. Long time comin’. And right about now, I expect the prodigal son is bookin’ his flight…

Little Sister Encounter

Gather #1: Inside The Triton Cinema

The first Gather is in the theater, right where you first saw the Little Sister. There are a lot of entrances into the theater—too many for you to efficiently cover with Trap Rivets, Trap Spears, and Mini-Turrets to defend them all. Focus your Trap Rivets near the door at the back of the theater, leading in from the lobby, and near the two doors that flank the stage. Place a Mini-Turret near the stage and add a few extra Trap Rivets or a Proximity Mine to the area beside the corpse. Set the Little Sister down and move towards the stage; the Splicers attack once the screen goes up! Let your defenses take out the Leadhead Splicers that attack, and have a charged-up ball of Hypnotize 2 ready to fling at the first Spider Splicer you see. Get one of these guys on your side early to make the whole Gather go much easier!

Gather #2: On the Balcony in Triton Theater

Climb the stairs to the balcony in the theater and quickly befriend the Spider Splicer standing near the edge. Move quickly to take advantage of your new friend’s strength and set the Little Sister down on the corpse right away. Lay some Trap Rivets near the aisle and string up a few Trap Spears on an angle over the seats near both entrances. Some of the Splicers attack from the hallway upstairs, while others clamber up from the seats below. Place some Trap Rivets on the center of the ceiling for the latter. Make use of the Fountain of Youth tonic (if applicable) and stand in the water pooled at the end of the balcony while defending the Little Sister. Befriend another Spider Splicer once the first one perishes, and use Electro Bolt to zap the water along the front to electrocute the Splicers as they make their way towards the Little Sister.

Move up the stairs inside the Triton Cinema to explore the rooms near the projection booth. Not only do you find a massive munitions cache in the office beyond the Security Camera, but you can also obtain the Extended Reel tonic in the projection booth at the end of the hall.

Exit the theater and make your way west to the south end of the Promenade. The Promenade contains a number of items and ammo stashes to collect, as well as an Audio Diary sitting atop the piano in the corner. Be sure to collect the Proximity Mines behind the counter on the south side of the main room.

Gotta Keep it Together

Author: Stanley Poole

Ryan’s goons are sweating me to prove this place is a closet commune, but I need time. And Lamb’s kid keeps staring me down like she knows that I’m a phony.

I keep thinking of Johnny Topside, though. Took real guts to find Rapture like he did… makes it easier not to crack if I sort of… imagine that I’m him.

It’s a good thing I can’t tell Lamb about that. She’d probably say I got a secret need to fall into his arms and make wild whoopee!

Keep reading with a free account

The first 3 sections of BioShock: The Collection are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousThe Promenade NextImago Fine Arts