Prima Games eGuides
primagames.com Browse Redeem a code Help
BioShock: The Collection eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock Infinite › Gear

Build Examples

You might notice that a lot of the Gear in Bioshock Infinite may have limited uses or may not seem that great on its own. However, when you combine certain pieces of Gear with others, you can create powerful and deadly combinations. Here are a few examples of set-ups that you can create by combining Gear pieces together.

Gunslinger

This build is specially built to emphasize firearm combat, especially using weapons that cause critical hits like the Pistol, Carbine or Repeater.

Hat Ammo Cap or Quick Handed
Shirt Scavenger’s Vest
Boots Tunnel Vision
Pants Head Master

With this build, you’ll find more ammo, reload faster, and your headshots will connect with extreme power! The buffs on Tunnel Vision and Head Master stack, causing enormous damage with a critical hit from a gun that is used with Iron Sights!

Depending on your preference, you can switch out Ammo Cap with Quick Handed—both increase your ability to reload in different ways, so this choice mostly comes down to personal preference.

Demolition Man

This example build is completely based around explosive weapons like the RPG and Volley Gun and causing extreme mayhem with them.

Hat Quick Handed
Shirt Nitro Vest
Boots Tunnel Vision
Pants Angry Stompers

This build is mostly centered around the Nitro Vest, which increases any explosive damage you cause. When you combine that with Tunnel Vision, you’ll deal even more explosive damage per shot!

Quick Handed is better in this build than Ammo Cap, since the reload time on the RPG and other explosive weapons can be pretty lengthy and you’ll need to reload these weapons more often.

Berserker

In this build, Gear is chosen to maximize your efficiency as a melee powerhouse, bent on crushing enemies with the Sky-Hook!

Hat Ammo Cap or Quick Handed
Shirt Scavenger’s Vest
Boots Tunnel Vision
Pants Head Master

Every piece of Gear in this set is designed to maximize your Sky-Hook attacks, allowing you to attack from farther away, deal fire damage while striking, steal health after killing an enemy, and deal more damage in general!

If you’re fighting stronger enemies like the Siren or Handyman, you can equip Sheltered Life instead, which gives you invincibility after eating food or finding a Medical Kit. Be sure to search enemies while you’re fighting to maintain invincibility!

Wizard

The Wizard build is focused on efficiently and powerfully attacking with an array of Vigors. This Gear is meant to allow you to primarily attack using Shock Jockey, Devil’s Kiss, and other elemental attacks.

Hat Storm
Shirt Blood to Salt
Boots Overkill
Pants Head Master

To see the full effects of this build, zap an enemy with Shock Jockey, then blow them away with a Devil’s Kiss projectile. You’ll spread the effect to all enemies using Storm and stun them all using Overkill!

Once your foes are stunned, take out your enemies with headshots to fill your Salts Meter back up and do it again! If you want to limit your gun usage completely, consider Brittle-Skinned to turn your melee attacks into defense draining, debuff strikes!

Sky-Line Ninja

This build is focused on striking your enemy and quickly escaping, constantly moving and suffering as little damage as possible.

Hat Sheltered Life
Shirt Winter Shield
Boots Newton’s Law
Pants Brittle-Skinned

Since two of the Gear items in this build require Sky-Lines to be effective, you might not want to use these builds in areas with little-to-no Sky-Line combat, like Finkton and the first part of Emporia.

With this build, you should fly in, use a melee attack on an enemy once or twice then jump back onto a Sky-Line—you’ll be invincible after you jump off and again when you jump back on!

Defender

Defender is a build focused on keeping the Health and Shield Meters from draining. This build is better on harder difficulties or when you’re having trouble advancing through some of the more difficult points in the story.

Hat Hill Runner’s Hat
Shirt Shock Jacket\Pyromaniac
Boots Vampire’s Embrace
Pants Urgent Care

This build is mostly focused on Urgent Care and Hill Runner’s Hat. When combined, you can use the effect of Hill Runner’s Hat to get away from foes, making it easy to keep your Health Meter filled.

On the Torso slot, you can use either Shock Jacket or Pyromaniac interchangeably, since they both punish any enemy that tries to attack up close. Use the one that better suits your play style—Pyromaniac does more overall damage, but Shock Jacket keeps enemies in place, allowing you to escape or drain health with Sky-Hook strikes that are charged with Vampire’s Embrace.

Sky-Line Sniper

This is another build focused on being more efficient while fighting on and around Sky-Lines, but with guns instead of fists.

Hat Throttle Control
Shirt Sky-Line Accuracy
Boots Nor’easter
Pants Fire Bird

When using this build, slow down to shoot a few rounds at grounded enemies from a Sky-Line, then speed up to avoid their counter strike. After killing an enemy, shoot at another while you’re invincible!

If you’re being overwhelmed from the ground, try and jump towards multiple enemies if possible—Fire Bird will ignite them all! Instead of trying to finish off the flaming enemies, jump back on the Sky-Line to keep taking your enemies out from up high!

Keep reading with a free account

The first 3 sections of BioShock: The Collection are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousGuaranteed Gear NextIntroduction