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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Walkthrough › Siren Alley

Little Eden Plaza

You revive in the water between the districts of Dionysus Park and Siren Alley with no choice but to continue south towards the latter. Scan the seafloor for loose munitions and ADAM Slugs. ADAM Slugs are worth 10 ADAM each, and shimmer as you approach them. There are three in this area: one on the ground, one on the wall as you round the corner to the left, and a third in the pipe near the entrance to Siren Alley. Move on to the airlock and enter Siren Alley, where you’ll immediately overhear a couple of Leadhead Splicers dueling with a new form of Big Daddy called a Rumbler.

A silent God

Author: Father Wales

Lord… what more do ye wish of me? Your wretch of a servant waits for word… I have followed the letter of the Holy Mother Lamb, though she will not tell me of the day of your return.

I watched as ye smote down the false Father, Andrew Ryan—who tempted us away from your radiant gaze. But ye would not speak to me, Lord!

I have built for ye this great temple and gathered your flock, yet still you are silent. Will ye not strike me poor brother blind so he may at last behold your glory, as was done to Paul on the road to Damascus? I am alone, Lord. Alone… and waiting for a sign.

Misbehaving

Author: Eleanor Lamb

Eleanor Lamb: Well, Mr. Diary—Mum’s got a new security system to stop me from seeing Amir and the other kids. But security’s just made of bits and bobs, like you are—and now we’re the best of friends, isn’t that right? Anyway, Amir’s got a whole book about the surface—it has India and Ireland, and… and everywhere!

Yes, all right, Mr. Diary—if you must know, I do think Amir’s kind of pretty for a dog eater.

(gasp) Oh no! Retreat!

Sofia Lamb: Eleanor! Come back here at once!

Slugs for six kits

The three ADAM Slugs you pick up on your way into Siren Alley can really come in handy right away, even if you have no other ADAM. Head to the Gatherer’s Garden machine in Little Eden Plaza and purchase the Medical Expert tonic to gain the ability to carry a sixth First Aid Kit. This is especially important for those of you playing on Hard mode.

Big Daddy: Rumbler

Enter Little Eden Plaza and quickly start the Research Camera rolling on the Leadhead Splicers to your right as they target the Big Daddy on the upper walkway. That Big Daddy is known as a Rumbler, and it fires Heat-Seeking Rockets and deploys Mini-Turrets. Use the time it takes the Rumbler to descend the steps to set up a number of Trap Rivets near the base of the stairs and in front of the Mermaid Lounge. There are more Leadhead Splicers beyond the Circus of Values machine to the east—enlist their assistance by splashing them with Hypnotize.

The Rumbler is a far deadlier opponent than the Rosie and Bouncer you’ve encountered previously, and it’s a bad idea to take it on without a full complement of First Aid Kits. Use Electro Bolt to keep it stunned for as much of the battle as possible, and strafe in and out of cover to avoid its rockets as best as you can. The key to putting the Rumbler down quickly is to turn its Mini-Turrets against it. The best way to do this is to quickly run up and hack the Mini-Turret as soon as it is deployed—it’s a very fast one-stage hack. Another way is to use the Hack Tool, though you may have trouble making an accurate shot while trying to dodge Heat-Seeking Rockets! Continue zapping the Rumbler and open fire on it with either your Machine Gun, loaded with Armor-Piercing Rounds, or a Rivet Gun with Heavy Rivets.

The Rumbler

Author: Gil Alexander

The rate of Sister loss has become unacceptable as Big Daddies are brought down like elephants under a pack of hyenas. In response, we’ve begun production of a newly designed Big Daddy model, nicknamed the “Rumbler.”

He launches high explosive munitions to disperse groups of Splicers, followed by miniature automated turrets to mop up the stragglers. Our tests find that the Rumbler’s performance is highly effective, if messy. In Rapture’s arms race, Splicers aren’t the only ones that are evolving.

Plasmid Shipment

Author: Jamie Byass

Listen, my supplier’s got a new shipment of Plasmids comin’ in, and I need you to pick ‘em up from the lab in Hedone Plaza. There’s a hidden switch to open the back door—it’s tucked away under the cash register in the shopfront. And don’t let nobody see you do it! Otherwise we’ll have Splicers crawlin’ all over the damn place tryin’ to get a taste.

Farther to Fall

Author: Augustus Sinclair

I do love Siren Alley. The kinda place you go to scratch an itch you’re ashamed of—even in a town with no laws.

But that’s not what I favor it. The place started out as the mason’s quarter, all builders an’ architects, proper as you please. An’ it just tickles me when someone in a fancy hat falls in the mud.

Like a lot of the ladies down here, Siren Alley was born with a more respectable name… but only God remembers what it was.

Little Sister Encounter

Gather #1: Behind the Poisoned Apple

The first Gather is just south of the Poisoned Apple and around the corner from the Mermaid Lounge. Set up a number of Trap Rivets next to the door leading to the Maintenance Area and several more in the street beneath the balcony and near the street corner. Set the Little Sister down and take position beneath the balcony to avoid being shot by those above you. The Leadhead Splicers enter from all directions, but the Trap Rivets you place can at least minimize their numbers. Deploy a Mini-Turret (obtained from the Rumbler corpse) in the street next to the Gather, and use your Plasmids and Machine Gun with Anti-Personnel Rounds to eliminate the Splicers. Every attacking Splicer is of the Leadhead variety—take photos of the corpses after the battle to squeeze out a few extra Research Points, but don’t try to perform a lot of research during the battle, since you may find yourself outmatched.

Gather #2: On the Balcony of the Poisoned Apple

Travel up the stairs alongside the Poisoned Apple to find the second Gather. Search the balcony for items and lay a string of Trap Rivets down on the stairs leading up to the balcony, around the corner to the south, and across the bridge to the east. Take cover near the door leading into the apartment above the Poisoned Apple, and watch as the Splicers come running straight into your array of Trap Rivets. Charge up a Level 2 Plasmid like Incinerate! 2 or Electro Bolt 2 and hurl it down the stairs at any Leadhead Splicers trying to avoid the Trap Rivets. The unique position of the Gather corpse gives you a distinct advantage—this is one of the easier Gathers to defend and strong candidate for unlocking the Master Protector bonus. After you perform these two Gathers, you will receive the first Little Sister gift.

Head up the stairs on the outside of the Poisoned Apple and search the balconies and second floor apartment for items. Drop through the hole in the floor to enter the otherwise locked Poisoned Apple speakeasy. Use Incinerate! to melt the ice in the kitchen to find some extra goodies, then take the Handyman tonic and Audio Diary off the counter in the front. Hack the control panel near the door to exit.

Ignore the urge to move south towards the Maintenance Area and finish your search of the bars and casinos in Little Eden Plaza. Scour the Mermaid Lounge’s lower level for items, then head up the stairs to the casino area. Use the Hack Tool to fire a Remote Hack Dart through the metal accordion gate at the Door Control Panel inside the kitchen, on the right-hand wall. Drop through the hole in the floor to find a Power to the People machine in the room below.

The Eye in the Sky

Move through the doors atop the stairs to the offices and slip past the file cabinets to the back room. Cut the Splicers’ winning streak short by pressing the button to the right of the one-way glass—the posters on the wall inside the casino soon slide out of the way and a pair of Turrets guns down the lucky Splicers. Lady Luck must find someplace else to party tonight!

Safe

Contents: 4 Phosphorous Buck, 30 Anti-Personnel Rounds, 2 First Aid Kits.

The safe is inside the second floor kitchen of the Mermaid Lounge. Fire a Remote Hack Dart over the counter to hack the Door Control Panel. The safe is just inside on the right. It’s a five-stage hack, but there aren’t any Security Cameras nearby or Splicers to worry about.

Slots of Luck to you!

The slot machines in the Mermaid Lounge cost 10 dollars per pull of the arm, but you have a chance to win 25 dollars if you line up three apples on the wheels. Less likely, but more tempting, is the chance to win 250 dollars if you line up three dollar signs.

Use the Power to the People machine in the Mermaid Lounge and approach the exit to trigger a Splicer attack. Next, the gate shuts and fire spreads across the floor. Back into the corner as far from the fuel drums as you can get and eliminate the Leadhead Splicer that attacks when the gate opens. Go back out into the street, note the locked door to the Pink Pearl in the northeast corner, and continue south out of this area.

Sister Can Wait

You’re likely to encounter another Big Daddy and Little Sister pair while you complete your search of the Little Eden Plaza. Don’t engage this Little Sister just yet if you have any intention of performing any Gathers with her. Her first Gather is in the Pink Pearl, which you can’t access yet. It may serve you better to move on to the next area to the south first.

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