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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Achievement & Trophy Guide

Hooked on ADAM

If you take full advantage of the Little Sisters, gathering as much ADAM as you can with them, and spending that ADAM on Plasmids, you can unlock the following seven Achievements/Trophies. Dealing with Little Sisters and maxing out your Plasmids is completely optional, but you won’t be able to unlock these bonuses without doing just that.

IconTitlePointsTrophyDescription
Adopted a Little Sister 5 Bronze Adopted a new Little Sister for the first time. You don’t really have a choice in the matter when it comes to adopting your first Little Sister. This bonus unlocks during your trip through Ryan Amusements—you need the ADAM to purchase the Incinerate! Plasmid—and the only way to get it and therefore advance the story is to defeat a Big Daddy and adopt the Little Sister he was protecting.
Master Gatherer 30 Silver Gathered 600 ADAM with Little Sisters. There are at total of 12 Little Sisters in the game, and each of them can be used to gather ADAM from two corpses. Gathers yield 40 ADAM each. Suffice to say, you must perform at least 15 Gathers to unlock this bonus. Consider performing every available Gather possible as they become available (note that you can still harvest a Little Sister after performing the Gather) to get this bonus sooner rather than later. This gives you chance to bail on Gathers during the later stages of the game, when it becomes dramatically more difficult to protect the Little Sister. If you perform every Gather presented to you, you can unlock this bonus after your third Gather in Dionysus Park. Or, you can open this Achievement/Trophy even earlier by equipping the Proud Parent Tonic.
Dealt with Every Little Sister 50 gold Dealt with every Little Sister. There are a total of 12 Little Sisters in BioShock 2, including the one that you must deal with as you progress through Ryan Amusements. It doesn’t matter whether you harvest or rescue the Little Sisters, only that you defeat their Big Daddy then deal with them one way or the other. Since there is no way to revisit previous locations as you progress from area to area, the number of Little Sisters you forget to deal with in one area become added to the total of Little Sisters available in the next area. For example, there are normally three Little Sisters at Siren Alley and three at Dionysus Park, but if you skip one of the Little Sisters at Siren Alley, there will be four at Dionysus Park for you to deal with. That said, there are no Little Sisters beyond Fontaine Futuristics, so you must deal with every Little Sister available before leaving this area if you wish to unlock this bonus. The following list details the default number of Little Sisters at each area.
IconTitlePointsTrophyDescription
Bought a Slot 5 Bronze Bought one Plasmid or Tonic Slot at a Gatherer’s Garden. Plasmid and Tonic Slots cost 40 and 25 ADAM, respectively, and though you begin with more than you can initially use, you’re going to need to purchase additional slots. You probably should buy your first additional slot while in Pauper’s Drop if playing as a Harvester, otherwise you may not have extra ADAM to spare until visiting Siren Alley. Note that the price of Tonic Slots does increase periodically to 35 ADAM after purchasing five, then to 45 ADAM after purchasing a total of nine.
Max Plasmid Slots 10 Bronze Fully upgraded to the maximum number of Plasmid Slots. There are a total of eight possible Plasmid Slots available to the player (one for each of the primary and diagonal directions on the Plasmid Radial). Players begin with just three Plasmid Slots and must buy four from the Gatherer’s Garden vending machines for 40, 50, 60, and 70 ADAM each. It’s easier to part with this extra 220 ADAM when playing as a Harvester, but even those who spend their time rescuing Little Sisters can still acquire all of the Plasmid Slots (and have ADAM to spend upgrading the most useful Plasmids) provided they perform the majority of Gathers. Regardless of your approach, aim to acquire seven of the Plasmid Slots before leaving Fontaine Futuristics, as extra ADAM is in short supply beyond that point. The final Plasmid Slot is gifted to you during your time in Persephone.
Fully Upgraded a Plasmid 10 Bronze Fully upgraded one Plasmid to the Level 3 version. The majority of the eleven Plasmid types come in three versions. The basic form is either found as part of the story progression (perhaps as a gift from Eleanor) or purchased for roughly 60 ADAM at a Gatherer’s Garden. Level 1 Plasmids can’t be charged, and are of limited effectiveness. Players can begin to purchase Level 2 Plasmids starting in Siren Alley for around 100 ADAM depending on the Plasmid. These Level 2 Plasmids can be charged for greater effect. Level 3 Plasmids typically cost roughly 120 ADAM, but are extremely powerful and feature special capabilities that the lower level Plasmids do not have. If you only upgrade one Plasmid to level 3, make sure to choose “Hypnotize”—being able to hypnotize Big Daddies, Brutes, and Alpha Series Big Daddies makes the end-game experience significantly easier.
All Plasmids 20 Silver Found or purchased all 11 basic Plasmid types. Each of these Plasmids is either acquired as a gift from Eleanor, left inside a red wagon in the path of your travels, or found and purchased at a Gatherer’s Garden. Acquire at least one version of each of the 11 types (no need to purchase Level 2 or Level 3) to unlock this bonus. The following table details the first appearance of each Plasmid. Note that none of these Plasmids are obtained as a thank you gift from the Little Sisters, so you needn’t rescue any to get all 11.
PlasmidSourceEarliest Availability
Electro Bolt Eleanor Gift Adonis Luxury Resort
Telekinesis Eleanor Gift Atlantic Express Depot
Incinerate! Gatherer’s Garden Ryan Amusements
Cyclone Trap Gatherer’s Garden Pauper’s Drop
Decoy Gatherer’s Garden Pauper’s Drop
Hypnotize Eleanor Gift Pauper’s Drop
Insect Swarm Gatherer’s Garden Siren Alley
Scout Gatherer’s Garden Siren Alley
Security Command Eleanor Gift Siren Alley
Winter Blast Gatherer’s Garden Pauper’s Drop
Summon Eleanor Eleanor Gift Persephone

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